Dancer Archive
Thread: New Inspirations on TC!
Chessack wrote:
Point 1: I do not want an audience that tips me and admires me. What I want is an audience. If this brings people back to the cantina (hopefully in a way that they don't mind, which I am betting will be the case) I am going to be happy with it. I am tired of playing to an empty room.
C
If you truly want an audience then I don't see how these buffs are going to give you that. Which crafters do you feel will be rushing into the cantina to come see you that aren't already your friends who come to see you because they already like you? Which type of player does a mechanic designed to provide a bonus to stats benefit? What is going to send that player to you rather than to their own alt character that is fully in their control and not subject to delay or player to player hassles like payment or needed gratitude/politeness.
Coreena wrote:
Alissok wrote:
Interesting... The high end crafters on the Tarquinas board are very upset by the buff that gives a %10 boost to resources.
Yes, and I'm not sure its a good thing.
There are two possibilities:
a) Resource stats after buff still cap at 1000. Then everything over 910 is the same. So basicly you can reach the same result with worse quality stuff. This hurts those that spend a long time collecting, harvesting and buying high quality resources (basicly the top crafters).
b) Resource stats are not capped at 1000. Then who knows what really happens if someone uses resources where the stats are over 910 , and even the average is over 1000 after the buff.
I assume its version a)
I actually see this as a good thing. I realize that some crafters have the monopoly on the market because they have been around for 2 years and were there for the "godly spawn" of the best resource for each type that they need.
Crafters face a very serious problem if they are new and want to break into the market. Between the 2-year-old resources and the skill tapes, they cannot hope to compete with the entrenched dominant crafters on a server. This is a way for the newer crafters to break into the market without such a severe disadvantage as compared to the established crafters. This would encourage more crafters, which is a good thing, because it would drive down prices, and create more of a crafter community.
Just look at the astromech stats. Crafting is becoming unpopular, and tailoring is at the top of the list of popularity? Why is that? Because resource quality does not matter for tailors at all, so it is easy for new players to become tailors and in a short time start selling items. For other professions, it is a many-month process of tracking spawns, only to be outdone every single time by the lot baron with seemingly limitless resources churning out items by the crate in multiple factories.
I feel for the established crafters who have busted their heineys for 2 years getting the absolute best resources that they will lose their edge which they acquired by hard work. However, I truly believe that it is best for the economy to allow the newer players to break into the crafting game more easily.
Message Edited by PoetDancer on 08-23-2005 01:11 PM
PoetDancer wrote:
If the only thing that is tipped is if we do the command, and click on the appropriate box, then all we will have is the effort to do the command, and click on the appropriate box.
That doesn't sound like play to me. That just sounds like a reason to set a spamming macro, put the screen on minimize, and listen for the "can u buff me" /tell, and the E-Mail beep. At which point, the player can put the screen on maximize just long enough to do the command, then go on minimize again.
PoetDancer wrote:What incentive is there for anyone to do anything but park, exist, and wait for someone to need what we have?Message Edited by PoetDancer on 08-23-2005 01:11 PM
It's fun to dance.
More to what you've said in the past though, you still have plenty of time during which the players getting buffed are sitting there without having to do anything (as you may have noticed, inspirations only accrue by 10 minutes per tick now), during which you can put on your show and win them over as you're always so proud of. Just like when they used to get their battle fatigue healed, they sit there without any clear indication of how long they have to wait (in fact, since the system messages telling you how much of a buff you have total so far seem to be gone, there's even *less* of an indication than in the battle fatigue system, and it's even easier for them to forget to watch the flytext that occasionally pops up over their head).
(and it's summum bonum, not sunum bonum)
Message Edited by Aleyo on 08-23-2005 01:29 PM
This is far from a panacea for our ills, Panthu. What exactly are these things worth?
After all, its not we that "grant" a buff. Unless I am mistaken, it still requires a patron to /watch, or /listen to us. So what happens when we get tipped for doing this "mystic hoojoo," and for whatever reason, we don't give the buff our patron expects?
To me, all this does is confuse the whole situation.
With so many controls like /deny, /covercharge, /stopdance, /stopmusic, and now this, it is far too much of a hassle to play...let alone /watch a show. it seems to me like too much can go wrong...on both sides of the stage...for anybody to see the cantina for anything other than a pressure cooker.
