Dancer Archive
Thread: Reactions from the other correspondents?
/drink pangalacticgargleblaster;
/endpost;
Taewyn wrote:
No, it was not quickly, it was after I had several replies to Oqua in which that ignorance was demonstrated.
You see, to us, exactly the opposite happened...You said that we know nothing ot the "other players", while we saw that you pretty much knew nothing of how this affected entertainers...All youseemed concerned withwas how this change was going to effect said combat chars...
Now, after you learned that *both* of us were combat oriented, your tone changed...This can only lead me to assume that, in the begining,you thought our staunch support of this change was because we were "ignorant" dancers.....
Alsooqua hardly said anything displaying ignorance
. She wasjust pointing out the *other side* of this argument IE that entertainers are players that need consideration too and, at least from my perspective, you thought that her defending the entertainers was ignorant. Ergo, any entertainer must be ignorant to all other issues...Hence my long winded posts about what I know
...See howthis post got to where it isnow? I dislike it when posts turn into he said she said stuff...Unfortunatly, this is a passionate issue, especially for the entertainers who are pretty much fighting for their class.
Message Edited by AudioOrgana on 08-04-2004 10:28 AM
What it boils down to is, no one profession or playstyle is the cause of this change.
KStarfire
Message Edited by Taewyn on 08-04-2004 10:29 AM
Just because we are on the same side of the issue, does not meen we negotiate the best way to confuse you (dont think so highly of yourself) there were mearly two people for this change (me and oqua) and two people against it (you and hawk)...
Hawk dropped out and you were not able to keep the two people arguing against you straight...Again, thats kind of wierd, as everything is in text for you to read...I just have to say...Very, very easily confused....
Message Edited by Taewyn on 08-05-2004 06:51 PM
Ravanne_Esi wrote:
hawkbatleader1 wrote:
With the exception of a few broken flourishes and animations....the classes (Entertainer, Dancer and Musician)work. NOTHING game breaking here... Nothing that is NON-FUNCTIONAL similar to the problems with the other classes that have since been retooled and now function beautifully.
Those flourishes and animations ARE the core of our professions, so they are indeed GAME BREAKING. And at least in Dancer our highest and therefro most sought after dances have three quarters of their flourishes MISSING. How much more NON-FUNCTIONAL can you get then not to exist?
And on another note, WE did not ask for this! This is a decision of the DEVs based on a game wide abuse of the macro system. The possiblity that it may help us with one of our main problems is incidental and should not be blamed on us. We had many ideas to solve our problem without touching the macro system but they were not implimented because this is not an Entertainer fix but a fix to a game wide problem.
One flourish functions EXACTLY the same as another, for game mechanic purposes.
If a swordsman has 2 attacks that share the same effect, and different animations, and only one worked....it would not affect his/her gameplay.
And yes....the correspondants pushing for the end of the recursive macro have been the entertainer correspondants...representing YOU, the entertainers. So you SHOULD expect a high level of in game backlash regarding this change.
You have NOT achieved a FIX to your classes, you HAVE achieved a NERF to the macroing system that was available to the entire player base.
Smuggler_Caylin wrote:
I'll pop back in and affirm that I never saw this proposed by any correspondent.
The devs came out of the blue to ask about removing recursive macros, no correspondent I know was asking for this.
Smuggler_Caylin wrote:
I'll pop back in and affirm that I never saw this proposed by any correspondent.
The devs came out of the blue to ask about removing recursive macros, no correspondent I know was asking for this.
I'm posting a link to this very statement, because people are making things up now. Using/not using repeating macros has always been a controversy between Entertainers. All we wanted a bonus to at the keyboard players. Yeesh.
VoweDarkwave wrote:
Smuggler_Caylin wrote:
I'll pop back in and affirm that I never saw this proposed by any correspondent.
The devs came out of the blue to ask about removing recursive macros, no correspondent I know was asking for this.
I'm posting a link to this very statement, because people are making things up now. Using/not using repeating macros has always been a controversy between Entertainers. All we wanted a bonus to at the keyboard players. Yeesh.
Smuggler_Caylin wrote:
I'll pop back in and affirm that I never saw this proposed by any correspondent.
The devs came out of the blue to ask about removing recursive macros, no correspondent I know was asking for this.
I'll second or third that...Panthu and the other Correspondents have worked VERY hard before and after TH's post about recursive macros offering tons of possible alternatives and bringing in feedback...
From what I've seen, this is basically what happened:
- Constant complaints came in about AFK Entertainers and BuffBots from all over the forums...
- The Devs fired back in response to these complaints with what they felt was the quickest way to kill the majority of AFK Entertainers and Buffbots in one quick swoop...They also felt this was a good way to end, or at least slow down, auto-grinding as well...
Nobody said it was the best route, which is probably the main reason TH made is original post looking for feedback...This may very well never even happen as I believe the Devs are in feedback gather mode...and all the while, great Correspondents like Panthu are still pushing great alternatives and bringing your feedback straight back to the Devs...
She definitely does you all proud...you can trust in that...
Message Edited by garvin on 08-04-2004 11:33 AM