Dancer Archive

Thread: Need some help with ideas here please. :)

ErioTenjo
Tue Sep 30, 2003 6:17 am
#66

Some of my ideas I already posted but I'm going to paste them again here:



1. /grouptip. grouptip is something we entertainer really need (and every other group who wants to divide the loot). By tipping the group, every member gets the same amount of credits. this is already implemented when you successfully finish a mission (the mission reward gets divided in the group). it just needs a command that every player can use it. the customer (talking about entertainer) can make up his mind if he wants to tip the whole group or just a single person. and if you now complain about the "afk" performers, just kick them from the group.


2. filter. it is possible to color specific words ingame, why cant we filter them into another chat-window. especially for performers, when they get tipped, it would be useful to filter the tips into another chat window so they can easily see them. it's like filtering system messages or something else, just that the player can define himself what phrase or event he wants to filter in another chat-window.


3. synchronize. when a musician joins the band he automaticaly joins the music (if he has the skill). cant there be a commando where a dancer can join the dance of another dancer and if he flourishes, you do the same? yes, we have bandflourishes, but with bandflourishes every member of the band is forced to flourish.


----------


The next problem is that it's still like "dancer professionfor women"


My solution to that problem:


Change Exotic1 to Dance Knowledge 3 (nobody uses actually Exotic 1 when you get Exotic 2 at the same skill, because you dont look like a "choreographer" while dancing Exotic 1. It looks more like you dont have a feeling for dancing.


Give Master Dancer a new dance, what makes male dancer happy (like breakdance or something like this). You could do something like breakdance 1 at Dancing Knowledge 4 and Breakdance 2 at Master Dancer.


This would solve two things:


1. A Master Dance for male Dancers.


2. A Master Dance for Pop Music (which is the most common music in the cantina. for me it looks a little bit silly to dance Exotic and the band is playing star wars 2)



I know that introducing a new dance is alot of work.. especially the rendering, but it is much appreciate to add a more male dance to Master Dancer...



*smile* Thanks for the attention,



Erio Tenjo (Tarquinas)


Areck D'rinet (Eclipse)

ErioTenjo
Tue Sep 30, 2003 6:29 am
#67

sorry about the bandflourish comment.. yes you can turn bandflourish off but still, is there no better way to dance actually with someone?

Tatriana
Tue Sep 30, 2003 7:42 am
#68

What i would realy like to see is target /dance and you actualy grab someone and drag him to the dance floor.


and then start dancing with him if he as entertainer skills if not he would just go back to is place, that would put so much more to the game, real interaction like that on the dance floor would realy be awesome.


or to be realy able to dance with someone who as the same skills and able to dance with him/her.


it would be real neet but im probably asking something that will never happen




Tatriana

~ MLR's Blue Goddess ~

"MLR's New Med shop Naboo (-7051, 4483)."
Anshe_
Tue Sep 30, 2003 8:31 am
#69

(out of character)


I don't think that for a social dance you should need any dancing skills if a dancer guides you. It really is like in RL. If a very good dancer grabs you, you willpractically be danced and it works ,-)


In Chinese night life society this is actually very common. In the more expensive dance halls there are always some professional entertainerswho will dance with you (and help you dance even if you have no skill at all). After spending time with youdancing and talkingthey usually expect a tip. The only shame is that these service dancers even until today are mostly women.But I guess the SWG cantinas are not so much more advanced in this respect either ,-)

Beery
Tue Sep 30, 2003 9:15 am
#70

"What i would realy like to see is target /dance and you actualy grab someone and drag him to the dance floor... real interaction like that on the dance floor would realy be awesome."


Yeah, maybe for the person doing the dragging. For the person being dragged it might just seem a bit abusive. I always react poorly to people who use the "character drags you to the dance floor" emote. I think I'd react even worse if I was bound by it.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Anshe_
Wed Oct 01, 2003 12:19 pm
#71

(out of character)


I don't think that the dancer should be able to just "drag" you and force you to dance. On the contrary, I think a patron should be able to ask for a dance, much like a group invite and the dancer should be able to accept or decline :-)

N4R4Y4
Wed Oct 01, 2003 6:43 pm
#72

Better late than never, and I apologize if I repeat anything that has already been suggested...


