Development Cycle Archive

Thread: Entertainer Quest

Punasti
Tue Jul 13, 2004 8:18 pm
#118

I have been an ATK performer for 1 year now, and I am never going to get rid of my profession. I am a booking agent on Intrepid and am currently responsable for quite a bit of player based entertainment. I get bands for weddings, parties, I hold the Pimp and Diva ball, Help out with groovefest. the list goes on. SO ... I am starting to get bored with entertaining.

The things I would like to see...


New Instruments granted as rewards for missions, like schematics for cool electric mandovials. Tricked out Nalgarons. Omniboxes etc. No more horns, lol.


Do something with Player Theaters... How bout big ones like Coronet. Or at least make it so they can be decorated and played on with a full band.


New songs?


and ultimately....


A Midi based musical creation system. Allowing people to use only the instrument sounds the midi engine creates.

Players could compose their own songs and flourishes. Now this would be something fun for us musicians to do.

Songs could be tought to others in the band, or to droids for playback. Then the creativity of the entertainer would really show.


Of course this isn't anything you could do for patch 10 but how about for next year...

Is there another game out there where you can write your own music?

Jam it with other people over the internet?

Throw battle of the bands contests where the music and flourishes will differ?


If you want a consultant on this send me a tell....lol

jbezorg
Wed Jul 14, 2004 12:46 am
#119


Re: The fame idea.


A high fame score can earn them discounts on all fees and other perks. Much like a smugglers discount of faction perks, entertainers can get discounts on shuttle fees, etc. because of sponsership or e.g.


Famous Dancer slaps a stormtrooper, Instead of a mind incap., the storm trooper lets the dancer 'get by' with and autograph.

Fame has some drawbacks though. While a NPC faction would most likley never DB the aforementioned Famous Dancer, them may demand a ransom. e.g..


Famous Dancer has -5000Pirate Faction andgets caught up in a firefight with them and subsequently incapped. They opt to ransom him/her instead of just killing but since that person is so famous,he/she ends up paying more.

A player DBing a Famous Entertainer could actually lose faction simply because of the bad publicity that can be generated by the opposing faction.



"Yes I know she was a rebel spy Major. Despite that and in light of negative publicity this has generated for the Empire the regional governor has decided that you should be placed... out of the public eye,.... so to speak."




"There's one, frag her ass" - What the Storm Trooper who spotted Leia should have said
/panicshot - "You have succefully delayed the smuggler revamp 10 seconds"

Flamtic
Thu Jul 15, 2004 11:42 pm
#120

If we look in RL what has entertainers done for a war effort.


Entertainers has worked as spies, courirs, rumour runger.

How can you relfect this in SWG, if you are going to create an active part for an entertainer in the GCW this is my ideas.


As with the mission texts, (if anyone bothers to read them), the people is being opressed and needs to be soothed, Thats why they want you to go dance for npcs to reflect your important role. Why not implement a system that will allow entertainers to spread hidden proparganda in their songs/music/theatrical plays. that way they could get support from the general populace.


The GCW was from the beginning about land, even factional bases is about siezing land. The GCW command then counts the totals from each side with variuos factors involved then gives us the result. What if it also counts support. The main reason many accepts what the empire is doing is because false proparganda. If ppls eyes are opened more support to the rebel cause would grow. As would the opposite, plays that makes the rebels look more like criminals with stormtroopers saving the day would make the populace look toward the empire for support.


Make a system, maybe a popularity system, that would be shown as a percentage on each city. That factional entertainers could truly make an effort in the war. I am not saying that entertainers should be able to take over cities but maybe help sway the support.


The of course we could create crackdowns, ST storming in arresting entertainers for spreading lies about the emperor.

Even player cities could be affected not just the big cities, every player attending a play could be asked if they liked the play. Both for experience and for factional purposes. So one day the mayor notices that the support for his city is swaying towards an imperial declearation instead.



I realise that this will take alot of changes, but my opinion was asked for.

Before you ask, no Enlish is not my native language



Aigoreas Odevar

TORA

Radiant
BigRig
Fri Jul 23, 2004 2:09 pm
#121






Flamtic wrote:

If we look in RL what has entertainers done for a war effort.


Entertainers has worked as spies, courirs, rumour runger.

How can you relfect this in SWG, if you are going to create an active part for an entertainer in the GCW this is my ideas.


As with the mission texts, (if anyone bothers to read them), the people is being opressed and needs to be soothed, Thats why they want you to go dance for npcs to reflect your important role. Why not implement a system that will allow entertainers to spread hidden proparganda in their songs/music/theatrical plays. that way they could get support from the general populace.


