Development Cycle Archive

Thread: Group Looting Changes

DeQuosaek
Thu Feb 03, 2005 9:43 am
#118






Otegu123 wrote:


That's not how it currently works. It is who does the most cumulative damage. Meaning it is the entire group's total versus the one person's. It seems the fairest way to do it.






No, RankorCity is right. If you have a group of 20 swordsman, and an individualjedi comes up, thejedi will get loot rights since s/he does the highest individual damage... It really needs to be changed to group damage though...



Wow, are you serious? I never noticed this. But then again, I never didmuch testing on it. It should definitely be based on the group's damage against the other group or individual's damage. Can we please get this changed? Pretty please?





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Amsaran
Thu Feb 03, 2005 9:56 am
#119

I was wondering if this will have any possitive impact on the current Harvesting set-up. As a Ranger I always find it frustrating to be hunting in a group and have to remind everyone in my goup to not forget to harvest the resource we are collecting.



Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
Tiggs
Thu Feb 03, 2005 10:15 am
#120






Karquile wrote:

What about distance from the kill? (Are you going to be teleporting rug threads 9km across solo groups?)


What happens when the Loot Master leaves the group or is kicked? Is another player selected at random? Does the group looting status change, and if so to what?


Can I group with a hunting party, not actually go into the field to fight, get designated as Master Looter, and just sit back home next to a vendor or bazaar or in a storage house, and pick through and save/sell/delete loot as it comes in, while my team just fights full time?






  1. No. The only method that would even seem to allow this is lottery, but lottery requires you to be within 20 meters of the kill, otherwise your lottery window auto-closes and you’re marked as having passed on the item.

  2. By default the loot master changes back to the group leader.

  3. Uh…no. See answer to number one.

Cebre_Opasloa
Thu Feb 03, 2005 10:23 am
#121

Something has definitely been in the water there at SOE lately... Whatever it is, we should bottle it, sell it, and force the Devs to take it daily... LOL


Great work! A lot of really good changes coming...




Every time you renew your SWG account, a kitten is born. Please, SWG Players, the world needs more cute little kittens to love...

main () { postcount++; }

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Cebre_Opasloa
Thu Feb 03, 2005 10:24 am
#122


Something has definitely been in the water there at SOE lately... Whatever it is, we should bottle it, sell it, and force the Devs to take it daily... LOL


Great work! A lot of really good changes coming...




Every time you renew your SWG account, a kitten is born. Please, SWG Players, the world needs more cute little kittens to love...

main () { postcount++; }

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Loki_Ashaman
Thu Feb 03, 2005 10:24 am
#123






Tiggs wrote:








  1. No. The only method that would even seem to allow this is lottery, but lottery requires you to be within 20 meters of the kill, otherwise your lottery window auto-closes and you’re marked as having passed on the item.







20 meters? Could we at least get this to within attacking range? When hunting Krayts, as a SL/Rifleman I'm rarely closer then 50m (unless the Krayt decides to charge me), and when it dies I can guarentee I'm no where near 20m when someone clicks "loot".




XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Dajaan
Thu Feb 03, 2005 10:25 am
#124

^^WARNING! ^^

20m is way to small for a party - when eg. our guild is hunting krayt dragons we usually have two people tanking the dragon and a lot of ranged chars that try to stay about ~60m away from the mob - they would be left out in that case (20m radius) - setting the radius to 64m (shooting distance) would be more just...

Message Edited by Dajaan on 02-03-2005 06:26 PM



"in Yoda we trust"
IndySWG
Thu Feb 03, 2005 10:26 am
#125






Loki_Ashaman wrote:





Tiggs wrote:








  1. No. The only method that would even seem to allow this is lottery, but lottery requires you to be within 20 meters of the kill, otherwise your lottery window auto-closes and you’re marked as having passed on the item.







20 meters? Could we at least get this to within attacking range? When hunting Krayts, as a SL/Rifleman I'm rarely closer then 50m (unless the Krayt decides to charge me), and when it dies I can guarentee I'm no where near 20m when someone clicks "loot".