Things about the dancer that I'd like to see changed:
-Battle fatigue and mind wounds should be healable anywhere, but should logically be most effective in a cantina.
-Ranged and melee defense bonuses should start at novice and go up through the Techniques line. After all, we are the masters of shakin the buti...
-Dancing missions be tweaked so that they are worth doing, perhaps with decent dancing XP rewards upon completion.
-XP gained while dancing should not be dependant on the dance performed. All dances should grant the same XP per tick. As an Entertainer, where you are up the Dancing line should determine XP per tick. Upon reaching Dancer, the Dancing Knowledge line should determine XP per tick.
-More XP per tick in general. If anything brings the AFK entertainer into existance, it is the brutal nature of the XP requirements in the Dancer skill tree. The mind buffs may justify this, but as is, it shouldn't be as brutal.

-AFKers should be disconnected after 10-15 minutes of keyboard and mouse inactivity. Yes, I am guilty of this and having done this, I think that an inactivity disconnect would hands down be the most effective solution at ridding the galaxy of entertainer bots.


Things I'd love to see the dancer get:
-The ability to distract, and at later levels pacify, targets with our lightshows. Distractions should slow the target's attack accuracy and speed, as well as reduce damage. Pacification should prevent them from attacking altogether. The effect should have a radius of 15m.

-Specialized dancer only outfits that provide boosts to wound/fatigue healing effectiveness made available through dancer specific multi-tier missions.
-Ability to manipulate our deny list through the interface that allows ignore list manipulation (community interface I think). Also, would be nice for the faction aligned dancers (like myself)to have the ability to automatically deny service to all opposing faction members.


-Naraya, Dancer (1/0/0/1), Doctor (4/4/2/1), Eclipse




!!!
Beery
Wed Oct 01, 2003 10:23 pm
#73

I agree with most everything you say, but...


"-Battle fatigue and mind wounds should be healable anywhere, but should logically be most effective in a cantina."


I realise thiswould bea PvPer'sfantasy come true, but it would almostcertainly destroy cantinas. Why should anyone make the trip to a cantina if they can heal BF in the field? The slowness of field heals would undoubtedly be offset by the length of the trip back to a cantina, so there'd be no reason for anyone to go to the cantina anymore.


"More XP per tick in general. If anything brings the AFK entertainer into existance, it is the brutal nature of the XP requirements in the Dancer skill tree. The mind buffs may justify this, but as is, it shouldn't be as brutal."


Actually, I think dancer XP gain is fairly good as it is. Sure, it takes a long time to level if you don't know which skillbranches to get first, but if you DO know, it goesquite quickly. I got from nothing toMaster Dancer in 2 weeks, and that was without AFKing. Admittedly I was obsessed with this game at the time, but still, two weeks is not too long.


As for dancer skills in combat, I don't like the idea unless it's specifically related to agility, and unless it's only used when you're NOT activelydancing (i.e. when you'reusing yourTKA skillsor something). Bonuses to speed and agility in combat are one thing, dancing in combat is another.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
NotYourAvgEwok
Thu Oct 02, 2003 1:19 am
#74

Why should we have to go to the cantina in the first place? It's not like anything URGENT happens, where you think "Boy, I sure am glad I was here in the cantina."


If you're going to want to roleplay, or to socialize, you'll probably go there anyway. Especially if you solo, and you know that's where entertainers hang out, and you really do have some battle fatigue or mind wounds that need healing. But why should people be FORCED to go there?


If I'm a Master Dancer, I should be able to dance in the streets and heal people's battle fatigue or mind wounds. I'm a friggin MASTER.