The GCW was from the beginning about land, even factional bases is about siezing land. The GCW command then counts the totals from each side with variuos factors involved then gives us the result. What if it also counts support. The main reason many accepts what the empire is doing is because false proparganda. If ppls eyes are opened more support to the rebel cause would grow. As would the opposite, plays that makes the rebels look more like criminals with stormtroopers saving the day would make the populace look toward the empire for support.


Make a system, maybe a popularity system, that would be shown as a percentage on each city. That factional entertainers could truly make an effort in the war. I am not saying that entertainers should be able to take over cities but maybe help sway the support.


The of course we could create crackdowns, ST storming in arresting entertainers for spreading lies about the emperor.

Even player cities could be affected not just the big cities, every player attending a play could be asked if they liked the play. Both for experience and for factional purposes. So one day the mayor notices that the support for his city is swaying towards an imperial declearation instead.



I realise that this will take alot of changes, but my opinion was asked for.

Before you ask, no Enlish is not my native language



Aigoreas Odevar

TORA

Radiant






Great post man.
Isendale
Tue Jul 27, 2004 9:22 pm
#122






jbezorg wrote:


Re: The fame idea.


A high fame score can earn them discounts on all fees and other perks. Much like a smugglers discount of faction perks, entertainers can get discounts on shuttle fees, etc. because of sponsership or e.g.


Famous Dancer slaps a stormtrooper, Instead of a mind incap., the storm trooper lets the dancer 'get by' with and autograph.

Fame has some drawbacks though. While a NPC faction would most likley never DB the aforementioned Famous Dancer, them may demand a ransom. e.g..


Famous Dancer has -5000Pirate Faction andgets caught up in a firefight with them and subsequently incapped. They opt to ransom him/her instead of just killing but since that person is so famous,he/she ends up paying more.

A player DBing a Famous Entertainer could actually lose faction simply because of the bad publicity that can be generated by the opposing faction.



"Yes I know she was a rebel spy Major. Despite that and in light of negative publicity this has generated for the Empire the regional governor has decided that you should be placed... out of the public eye,.... so to speak."




By George, he's got it, this post alone convinced me that fame would be a great idea to implement into the game. It'd certainly give entertainers a well-needed boost, so to speak, at certain points, and also would make the game more interesting for said entertainers.




+| [=( Colbas Tifarr )=] |+
Master Entertainer/Master Musician/Nearing Master Pistoleer
Wokka
Fri Jul 30, 2004 6:47 am
#123






Pappi wrote:
i hope once you're hired you get paid better than what some peeps are getting from tips (nada)... it'll let financially struggling entertainers support themselves instead of competing for attention with macrotainers






you gave me a thought. What if themission gave you some sort of insight into what kind of customer it was, what they liked to see their performers wear, the type of dance they do. And paid them according to how they met those requirements? The closer you got to their expectations, the better you got paid. That would sure change it from the humdrum "go there and dance to the egg timer and leave" thing. This would discourage the macrotainers because they would have to..... God forbid..... participate in the game.


Wokka-wokka

Message Edited by Wokka on 07-30-2004 07:52 AM

Eltheria
Wed Aug 04, 2004 12:00 am
#124

Wow!! I love the fame ideas! That will help those who actually like entertaining live more reason to keep entertaining the masses. It sure would perk up the Entertainment professions.



Lanatra Pita
Tomorrows Legends ~ Guild Vendors -4050 3400 Theed, Naboo
Talus Stars Point -589 1815
SamLowry
Tue Aug 10, 2004 11:56 am
#125

Performers -- A Modest Proposal


Since AFK performers will soon be driven out of cantinas--leaving the vast majority of cantinasemptyeven duringprime-time hours--and the supposed end of profession grinding will no longer require players to become performers forthe few days it takes them to grind through the profession on their way to becoming a jedi,I'm wondering how many people will still want to be performers aside from those who do little but chat for hours on end. Perhaps the profession needs sizeable incentivesto encourage people to perform in real-time, and outside of cantinas.


Toaddress these problems, I propose two solutions:

1) Add performer missions offering gigs in the tiny cantinas of distant outpostsat the rate of at least 5k per hour. If a player with tremendous battle fatigue arrives at a cantina that is still empty, they should be able to go to a terminal in the cantina and submit a bid for a performer that would be sent to all mission terminals in the galaxy.

2) Give performersnew abilities that wouldencouragethem to join teams and adventure in the wilderness.Team buffs likewar chantand war dancewould increase theHAMof allteam memberswho participate in the danceat theircampsite before they charge off to battle. However, these buffs would last only30-45 minutes and incur escalating battle fatigue penalties, requiring team members to return to the campsite often to relax and recover (giving the team scout a bonus, too). Since the performer will primarily be stuck in the camp while the other team members are fighting, they would obviously need to be offered a large sum up front to enter the team, and frequent tips afterward would encourage them to say. Also, to ensure their safety in camp they should be given a stunning flourish that would keep aggressors away.

