Dancer Archive
Thread: POLL: Skill Point Investment [RESULTS]
Well.. Even if you drop Master you don't lose the ability to own the cantina you just lose the ability to move it or place another, if you didn't know that =]
Kareann wrote:
Now that is looks like we will all be turned into buff bots, with no way to controll who gets a buff from us and what our income is, I vote for #2,... and to combine musician and dancer at that. Have a master performer profession and a master ID, or just go ahead and combine all 3 into one uber entertainer profession.
I'd rather not take out all skill points, because I still want people who actually enjoy entertaining to do it.
I know most people will disagree with this, but my character is also a master Smuggler and the CU is really going to screw me if I want to keep some pistols or TK skills with that. I will need to take an extra branch in either marksman or brawler, as it is now, I have no skill points left and don't want to drop master dancer because I have the cantina in my city. So, my reasons for voting 2 maybe selfish, but I think a lot of ents are in a similar situation.
Coreena wrote:
1. I would like for our Skill Point requirement to stay the same.
A reduction of Skillpoints would make us be "less valuable". I know we don't get much respect already, but we get some. If the Skillcosts gets reduced there is less we have to "sacrifice", and therefore the respect for us keeping it will be less.
A elimination of Skillpoints would be the worst that could happen to us. Everyone and their grandmother would pick up dancer and musician and be master after a few days AFK Grinding. Being a Master Dancer/Musician/Entertainer would be worth nothing at all anymore, its just something "you get for free on the side anyway".
Besides it would put us into a position where it would be near to impossible to get any changes done as long as any "real" proffession would want something.
I enjoy being a Dancer and I don't want us to be destroyed.
Same view here.
Then again, on the same arguement, I don't see that many Master Politicians running around since they eliminated skill points for them.
--Qilue-UCW-- wrote:
Drygo wrote:
The option of combining dancer and musician has been brought up a lot recently. I, for one, am completely against this idea. On the other hand, if you want to give dancer and musician seperate skill trees (say 2 branches each), with the same amount of skillpoints to master both that would be fine. From the viewpoint of how I perceive my characters, this is a very important distinction.
Drygo is a dancer. Yes, he fiddles around on the mandovial from time to time, but he's not a musician. That is not who Drygo is. On the other hand, the alt that I get when I unlock is going to be a Musician, not a dancer. That is who he will be. And, my fear is that if you combine Master Dancer and Master Musician into simply "Master Performer," then those of us who only identify as one or the other, will be required to still invest the same amount of skillpoints as we currently to get all of the benefits of Master Dancer or Master Musician. For example, if the Knowledge and Techniques stay the way they currently are in terms of song, dance, and effects distribution, then someone who only wants to be a Master Dancer, would have to invest an extra 28 skill points in something they don't want just to be able to do exotic3, exotic4, and lyrical2. Vice Versa, someone who only identifies as a Master Musician will have to spend 28 extra points to get the Nalargon and be able to play Virtuoso. Aren't most of our characters either/or? Of course, there are tons of entertainers who are Masters of everything to do with entertaining. But, I think there's a significant portion of us who would still have to spend the same amount of skill points if dancer and musician were combined, and we won't benefit in the slightest from this possible reduction of skillpoints. What we want to do and our abilities would still be completely out of whack with skill point investment.
I always thought that combining the 2 would be a good thing in a way.. You combine both Tech Lines, so that you get both the skill from Dancer Tech and Musician Tech... and both BF healing lines so you get all the same BF healing abilities..
Then you have a Dancing Knowlage line and a Musician Knowlage line.. when you getthe knowlage IV Boxesyou get the option to choose the title "Master Dancer/Master Musician" so that people who want to identify with a particular skill can. andit also gives those who don't want tobe identifyed as both the option too.
But, my point is that, if that if they end up combining the trees, then in order to get the full benefits of Master Dancer, you would also be required to get all of the musician lines. I don't mind a system that combines the trees so much as I mind a system that requires me to go all the way up musician so I can have exotic4. It's the same reason I hate that a musician has to go up the dancing and ID lines in Entertainer just to get the mandovial. It's the requirement of taking on extra skill points in order to be a "full" dancer that I don't like. Does that make any sense?
If what you're suggesting is that you get ALL of the dances at Knowledge IV as well as the title of Master Dancer, which would kind of mean there's no point to a Master Performer box at all...well, that would be fine too.
Chali, quiet Master Dancer on Starsider
The minute you remove or reduce the skill point requirements for entertainer, the instant you doom the entire profession from ever getting the attention it deserves.
It will give the developers(and anti-entertainer members of other professions) the excuse of "well, sure your profession has issues but it doesn't cost you anything either. We'll get to it after we've taken care of everyone else."
If you don't believe it can happen, then look at the politician profession. It has been a profession that has always had unusual requirements(and eventually none). It is an important profession though and the cornerstone of the entire player city system. Now, exactly how many significant changes, fixes, and improvements have the politicians had since their existance? Not a whole lot, and I know for a fact it hasn't been because of Pappi's lack of trying. She's one of the best correspondants this game has had and I know she does everything in her power
But, the devs have the excuse of it being a profession with limited requirements, and that it suffers from the "odd one out" syndrome. Removing or reducing the skill points for entertainer is just taking one step closer to ending up in the same situation. They never should have reduced ID requirements, and they should never reduce the rest of entertainer.