Dancer Archive

Thread: An end to the plague but-

SmedleyLlama
Wed Aug 04, 2004 11:31 am
#79






Warryyr wrote:





SmedleyLlama wrote:



No.. Panthu is right. This is not what they asked for and a lot of good ideas were floated to fix the situation for the entertainer professions. Instead, the Devs decided this was the easiest and fastest way to get it done.


That still doesn't mean the largest cry that "something" be done by the devs didn't come from the Ents. Because it did. And ultimately, this probably wouldn't have come about had those cries not been heard. So I wouldn't claim complete innocence Panthu.






Yeah, how irrational of us to loudly profess that we want our professions to mean something, and not be beaten into extinction by PC NPC's.










Wow... Did everyone miss the first paragraph of my post?


It certainly seems that way.


SmedleyLlama
Wed Aug 04, 2004 11:37 am
#80






Warryyr wrote:

Player interaction lies at the heart of any MMORPG. I fail to see why people are playing this game if they don't want to interact with anyone.







Interact with anyone? A lot of people love to interact with others. I play this game with several friends and we interact all of the time Interaction is a wonderful thing.. Forced interaction isn't.

picklesSW
Wed Aug 04, 2004 11:38 am
#81

"And ultimately, this probably wouldn't have come about had those cries not been heard."

And ultimately, we would not have had to cry out to defend our professions had people not chosen to completely abuse the powerful macro system they gifted us with by ruining our gameplay with irresponsible AFKers and buffbots. Reap what you sow.

You wanna pass blame around, bring it on!




picklesSW
Wed Aug 04, 2004 11:43 am
#82

"Interact with anyone? A lot of people love to interact with others. I play this game with several friends and we interact all of the time Interaction is a wonderful thing.. Forced interaction isn't."

You ought to know better than that. These games are built on the premise that you simply cannot get by without interacting with other people, friends and strangers alike, whether you like it or not. The same statement could be used to strip doctors of their ability to heal and give it to everyone. Is that a good thing?




SmedleyLlama
Wed Aug 04, 2004 11:49 am
#83






picklesSW wrote:
"Interact with anyone? A lot of people love to interact with others. I play this game with several friends and we interact all of the time Interaction is a wonderful thing.. Forced interaction isn't."

You ought to know better than that. These games are built on the premise that you simply cannot get by without interacting with other people, friends and strangers alike, whether you like it or not. The same statement could be used to strip doctors of their ability to heal and give it to everyone. Is that a good thing?






Wrong.. and I can explain it in two words:


Battle Fatigue.


picklesSW
Wed Aug 04, 2004 11:55 am
#84

"Wrong.. and I can explain it in two words: Battle Fatigue."

Can you use a few more words? I must be very dense right now. Battle fatigue is one reason why players must interact with entertainers. And?




HalasterTheBlack
Wed Aug 04, 2004 11:57 am
#85






picklesSW wrote:
"Wrong.. and I can explain it in two words: Battle Fatigue."

Can you use a few more words? I must be very dense right now. Battle fatigue is one reason why players must interact with entertainers. And?






And if your preciousness doesn't decide to acutally log in and do something about it, there is NO WAY forcombatants to fix that particular predicament.


There isNO OTHER PROFESSION that can have a stranglehold on any other class...


We can alleviate the need for docs by sitting in camps or med centers. It's slow, but it works eventually.


Battle Fatigue... need an entertainer. Period. Stranglehold.





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SmedleyLlama
Wed Aug 04, 2004 1:05 pm
#86






picklesSW wrote:
"Which is why the Weaponsmith has a vendor or the bazaar on which to offer his wares while he is out of the game or otherwise engaged."

Allow me to go back to your original point that spun off this tangent.

"Interact with anyone? A lot of people love to interact with others. I play this game with several friends and we interact all of the time Interaction is a wonderful thing.. Forced interaction isn't."

Whether you are buying from them on the bazaar, their vendor or in person, you are interacting with that weaponsmith. You are interacting with the doctor that heals you. You are interacting with the entertainers. Forced interaction is a basic premise in these games. We all need one another, that's what builds community. Community is what makes these games fun. Is it really your contention that all reliance upon entertainers should be removed from the game?




