Dancer Archive

Thread: POLL: Skill Point Investment [RESULTS]

Panthu
Mon Apr 04, 2005 2:15 pm
#40






Ikewe wrote:

Slight derailment of the poll for me here but Panthu is there a reason they don't include this in the description of the profession when you first purchase the game then? From the descriptions given and the method used to create your character, the entertainer professions seem like a viable profession with an actual purpose. And not just"chatting". Perhaps I'm not actually understanding your description but it sure sounds like from the very beginning, entertainers were designed to be different. I'd have liked to have had that information when I made the selection. But perhaps they found it difficult to make the professions sound exciting if they served no real purpose.... "unlike the other professions in the Star Wars Galaxies, the entertainer professions have no real function other than to provide stimulating conversation while performing dance and music animations. When choosing this profession be aware that your ability to partake of certain game content areas such as loot, consumables, etc.. will be severely restricted." I don't imagine too many people would have jumped on the profession if that were the description.





I know Deila brought up this point once, about the box description of Ents and the way we appear to have either (a) function relative to the combat system or (b) our own performance flavoredplaystyle slice of the game.


On the other hand, this is screamingly clear if you go through the little interactive tutorial on the LA site. It gives a little description in RP hinting at the gameplay and benefits of each base skill set... but for Ent all it says is "ah, this calls to my social side... when I just want to hang out and relax in a cantina with my friends and talk about the day..." or something else like that which says basically "only do this to chat, no gameplay to see here, move along please gamers."


Again, the concept isn't offensive once you get used to it... it just hasn't been explained very well, I agree. Also, some things have not turned out to be very practical in play... like the fact that some gamers are attracted to these Profs more than any other and should be allowed to participate with out having to also give up all gamer play experience in the game.


Message Edited by Panthu on 04-04-2005 05:16 PM




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
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Doriana
Mon Apr 04, 2005 2:53 pm
#41

I want to say #1 and replace wound healing with something else useful (Maybe not "functional," but I think our healing abilities serve a function, and I think we need to be connect tot he game some way.). I can wait a month or so post CU for an ent revamp that does that.

But if we aren't getting a revamp, no respec for those skill trees, then reluctantly #2..




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



DarkY0da
Mon Apr 04, 2005 2:56 pm
#42

In light of my changed views on Entertainers and how we aren't getting crap... I say #2.



Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

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Jagii
Mon Apr 04, 2005 3:28 pm
#43

1.

= Andrew
Chilastra.Palacek



"There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
Jutewr
Mon Apr 04, 2005 4:31 pm
#44

#2


At least reduce it so that it costs as much as most professions. (i.e. drop one branch worth of skill points)



Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
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Drygo
Mon Apr 04, 2005 5:07 pm
#45

I'm changing my mind.


If the proposed inspiration buffs go in, and it's not afk'able, then I choose #2. This would make the skillpoints on par with our functionality (sorry, Panthu, I will *never* get used to the idea of us being non-functional).



- I support hawtpants
Panthu
Mon Apr 04, 2005 6:22 pm
#46






Drygo wrote:

(sorry, Panthu, I will *never* get used to the idea of us being non-functional)




Lol, I've had a year to get really used to Devspeak and do nothing but try to figure out how to get good things for our community that I know we want... I don't expect others to just *bam* agree and get this. Goodness, I fought it myself until I figured out it wasn't helping.


I've never feared function for us though, if you guys can talk the Devs into it, I'll be out there being functional too! Till then, all I've got to aid to the cause is Devspeak translation from my time living in the wilds of Corrdome.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Aynianu
Mon Apr 04, 2005 6:34 pm
#47






Esharra wrote:





1. I would like for our Skill Point requirement to stay the same.







I vote 1:

Provided content is given to make the proffession worth the skill point cost.

Failing that i would vote removal of SP completely.



As Yoda once said, 'do or do not, there is no try'

Drygo
Mon Apr 04, 2005 6:55 pm
#48

I want to add something to this that I think is important and shouldn't be overlooked. Because if, by some stroke of luck, they decide to go with option # 2, I don't want it to be done incorrectly.


The option of combining dancer and musician has been brought up a lot recently. I, for one, am completely against this idea. On the other hand, if you want to give dancer and musician seperate skill trees (say 2 branches each), with the same amount of skillpoints to master both that would be fine. From the viewpoint of how I perceive my characters, this is a very important distinction.


