Dancer Archive
Thread: FOCUS: Skill Point Cost
Panthu wrote:
I think something that we could ask for that the Devs would do and might be the best compromise for everyone would be to just make the novice Entertainer tree zero sp - leave the elites as they are.
We talked about that once in here a long time ago and most people thought it was a good idea, that was before Pol went zero SP. Anyway, it still sets apart those of us who are "career ents" and are willing to make an investment, but it would allow "hobbyist" to pick up some dances, songs, images, and I guess now props.
Back when we talked about this before, there wasn't the issue of early buffing like we have now. So maybe we could ask that Inspiration buffs be given at the novice Elite box instead. I don't think there wouldbe an issue with that since it would still take investing in one box for the ability just like it does now.
I would really love it if basic Entertainer was SP free!
You say there will be no difference between different dancer/musician templates -- where now some people would consider only dancer 0040 or something, and the next one would be master.
But now tell me -- where IS the actual difference whether I take Dancer 0040 or Master except from wasting 43 SP?
And, you're right, if I don't spend that points, I don't deserve the title. That is implicit with the game.
However, if I'm honest, I gotta ask: What actually makes up for the SP someone spends for (at least) mdancer and mmusician? Just to protect the variety, that's from my point of view a lame reason. In the model I proposed, you spend 50 SP and get a single elite master. It is true that it would hardly make sense to not get the master box eventually once you hit novice (49 SP so far). That means there won't for example be any dancer 0040 anymore because it doesn't make sense. So what? I couldn't care less, and that although I actually spend the SP and will keep it that way no matter what. There is still a long grind in between, so those who do it, deserve the eyecandy they get in between novice and master.
The costs for the base entertainer profession and the requirements to get there -- those are for protection issues. And it's sensible to keep it that way.
Chessack wrote:
We have gone over this before, and I suspect you will get the same answers... we need more details than just "should skill points go down." Along with what? The game otherwise staying as it is now? Other changes to the profession?
Here is why I ask: If things stay as they are now, we need a skill point reduction. Why? Because a novice with 15 pts spent can do exactly what a master can do (it takes longer, but there is no functional difference). It should not cost another 80+ points to just speed up what we do. If the entertainer profs stay as they are, I would advocate making them all be like ID in terms of cost.
HOWEVER, if things are going to change and the dancer and musician profs are going to get serious improvements, and become things that will be actually useful to master rather than just additional eye/ear candy, then skill point costs should remain high.
The bottom line is, I don't think people should be able to get nearly the same benefit for 15 points as for 85 (or so) points, so something has to give. Either the 85 points needs to be made WORTH IT, or the total cost needs to be reduced.
With politician, they got rid of the skill point cost rather than make mastering it be actually worth while. If they want to go that route with entertainers, that's fine with me.
Basically, skills cost should scale with how useful the skills are. IDs are just eye candy now, so they are getting skill cost reduction. If we remain just eye candy as dancers, then a skill point reduction is also in order. If we get actual useful things to do in game (which I would like to see ALL profs have, including ID) then the skill cost should stay as it is.
I guess that is not the kind of answer you wanted but it's all I can give you.
C
QFE
I had a master dancer/master entertainer in Bria, today she is only musician 4-0-0-0 trying to make a smallbusiness selling goodinstruments for the lovers of this proffesions. I know this proffesions are not going to change drastically, I lost all the hope, but a skill reduction and the possibility to get at least one master elite combat proffesion could be the point to avoid the extintion of our entertainers proffesions. I like the ID way, maybe it's not the best, but I think is the only chance we have
But of course I'm against the total remove of skills points like the politician proffession.
Message Edited by _YakFace_ on 06-27-2005 12:42 AM
I still go back to my concern about every Combat Wombat having access to our skills and their 1337 combat templates at the same time. I was just thinking of a quote from the villan in "The Incredibles" and have modified it to our situation.
"When everyone is a super dancer; noone will be"
Granted, those of us that are full time entertainers only and care about it will still be unique, but for the most part I'm not happy about the prospect of being reduced to a large set of emotes with no barrier to entry for the casual person that just wants to 'party occasionally'. Call me selfish if you like, but I like being in a unique profession in SWG, and I bought SWG to be an entertainer. I want to have a place in the game, even if it's a fluffy-esuqe non-useful place. Though I'd prefer to have a function, but it's unlikley that will be possible without the resurgence of bots played by achievers. I hope the forthcoming inspiration buffs fill this 'usage' role without being an absolute need as percieved by the loathesome 1337 playerbase. I'm really REALLY hoping that their are a large varietyinspiration buffs help out the non-combat folks. They tend to be less painful to speak to.
Message Edited by YuriaTayde on 06-26-2005 02:30 PM
Shaizann wrote:
Call me selfish if you like, but I like being in a unique profession in SWG, and I bought SWG to be an entertainer.
Til, I understand your point of view, but I disagree. I know game mechancially speaking I don't have anything to differentiate me from the afk goons. Yes, my always being present and personality makes me unique, but at least I had to invest of my character to become what I am. If we open it up to everyone with no barrier to entry that forces persons to make a choice about their character's development then we cheapen what we are. The full time combat folk that spend all their time fighting are not likely going to suddenly embrace a social gameplay style en masse even if the skiill boxes are free. Also, as rude as some of those folks are to me and others in the cantinas/ID Tents I don't necesarrily want them entertaining with us.
I made the sacrifice of all my SP to become a Grand Master Entertainer. Other folks used their SP to become MDancers, MMusicians and spent their other SP elsewhere for diversity. My ability to do every entertainment act in the game (aside from Theatrical 2
)is a choice I have made. With that choice I have sacrificed the ability to do any combat whatsoever. By the same token, a level 80 triple combat master has made his choice to be a violentbruiser, butnot be able to do any entertainment act whasoever. Choices about what professions we are via the SP system give the game variety as folks branch out into what is most fun for them. I don't want everyone to be the same, and I sure don't want any SpongeSword BlasterPants be able to jump on a Nalargon at his whim without sacrifice elsewhere.
Panthu wrote:
No matter what your opinion on the Pol SP situation is, we just aren't in their boat.
Message Edited by Drygo on 06-27-2005 03:34 AM
I'm sure some wag would like to reply that we don't get any dev attention now, but that's not true. We don't get enough of it, and occasionally when they fix something they break something else, but we do get the odd new dance or bugfix now and again.
Umi