Seems to me that it really doesn't matter though. What is the point of me entertaining them, when they pay me before I even entertain them? Moreover, what is the point of them sitting there, after they get the only thing they need to start the process? I wouldn't blame them...nor would I blame any of you all...for going AFK and forgetting about everything after the command we give. The dance is just a timesink after the only real essential part is given.
Aleyo wrote:
More to what you've said in the past though, you still have plenty of time during which the players getting buffed are sitting there without having to do anything (as you may have noticed, inspirations only accrue by 10 minutes per tick now), during which you can put on your show and win them over as you're always so proud of. Just like when they used to get their battle fatigue healed, they sit there without any clear indication of how long they have to wait (in fact, since the system messages telling you how much of a buff you have total so far seem to be gone, there's even *less* of an indication than in the battle fatigue system, and it's even easier for them to forget to watch the flytext that occasionally pops up over their head).
(and it's summum bonum, not sunum bonum)
Message Edited by Aleyo on 08-23-2005 01:29 PM
PoetDancer wrote:
With so many controls like /deny, /covercharge, /stopdance, /stopmusic, and now this, it is far too much of a hassle to play...let alone /watch a show.
It's not really, you'll only be swamped with demands if you hang out in a high traffic buffing area. The buff window isn't called out at all unless you decide to call it, so it doesn't get in the way of like a normal performance. Considering that no one will need any kind of non-combat buff with any kind of frequency like people felt like they did with Mind Buffs, I think this is going to be pretty laid back.
I was going to be ok with it if they didn't do this too - but this is a direct answer to AFKing and I'm just thrilled that they decided to actually do something for all of the complaints. I like it when our feedback is used, even if it's not exactly my own exact feedback. ![]()
I know our issues pretty well and all of the possible solutions, the ones that were picked were done with care I think, so that alone makes me very happy. ![]()
Edit: Sorry, was on conference call while posting (still am)... tried to edit to be more clear in tone - anyway, I don't think this is going to be as bad as you're thinking. Plus, the generic buff is still passive totally, so it still gives the impression that Dancers are just "inspiring" to watch and be near.
Also, it's pretty slow of a process now, which I think you'll like. Plenty of time to chat. The calling the buff itself only takes like a sec though if that. People who alt just do, we can't get them all. I think this is a really great effort of encouraging the real intention of our services in the first place though - better than anything we've had yet.
Message Edited by Panthu on 08-23-2005 03:01 PM
No one received a 180 durationin the group I was with - all showed max duration floating past head and at mouse over showed 120 min. New buff icon that says +10 exp/faction - no mention of crafting as with previous icon.
Esharra wrote:
Cindal wrote:
Esh, would you find out if self-buffing has been removed? I buffed in camp and everyone be me got the buff. Tried player cantina and NPC cantina as well - had to listen/watch someone else in order to get the buff.
Oh, forgot, Insipiration buff is now 120 min max.
Message Edited by Cindal on 08-22-2005 09:44 PM
I was not able to inspire myself, even after targetting self. I've asked for confirmation if this is intended (but considering other changes and what was needed to make it so musicians could play while inspired, I suspect so).
Max Inspirationduration I got was 180.
Message Edited by Esharra on 08-23-2005 01:24 AM
The musicians get perhaps the most important crafters to the game to buff, Shipwrights, Armorsmiths and weaponsmiths. These professions are fundermental to the entire gaming world of SWG combat. What do dancers get? tailor, chef and merchant? Aside chef, these professions are essentially luxary items, you do not need to have nice clothes to go out into combat. You do however will always need a weapon and/or armor for the majority of cases.
I understand there are a lot more merchants than other crafting professions and it is fundermental to the crafters, yet I do not believe this justifies what I see as a benefitial split towards the musicans.
This inbalance is just like the mind buffs of the past, where the mind secondaries were much more important than the main mind buff given by dancers.
If a split needs to be taken place between the professions, those engineering elite professions need to be split between the musican and dancer for balance. The domestic and merchant ones again need to be split between the two if such a split should take place. Otherwise you just see more musicans than dancers cause they're needed much more due to the way the game is designed.
Ideally I don't want to see a split on what entertainer can buff which profession, but I can understand why the devs want to do this, to give each profession its uniqueness. My bottom line is I do not want nor like the idea that one entire group of engineering professions is buffed by one entertainer profession exclusively, musican or dancer.
Regardless of whatever split they do, it will always create a slight inbalance regardless of which way they do it.
Overall great idea but this splitting of professions as it stands on test centre is a major negative.