Drygo is a dancer. Yes, he fiddles around on the mandovial from time to time, but he's not a musician. That is not who Drygo is. On the other hand, the alt that I get when I unlock is going to be a Musician, not a dancer. That is who he will be. And, my fear is that if you combine Master Dancer and Master Musician into simply "Master Performer," then those of us who only identify as one or the other, will be required to still invest the same amount of skillpoints as we currently to get all of the benefits of Master Dancer or Master Musician. For example, if the Knowledge and Techniques stay the way they currently are in terms of song, dance, and effects distribution, then someone who only wants to be a Master Dancer, would have to invest an extra 28 skill points in something they don't want just to be able to do exotic3, exotic4, and lyrical2. Vice Versa, someone who only identifies as a Master Musician will have to spend 28 extra points to get the Nalargon and be able to play Virtuoso. Aren't most of our characters either/or? Of course, there are tons of entertainers who are Masters of everything to do with entertaining. But, I think there's a significant portion of us who would still have to spend the same amount of skill points if dancer and musician were combined, and we won't benefit in the slightest from this possible reduction of skillpoints. What we want to do and our abilities would still be completely out of whack with skill point investment.



- I support hawtpants
Kareann
Mon Apr 04, 2005 7:02 pm
#49

Now that is looks like we will all be turned into buff bots, with no way to controll who gets a buff from us and what our income is, I vote for #2,... and to combine musician and dancer at that. Have a master performer profession and a master ID, or just go ahead and combine all 3 into one uber entertainer profession.
I'd rather not take out all skill points, because I still want people who actually enjoy entertaining to do it.

I know most people will disagree with this, but my character is also a master Smuggler and the CU is really going to screw me if I want to keep some pistols or TK skills with that. I will need to take an extra branch in either marksman or brawler, as it is now, I have no skill points left and don't want to drop master dancer because I have the cantina in my city. So, my reasons for voting 2 maybe selfish, but I think a lot of ents are in a similar situation.
Esharra
Mon Apr 04, 2005 8:49 pm
#50


As this poll was only intended to give me statistics of where people stand right now with the current state of our profession on live (a poor baseline but better than none), I originally had no intention of leaving it up past tonight. However, with the introduction of Inspiration Buffs on the In Concept thread (and its inevitable emotional volatility), I am leaving it up a couple of days longerin the hope that more will participateand to allow any posters who've previously stated their opinion an opportunity to change it, should they have reconsiderations.


(please note: my decision to leave this up is not with intention for the Inspiration Buff news to sway opinion but because I did see opinions change throughout the day and want to give everything a little time to stabilize)

Message Edited by Esharra on 04-04-2005 10:55 PM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


PoetDancer
Mon Apr 04, 2005 9:09 pm
#51

1


I did not spend eleven months earning every experience point at the keys for nothing. I do not believe we were ever meant to be as common as we are. Every indication I have seen points to the notion that we should be much more rare than we are. It takes a special type of player to play our profession, and its a hard profession to master when done correctly. One of the hardest in the game. Our skill point totals are an affirmation of this. The road to becoming a Master Dancer is not one that I believe was ever originally thought of as "easy." It became that way over time, due to the rampant unattendedness and apathy.


This profession needs to be restored to its rightful place as a hard profession to master. How can that happen if it does not entail a committment?



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
--Qilue-UCW--
Mon Apr 04, 2005 9:51 pm
#52






Drygo wrote:

The option of combining dancer and musician has been brought up a lot recently. I, for one, am completely against this idea. On the other hand, if you want to give dancer and musician seperate skill trees (say 2 branches each), with the same amount of skillpoints to master both that would be fine. From the viewpoint of how I perceive my characters, this is a very important distinction.


Drygo is a dancer. Yes, he fiddles around on the mandovial from time to time, but he's not a musician. That is not who Drygo is. On the other hand, the alt that I get when I unlock is going to be a Musician, not a dancer. That is who he will be. And, my fear is that if you combine Master Dancer and Master Musician into simply "Master Performer," then those of us who only identify as one or the other, will be required to still invest the same amount of skillpoints as we currently to get all of the benefits of Master Dancer or Master Musician. For example, if the Knowledge and Techniques stay the way they currently are in terms of song, dance, and effects distribution, then someone who only wants to be a Master Dancer, would have to invest an extra 28 skill points in something they don't want just to be able to do exotic3, exotic4, and lyrical2. Vice Versa, someone who only identifies as a Master Musician will have to spend 28 extra points to get the Nalargon and be able to play Virtuoso. Aren't most of our characters either/or? Of course, there are tons of entertainers who are Masters of everything to do with entertaining. But, I think there's a significant portion of us who would still have to spend the same amount of skill points if dancer and musician were combined, and we won't benefit in the slightest from this possible reduction of skillpoints. What we want to do and our abilities would still be completely out of whack with skill point investment.





I always thought that combining the 2 would be a good thing in a way.. You combine both Tech Lines, so that you get both the skill from Dancer Tech and Musician Tech... and both BF healing lines so you get all the same BF healing abilities..


Then you have a Dancing Knowlage line and a Musician Knowlage line.. when you getthe knowlage IV Boxesyou get the option to choose the title "Master Dancer/Master Musician" so that people who want to identify with a particular skill can. andit also gives those who don't want tobe identifyed as both the option too.



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airn Medical Regiment, Chief Medic
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aeor Quartermaster

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[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

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