Yeah, and support roles like Doctors and Combat medics (especially after CU) may be further out from the mob concentrating more on the party memebers than their target.





Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
Perfection City, Lok, Lowca [About Perfection] | [Vendor Directory] | [Forums]
Perfection ... it's not just a state of being ... it's a destination!

Ternque01
Thu Feb 03, 2005 10:26 am
#126

Thanks for the love, devs!!! j00 r0xx0rz my b0xx0rz!!!



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
RankorCity
Thu Feb 03, 2005 10:30 am
#127






Loki_Ashaman wrote:





Tiggs wrote:








  1. No. The only method that would even seem to allow this is lottery, but lottery requires you to be within 20 meters of the kill, otherwise your lottery window auto-closes and you’re marked as having passed on the item.







20 meters? Could we at least get this to within attacking range? When hunting Krayts, as a SL/Rifleman I'm rarely closer then 50m (unless the Krayt decides to charge me), and when it dies I can guarentee I'm no where near 20m when someone clicks "loot".






Most likely there will be a lottery timer, allowing everyone to get within the 20 meter radius. If there isnt a timer, implementing one would be a good idea



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
SBRD0C
Thu Feb 03, 2005 10:32 am
#128






Tiggs wrote:





Karquile wrote:

What about distance from the kill? (Are you going to be teleporting rug threads 9km across solo groups?)


What happens when the Loot Master leaves the group or is kicked? Is another player selected at random? Does the group looting status change, and if so to what?


Can I group with a hunting party, not actually go into the field to fight, get designated as Master Looter, and just sit back home next to a vendor or bazaar or in a storage house, and pick through and save/sell/delete loot as it comes in, while my team just fights full time?






  1. No. The only method that would even seem to allow this is lottery, but lottery requires you to be within 20 meters of the kill, otherwise your lottery window auto-closes and you’re marked as having passed on the item.

  2. By default the loot master changes back to the group leader.

  3. Uh…no. See answer to number one.






20 Meters? I'm hoping thats just an example and that the real number is more like 100...


Why? Take me.. I'm Krayt hunting with my Guild.. I' a pistoleer/smuggler.. think I'm getting within 20 meters of that dragon when I can shoot from 50? AoE attacks don't like me, I'll let the Melee Folks stay closer, while I shooot from a bit further away.







Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

RankorCity
Thu Feb 03, 2005 10:38 am
#129






DeQuosaek wrote:





Otegu123 wrote:


That's not how it currently works. It is who does the most cumulative damage. Meaning it is the entire group's total versus the one person's. It seems the fairest way to do it.






No, RankorCity is right. If you have a group of 20 swordsman, and an individualjedi comes up, thejedi will get loot rights since s/he does the highest individual damage... It really needs to be changed to group damage though...



Wow, are you serious? I never noticed this. But then again, I never didmuch testing on it. It should definitely be based on the group's damage against the other group or individual's damage. Can we please get this changed? Pretty please?







Yeah, its been like that as long as I can remember (launch?)....I have done itan untold numberof times (outdamaged groups when I am out solo)...The way the loot system is currently actually discourages group hunting (especially with people that you dont know). Even with the loot notification working, I either hunt solo or with a very small group of trusted friends.



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
GangaWolf
Thu Feb 03, 2005 10:40 am
#130

/agreed


Ror the sake of the Ranged Professions and Support classes, I would make the range at least 90 meters or, better yet, 120 meters (64 meters is nice, but as creatures usually flee when near-death, you could have someone just out of range when the kill goes down, particularly if they were doing prone ranged attacks).



/GANGA\
Ganga WolfvCrymsinvRiten Sayer
MercenaryvSmuggler/BHvPvE-only Jedi
"There are 3 sides to every story - yours, mine, and the truth."
SWG will go down in gaming history as the MMOG with the most potential that achieved the least.

Page 10 of 18