Development Cycle Archive

Thread: Publish 6 Feedback: New Visual Buff system

CorralTaak
Mon Feb 16, 2004 9:58 pm
#118

please add TK powerboost
Saarkai
Tue Feb 17, 2004 1:38 am
#119

Don't know if this has been mentioned yet, but spice buff icons in the display seem to be sticking around after death and re-clone.



Saarkai - Rebel Ace Pilot - Flurry
PlasmaFlow
Tue Feb 17, 2004 5:56 am
#120

when you die the displayd does not update and when you go link dead and have to reconnect your buffs are still there but the visual buff system does not update .



Plasma Flow
In Game Name:
Yukiyu (TC) Back on the grind! : FSCS Opened 1/19/04 14:25 (TC Regular since Launch)
ToCru'u, Idareya, Zelmak, (Bria)
Elder SWG Junkie


(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

http://boa.ivns.net/forum
SGW Guild forum: http://forums.stargateworlds.com/forumdisplay.php?f=102
snipaho
Tue Feb 17, 2004 12:17 pm
#121

"The only thing is if they allow people to take off buffs then people could take spice off before it expires so they wouldn't get the negative effect afterwards."



Not if they make you experience the "downer" as soon as you click "debuff."


Sure docs could have someone to buff/debuff/buff/debuff for xp. If they want to use up all those buff packs for xp then let them. Sure beats having some people ninja buff. And it's not like there isn't a few easierexploits used to get med xp, such as Tumble to Standing, /activateclone now, and lighting animals on fire.




- Anakis Seska -
AWraith
Wed Feb 18, 2004 6:44 am
#122


Great system for the most part SOE, most of the suggestions have already been made but I would like to add one I hadn't seen in the ones I looked at. I am a Master Doc as well andI am just as frustrated with the rather LARGE disparity in my buffs(850+ Base) as my brothers in arms are. I agree with making the icons color coded as well to signify time getting short on the buffs, this is a great idea and I wanted to say so.


phloppy wrote:


Some constructive suggestions:


1)Add color codes to warn us when buffs are leaving:

green=over 30min left

yellow=10min left

orange=5min left

red=1min left



2)Need MORE icons, each subststat has the same icon as its primary. I'll let the community suggest what they should look like as I'm out of ideas hehe.



3)Allow 2 mode, one as just icons, and another as a table that will show timer countdown to the right of the icon.

Now then on to my idea....Debuffing....Yes it would be nice to be able to remove a ninja buff or a buff not up to par with what you KNOW your capable of but here is the deal. If we have specific debuff commands such as /debuff health or /debuff quickness and so on we would have everyone and their pet dog walking around with the most ubber of buffs. I am throwing this out for debate not that I am sure which way it should be. When we get this command, haven't seen it yet or heard of it working even tho it was supposed to be in this update. I wonder if we should have to remove ALL buffs at once or have the ability to remove JUST the offending buff, and do we include musician buffs or do they get that option for themselves as well. I feel like if its made to remove all it would be like Great health/str/const/quick/stam but the action sucked for some reason the player would have to decide HOW important that action is to him. Also as doctors do we charge for rebuffing or do we eat that one. I feel like they are paying for an enhancement, we enhance them payment recieved. If its not to their liking and THEY make the decision to have a debuff then THEY will have to pay again.


The problem becomes less of an issue if the range in the buffs were alot smaller. Even with ninja buffs, it wouldn't be like getting hit with a ninja buff your going to walk up to a Mast Doc and have him start buffing you before debuffing the junk buff first.


I have rambled on enough I suppose so I will end this, btw again SOE I love the new interface.


Spectebacca<SC> Bloodfin





- I support keeping & balancing the current combat system You can too
Naufragus
Wed Feb 18, 2004 10:33 am
#123

since they added the box some of my controls are messed up...


i personally dont like the new box...but it pops up regardless when i get get buffed or eat something...and just stays up...there is no little X in the corner to turn it off and you have to go into CNTRL - O to turn it off.


Ever since it has been added my Map rotation wont stay on. Everytime i log in and out i have to manully go in and re check kallow map rotation.


Pleae give us the option of not having to have this Box pop up. If you have Dont show it checked it still pops up

GaiusCassar
Wed Feb 18, 2004 10:58 am
#124


Please have a number percentage shown on the bar so we know where are stomach fill levels are at. I’m tired of looking at that freaking yellow bar and guessing.

Zbyma
Wed Feb 18, 2004 12:32 pm
#125


I agree with the consensus that there should be a way to see the time left 'at a glance'. I think if the window is just going to be a bunch of icons, then having the buffs in a separate window (especially one that can't be reduced in size beyond the 2 or 3 icon width square) is needless clutter. I would perfer if the buffs just appeared next to the ham like bleeding or dizzy effects do. You could mouse over each one to see the details/duration. I guess in this case you would need a way to scroll/expand that bar to allow for multiple buffs.


Oh, I also found a small bug... When I eat Yarrock the buff window says I am on Booster Blue.





<<< IMPERIAL ORDER TO DETAIN ENCRYPT CODE 92AacA5s-99 >>>

Drota Da'Pothir. Twi'lek male. Yellow skin with blue markings. An Alleged slicer and spice dealer. Confirmed ties to the Cult of the Sarlacc and Jabba the Hutt. Wanted for questioning regarding whereabouts of Sarlacc City. Subject is armed and dangerous. Last Seen: Bestine, Tatooine.
<<< END TRANSMISSION ENCRYPT CODE 92AacA5s-99 >>>

LadyPirate
Wed Feb 18, 2004 10:58 pm
#126

Bravo SOE love it!



"Duct tape is like the force: It has a dark side and a light side and it holds the universe together."
- Carl Zwanzig
ImpCommander667
Mon Feb 23, 2004 4:03 pm
#127

there is another problem if you log out then log back in it will erase the timers even tho you still have the buffs they will last however long the meds say but when u loged out it erased the timers on the new buff window box
theSaintUK
Mon Feb 23, 2004 5:15 pm
#128




Skinktor wrote:

I AM WONDERING WHEN CARBINEERS ARE GOING TO GET A VISUAL "WE SUCK" INTERFACE?


WE HAVE BEEN BROKEN SINCE THE GAME HIT SHELVES, AND STILL, NO INTERFACE!


I WOULD LIKE SOMETHING THAT WOULD DISPLAY ALL THE SPECIALS THAT DONT WORK, THAT WOULD ROCK!









Hoping we could get one for commando too! Then we could keep track of how many of our trees dont work


Eya
Tue Feb 24, 2004 3:20 pm
#129

That doesn't help entertainers a bit, when buffing.

- I still do not know how long to dance.
- I still do not know how many flourishes.
- I still do not know how long the buff will last.
- I am still blocked from doing anything else while buffing because I risk to move the target by mistake.

Dancer is still not interesting a bit if you want to try to make some money, cause you cant tell people what they get and how long you need for that.

For a buff "double your mind pool for up to 2 hours, need around ten minutes" you don't get much money.




Eya
Helvetica Inc. - Kordia - Naboo
Eya's Tailor Database + Pricelist: http://belanglos.de/eya/database/tailor.php
Mimelot Escorting: http://belanglos.de/eya


Garrakk
Tue Feb 24, 2004 7:51 pm
#130

Please add Powerboost to the visual buff window. Its just the sort of thing that belongs there.



;Garrakk Sunbasker;
;Certified Groinshot Target of N'Varra Wren;
;Has been officially bricked by Icksiepoo;
;Teras Kasi Elder=Brawler Elder=Smuggler Elder;
;-V-=Valor, Dantooine=Eclipse Server;
Page 10 of 11