Dancer Archive
Thread: FOCUS: Skill Point Cost
If skill points go then we can’t possibly call it a profession anymore.
Dancing and music will then be hobby only and as such it wouldn’t deserve any Devs attention, it would move us from back burner to the very back of the back burner. Also if you do something as a hobby you shouldn’t expect to make any credits doing it, so instead of addressing the issues with low payout of ent terminals they should just be removed completely. Let’s be fair, politicians don’t have mission terminals, or do they? (not 100% sure here)
But I don’t play game to have ingame hobby, sorry it’s just not me.
I've tried to read all the post so forgive me if I restate someone's comment . . .
what I personally think is that the SP cost of any profession should be determined on the global game need. Pretty much every Basic profession is dpendant on one other be it the combat types needing weapons and armor that even an artisan can make or the resourses only a scout can get. Entertainers have only 1 aspect of the global game that makes them necessary and thats BF. Well according to others . . . BF is about to go poof which means that there is nothing that makes entertainers a needed profession. Yes we can give buffs but buffs aren't needed, they are a bonus.
If we have no global dependancy, then we are what the devs want . . . a purely social profession which only generates an RP envirnment. But on the other hand, you don't need to be an entertainer to RP. The SP cost we spend is literally for Role Playing and that in my opinion isn't fair.
ID I'm sorry to say is fluff. They had a global dependancy in the stat midigation thing but thats gone now and the fact that they canmake you short, tall, thin, fat or change your hair only affects your RP experience.
I'd be willing to compromise the SP . . . pay for novice entertainer but frop the SP cost on all the elite profs including ID.Someone said that the elites should only require 1 branch . . . that probably won't happen as they just made it so pretty much all elites require 2 branches no (though I think its an assuption that srtisans will also pick up the business branch)
I don't want to see entertainer get lost in the mix but most of the new content added involves combat where ents are mising out. Props don't equal content . . . and currently our game play and options is suffering.
The combat upgrade has put a huge bias now on LEVELS. As a dancer/combatant I almost feel obliged to be level 80 right now to actually get into groups and expereince high level content, whereas before I could be a master dancer/ master fencer and expereince all that I wanted from the game. The current set up forces an either-or scenario, which in my opinion jarrs against the freeform skillpoint arrangement of skills in the game. (But please please please don't ever turn us into 'bards' )
At the moment, a novice entertainer can provide the same buff as a master dancer. I know new changes are propsed, but changes have been 'in development' forever. Right now there is no justification for our profession having as many skill points. If we are just considering abilities, we are worth 15 skill points.
But I would not like dancer to become 'cheap'. I would be willing to spend those skill points if we did something genuinely useful for the rest of the community. The propsed specialised buffs sound a good idea. Suggesting a skill point cost though before we see any changes is a little difficult.
Ylis wrote:
As a dancer/combatant I almost feel obliged to be level 80 right now to actually get into groups and expereince high level content
Don't let people trick you into believing that crap.
Who says we have to stop entertaining the second we leave the cantina? Who says that having someone being funny or silly or making jokes during a "grind" won't make that grind a lot less onerous? Maybe even, dare I say it, fun? Who says that you can't shoot some things for some exp and then play other things a song, just to be goofy and make people smile?
And most of all, who says that these are not valuable things to contribute to a group?
Take a step back and think about what entertaining is. Yes, we have and need to preserve a valuable service and interdependency in the cantina. But that doesn't mean we can't be just as valuable out of a cantina. We can't let ourselves be placed into little shelves and labelled "useless" by people who want combat and non-combat to be black and white. We know the lines are grey, and we need to not let people trick us into forgetting it.
Ok, so this old entertainer visits you when at a cantina and asks you to keep safe his old Fizzz. Aparently there are some lawyers that are hunting him and trying to get their hands on his Fizzz. Later a couple lawyers walk into the cantina and you distract them with your dazzle effect and smokebomb aquiring their cocktail napkin that has the location of a mysteriouscasino on Tattooine. So you head out to check it out and find a whole building full of ATK players dancing and playing songs. Here is where you grind out your chosen profession and every three weeks theHutt Casinochanges and allows you to train in a different set of skills, much to your delight. And before you know it, you too can claim to be an Entertainer, like your father before you!!
But seriously folks, I would personally like to see a reduction in skill point costs of some sort, However I had an idea...... Dancers and Musicians are the only professions that do not contribute to combat or crafting and still cost two rows in the basic profession. Why not make that last row kinda be like Surveying for Artisan. It's nice to have but it's not required for Master Weaponsmith...... So basically you would have the first row for Image Designer, the second row for Musician, the third row for Dancer and the fourth row would not be required for anything except Master Entertainer. This last row should still give something, but should not be required for Dancer or Musician.... afterall it's not required for Image Designer at the moment.