If the HAM buff described in point 2 is large enough and the battle fatigue penalty damaging enough, players mightbe forcedto decide whether they want to be buffed by a doctor or a dancer. Such a new dynamic might make the game more interesting, at the very least.
VagabondCat
Wed Aug 11, 2004 11:51 am
#126






SamLowry wrote:

Performers -- A Modest Proposal



2) Give performersnew abilities that wouldencouragethem to join teams and adventure in the wilderness.Team buffs likewar chantand war dancewould increase theHAMof allteam memberswho participate in the danceat theircampsite before they charge off to battle. However, these buffs would last only30-45 minutes and incur escalating battle fatigue penalties, requiring team members to return to the campsite often to relax and recover (giving the team scout a bonus, too). Since the performer will primarily be stuck in the camp while the other team members are fighting, they would obviously need to be offered a large sum up front to enter the team, and frequent tips afterward would encourage them to say. Also, to ensure their safety in camp they should be given a stunning flourish that would keep aggressors away.

If the HAM buff described in point 2 is large enough and the battle fatigue penalty damaging enough, players mightbe forcedto decide whether they want to be buffed by a doctor or a dancer. Such a new dynamic might make the game more interesting, at the very least.





I really like this idea. It's been ages since I had an entertainer in a camp....for that matter it's been ages since I was in a camp!


This would be great for the PvP folks as a way to set up for a raid too.








-Balzar the wookiee
Supposedly I'm a Zabrak with a glandular problem.
Gauntletz
Wed Sep 15, 2004 4:09 am
#127

How about this:


In return for completing the musician auditon and getting a new 'song' why not also allow the Master Musician to 'tune' his instruments in the radial menu of his/her inventory.


By tuning I mean change how the instrument sounds. For example take the Mandovial. If a entertainer plays the song 'starwars1' with it the instrument will sound like an electric guiter. However for all other songs it sounds like a violin. Lets give the musician the choice of what the instruments sounds like. Also the Narlagon sounds like either a steel drum or a piano or organ depending on the song. This should be a choice to the musician.


This should be a Master skill though, consider also that although we have only a handfull of tunes to play allowing this tuning would allow for more variety to the listener.


G
Masen
Wed Sep 15, 2004 9:05 am
#128

I'm all for recording music. As for legality...SOE can cover their bases easily enough. Any music found to be infringing on any copyright NOT owned by that player will be liable for suspension or banning. Any music that IS created or owned by that player, by performing it on Galaxies you are giving SOE, and any other performer, full, unlimited rights to perform or utilize that song WITHIN the Galaxies game itself. They may play it at cantinas, SOE may use it for mood music, etc. You retain copyright, but by performing it in the game, you are automatically giving SOE rights to use it as they see fit. If it turns out the song you played WAS a violation, a simple 'SOE is not responsible, but WILL co-operate with authories' clause is sufficient, it even protects ISPs and schools from legal action due to students with napster clones. The hardest issue, would be how to do that kind of entertainer revamp. I think a music mixer, with NO basic beats, and instead each instrument has a variety of notes it can make.


ie a Slitherhorn, 4 notes. Fizz, 4. Kloo Horn, 6 notes. All the way to Mandovial, Omnibox, and Nargalon with 12 notes (one per Fkey) Music could be composed by using

/uiaction toolBarSlot 07;

/pause 2;

etc


Each note from an instrument would continue until you hit a stopnote key, or another note. So, a guitar solo on a mandovial would be lots of rapid notes with no pauses, whereas a nargalon wedding march would have long notes, and few short keys or stops, makign a smooth, flowing music.


I know this would be a year or more before it was even considered, but who knows, I think it could work, people play their instruments like keyboards ingame



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Warryyr
Tue Sep 21, 2004 9:20 am
#129

Hey TH,


This thread has gone long beyond it's expiration date. It's starting to reek.


Goes to show how often any of you Devs really look at things regarding us.


The Entertainer Quest has been out of Development and In Testing for months now.


The dance is broken. Entertainers are now the only professions who need to pay XP - hard earned XP - to gain a reward from a quest they successfully COMPLETE.


Anyways.


Delete this already.


Stop your post-and-run tactics with Entertainer-themed threads. Come back and look at them.

gera
Thu Sep 23, 2004 9:47 pm
#130

Patch 10.3 already.. I guess need to be entertainer jedi for those or need to KILL Siths to get it





Armor removed from Jedi so they can be kited 'as designed' - Blixtev

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