Dancer Archive

Thread: Need some help with ideas here please. :)

Nare
Thu Sep 25, 2003 1:02 pm
#53

Very well thought out idea, Albhert. This is exactly the type of thing we should present to the developers. They can take this and work from it to come up with a real solution. Great job!


~Player of Nare Ese
Master Dancer, Kettemoor

Ravenmist
Thu Sep 25, 2003 1:08 pm
#54






Beery wrote:

"What if finding this answer would mean turning those 170 credit missions into 2000-5000 credit missions?"


Ravenmist, please make sure they don't give us missions over 5000 credits unless it costs 4000 credits to get to the mission location. It's important that tips still be a part of an entertainer's goals, and if 5000 credit missions are available, no one will care about tips anymore. An entertainer mission should give a maximum profit of 1000 credits after travelling expenses, and even then, only a Master dancer or Master Musician, etc.should get that much. Newbie entertainers should have a maximum net profit of 500 for the highest-paying missions.





Yeah, as I noted in an earlier thread the numbers where just pulled out of the air really. Like I said, would all be based on time spent and compared to other missions out there. If there was such a thing as a 5000 credit mission it would probably require you to go to another planet. 800+ off profit easy right there. And probably take a good half hour or more to do which would make it far slower then running combat missions (this being at master level). I don't see anything wrong with that. I probably won't do many myself but for those that need some extra money at least they won't have to turn to combat missions.


When I said I don't see people becomming master dancers to pick up Entertainer missions, I simply meant I don't see some Pistoleer deciding to become a Master Dancer just so he can do our missions.. just not something I can imagine happening. Unless they really like to dance in the first place.


Ideally I'd like to see us made useful enough that we don't need to do these missions to get enough money to live on. We'll have to see how those work out tho. Right now theres very few classes that can afford to live on their primary trade alone without doing missions tho. (see weaponsmith, armorsmith etc. here)

Ravenmist
Thu Sep 25, 2003 1:11 pm
#55

Very well thought out and creative idea Albhert, I'd ideally like to see several different types of missions and various degrees of difficulty among them. I definately think something like you describe would make a great type of mission to use. Thanks a bunch for posting it.
Beery
Thu Sep 25, 2003 7:32 pm
#56

"I don't see some Pistoleer deciding to become a Master Dancer just so he can do our missions."


Speaking of which, I'd really like to see dancers (and not just Master Dancers) have some more effective modifiers to ranged defence, melee defence, AND weapon speed. The current modifiers (Master Dancer gives +7 ranged defence and +7 melee defence)are too few in my opinion, and are no better than what a MasterMusician gives. Surely the bodily training that a dancer achieves should have more impact than what a musician can give in terms of agility benefits. I can't see how a musician could have any impact on agilityanyway - a mastermusician can be a puny slob with no muscle tone who moves like a tortoise, so why do musicians give agility bonuses in combat??? Makes no sense to me.


If dancers gave greater combat bonuses, I thinkour skillset wouldbe regarded as more useful to the combat types, and perhaps we'd get a little more respect from them.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Kuildeous
Thu Sep 25, 2003 10:30 pm
#57






Beery wrote:

Speaking of which, I'd really like to see dancers (and not just Master Dancers) have some more effective modifiers to ranged defence, melee defence, AND weapon speed.





Eh, how much more agile can a dancer/martial artist be? A martial artist is already such-and-such agile and buff. A dancer is already such-and-such agile and buff. But being both wouldn't make you ubersuch-and-ubersuch agile and buff.


I'm not sure that a boxer/dancer would consistently beat up on a boxer/chef. I think the one more skilled at boxing would win, and that could be the chef.


The breakdancing comment made earlier is interesting. I wouldn't discount the possibility that dancing can help, but I can't see it being a huge benefit. And that's what we have now. I wouldn't mind seeing the +7 for Master being granted at a lower level (say +1 per fourth-level rank with +3 at Master for a total of +7).



As for the Master Musician having the same benefit as a Master Dancer, I see it as a balance issue. I'm sure that if Dancers get a huge advantage, then something needs to be done for Musicians, and vice versa. Most suggestions that I've seen for one class can apply to the other. While the +7 is more appropriate for Dancers and not Musicians, I guess they cannot think of an equivalent bonus to give to Musicians.




RIP: Tasha Jalul - Radiant
Love Star Wars, but the few role-players I could find on the servers were outnumbered by powergamers who wanted only l337 l00t and mad skillz. I can't justify paying $15 a month to play a game by myself.
Still cares enough to interject an opinion, though.
Sinda
Fri Sep 26, 2003 8:08 am
#58






Kuildeous wrote:


Eh, how much more agile can a dancer/martial artist be? A martial artist is already such-and-such agile and buff. A dancer is already such-and-such agile and buff. But being both wouldn't make you ubersuch-and-ubersuch agile and buff.






And actually, skill at martial arts is more a matter of mind-muscle coordination that comes from long hours of training. Physical conditioning and reflexes help, yes, but they are not the main determinant in how effectively a martial artist performs his moves.


