Dancer Archive

Thread: FOCUS: Skill Point Cost

CandiDance
Mon Jul 11, 2005 8:39 am
#92






Panthu wrote:



I hate it that Pol was handled this way before they decided to deal with us. It's put a bad taste in many people's mouths for SP removal when in fact, we have absolutely nothing in common with the Pol situation.


Pilot oth, is a very good example for us to look at:







I agree with Panthu 100%.


Plus, geeze, this everybody willpoof becomea dancer discussion! Right, so everybody that wrote that, you are currently a Master Politican (my point is not really whether you are or not, the point is that most people are NOT politicans and even those that are must still work at becoming the master level.) Like, I am just so afraid that all the combat only toons will suddenly stop doing missions or going out on game content activity and spend the next three weeks grinding dancer xp so they can be dancers if its dropped to zero skill points! IMO if they drop it to zero the only dancers you will see are people that want to be dancers, goodbyeAFK. But, if 100% of all players want to be dancers, geeze, let them! They still have to invest all that time to become one. Ifthey want to do that its fine by me, then therewill bemore people to have fun with in cantinas. There would still be a difference between XP and SP. At zero SP you still have to grind all the XP needed to advance each level, just as there is now. So, unlessthey grind the profession even at zero SP there will not be more master dancers if that is a concern and if the do grind it, welcome aboard.


Sounds to me like zero skill points is a winning situation all the way around!


Message Edited by CandiDance on 07-11-2005 01:41 PM

YuriaTayde
Mon Jul 11, 2005 5:13 pm
#93






CandiDance wrote:
They still have to invest all that time to become one.



Yeah, all 5 minutes setting up the afk macro, you can learn to dance in your sleep! It's painless* and completely free**. Then when I'm off in my grind group, and I do a backflip, it impresses nobody... Where otherwise, I'm OMGa Dancer with a rocket launcher!

*Possable to hurtothers.
**May costyour dignity and friendsfor aiding in thedestruction the Entertainer profession.

[edit] Heh, whoops flamed without being constructive. But if there's all this arguing over wether dropping the points would be a catastrophy, how can you say it'll hurt nobody? I meen, it's kind of like giving everybody who contends in the olympics a gold medal so that nobody would feal left out... ... No matter how you look at it, everybody losses... Especially the winners...

Message Edited by YuriaTayde on 07-11-2005 07:20 PM

Kameckobe
Mon Jul 11, 2005 6:05 pm
#94

I REALLY do not want to see us become 0 sp. I worked hard and sacrificed all combat to be a entertainer, i think gunbunnies should have to sacrifice all entertainment to be a full combat.


If we get 0 sp, then we arent worth the time to the devs. Maybe make dancer and musician like ID, they have slightly reduced sp.






-----
"But what about the poor creature handlers? Well, they might have to consider themselves among the most shafted of player segments in MMO history."
- GameSpy.com, Nov. 8, 2005

CANCELLED.
Cuit
Tue Jul 12, 2005 12:17 am
#95






Akaara wrote:
I am going to repeat this again... with the changes going in for dancer, I would like it if the pre-reqs were changed to just ONE line to get novice dancer or musician. Chef and tailor only require ONE line to get their novice boxes. Now that the the healing line is extinct, I see NO REASON why novice dancers requires prop making as pre-req. Makes no sense anymore.






I totally understand your point Chiana but it seems like they want all the elite profession to need 2 branches in their repective bases. After all, they just made all the elite brawler professions require 2 trees rather than just one . . pre-CU. I predict that artisans will be next.


Its not that I don't agree with you . . . I actually think the entire SP cost for the entertainment professiosn are a bit wackey right now but because they are putting more props in the Dancer profession skill tree, I don't forsee them knocking the basic prop branch out.





Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
Chessack
Tue Jul 12, 2005 12:37 am
#96

Now that we know what is being done, IMO, dancer and musician cost should be reduced. Not to zero, at least not at first -- but reduced. I recommend starting with -1 skill point per box, saving us a total of 17 skill points, and see what happens.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Mariki
Sat Jul 23, 2005 11:29 am
#97

It surprises me that this thread dropped. Its more important then ever now as we see master musicians and dancers dropping like flies with the new changes.


Would you not prefer them keep their professions while still being able to do other things in the game?


Its really time to seriously considering removing the skill point costs now. Especially since they removed all utillity and spread the skills out over the trees that were made useless.





Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
lekkuboogie
Sun Jul 24, 2005 9:39 am
#98

AFK is just as bad now as ever. In fact there are now AFK spambots in front of the starports in Theed and in Coro. If SP are reduced or taken away for entertainer, then there will be only AFK spambots left. This is still the issue. If a player has to play an entertainer, utility or purely for fun, then that is what gives our community texure and interest.


I personally do not want SP reduction. I mastered my entertainer skills ATK (save a 5 minute break now and a gain for a beverage or such). I want to be rewarded for my play.! Please just make the AFK ability go away, once and for all. So a few robot accounts will go bye-bye, for those twice the new (or returning) live player accounts will flourish. I do like the slight reduction that allowed me to master all of the entertainer arts, and that piloting is a separate SP pool (I'm near master pilot now :smileyvery-happy.


And I for one, although I dance for the joy of it (not to make a fast cred), recognize that having a 'useful' benefit to watching us is what draws people in. Customers = interactions. Interactions = fun. The cantinas should be a place where everyone gathers, and has tangible benefit from doing so, crafters, combatants and entertainers alike. They were a social hub and gathing spot in the movies, so should they be in our 'world'.


