Dancer Archive

Thread: Combat Upgrade Dancer Concerns

Cindal
Mon Apr 18, 2005 4:59 am
#66

Just an FYI, got licked by the frog for the new doc buffs and then went and did an inspiration buff. Got it done in 1.20 but action ran out at the same time.



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NippyBooBoo
Mon Apr 18, 2005 8:28 am
#67

Something I am really surprised to not see listed as an issue here is...

Action not regen quickly enough for a Master Level Entertainer to put on a "show". If you start using lights and effects you can kill your action in less than a minute. This really dosen't lend it self to being "entertaining". The old work around was too put all your states into quickness, stamina, and action but with changes to the ham

Perhaps add regen modifiers in the tech trees? Or lower the action costs to Master level Dancers, Musicians, and Entertainers?



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Allia_Rain
Mon Apr 18, 2005 8:45 am
#68






SpinningCloud wrote:


2. Give a +800 bonus to health at Master Dancer. This in combination with one combat Mastery and one additional line of elite combat profession will total 3000.Placing it all in the Master box willremove dabblers from enjoying such a large bonus to health.




I remember someone suggesting that we get bonuses to action instead of health as an entertainer, would be nice for performing and would lets those of us that combine combat professions with entertainer to have a bonus in combat. Seems like it could be a good option.





Allia
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EsclavoTKM
Mon Apr 18, 2005 8:51 am
#69



NippyBooBoo wrote:
Something I am really surprised to not see listed as an issue here is...

Action not regen quickly enough for a Master Level Entertainer to put on a "show". If you start using lights and effects you can kill your action in less than a minute. This really dosen't lend it self to being "entertaining". The old work around was too put all your states into quickness, stamina, and action but with changes to the ham

Perhaps add regen modifiers in the tech trees? Or lower the action costs to Master level Dancers, Musicians, and Entertainers?





I'll have to check it out myself, but this shouldn't be a problem with some vasarian brandy/accarragm and a new action "buff" from a doctor. All those will increase the regen rate for a dancers action bar in the new system. I can log onto test center bria where I currently have all this, well, except the doc enhancement.



E'sclavo Lares'an Bria Galaxy ~ Master Dancer/Master Creature Handler/Imperial Mansloot ~
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Esharra
Mon Apr 18, 2005 8:55 am
#70








Cindal wrote:

Just an FYI, got licked by the frog for the new doc buffs and then went and did an inspiration buff. Got it done in 1.20 but action ran out at the same time.





I'vebeen givinginspirationbuffs using both master dancer and master musician dances/instruments/songs withoutany doc or food buffsand haven't had any action problems (used lights too). Were you spamming flourishes? Keep in mind that number of flourishes is no longer relevant. It has been really awesome to be able to dance my routines and perform as I prefer rather than have to stop performing or adapt to provide benefit.


Btw..this is ontheBria copy (TC4 I think). Esharra is a Zabrak there (Zabraks have very low action secondaries by the old system).

Message Edited by Esharra on 04-18-2005 11:04 AM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Panthu
Tue Apr 19, 2005 12:35 am
#71






Esharra wrote:








Cindal wrote:

Just an FYI, got licked by the frog for the new doc buffs and then went and did an inspiration buff. Got it done in 1.20 but action ran out at the same time.





I'vebeen givinginspirationbuffs using both master dancer and master musician dances/instruments/songs withoutany doc or food buffsand haven't had any action problems (used lights too). Were you spamming flourishes? Keep in mind that number of flourishes is no longer relevant. It has been really awesome to be able to dance my routines and perform as I prefer rather than have to stop performing or adapt to provide benefit.


Btw..this is ontheBria copy (TC4 I think). Esharra is a Zabrak there (Zabraks have very low action secondaries by the old system).



Yeah, it's only taking 60 seconds to buff yourself at master Dancer... you don't even have to flo. *nods*





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Panthu
Tue Apr 19, 2005 1:07 am
#72


The Problem

Entertainer Healing XP gain is totally out of whack with the inspiration buffs. You actually get less XP per buff at higher levels than you do for lower levels. This isn't just a matter of diminishing return, you actually get less XP per buff.



At Novice Ent - You get 360 EH XP per buff

At Novice Elite - You get 90 EH XP per buff

At Novice Elite plus Wound Healing bonus from training the WH line, BE WH Cloths, and/or the Master Ent box (or being a Twi) - You get 80 EH XP per buff

If training up in a second Elite for a Double Master - You can get as little as 30 XP before hitting your Second Master while performing as your first



This actually punishes Ent Performers in skill progression for becoming better at their skill.




Why this is happening

We are seeing this because you are getting 10 EH XP per tick no matter what your bonus is, but you get less ticks as your bonus increases. The 10 EH XP gain makes no sense for this reason. It can not be based on seconds spent if you are training up to spend fewer seconds.



To achieve at least an effect of diminishing returns, EH XP gain could be based on the (minutes of) Inspiration build up number instead. This would allow a guaranteed 180 EH XP per buff no matter what skill level the Ent is at, but the only way to really make this fair would be to charge the exact same amount of EH XP needed for each EH XP skill box (no ramp up in requirements).



A better solution would be to figure out a set per buff XP Gain based on the Wound Healing modifier... which I'm not going to attempt to do. Maybe an easier solution would be to just get rid of EH XP and use pure Music and Dance XP like the recent Scout XP change.




What would be better

Imo, it would rock if this could just be done so that you get a set amount of pure (one kind only) XP for each tick while performing period, no difference if you are healing, inspiring, or flourishing... but whatever, something needs to be done before this is pushed to live because it just makes no practical sense to be tying this XP gain to this mechanic.



