Dancer Archive
Thread: New Inspirations on TC!
I'm not very concerned about resources with respect to chef, mainly because everything we make is affected by the four stats on flora, and the uber 30cpu spawns of flora will all be pushed to perfect stats with this. Therefore the old chefs still have the advantage, as they will be making nothing but perfect food. It is different for WS/AS/BE as their resources are affected by less stats.
In my situation, the 3cpu resource may be brought up to the quality of my uber resources now, however my uber resources now will be turned to perfect.
I just wanna be able to buff myself ![]()
Panthu wrote:
I wish you could just try to stick this out a little and see how well it works out for you, other than the actual slash command/menu thing, a lot of your personal Dancer issues are being addressed here. I think if you gave it a chance, you might like this set up quite a lot.
The direction this profession is going toward holds no interest for me, and quite frankly, I don't see how this makes my game any more fun. All it does is make what I have to do to satisfy an audience just that much more complicated on the basis of things that have nothing to do with entertaining them. That is definately not what I play the profession to do.
I gave it my all, and played the profession to the best of my ability. But that game I had is gone, most of the ones who played that game with me are gone, and I realize nowwith the proposed changes that it isn't coming back. The only things I have to look forward to are more of the things I loathed about the profession.
I can't say I didn't try to convince us that passivity and transparency were our greatest strengths. But we--and apparently--the developers weren't interested in that. But I do not look forward to the uncertainty, anxiety, and animosity that a "mixed" active/passive enhancement mechanic gives to the environment of the cantina.
The day I give yet another tip back, because something I had no control over ended up giving him something he didn't intend on getting is the day I quit the profession. The day some player accuses me of "griefing" them, because I leave after he tipped me credits to get a buff thirty minutes before he went AFK on me, is the day I quit the profession.
And seeing as how those eventualities will undoubtedly come about in this system of confused roles and expectations, I am leaving before I even experience them.
Hats off to those that can deal with it. But don't blame me if I don't want to. I never had to worry about such things two years ago, and I was happy then.
And I also doubt CSRs will go hunting them.
BUT:
a) People are a lot more reluctant to use 3rd party tools that are forbidden than they will use ingame macros that are allowed. Simply because its forbidden. Most people still have at least some basic sense for right and wrong. Or at least for "too dangerous to risk it".
b) Those who don't and run a 3rd party Buffbot, can't be openly placed and advertised like before, because IF the CSRs learn about it they will take actions. So they'll be guild-only BBs in some private house most likely
c) if you see a 24/7 BB then report him to CSRs.
DrElJefeMD wrote:
Take a look at all the crafting forums. You will notice all the "old school" crafters are not happy about these new buffs. Why? You've been a loyal swg customer for a couple of years, you have built up stocks of some of the best resources on your galaxy. You can hit that 98% exp with your resources but no one who started playing in the last year can come close to 87% and that makes your product that much more valuable than all the new guys. Now these new buffs come out, guess what. Those 30-70 cpu resources are now worthless because the 3 cpu resources will do just fine. This will be seen as another kick to the groin of the veteran crafters. Many will leave is my guess. I have 3 crafting toons with 4 master crafting professions. I have been scrounging resources for almost two years. These changes make my hard work nearly worthless.
Panthu wrote:
DrElJefeMD wrote:
Take a look at all the crafting forums. You will notice all the "old school" crafters are not happy about these new buffs. Why? You've been a loyal swg customer for a couple of years, you have built up stocks of some of the best resources on your galaxy. You can hit that 98% exp with your resources but no one who started playing in the last year can come close to 87% and that makes your product that much more valuable than all the new guys. Now these new buffs come out, guess what. Those 30-70 cpu resources are now worthless because the 3 cpu resources will do just fine. This will be seen as another kick to the groin of the veteran crafters. Many will leave is my guess. I have 3 crafting toons with 4 master crafting professions. I have been scrounging resources for almost two years. These changes make my hard work nearly worthless.
Yes, the Devs call these players "resource hoarders" and have threatened to get rid of their ability to do this many times. Keep making a stink about these little buffs crippling your monopoly and resource decay might be in our near future.
Awesome.
(Also, you might want to look back in the crafting forums yourself. When a Dev posted in here and asked for suggestions for non-combat buffs, the Entertainer Corr, the Crafting Corrs, and many of our crafting/ent posters invited the crafting forums to the thread.This was one of the buffs that was requested in that feedback thread.)
I'm not against the resource buff, I just think it's too much...making everything with over 910 oq exactly the same is too much. Something more along the lines of a 2% buff to make a difference, but not necessary AND to balance it with the other possible buffs you can get. As it stands at 10%, the other crafting buffs you can do will only be gathering dust.
Chessack wrote:
How are they going to know who wants what buff, if they are not present? Unlike MUDs and MUSHes, SWG does not support "listen strings" where you can hang listener queues on your character object and detect what people say and auto-respond to it. So how in the world can you know to switch from dance to music to give the AS his AS buff, if you aren't there to hear him ask?
On this point you are somewhat mistaken. I have seen a bot written with macros and aliases that take commands and respond to them. I have seen a bot that will do any emote you tell them to do. I have seen a bot that will not only recognize tips of different amounts, but perform different actions depending on the value of the tip - and to the person who *gave* the tip even - and it can even queue tip requests and respond to them in turn. This was all done with the in-game command system. If you don't believe me, come to Flurry some time, and I will show you.
The good news is that these types of bots are way over the heads of your average cut-and-paste macro lackey, and I still think there's only one person who knows the macro system well enough to pull it off. Also, as far as I know, there is still no way to respond to pop-up windows or select anything more than a default choice from them, so from what I gather, this new buff system should be safe (though I haven't seen it yet).
