Development Cycle Archive
Thread: Friday Feature May 28th, 2004 – Jedi Archives Volume III
My question Thunderheart is will the people who haven't unlocked their FSCS yet be able to start the quests in Publish 9 and begin to get their 24 force skill boxes and then wait to become padawan when publish 10 comes, or will the quests themselves for us current non jedi not begin until Publish 10 Jedi Trials?
P.S. I think the quest system is an awseome idea for the new jedi system and I can't wait to see what it will bring to the Star Wars Universe.
(Dakin MacWaler)
Teras Kasi Master
Master Brawler
Commando
BafflerMeal wrote:
Everybody still wants everything for nothing. Some people who want to be Jedi think that they should just be able to make a character to grind and then unlock the force so they can make a new Jedi character and keep both. The best part is, they whine about the new system forcing them to make some sort of a choice, taking on Jedi with the character they unlocked the FS with or trying to do it again with their second slot. Well, as much as I would love to see players only allow one slot not matter what: too bad. There has to be some balance and sacrifce to using Jedi within the game; the new system is a good step for sure. Seems like alot of players are mad about the in-game economy and whatever else going up the creek with the new system, well chances are that won't happen. Sure there are tons of people who want to be Jedi, but there are fewer who have the time, patience or desire to actually try to complete the upcoming quests. Let's not forget the people that want to have it easy and simply grind professions like a monkey, I'm willing to bet alot of them won't bother with it because its no longer simple. And then there are the large number of players who just enjoy the game the way they are, not caring a whole lot about becoming a Jedi. Hell, theres quite a few players that play SWG simply because its a damn good MMPORG, not that its Starwars, some don't even know anything or alot about the Star Wars Universe.
I say wait and see what happens, I can't wait for the new system because its going to change the game for the better, its going to increase the challenge and fun-factor quitea bit. Thatis, if you want to try your luck with the Jedi quests.If this is any indication as to how they're going to revamp all the professions, this game is only going to get better.
HUH?
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Baffler, you sure gave us a baffler here. LOL
Are you reading these posts? Does a year of grinding professions, while keeping, let's say, a Master Chef in business sound easy?
Because that is what I did. I hunted, bought and harvested my resources for the Master Chef side of my main while grinding the other half with professions. And when this didn't work anymore, I gave up most of my chef skills and lost my main source of income along with my client base in order to pursue the now elusive dream. Again, this all took place over the last year.
Does this sound like the easy road to you?
When the game launched and nobody knew the method for achieving jedi, we were all perfectly content to do our own little thing. While inflation was semi-rampant, everyone had their own little niche, and things were pretty good. If you got tired of one profession, switch and do something else. No big deal.
Then holocrons came along. People began backstabbing their group-mates, auto-loot macros spring up. Spawn camping got worse by the day. Mission stealing runs rampant...**note, while I agree there is no such thing as kill-stealing or mission stealing. When you do such from a KNOWN loot spawn, that is a mission type that can only be spawned once if the person doesn't know how to reset the mission, then his chance for the loot he needs is out the window...back to the point....as people began to find ways to master professions faster, enter the uber-credit-generator parties. Grouping with as many ultra powerful characters in one group to get the highest paying missions possible....sure, they may've done this on their own, but when 90% of a server is trying to achieve the same common goal, it gets out of hand. So what happens? Devs start nerfing mission payouts, snorbals, baz nitches, gondolas; they all got hit with the nerf bat. The only worth while mission left that's worth your time to run are janta/mokk/kunga missions on Dantooine. (Dant is a cool place, but I don't want to spend *ALL* my time there just to be able to afford "the Grind".
Nobody wants anything for nothing..(well some do...)..but those of us who *DID* put in the effort for a goal, and suddenly some people run the risk of having all that work go for naught...it just bites. It's like the final game of the Stanley Cup finals, and during the Detroit timeout, they decide to change the rules in the third period, and you've got a guy named Sheldon, standing on the blue line, with a foot-ball bat, and a lacross helment getting ready for a free-throw...(i.e. changing the rules of the game towards the end of the goal.) That's the point everyone's seeming to miss.
Had the rules stayed consistant, even if they revamped the jedi system somewhat, they didn't have to change the entire mechanic of getting your jedi. They could STILL have it to where your main character was required to unlock your second jedi slot, poof there's your jedi, then you could have the option LATER to develop force sensitivity in your main character if you so choose. Had I known the rules were going to change mid-game, I'd have played differently, and not made a toon with such a limited mind pool. (even with a max stat migration to mind, the mind pool is severely wanting in my current toon.)
No, this game is going to digress to Jedi Wars, and BH vs. Jedi (Spy vs. Spy if you will). Changing the game for the better? HA. How is having every character on the sever dropping all their skills to become a jedi making the game better? You have to wait for those players to grind their jedi before the even think about touching that second character (unless it's just for the extra lots that new character will convey. While in theory, the jedi revamp would've been good, had it been in place from day one, (and we told them in beta your main character should develop force sensitivity, but did they listen? noOooOoo...)....but under the current model, the jedi revamp is the worst idea to spring from the SoE forge since nerfing pets, melons, and house storage size.