Having a viable and separate entertainer class (as well as the crafting ones)made this the most interesting and unique mmorpg on the market, please please don't lose that wonderful unique aspect to this game!


Allowing Masters of entertainment or crafting professions to gain perhaps a minimal amount of CL (max of 15 perhaps) is also a good idea, just so we don't get agro'd by vrelts if we want to shop outside Coro on a speeder without being knocked unconcious.


Thats my two cents worth, thanks.





--------------------------------------------------------------------------------
~Ihala~
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Epifany
Mon Jul 25, 2005 8:04 am
#99


I only have two suggestions to this. Right now I think lowering our SP cost will only compound the opinion that we are not as important to the rest of the game as all of the elite combat and crafting profs. There should be a betterway to integrate us back into the game. I remember someone comparing us with pilots. While I don't see us as similar, maybe some of those concepts can be used for us.


Suggestion #1: Make dancer a content driven profession (this would include all entertainers).

This is the only way I would agree to dancer becoming a zero SP profession. We can gain exp doing our usual thing or perhaps taking newly created entertainer missions to gain our exp. When it becomes time to gain our new skills, our trainer would require us to "prove" ourselves worthy of attaining new skills by doing a special task or mission involving our current skills. What would make this great is if it also involved other entertainers and players as well. This would increase our level of interaction with one another (it's not like we don't train each other anyway.. lol)


In addition to our new skills and the upcoming buffs we'll be getting, upon completing our assignments, we can be given rewards... useful rewards that can help us do our thing. Something like a special prop that can also help us with buffs, or a sash or armband we can use to hold our belongings instead of having to wear ugly packs (Neutral pilots get a bandolier that works just like a backpack, so it can be done).


This does a number of things, it gives us the chance to experience content in the game and gain items that others can't attain or use without becoming an entertainer. It would give a much greater feeling of accomplishment to see a master dancer, as people would know that you worked for it. It helps us interact with others and work to attain a goal. We would still have the SP to work toward a viable combat level to participate in the rest of the game. Lastly, it eliminates the ability to just AFK to the next box, then poke at someone long enough to train you before you AFK to the next box.



Suggestion #2: Combine the dancer and musician into one elite profession (this isn't really my first choice, but it's just a suggestion)

Currently, dancer and musician do effectively the same thing. It doesn't look like this is going to change very much.The entertainer healingbranch of Entertainer has been useless for a long long time. Instead, we can go up both the dancer and musician branches in order to start our elite profession. The new profession can have a branch for dancer, one for musician, one for buffs and one for props. Honestly, you can currently attain all the dances anyway without even being a master. While I agree this would take away from the diversity of the two professions.... does either one currently have any real diversity from the other? Same buffs, same levels of skills, can both place the same structures.


This would give us more ability to choose what we want to do as performers. It would also allow more cooperation between players to do performances as a band, as easier decisions can be made for who does what, which makes grouping more fun. It would also make some of the branches of our elite profession actually worth something closer compared to others. For those that want to play an instrument and dance, it's not basically sacrificingan obscene amount of SP to basically perform the exact same game function a different way and gain no other benefits.


As I think my first suggestion as a better plane, thinking about it, combining this with suggestion #1 would make entertainers as a whole, a worthwhile thing to pursue within the game world.


But this is all just my opinion as a dancer

Thanks for taking the time to read through.



Arisa

-- Swordsmistress / Doctor / Jedi Defender - Post NGE Elder Jedi



Epifany

-- Master Architect / Master Shipwright / Dancer - Post NGE Entertainer





Visit Autumn's Workshop in Basinia on Naboo (-4160, 6441) - Master Grade weapons and armor, ship blueprints and parts, clothing, deeds, furnture, and more. See vendors for details on special orders!
Mariki
Mon Jul 25, 2005 9:02 am
#100


Unless there is equity between the SP costs spent on the entertainer fields and every other profession, then we will be a joke as we are now. Just because it costs us SP to do this does not make it equal. That argument is extremely weak....


A master in every other profession has earning power in this game. A triple master in entertaining does not because its it sosmall in comparison and consists of mostly pity tips currently.


Get real, this SP costs in this RP profession needs to go as there is nothing to justify them.


PS, I been playing this game for two years and it has taken that much time for these professions to hit rock bottom. Yes, thats where they are now, totally disconnected now from any vital fuction in the game. I used to be optomistic but now that attitute makes me want to puke when I see it. Suggesting a bunch of ways to improve these professions are futile, I know this now. Accept them as they are now is my suggestion. They are not going to invest Dev time into making them viable, I tell you this from experience. Entertaining is the ultimate RP occupation but thats not enough as it won't pay the bills or protect you in the wilds. Loosing the SP costs are really the only viable options to save these professions. I know this as it took two years to learn. Don't hold us back while it takes you two years to learn it too. Every elite entertainer that leaves our ranks in disgust hurts us much more than the disconnection the devs bestowed upon us. These are the ones that take new people under their wings or inspire them to see that there is more to entertaining then running a macro. We can not afford to loose these people. These professions can not afford to continue bleeding from the top if its to mean anything at all. People need to become entertainers because thats what they love to do. They can't be expected to give up everything to do this. They can't be expected to have to have a second account so they can afford to do what they love with their poor entertainer charactor... There has to be equality in SP investments and the entertainer fields equal zero.

Message Edited by Mariki on 07-25-2005 09:27 AM



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
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