Dancer Archive
Thread: Need some help with ideas here please. :)
Beery wrote:
I would agree with you if camps were completely safe places, well away from wildlife that could drag you out of your tent and eat you. There is not the sense of safety in a camp that you get in a cantina. I think that's the difference. On more than one occasion, animals have interrupted me while I was in camp, and have tried to make a meal out of me. That's never happened to mein a cantina.
Such safety exists in the Improved Camps. They are safe from aggressive animals.
Anecdote: I was traveling with another entertainer. While my character was an outdoors-savvy type with advanced Scout skills, he was not. I set up an Improved Camp near some lesser swarming dewbacks. While we rested, a dewback decided to sniff around at the camp. The entertainer freaked out and opened fire. This broke the sacredness of the camp, and he was promptly eaten. He learned that some camps are safe.
However, I am pretty sure that not even the advanced Ranger camp can keep out aggressive NPCs like Tusken raiders. So, that statement still stands. But if you're in an animal zone (such as Yavin), then you are pretty safe in an Improved or better camp.
Sorry, Beery, this doesn't hold water with me. Because this is Star Wars, and people in Star Wars visit cantinas, then we should be forced to do so? Weak.
If I'm a MASTER Dancer, then that implies I am at the top of my game. If even a novice medic can heal outside the medcenter, I see no reason why a MASTER Dancer should not be able to heal anywhere.
I haven't noticed you dropping your "Dancers should be better in combat" belief. I'll stick to my guns with this one, thanks.
"Sorry, Beery, this doesn't hold water with me. Because this is Star Wars, and people in Star Wars visit cantinas, then we should be forced to do so? Weak."
You're attempting to create a straw man here. THAT is weak. That's not what I was saying AT ALL, although it is a good argument anyway. You seem to be arguing that a game's focus is irrelevant. Anyway, the reasons to visit a cantina are sex, community, winding-down, food, and drugs (not necessarily in that order). Since we can't have sex in the game, we tend not to chat up members of the opposite sex, and since community can be found anywhere in the game (or in these forums), and since there's no real stress to wind down from, and since we can't reallydrink beer or eatin a cantina, there have to be methods to get people in there in order tosimulate such actions without portraying them. This is part of the depth that many players enjoy in MMORPGs. If you don't recognise or value that depth of gameplay, then you are in the wrong gaming genre.
"If I'm a MASTER Dancer, then that implies I am at the top of my game. If even a novice medic can heal outside the medcenter, I see no reason why a MASTER Dancer should not be able to heal anywhere."
The ambience of the cantina is partially how you get healed. It's not just what the dancers do. That's why an empty cantina will heal mind wounds. You can't take a cantina anywhere, thus, you can't get mind wounds healed just anywhere. The cantina is a requirement to the mind heal process.
"I haven't noticed you dropping your "Dancers should be better in combat" belief. I'll stick to my guns with this one, thanks."
I don't have a "Dancers should be better in combat" belief - this is a shoddy misrepresentation of my argument on that topic, and merely shows your inability (or unwillingness)to fully understand my argument. And it's certainly about the poorest rationale for sticking withTHIS argument that I've ever heard. If you're trying to convince me that you're serious by stating that you're going to stick to your viewpoint in this argument simply because I'm unwilling to budge on a completely separate topic, then you've failed abjectly - it's clear that you'd rather engage in stubbornegotistical foolishness than actually discuss the issue at hand. An argument involves reason. Your post indicates that you'd prefer to use sheer bloodymindedness than rational thought. If you can't use reason to get your point over - if you'd rather just blanket-label my points as 'weak' and hold onto your position because you think I'm wrong in other topics, then there's no point in trying to discuss this with you. You have nothing to offer and no real point to make.
"This is Star Wars, and characters in Star Wars visit cantinas...Cantinas, and the requirement to visit them, are ALWAYS going to be a feature of this game. If you don't like the factthat this is Star Wars, and that Star Wars has cantinas, then go and play a game that doesn't involve cantinas."
This is your exact quote. If you mean something else, explain it better. I can't help it if your arguments as you present them are often so unclear that no one ever seems to know what you mean. I guess the dancer profession is just full of dunces. The fact that you believe that "it is a good argument anyway" shows how weak your point really is.
"The ambience of the cantina is partially how you get healed. It's not just what the dancers do. That's why an empty cantina will heal mind wounds. The cantina is a requirement to the mind heal process."
Medical centers heal action and health wounds. Is this because the ambience of the medical center is somehow stimulating enough that you heal yourself? The reason they work this way is so that you can ALWAYS be healed, even if there is no medic or entertainer present. It just takes a lot longer, so that you are instead encouraged to find other players to help you. And yet, medics are not tied to the medical center to do their healing.
And I should point out that cantina's are not a requirement to heal the mind, because this can be accomplished in the most basic camp that a scout can build. What IS required is an entertainer.
"I think some players need to stop trying to swim against the tide and go with the flow here."
I find it ironic that you seem to believe otherpeople should give up what they believe are valid arguments, yet you (as I pointed out) insist on sticking to your viewpoint when you have something that you believe in. Obviouslymy reference was too simple for you to get, so here, I have explained it for you.
"Anything that involves fast reflexes and co-ordinated body moves (close combat and dodging blaster fire, as well as concealment and stealth) should get quite good modifiers if that character is also a dancer." - taken from one of your posts in the Battle Dancer thread
Close combat and dodge, concealment and stealth. You argue that all of these should have improved modifiers if the character performing them is also a dancer. How exactly am I misinterpreting your argument here? Being able to dodge more effectively, being better at close combat - how exactly are these NOT making a dancer better in combat?Or do you equate success in combat solely based on the ability to deal out damage?
"... this is a shoddy misrepresentation of my argument on that topic, and merely shows your inability (or unwillingness)to fully understand my argument. And it's certainly about the poorest rationale for sticking withTHIS argument that I've ever heard... it's clear that you'd rather engage in stubbornegotistical foolishness...An argument involves reason. Your post indicates that you'd prefer to use sheer bloodymindedness than rational thought. If you can't use reason to get your point over...You have nothing to offer and no real point to make."
I could point out the irony of this entire paragraph, but I won't.