Then we could make a point about wear and tear on the body. How long is the career of most dancers, when their knees andjoints take such a beating with every rehearsal or performance? Add in expertise at martial arts and we'd be lucky to hold our own much past the age of 35


(~feeling suddenly very old~)




Sinda Blackstar
Master Dancer/Teras Kasi Novice
"Looking at what parts of your game players tend to automate is a good way to determine which parts of the game are tedious and/or not fun." - Raph Koster
Beery
Fri Sep 26, 2003 8:29 am
#59

So, if being a dancer helps in terms of agility, as Sinda admits, then why aren't dancers given more modifiers in terms of agility than musicians???



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Beery
Fri Sep 26, 2003 8:32 am
#60

"And actually, skill at martial arts is more a matter of mind-muscle coordination that comes from long hours of training."


Erm... isn't dancing just as mucha matter of mind-muscle control when you get to the highest levels???




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Skips
Fri Sep 26, 2003 2:40 pm
#61

Also something to consider, for Full entertainers we sure can't run hills or anything if we have to get to place. So is there nothing we can't do about that.


I don't mind running to a cantina in other world but if I have to run up hills I can't do it. Deeja peak is hard enough on my char.




Kuildeous
Sun Sep 28, 2003 5:29 pm
#62






Beery wrote:
So, if being a dancer helps in terms of agility, as Sinda admits, then why aren't dancers given more modifiers in terms of agility than musicians???





I believe the answer is this:


As for the Master Musician having the same benefit as a Master Dancer, I see it as a balance issue. I'm sure that if Dancers get a huge advantage, then something needs to be done for Musicians, and vice versa. Most suggestions that I've seen for one class can apply to the other. While the +7 is more appropriate for Dancers and not Musicians, I guess they cannot think of an equivalent bonus to give to Musicians.


I cannot speak for the developers and what they were thinking at the time, but I suspect they mostly cloned Musicians and Dancers. They threw in some differences such as the buffs.


But I imagine that work was put into an elite entertainer and then split. And since they were focusing on making a Pistoleer different from a Carbineer and such, they probably didn't give the differences between Dancers and Musicians much thought.


I could see giving a Master Musician a different ability, but it would have to be something as worthwhile as our +7 Defense. And I'm not sure what that would be, honestly.




RIP: Tasha Jalul - Radiant
Love Star Wars, but the few role-players I could find on the servers were outnumbered by powergamers who wanted only l337 l00t and mad skillz. I can't justify paying $15 a month to play a game by myself.
Still cares enough to interject an opinion, though.
TheSillyOne
Sun Sep 28, 2003 7:46 pm
#63

my main concern would be coreography. Group changedances, group lights and effects. Basically group everything. Oh and it is really important to me that the animations for lyrical, lyrical2 and formal be fixed. It just looks like i'm epileptic and really makes a show look horrid.



-silly-


Save your breath. You'll need it later to blow up your date.
WTS
Mon Sep 29, 2003 9:11 am
#64

i am a former entertainer who has gone over to combat. i have some suggestions other than trying to fix afk macroing....

right now, doctors can boost all six of the health and action stats. this effect lasts for up to two hours. (as dancers, i suspect you know the value of having the action buffs.) doctors on my server are charging 1000 credits per stat buffed.

i suggest that you ask to have the mind stat buff be increased to match that of doctors buffs. (i've heard rumors this is already going to happen.) however, in addition, you should ask that you have to actively select someone to buff. not any person watching should receive this boost. in this way, you can charge people to get a nice mind boost. the /denyservice thing is good to keep from helping jerks, but there should be a way to direct special services to people who want the mind buffs and are willing to pay.

and thinking more... having the buffing effect require active participation of the dancer would give people a reason not to be afk. the dancer actually has to be at the keyboard to apply the buff.

just two credits from a former dancer.



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

Anshe_
Tue Sep 30, 2003 5:18 am
#65

(out of character)


Hmmm... I have another idea...


How about making information a mission benefit? What, if a masterentertainer could obtain a piece of information by performing a mission that could be valuable for a master of the combat or artisan skills? :-)


For example you do a mission, then learn about a location with a very high resource deposit, spices and such. Or you learn where a tough mob is that drops valuable loot. Or you learn where at the current hour the big pvp fighting is going on. You would usually not be able to use this information as it would be random, sometimes useful for one profession, sometimes for another. But you would carry it back to the cantina and be able to tell people :-) You could even add player created content to this little system, such as each PA leader submitting a PA profile or a weekly PA news itemthat you would come across in your missions. Over time you would become very knowledgeable, get to know the who-is-who of your server and such :-)


Concerning the GCW some kind of information like character X defeated character Y or PA A declared war on PA B would come in handy. Basically you could have hard information about loot, mobs, resources, spices and such that would bring your patrons direct benefits and you could have soft information that would make it easier to chat up people. Imagine you come into the cantina and that dancer walks over to you andsays: "Hi Wandoslash, congratulations for beating up this rebel guy Zandoo. How did that go? Must have been a hard fight, eh? :-)" *grins*


The unfortunate situation for my pure entertainer at the moment is that she knows very little that is of use or interestfor most cantina patrons. Spending most time in the cantina and her villa she doesn't really know about the POIs, the quests (usually requiring combat skills!), the GWC and so on. Visiting some mission/quest NPCs and learning useful stuff talking with them could really be kinda cool :-)))))

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