The idea of giving some combat levels for Entertainers is an interesting idea too. No skills for fighting, just defensive stuff.... like dodging and whatnot. That last row in Entertainer and one of the rows in Dancer/Musician. Make them be the only rows that count, I think a grand master entertainer would be CL17? enough to squeeze by the normal areas, and for those of us who are Master Dancer/Musician Master <combat profession> people we would be above 54 and get a couple defensive skills to boot. Give Dodge to Entertainers, I believe they took it out of the game, but the animations and modules are still there. Would not have to be created from scratch!!
All SP should be dropped for all entertainer fields and at that time, all entertainers should be allowed to respec those points.
I been around long enough to not even suggest they make these professions worth the SP costs they are now. Its time to stop living in denial. In the two years the professions have existed, we are in the unique statisof having NOTHING added that made us more useful to the game and at the same time havingeverything removed. Sure, dancers have more dances and musicians have more songs but that is RP content. Passive buffs are useless to an individual and directed buffs promoted buffbots.
Sure there are going to be combat people who take up dance and music when the SP costs are gone. That isn't going to hurt the RP content, thats going to improve it. These professions need an infusion as they been bleeding for way too long.
Oh, and its best not to compare us to politicians or pilots as both have vital function and worlds of content more then any entertainer. And to make matters worst, they cost zero SP. I'm not dishing entertainers, just stating fact. When they gutted the vital functions these professions provided to the game, they should have gutted the SP costs. The only reason people are even in the profession is because they arehave been mislead to believe real function was forthcoming to replace the vital functions that have been removed and we know thats not coming. They really should allow an entertainer respec for the loyalty the entertainers have shown when they remove the SP. Many are veterans who have been around a long timeadding real flavor to this game.
You have to face the numbers, we are a small minority of SWG players and the devs need the time to fix the majority. Its just business... They have a game to keep alive. Surely you have been around long enough to see this.
Message Edited by Mariki on 07-05-2005 08:49 PM
Mariki wrote:
All SP should be dropped for all entertainer fields and at that time, all entertainers should be allowed to respec those points.
They really should allow an entertainer respec for the loyalty the entertainers have shown when they remove the SP. Many are veterans who have been around a long timeadding real flavor to this game.
Whether the skill point costs areremoved, reduced or stay the same, I would not give up Dancer. So why would I need another respec?
Maisland wrote:
Whether the skill point costs areremoved, reduced or stay the same, I would not give up Dancer. So why would I need another respec?
Mariki wrote:
All SP should be dropped for all entertainer fields and at that time, all entertainers should be allowed to respec those points.
They really should allow an entertainer respec for the loyalty the entertainers have shown when they remove the SP. Many are veterans who have been around a long timeadding real flavor to this game.
I think what he meanes is that the SP generated from entertainers not using icould be repeced into other stuff like crafting or combat. You would still keep dancer (as you earned the XP) but the SP could be placed elsewhere in a respec. Not sure I agree with that as the respec process was based upon losing skills as well.
Message Edited by YuriaTayde on 07-06-2005 02:12 PM
Message Edited by YuriaTayde on 07-06-2005 02:14 PM
Doriana wrote:
Ylis wrote:
As a dancer/combatant I almost feel obliged to be level 80 right now to actually get into groups and expereince high level content
Don't let people trick you into believing that crap.
Who says we have to stop entertaining the second we leave the cantina? Who says that having someone being funny or silly or making jokes during a "grind" won't make that grind a lot less onerous? Maybe even, dare I say it, fun? Who says that you can't shoot some things for some exp and then play other things a song, just to be goofy and make people smile?
And most of all, who says that these are not valuable things to contribute to a group?
Take a step back and think about what entertaining is. Yes, we have and need to preserve a valuable service and interdependency in the cantina. But that doesn't mean we can't be just as valuable out of a cantina. We can't let ourselves be placed into little shelves and labelled "useless" by people who want combat and non-combat to be black and white. We know the lines are grey, and we need to not let people trick us into forgetting it.
EXACTLY!
Here's something that you have to understand about mobs. They will attack who ever is causing the most damage. Select the highest level player in your group and follow them and keep them selected. When you attack, you will assist them and attack what they attack.They will tank for you.
I have analt. Rhian. She's a Master Musician and Master ID with some artisan. She's level 1 andI needed help clearing out a level 80 Bantha mob to place some harvesters and a friend showed up to help.Rhian isthesmall blue twilek playing the bandfil in the "Cosmic Girl" video. Keep that mental image of her in mind because...
I was /follow'ingone bantha my friend was attacking emoting beating it's backside with my fizzz.
As soon at the banth dropped, so did he with a ROFL.
We had to stop for a bit for him to heal and stop laughing.
Level 1 or level 80, to me, that's paydirt to the entertainer in me.
I helped by making something tedious into something amusing. When I wasn't doing that, I had him selected and was helping with my CDEF. Don't think a level 1 can help? I pretty much kept the bantha from regenerating it's health.
Know your limitations. You are not going 100% combat so don't try to be a tank and be relistic and maybe try to fill a support role.A level54 can mezzor heal just as good as a level 80.
Message Edited by Isleh on 07-11-2005 02:37 AM
Message Edited by psycocat on 07-10-2005 12:06 PM