Dancer Archive

Thread: FOCUS: Skill Point Cost

Panthu
Tue Jun 21, 2005 1:43 pm
#53






ZinaTheMaker wrote:

However, that leaves the "entertainement healing" line as a totally undesirable line unless one is going master entertainer. What if they added a 4th entertainer profession branching off from that? Just a few thoughts...






/whisper Juggler


Or move the Pols over... I think they'd do well with us. Look at Pappi!




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

DanceRulez
Tue Jun 21, 2005 3:01 pm
#54



Panthu wrote:

Or move the Pols over... I think they'd do well with us. Look at Pappi!





I used to be against this idea, but maybe I see how it could work after all. You take out the Ent. Healing line completely so that neither Musician or Dancer needs it, and you add in a whole new line. You could call it Schmoozing. You start at Schmoozing I which is Fundamentals of Socializing where you learn the delicate art of meeting and greeting people, how to make good impressions - that sort of thing. Then you move on to Schmoozing II - Self Promotion. This is where you learn to get your name out there so people know you and you start making a reputation for yourself. From there you move on to Schmoozing III - Public Speaking. From making a meaningful toast to presenting a prepared speech and taking questions, here's where you learn to conquer those fears of speaking in front of others and how to tell people what they want to hear. Finally you get to Schmoozing IV - Wheeling and Dealing. This is where you learn how things really get done, from back room deals behind closed doors to public agreements and contracts.

This sort of a line would obviously be important for anyone going into politics and could serve as its prereq line, but it would also contain useful skills for anyone who wants to truly master the Entertainer profession. If they implemented something like this then I could definitely see it working.



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

Chessack
Tue Jun 21, 2005 3:08 pm
#55

LOL... Schmoozing 1 - IV... I love it!

I would love to see them do this, though I know they never will. Great idea though.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Aleyo
Tue Jun 21, 2005 3:13 pm
#56



Chessack wrote:
LOL... Schmoozing 1 - IV... I love it!

I would love to see them do this, though I know they never will. Great idea though.

C


Hehehe, that's fun.

Actually, this made me think that *if* we didn't cost an SP, or if there were some new stuff that cost no SP, there's no reason not to give it 200 pre-reqs and have 50 trees or what not - in fact, that's just more content on top of more content. As long as it's fun to have the stuff in between and you don't have to be master whatever on top of your 50 free-of-sp skill trees, it's just a huge potential source of content. I don't know how much stuff there is to add, but it seems a generally easy thing that they can build on: "Publish 25: The Imperial/Rebel skill trees" "Publish 27: The Elite Politician skill trees (Regional Dictator, Corrupt Governor, etc.)".

So it sounds like it has nifty possibilities, whether or not the entertainer skill trees become part of it.




Scipionus Mentus
Master Musician, Master Entertainer, Master Dancer - Tempest
-I support ATK people and playstyles.

"Only a Sith deals in absolutes."

YuriaTayde
Thu Jun 23, 2005 4:39 pm
#57

Pub 41:Postal Prowess*raises eyebrow* Mailbox Mastery IV = ability to send itemsin e-mails Or an easy way to get your newbie friend to naboo if neather of you have a ship, mail 'em there. Or even, E-mail your special attacks to the enemies, combat medics could set people on fire from a looooong way away this way! *laughs menicingly*


Now to get at least one sentence ontopic, after the CU there's really not much chance a dancer can be a respected contributor to society. It feals more like a hobby now, people come and watch you having fun in the same way they watch children at the park, and it makes them happier and more creative for awhile having taken that time out for fun. With the new updates, we'll be waving sparklers around, sure it'll be fun as heck but that doesmuch to further the "children at play" consept. Our only hope is to become pilots or politicians to get anywhere outside our cantinas, and more content doesn't seem likely to change that. (sorry for being such a downer here)


Furthermore, now that we're getting new skilltrees that actually have the possability of being the least bit desirable by anyone, it'll become even harder to be a little of both! Dancer 0040 isn't gunna cut it anymore for most ofthe casual dancer (like me), me thinks we need more SP mmmyes? Otherwise I'll have to make a Jedi in order to get both, cause all my friends are on Wanderhome!
Rouge
Thu Jun 23, 2005 11:03 pm
#58

Going along the lines of what I have seen in other games and the way people seem to be thinking and typing about, it all gave me an idea about how skill points could work.


perhaps there should be two different categories of skill points. If all skill points are to remain the same, or bring ID back to the way the rest of the professions are you could have "Non-combat' skill points. This would be equal to 15+28+63=106. General Skill points would be 212. General could be used for anything, Non-Combat could be used for anything that's NOT combat related. Most other games give a fighting profession and a crafting profession.


This unfortunately would bring us even closer to EQ2, but mabey someone can get a better idea off the above silly idea.



As for reasons to reduce skill point costs for all entertainer types, and more specifically Dancers..... I would have to say that they have removed the function of the entertainers with the changes they made because of the Combat Upgrade. I defidently agree that they would have to make significant improvements to the Entertainer types to rationalize keeping the skill point costs the same. Dancers and Musicians cost just as many skill points to master as most of the combat types requiring one novice box, two regular skill rows and then an entire elite profession worth..... from a skill point prospective Dancers are exactly the same as Pistoleers, Riflemen, Teras Kasi, Pikemen, etc.From a value standpoint, Dancers can go into a cantina or other structure and execute their "game effect", which takes an average of 2 minutes and then they are not needed for another three hours. A Pistoleer walks into their environment (Squill caves, mandalorian bunker, Corellian Corvette, etc and can "do their thing" for hours and hours.


Lets replace that Pistoleer with a Doctor...... The Doctor steps out of the TARDIS.... no wait, wrong story...