The reward for the buffee makes a lot of sense with higher level Ents giving more bang for the 10 sec tick buck, but the leveling Ent will see a punishment and not a reward for progressing.








P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
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Panthu
Tue Apr 19, 2005 1:27 am
#73






NippyBooBoo wrote:

I will certainly try this again... I was using traditional flourishing of 2 in 10 secs. with a /dazzle once every 10 secs. Took a master dancer less than 1 minute and 30 secs to kill the action bar. Was able to continue dancing but had to stop if I wanted to let the bar regen. With Master Musician I wasn't able to burn the action for it to alter how I was performing.

On a side note about food and doc buffs... I do really feel that Master level Entertainers shouldn't have to rely on Docs and Food to perform properly.

But like I said I'll try it out again....



I don't think you understood Eshie, you don't need to do anything other than /startdance. Period.


It doesn't matter what dance you do. It doesn't matter if you flo or don't flo. It doesn't matter if you are grouped or have anyone targeted. You give the same exact buff to yourself or anyone who does a /watch on you that you haven't denied.


The only factor is how fast you apply the buff. It will take you anywhere from 6 minutes to 30 seconds to apply a full 3 hour buff depending on your max Wound Healing bonus in which ever method you are using at the time (dance or music).


Nothing else matters.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
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Rabenschwinge
Tue Apr 19, 2005 6:39 am
#74

hm...
I've been dancing today on TC-EP3. Even in the while doing master dances I never reached a point where I had to stop dance. Was stringing flourishes in lyrical2, doing an effect every other to accent this or that move and yet it was alright. Sure it slowly dragged me down, but letting the base dance flow once or letting a few effects out every few minutes would fix it.
I see no problem them. My current dance performance is better than my live toon with 1 - 2 uses arraccagm. Nice side effect is that I can dance in full padded armor without my action going down faster. Those stormtroopers in Coronet on TC-Ep3 stand little chance as long as I am there.

No, my mayor concern is, as Panthu described, the XP output of inspiration buffs. Personally I don't need XP, but it would be extremely hard to get some. Now that the frogs can't heal BF anymore I got audience on regular basis and usually had people around, but still I am a little concerned that the BF and wounds dealt are a little low, too.

I am not concerned so much about group size. In fact entertainer groups have mostly been solo groups actually. You dance in the same place, you chat, but you do not set up a performance together. For actual bands group size should be big enough, though it might be a little tight, especially if you need to group droids. I knew how I would work around the resulting problems (seperate musicians and dancers and use a common private chat channel for synchronizition), but it should work without any workarounds.

I can understand that many are angry that their expensive armors now became worthless. But I don't think that usage of armor was ever intended for us and that it is even important for us. I never utilized armor in my dance (except when I was tumbling for a medic/doc), and seldom weapons. I had a few outfits and looks to wich a pistol belonged, espacially FWG5 pistols, but the loss of them causes me a shrug.




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wickedHangover
Wed Apr 20, 2005 4:33 am
#75






Esharra wrote:





I'm stealing the idea of this thread from Scip (he can punish me for it later). But I thought we ought to have one location where we canitemize our concerns for Dancers after implementation of the CU.



  • Without certification we will no longer be able toequip armor and weapons which have been part of our costuming and props for performances.





just a thought, but would it be possiblr that if the condition of a weapon hit 1/1 or 0/0 or whatever totally broken is these days that we can equip them? Not that I plan to take my energy lance and break it, but I have other swords I'd like to use while dancing that I could break just for the sake of having a prop...





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--Qilue-UCW--
Wed Apr 20, 2005 2:03 pm
#76







wickedHangover wrote:





Esharra wrote:





I'm stealing the idea of this thread from Scip (he can punish me for it later). But I thought we ought to have one location where we canitemize our concerns for Dancers after implementation of the CU.



  • Without certification we will no longer be able toequip armor and weapons which have been part of our costuming and props for performances.




just a thought, but would it be possiblr that if the condition of a weapon hit 1/1 or 0/0 or whatever totally broken is these days that we can equip them? Not that I plan to take my energy lance and break it, but I have other swords I'd like to use while dancing that I could break just for the sake of having a prop...





How about a "Convert to prop" option? Thats only granterd to novice Dancer/Musicians?


You use it on an item and it removes all stats and makes the conditon like 10/10 and removes the need for that Item to be certified..


Could expand on it and make it more involved allowing us to tweak the items color and things like that. And the Higher you are in Dancer/Musician the more you can do to the item.

Message Edited by --Qilue-UCW-- on 04-20-2005 02:14 PM



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airn Medical Regiment, Chief Medic
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aeor Quartermaster

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Panthu
Wed Apr 20, 2005 2:33 pm
#77






--Qilue-UCW-- wrote:

How about a "Convert to prop" option? Thats only granterd to novice Dancer/Musicians?



*drools*





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
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Souxsi
Wed Apr 20, 2005 6:18 pm
#78


*WOW* I love the 'convert to prop' idea!!


In addition, I have been dancing/playing on test center, and I went with an open mind. I love the idea of inspiration buffs. I know it has been said, and it seems like a small thing but one issue I had was with the new icons. They are way too busy and difficult to recognize at a glance. The flourish buttons especially do nothing for me, they are not logical in the least.


Also, please don't jump on me here, I'm a pretty new player, but if all one has to do is dance or play, no flos or grouping required, will this not make buff-botting easier?






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