First.. You're interacting with the vendor.. not the weaponsmith. Just as when I bought this computer I was interacting with a salesman and not the factory. But back to where we left off....



I have no desire to remove the entertainers from the game. All reliance on entertainers.. Yes. There should be alternatives. Just as there is for the weaponsmith.


Or are you suggesting that the only way to get a weaponshould be totrack down a weaponsmith and wait while he crafts it for you?

Sigrun
Wed Aug 04, 2004 1:11 pm
#87

... methinks Javier is now arguing for the sake of argument, for he's clearly not seeing the plain difference between Weaponsmith and Entertainer in terms of game mechanics...


/sigh




Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
picklesSW
Wed Aug 04, 2004 1:13 pm
#88

Ok, we're getting somewhere. Is it now your opinion that forced interaction is fine so long as there are a few choices? I.E. it's ok to have to rely on other players to get your BF healed, so long as it's not just a single profession or mechanic that does it? So a similar thing to wounds, such as a camp or medical center slowly healing it as well as an entertainer, is sufficient?




picklesSW
Wed Aug 04, 2004 1:17 pm
#89



Sigrun wrote:
... methinks Javier is now arguing for the sake of argument, for he's clearly not seeing the plain difference between Weaponsmith and Entertainer in terms of game mechanics...
/sigh





No, I'm trying to get away from semantics. Who cares how you interact, whether it's in person or not. His assertion originally was that 'forced interaction' in an online game is a bad thing, mine is that it's a necessary thing. Forced interaction can be relying on weaponsmiths to craft weapons, doctors to heal wounds, entertainers to heal mind, architects to craft deeds...anything that you need but rely on another player, that you may not otherwise wish to interact with, to provide.

How the heck did we get onto this topic anyway?




Dreamland
Wed Aug 04, 2004 1:17 pm
#90






HalasterTheBlack wrote:





Dreamland wrote:

Your wasting your time even replying to this person javier, your talking to a brick wall made of ignorance.







Hey, I'm the guy who'll go out of his way to fight against changes that benefit me personally but screw over the community at large.


YOU'RE the person arguing for changes that enhance your gameplay but at the same time screw everyone else over.


Call me ignorant all you want. To me, you're looking pretty selfish and stubborn. /shrug







How do you know what im arguing for? you dont know anything about me. The only thing ive argued in any of my posts is that I want to see unatended play removed. This enhances everyones play as they dont have to deal with spammers, afk combat players parked in the middle of a spawn, and yes afk entertainers and buffbots.


Did you also know that i have combat characters as well? DId you know that i have crafting characters as well? Did you know i've done almost every combat profession in the game and am currently doing bounty hunter on another server? The most battle fatigue ive ever had is about 600, which came after about 3 hours of working on TKand taking a heavy beating from creatures the whole time in armor. You know what id have absolutely no problem flying back toa populated planetto heal that BFif there wasn't an entertainer on the planet i was on.


And if its 3 am and i can't find one at all for some reason, you know what, thats life its 3 in the morning and i dont expect people to play all night long just so i can finish leveling sooner.It would be EXTREMELY difficult to goget buffs at this point anyway because you know what, its prettyhard to find a master doctor buffing at 3 am too. What if i wanted to buy armor at 3 am and i couldnt find a stocked vendor or an armorsmith to make it for me, i guess id have to wait till tomorrow to do it, thats the nature of this game its designed to have people depending on eachother. When its working corectly without people abusing the macro system to play unatended (which was never an intention of the developers) there are going to be inconveniences. Learn to live with it or go play a FPS.
StikerRunningfly
Wed Aug 04, 2004 1:17 pm
#91






Amida_Enterprises wrote:


I've seen how the cheff buffs work and frankly was not impressed.. sure, you get a mindbuff without having to look for someone but have you seen what happens when it runs out ? màjor bummer.. puking all over, health goes bye bye.. I think the cheffs are overdoing it with the spices /grin




Pssst...spice is made by smugglers. It lasts a few minutes then goes away and you get a downer which makes you puke and what not. Chef foods generally last longer and have no downer when the buff is finished. It simply goes away just like our buffs do. At the end, the player can simply eat or drink more, provided their stomach isn't too full.

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