Dancer Archive
Thread: Dancers to be rendered superfluous to game play
PoetDancer wrote:
Flourish, chat and change outfits often. The first thing on your mind always should be how do I entertain these people?
Sultrina
Chapter 1
I can quote canon too.
We can't all be Sultrina. *shrug* Though I admire many Dancers that RP their "job" as a Cantina Dancer, Slave Dancer, or any other type of RP "duty" with dancing... I truly hope that the player on the other side of the screen is having a great time, no matter how dire of a situation their char is in.
I really enjoy this when it's done well, so I hope the player acting out this role is enjoying it just as much as me if not more!
I don't have that much dedicationwith my roleplayand I sure as heck don't as a player. Though I wouldn't have worded it the same way, I too don't want my dancing to be a "job." I just want it to be fun. I can't stand the upkeep game with crafting, it's way too much like real work for me. Keeping up with armor and weapon repairs? Pfft, I just wear it till it falls apart or someone makes me repair. I'm not cut out for serious "jobs."
Now, I do always try to make sure everyone around me is having fun, whether I'm dancing or not. I also like to be the center of attention whether I'm dancing or not. The dancing just happens to be something that's really pretty, I enjoy a lot, and I can entertain others with too.
Disclaimer: This in no way shape or form means I don't believe Ents should make decent creds from entertaining; I do think we should. We pay to play in this world and the Devs should make sure all supported playstyles have a way to participate in the economy at an equal level.
Reading some of the above posts ... and skimming over others I get the feel that the fight is actually about either have a profession that is fun to play or having a secure in-game (or in-simulation if you really see it like this) job. Well, I wrote and wrote and deleted what I originally wanted to write in the end... Let's just say if it is this choice sign me up for the first way.
I don't want anyone in a cantina who does not want to be entertained by us.
I am reserving judgement on these changes. I see both good and not so good coming from them.
However, what concerns me the most is the stance some of the people I have admired and considered friends ingame. This is not about "real" entertainers versus some ill-conceived notion of something less that that title.
This is a game. Plain and simple. Dancer is what I do in this game because I enjoy it. Work is what I do because I want to pay to enjoy dancing in this game. Never the twain shall meet in my household. If I ever consider entertaining in SWG "work" or a "job" I will be on the next transport out of here. So, I don't entertain according to someone else's definition of the word? That's a shame - for that person. I will not be made to feel less than an entertainer because someone else (regardless of how much I think of them) deems their style of play better than mine. Sacrifice all you want for your craft. That's admirable. Just don't turn around and hint, suggest or claim that anyone who doesn't play or think the same way isn't equally an entertainer. At the other end of the spectrum, if I'm not leading the cheering section because we are losing what I consider to be our only remaining viable means of interdependency, I don't want to be made to feel as if I'm not on board with the group thinking.
This is not a single player game. What is done to and for our class by the devs is done for the betterment (hopefully) of the greatest majority of players - including the non-entertainer professions. Adaptability is the key. Not animosity.
No amount of changes to our profession will be enough to kill it. What will kill this wonderful "Grand Experiment" is our lack of compassion for each other and determination to have our way forced on everyone else. Let's not lose sight of what is really important - each other.
Message Edited by kirah_ashlin on 06-25-2005 09:21 AM
Well if you want to hurt me, you are doing a fine job. You don't even treat the buffbots this bad, let alone someone who has always tried to make things fun in there for everyone involved.
Message Edited by PoetDancer on 06-25-2005 09:08 AM
Pan, it's okay - she was talking to me.
Y'all know what? I'm taking a break. See y'all sometime.
kirah_ashlin wrote:
Pan, it's okay - she was talking to me.
Y'all know what? I'm taking a break. See y'all sometime.
My "you" wasn't directed at any single person.
Though I am rather shocked at how I have been lambasted by the entertainers that I thought I was a part of.
The last few threads prove again how much dancers we all are... we love drama. We are theatrical about everything... and still we manage to be on cross-purposes.
I could subscribe any line you wrote in the first part of your post, Sirii. The same attitude leads us to an opposed conclusion. *hugs* The same - or at least a similiar attitude - just leads me to a completely different conclusion.
Now I am not writing this to reforumlate my argumentation, I just wanna make sure you understand my attitude.
There are two basic things you could say about Sharven: She is a rebel and, even more importantly, she is a dancer.
She is a dancer when she slips with her X-Wing between the stars and hostile oppressors in Deep Space, creating a lightshow with her blaster cannons She is a dancer when she swirls with the stun baton as her extend between Nightsisters and Singin Mountains at their battleground. She is a dancer when a full template dark jedi suddenly uncloaks next to her, attacks and she needs to fight an almost pointless fight to save her life.
And she sure as hell is a dancer when she radiates her grace and compassion in the cantinas of the galaxy.
I started SWG when I heard I could play a dancer. A dancer, not a fighter who dances. When dancing becomes a hobby, when anyone can master dancer and still be the ultimate combat monster, then we will not have dancers anymore. Then we will have crowds of people who dance "for fun", yet consider it a hobby or a diversion at best. And the content, especially the player made contetn, for dedicated dancers will be very scarce - why hire a dancer if you can just ask your master commando/master BHto dance at your birthday?
Removing SP costs from dancers just means that the people who were not willing to be a dancer, but preferred to fight or craft can now have their cake and eat it. And the dedicated dancers can now play second fiddle, or become some combat/crafters who dance as well.