Development Cycle Archive
Thread: Entertainer Quest
Famous Dancer slaps a stormtrooper, Instead of a mind incap., the storm trooper lets the dancer 'get by' with and autograph.
Famous Dancer has -5000Pirate Faction andgets caught up in a firefight with them and subsequently incapped. They opt to ransom him/her instead of just killing but since that person is so famous,he/she ends up paying more.
"Yes I know she was a rebel spy Major. Despite that and in light of negative publicity this has generated for the Empire the regional governor has decided that you should be placed... out of the public eye,.... so to speak."
Flamtic wrote:
If we look in RL what has entertainers done for a war effort.
Entertainers has worked as spies, courirs, rumour runger.
How can you relfect this in SWG, if you are going to create an active part for an entertainer in the GCW this is my ideas.
As with the mission texts, (if anyone bothers to read them), the people is being opressed and needs to be soothed, Thats why they want you to go dance for npcs to reflect your important role. Why not implement a system that will allow entertainers to spread hidden proparganda in their songs/music/theatrical plays. that way they could get support from the general populace.
The GCW was from the beginning about land, even factional bases is about siezing land. The GCW command then counts the totals from each side with variuos factors involved then gives us the result. What if it also counts support. The main reason many accepts what the empire is doing is because false proparganda. If ppls eyes are opened more support to the rebel cause would grow. As would the opposite, plays that makes the rebels look more like criminals with stormtroopers saving the day would make the populace look toward the empire for support.
Make a system, maybe a popularity system, that would be shown as a percentage on each city. That factional entertainers could truly make an effort in the war. I am not saying that entertainers should be able to take over cities but maybe help sway the support.
The of course we could create crackdowns, ST storming in arresting entertainers for spreading lies about the emperor.
Even player cities could be affected not just the big cities, every player attending a play could be asked if they liked the play. Both for experience and for factional purposes. So one day the mayor notices that the support for his city is swaying towards an imperial declearation instead.
I realise that this will take alot of changes, but my opinion was asked for.
Before you ask, no Enlish is not my native language
Aigoreas Odevar
TORA
Radiant
By George, he's got it, this post alone convinced me that fame would be a great idea to implement into the game. It'd certainly give entertainers a well-needed boost, so to speak, at certain points, and also would make the game more interesting for said entertainers.
jbezorg wrote:
Re: The fame idea.
A high fame score can earn them discounts on all fees and other perks. Much like a smugglers discount of faction perks, entertainers can get discounts on shuttle fees, etc. because of sponsership or e.g.
Famous Dancer slaps a stormtrooper, Instead of a mind incap., the storm trooper lets the dancer 'get by' with and autograph.
Fame has some drawbacks though. While a NPC faction would most likley never DB the aforementioned Famous Dancer, them may demand a ransom. e.g..
Famous Dancer has -5000Pirate Faction andgets caught up in a firefight with them and subsequently incapped. They opt to ransom him/her instead of just killing but since that person is so famous,he/she ends up paying more.
A player DBing a Famous Entertainer could actually lose faction simply because of the bad publicity that can be generated by the opposing faction.
"Yes I know she was a rebel spy Major. Despite that and in light of negative publicity this has generated for the Empire the regional governor has decided that you should be placed... out of the public eye,.... so to speak."
Pappi wrote:
i hope once you're hired you get paid better than what some peeps are getting from tips (nada)... it'll let financially struggling entertainers support themselves instead of competing for attention with macrotainers
you gave me a thought. What if themission gave you some sort of insight into what kind of customer it was, what they liked to see their performers wear, the type of dance they do. And paid them according to how they met those requirements? The closer you got to their expectations, the better you got paid. That would sure change it from the humdrum "go there and dance to the egg timer and leave" thing. This would discourage the macrotainers because they would have to..... God forbid..... participate in the game.
Wokka-wokka
Message Edited by Wokka on 07-30-2004 07:52 AM
Toaddress these problems, I propose two solutions:
1) Add performer missions offering gigs in the tiny cantinas of distant outpostsat the rate of at least 5k per hour. If a player with tremendous battle fatigue arrives at a cantina that is still empty, they should be able to go to a terminal in the cantina and submit a bid for a performer that would be sent to all mission terminals in the galaxy.
2) Give performersnew abilities that wouldencouragethem to join teams and adventure in the wilderness.Team buffs likewar chantand war dancewould increase theHAMof allteam memberswho participate in the danceat theircampsite before they charge off to battle. However, these buffs would last only30-45 minutes and incur escalating battle fatigue penalties, requiring team members to return to the campsite often to relax and recover (giving the team scout a bonus, too). Since the performer will primarily be stuck in the camp while the other team members are fighting, they would obviously need to be offered a large sum up front to enter the team, and frequent tips afterward would encourage them to say. Also, to ensure their safety in camp they should be given a stunning flourish that would keep aggressors away.
If the HAM buff described in point 2 is large enough and the battle fatigue penalty damaging enough, players mightbe forcedto decide whether they want to be buffed by a doctor or a dancer. Such a new dynamic might make the game more interesting, at the very least.
SamLowry wrote:
Performers -- A Modest Proposal
2) Give performersnew abilities that wouldencouragethem to join teams and adventure in the wilderness.Team buffs likewar chantand war dancewould increase theHAMof allteam memberswho participate in the danceat theircampsite before they charge off to battle. However, these buffs would last only30-45 minutes and incur escalating battle fatigue penalties, requiring team members to return to the campsite often to relax and recover (giving the team scout a bonus, too). Since the performer will primarily be stuck in the camp while the other team members are fighting, they would obviously need to be offered a large sum up front to enter the team, and frequent tips afterward would encourage them to say. Also, to ensure their safety in camp they should be given a stunning flourish that would keep aggressors away.
If the HAM buff described in point 2 is large enough and the battle fatigue penalty damaging enough, players mightbe forcedto decide whether they want to be buffed by a doctor or a dancer. Such a new dynamic might make the game more interesting, at the very least.
I really like this idea. It's been ages since I had an entertainer in a camp....for that matter it's been ages since I was in a camp!
This would be great for the PvP folks as a way to set up for a raid too.