Where was I, oh yeah The Doctor can spend those same 2 minutes and buff people in her Medical Center, she can then wander out and go on the same Corvette Mission as the pistoleer and actually has a purpose while there.... The Dancer goes to the Corvette and gets to sit there and wait for others to actualy complete the mission because if he steps out of that room, poof one shot killed and does NOT get to contribute to the mission, other than the roleplay aspect, which any character can do if their player wants to.


If I had a vote in the matter I'd say there are two choices....
1) Give the Entertainer Type some Combat Level, Novice Elite Box CL 5, Master Entertainer CL 5, Master Elite CL 10
2) Reduce the Entertainer Type's Skill Point Cost to allow for more Combat related skills to be gotten


In the above example of #1, a Master Entertainer / Master Dancer / Master Musician would be CL 35 Throw in the Novice Image Designer box and you are CL 40. This gives this character the ability to survive when running to and from cities from the normal wild life on a planet. They get no combat related skills for firing a weapon, or swinging a sword. Just the Combat Level needed to not take that modified damage from normal critters. Keep in Mind that if you are a hybrid character like I am, as a Teras Kasi Master / Master Dancer my current CL is 54, with this system it would be CL 69. I have two Master Professions and am NOT Combat Level 80, but I'm a bit better than just a single Master Profession and a non-combat one. Not to mention the fact that when I group I'm going to be considered CL 80 anyways!!


Reason to reduce skill point cost: Dancers do not contribute to the game in any worth while fashion to justify spending all those skill points on the same level as a weaponsmith, armorsmith, architect, etc. Not to mention any of the combat professions!! A Novice Marksman can not do the things a Master Pistoleer can, a Novice Artisan cannot make a Naboo City Hall, A novice Entertainer can give the EXACT same buff as a Master Dancer can, a novice medic can not heal the same as a Master Doctor can, a novice brawler can not meditate all her wounds away like a Teras Kasi Master can.



vRhianna Redmoonv
TFirst Human Master Dancer on the Scylla Server T
Est. July 11, 2003

Many patches ago, on a server far, far away....
"Don't start trashing my brother, you cantina rat.
Take that back or I'll smack you so hard your head-tails will pop off!"
- Mission Vao -
darkk1138
Fri Jun 24, 2005 3:26 am
#59

Hi,

not gonna talk about pros and cons of skill point reduction here, also not bout the state of Dancer or other Ent professions. I think enough people before me did.

I just wanted to point at the idea for a SP reduction I recently posted on the entertainer board.

Clickeh



--

Darkk (et alts)

[ CombatLevelsand QuestXPCaps | My IdeasforSWG | UI/Targeting proposal ]

Chapter 5 needs thongs!
Caerwynn
Fri Jun 24, 2005 3:27 am
#60

/cheer Darkk



Caerwynn (Caerwynn') Royce Grand Master Entertainer and Smuggler
Guild Leader of the Dune Sea Desperadoes. Member of Nebula
Various girls with skills and stuff.

YuriaTayde
Fri Jun 24, 2005 11:20 pm
#61




darkk1138 wrote: "6 SP for novice, 1 SP for master, while the boxes in between don't cost any SP at all."




I don't see your logic behind this, learn the basics of dance and then learning new dances is a snap? *scratches head* I dunno, I'm just skeptical, now if only I could think up a clever way to say "this would never work out!"................... eh.... Well I tried! I just dunno about this, that's all.

Just one of those fealings about things that makes you walk around it with more distance then you normally would, I dunno why I don't like it I just don't...
Panthu
Fri Jun 24, 2005 11:36 pm
#62

I think something that we could ask for that the Devs would do and might be the best compromise for everyone would be to just make the novice Entertainer tree zero sp - leave the elites as they are.


We talked about that once in here a long time ago and most people thought it was a good idea, that was before Pol went zero SP. Anyway, it still sets apart those of us who are "career ents" and are willing to make an investment, but it would allow "hobbyist" to pick up some dances, songs, images, and I guess now props.


Back when we talked about this before, there wasn't the issue of early buffing like we have now. So maybe we could ask that Inspiration buffs be given at the novice Elite box instead. I don't think there wouldbe an issue with that since it would still take investing in one box for the ability just like it does now.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

ZinaTheMaker
Sat Jun 25, 2005 7:05 am
#63

i say nerf panthu.



Zina
Best served chilled
Panthu
Sat Jun 25, 2005 7:42 am
#64






ZinaTheMaker wrote:
i say nerf panthu.



omgz, alright fine. we keep all the stinkin' sp. /tickle





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

darkk1138
Sat Jun 25, 2005 9:48 am
#65



YuriaTayde wrote:

darkk1138 wrote: "6 SP for novice, 1 SP for master, while the boxes in between don't cost any SP at all."
I don't see your logic behind this, learn the basics of dance and then learning new dances is a snap? *scratches head* I dunno, I'm just skeptical, now if only I could think up a clever way to say "this would never work out!"................... eh.... Well I tried! I just dunno about this, that's all.
Just one of those fealings about things that makes you walk around it with more distance then you normally would, I dunno why I don't like it I just don't...





I think that the base prof Entertainer should be unchanged. That's a feeling _I_ have.

In that case a reduction could only take place in the Elite profs. I also think there should be a difference whether you really pick up a profession or just meet the requirements for it, hence the SP cost for the novices.

Well, and that a Master Elite costs 1 SP is self-explaining, isn't it?



--

Darkk (et alts)

[ CombatLevelsand QuestXPCaps | My IdeasforSWG | UI/Targeting proposal ]

Chapter 5 needs thongs!
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