BafflerMeal wrote:Everybody still wants everything for nothing. Some people who want to be Jedi think that they should just be able to make a character to grind and then unlock the force so they can make a new Jedi character and keep both. The best part is, they whine about the new system forcing them to make some sort of a choice, taking on Jedi with the character they unlocked the FS with or trying to do it again with their second slot. Well, as much as I would love to see players only allow one slot not matter what: too bad. There has to be some balance and sacrifce to using Jedi within the game; the new system is a good step for sure. Seems like alot of players are mad about the in-game economy and whatever else going up the creek with the new system, well chances are that won't happen. Sure there are tons of people who want to be Jedi, but there are fewer who have the time, patience or desire to actually try to complete the upcoming quests. Let's not forget the people that want to have it easy and simply grind professions like a monkey, I'm willing to bet alot of them won't bother with it because its no longer simple. And then there are the large number of players who just enjoy the game the way they are, not caring a whole lot about becoming a Jedi. Hell, theres quite a few players that play SWG simply because its a damn good MMPORG, not that its Starwars, some don't even know anything or alot about the Star Wars Universe.I say wait and see what happens, I can't wait for the new system because its going to change the game for the better, its going to increase the challenge and fun-factor quite a bit. That is, if you want to try your luck with the Jedi quests. If this is any indication as to how they're going to revamp all the professions, this game is only going to get better.
Sorry Stromkrow
Didnt mean to mispell your name.
What really gets my goat about the whole thing is why oh why change the way the FSCS works underneath.
What i mean by that is this. You do the quests, you unlock the second slot. Second slot FS.
I mean this is the way its worked all along, only difference here being instead of doing the Holo grind your doing a quest. So why change it?
I understand that there are new skill types, and Force sensitive enhancements etc. But the underlying idea here is that we should be able to choose which character IS Force sensitive.
I don't know why thats so hard for the developers to grasp.
You make it like this...you keep the economy intact for the most part. People get to decide what race, gender, look etc of the Jedi character.
There are alot of people who played a race that is not really suited to being a Jedi...such as the Wookiee arguements.
So why?
You tell us basically TH tough crud! Thats just the way it is!
I am sorry there is more to it then just..."I said so!"
Give us the reason for this decision, perhaps there is a side we are not seeing. But in my opinion there isnt a reason other then it wasnt thought thru, and never brought up to open debate in your community.
During Pre-beta there was alot of feedback from the development team about design doc changes etc, they actually asked us for input.
Why ask us if it wasnt important?
So i have to ask the same thing here.
We are giving our input, is it important to you? If we are gonna get lip service at least tell us we are getting lip service, don't beat around the bush!
But on the other hand if our ideas really REALLY matter to the development team then you need to work with us on this to make an equitable system that is fair for everyone!
Ceta
gah i did it yet again
Darnit STORMKROW I am sorry...and it wouldnt let me edit the darn thing.
Ceta
"Are you reading these posts? Does a year of grinding professions, while keeping, let's say, a Master Chef in business sound easy?
Because that is what I did. I hunted, bought and harvested my resources for the Master Chef side of my main while grinding the other half with professions. And when this didn't work anymore, I gave up most of my chef skills and lost my main source of income along with my client base in order to pursue the now elusive dream. Again, this all took place over the last year.
Does this sound like the easy road to you?"
I don't have to read every post to give my opinion on the upcoming changes.
Grinding professions doesn't take anything but time. Its very easy to do. (Using a combat macro, dance macro, buff macro make it even easier for some professions).As long as you're willing to put in 8,9,10 hours or more a day doing the same mundane things to master a profession a blue box told you too in order to become a Jedi. Yes its an easy road.
Stromkrow,
You're right not EVERYONE wants everything for nothing. I went over board with that.
The holocron system sucks, I would totally agree with that. It devalued the entire Jedi profession and every other profession in the process; itmade the game feel more likea 2nd rate Diablo-esque MMPORG. I personally have enjoyed the game through the bugs, glitches, holos, whatever since launch, indeed thats my opnion so I'm sticking too it. I think there's alot to be fixed, changed and improved, the Jedi system should be the top priority because its probably the most famous thing of the Star Wars universe.
But I don't think the game is going to tank with the new system and degenerate into Jedi and BH wars, a lot of people either don't want to bother with Jedi because of the time needed to get it, and/or they're simply not interested in trying to be one. Under the current system I would say it would result in Jedi.BH type wars, Holo grinding is painfully simple to do if you have time. Given you would need lots of it, still its sad that the dev's decided to allow people the chance to become jedi by just rushing through 5 professions, pretty silly.
I think the new system will help balance out the problems of the current system, I don't think every player or even the super majority are going to try or be able to become Jedi, BECAUSE of the challenge and new rules of FS characters. i bet quite a few people minus the hardcore gamers will want to start over with a new character if they don't want to have their current one try for Jedi.
I like what you had to say about it and I would certainly agree with some of the stuff you've mentioned, but I'm a firm believer now that the game will only get better.
I don't have to read every post to give my opinion on the upcoming changes.
Well, if you are going to presume to know the opinions of the posters, as well as their motivations, it would behoove you to.
Not entirely. Yes your main character will become your Force Sensitive character. There is nothing that says you must make it a Jedi however. You may still choose to go through the Force Sensitive quests again with your new character slot and then advance that character as a Jedi. We understand the frustration that this paradigm shift may cause, but there is no easy way to solve it."
That wasn't in there when that first went up. I'm sorry, I don't mean to criticize here but there doesn't have to be an easy way to solve it. There just has to be a solution.
I haven't seen the effect of jedi robes on the armorsmith proffession addressed