Coreena wrote:
I seriously doubt a bot like this is only with ingame macros, sorry
You're technically correct that it's not only with ingame macros but it is only with ingame tools (aliases come into play). I've seen enough evidence of it to know that it's possible and to be able to make one myself if I really felt like putting in the time (I'm a software engineer). There are plenty of other people to whom the evidence has been made known. It's not something that's debatable, it's something that exists.
Esharra wrote:
ShazamVenesre wrote:
Wow !!
Not sure if it was a mistake but the chef doesn't have resource quality and the tailor does.
Resource quality is Very important to chefs..and fortunately they'll get it.
I left out the word resource from the first post of the list..I've edited it in.
The only item that tailors experiment on is the padding for Wookiee armor. While I don't believe it is a huge business for tailors, I understand that the quality of the padding is Very important to the armorsmiths who make the finished product. (I've only made the padding twice with my tailor for armorsmiths..but I really don't do that much tailoring outside of playing dress up)
This might be what it takes to get me to take my BE/Chef out of mothballs!
Message Edited by Esharra on 08-23-2005 06:01 AM
I hate to correct you, but us Tailors do not experiment on anything, experimentation on the padding was removed with the CU.
Aleyo wrote:
Coreena wrote:
I seriously doubt a bot like this is only with ingame macros, sorry
You're technically correct that it's not only with ingame macros but it is only with ingame tools (aliases come into play). I've seen enough evidence of it to know that it's possible and to be able to make one myself if I really felt like putting in the time (I'm a software engineer). There are plenty of other people to whom the evidence has been made known. It's not something that's debatable, it's something that exists.
I did say macros and aliases.
Message Edited by DanceRulez on 08-23-2005 02:48 PM
DanceRulez wrote:
Aleyo wrote:
Coreena wrote:
I seriously doubt a bot like this is only with ingame macros, sorry
You're technically correct that it's not only with ingame macros but it is only with ingame tools (aliases come into play). I've seen enough evidence of it to know that it's possible and to be able to make one myself if I really felt like putting in the time (I'm a software engineer). There are plenty of other people to whom the evidence has been made known. It's not something that's debatable, it's something that exists.
I did say macros and aliases.This bot of which I speak is running every day on Flurry quite openly and freely (just not free of charge).
DanceRulez wrote:
Chessack wrote:
How are they going to know who wants what buff, if they are not present? Unlike MUDs and MUSHes, SWG does not support "listen strings" where you can hang listener queues on your character object and detect what people say and auto-respond to it. So how in the world can you know to switch from dance to music to give the AS his AS buff, if you aren't there to hear him ask?
On this point you are somewhat mistaken. I have seen a bot written with macros and aliases that take commands and respond to them. I have seen a bot that will do any emote you tell them to do. I have seen a bot that will not only recognize tips of different amounts, but perform different actions depending on the value of the tip - and to the person who *gave* the tip even - and it can even queue tip requests and respond to them in turn. This was all done with the in-game command system. If you don't believe me, come to Flurry some time, and I will show you.
The good news is that these types of bots are way over the heads of your average cut-and-paste macro lackey, and I still think there's only one person who knows the macro system well enough to pull it off. Also, as far as I know, there is still no way to respond to pop-up windows or select anything more than a default choice from them, so from what I gather, this new buff system should be safe (though I haven't seen it yet).
There are several people who know the macro/alias system well enough to pull this off, but few of them have either the time or the inclination to do it. I do know that this bot on Flurry uses no 3rd party programs to manipulate things inside the game and can do everything listed above (and more).
I *think* however, that our new inspirations are safe from botting with in-game tools. We will see.
Message Edited by Tralmek on 08-23-2005 03:48 PM
You are absolutely correct. I was not aware of that change when I originally posted but I am now and will edit my original (for about 6 months, my tailor who I've played since 9/03 has only been around for dressing myself and a few friends and band members..I haven't kept up). Hopefully they will consider more benefits for tailors. I'm not sure if an improvement in socket percentages is technically possible at this time. When we had the ideas thread going though, that was about the only thing suggested for tailorsthat the tailors felt was in their favor.
MeciniaLua wrote:
Esharra wrote:
ShazamVenesre wrote:
Wow !!
Not sure if it was a mistake but the chef doesn't have resource quality and the tailor does.
Resource quality is Very important to chefs..and fortunately they'll get it.
I left out the word resource from the first post of the list..I've edited it in.
The only item that tailors experiment on is the padding for Wookiee armor. While I don't believe it is a huge business for tailors, I understand that the quality of the padding is Very important to the armorsmiths who make the finished product. (I've only made the padding twice with my tailor for armorsmiths..but I really don't do that much tailoring outside of playing dress up)
This might be what it takes to get me to take my BE/Chef out of mothballs!
Message Edited by Esharra on 08-23-2005 06:01 AM
I hate to correct you, but us Tailors do not experiment on anything, experimentation on the padding was removed with the CU.
I'm amazed and happy that we got attention so fast!
I hope that crafters don't get too upset, I know a few who have collected excellent resources no doubt will feel 'cheated'. Its still hard to find resources that come close enough to get the 'cap' once the buff is applied, so maybe this will serve more to make new player/crafters have an easier time competing. *hopes*
But the fact that the entertainers actually got attention, and so quickly, and that it is so close to many things we requested, WOW!
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And Please Please Please let the Devs keep this where it can't be AFK'd!! Pretty Please!! ... with a cookie!!
(I still think battle fatigue made sense, alot of combatants I know do too, and would like something similar back, if it couldnt be AFK'd too)
Now I'm excited to see how this is going to pan out in live play!