"Ironically, while researching this piece a representative from Sony asked us to keep in mind that many of the players complaining "weren't playing the class right," and that the class was designed as a solo experience. Such a comment is indicative of the original Ultima Online mistake: not realizing that once an MMO is released to the public, it no longer belongs to the developers, it belongs to the people paying $14.99 a month for the service."
Anshe_
Thu Oct 02, 2003 2:47 am
#75



NotYourAvgEwok wrote:

Why should we have to go to the cantina in the first place? It's not like anything URGENT happens, where you think "Boy, I sure am glad I was here in the cantina."

If you're going to want to roleplay, or to socialize, you'll probably go there anyway. Especially if you solo, and you know that's where entertainers hang out, and you really do have some battle fatigue or mind wounds that need healing. But why should people be FORCED to go there?

If I'm a Master Dancer, I should be able to dance in the streets and heal people's battle fatigue or mind wounds. I'm a friggin MASTER.






(out of character)

There is a simple answer: to bring people together, create critical mass in certain locations. The SWG world is simply too huge and if there aren't some places entertainers and patrons can usually be found in it all kinda dissolves. It is like establishing a standard. If you give people all freedom and all options everybody goes to a different place, nobody knows where to find people and the cantina social environment is dead. Look at Anarchy Online. You have Entertainment District, but it is all empty. So much work put into and all useless :-(

You can also extend this to: Why do I have to visit the bazaar terminal? The shuttle port? The clone facility? Why do I have to go to the wilderness to kill stuff to advance as a fighter? I mean, why not give every character some magic wand to allow him/her to summon a shuttle, a monster to kill, to mail order items from the bazaar network etc? Why not add teleportation? Or wait, why not add an automatic experience and money generator? Why all those artificial limitations on character freedom, those time sinks, all those things needed to advance? Why not make every character a God? ;-)
Beery
Thu Oct 02, 2003 7:47 am
#76

"Why should we have to go to the cantina in the first place? ...why should people be FORCED to go there?

If I'm a Master Dancer, I should be able to dance in the streets and heal people's battle fatigue or mind wounds. I'm a friggin MASTER."


It's to simulate the need for soldiers to go to a place with arelaxed atmosphere, where you can have a few beers and be entertained. You can't get that same atmosphere on the street, and you can't drink beer or find long lost pals. The cantina is meant to be the place where people congregate to have a good time. It's a meeting place. A lot of the reasons why people go to cantinas (bars)aren't included in the game (they are too numerous, and some aretoo adult, for a game), so they instituted a G-ratedway of making players need to relax in the cantina. This is Star Wars, and characters in Star Wars visit cantinas. I think some players need to stop trying to swim against the tide and go with the flow here. Cantinas, and the requirement to visit them, are ALWAYS going to be a feature of this game. If you don't like the factthat this is Star Wars, and that Star Wars has cantinas, then go and play a game that doesn't involve cantinas.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
N4R4Y4
Thu Oct 02, 2003 10:10 am
#77

"It's to simulate the need for soldiers to go to a place with arelaxed atmosphere, where you can have a few beers and be entertained. You can't get that same atmosphere on the street, and you can't drink beer or find long lost pals."


Makes sense, but to not be able to heal battle fatigue in a camp? That same relaxed atmosphere you speak of can quite easily be found sittin around the fire with friends, sippin on your beverage of choice, puffin on some quality ewok weeds, etc...


-Naraya, Dancer (1/0/1/1), Doctor (4/4/3/1), Eclipse





!!!
Beery
Thu Oct 02, 2003 11:08 am
#78

"Makes sense, but to not be able to heal battle fatigue in a camp? That same relaxed atmosphere you speak of can quite easily be found sittin around the fire with friends, sippin on your beverage of choice, puffin on some quality ewok weeds, etc..."


I would agree with you if camps were completely safe places, well away from wildlife that could drag you out of your tent and eat you. There is not the sense of safety in a camp that you get in a cantina. I think that's the difference. On more than one occasion, animals have interrupted me while I was in camp, and have tried to make a meal out of me. That's never happened to mein a cantina.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
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