Dancer Archive
Thread: POLL: Skill Point Investment [RESULTS]
Ikewe wrote:
Slight derailment of the poll for me here but Panthu is there a reason they don't include this in the description of the profession when you first purchase the game then? From the descriptions given and the method used to create your character, the entertainer professions seem like a viable profession with an actual purpose. And not just"chatting". Perhaps I'm not actually understanding your description but it sure sounds like from the very beginning, entertainers were designed to be different. I'd have liked to have had that information when I made the selection. But perhaps they found it difficult to make the professions sound exciting if they served no real purpose.... "unlike the other professions in the Star Wars Galaxies, the entertainer professions have no real function other than to provide stimulating conversation while performing dance and music animations. When choosing this profession be aware that your ability to partake of certain game content areas such as loot, consumables, etc.. will be severely restricted." I don't imagine too many people would have jumped on the profession if that were the description.
I know Deila brought up this point once, about the box description of Ents and the way we appear to have either (a) function relative to the combat system or (b) our own performance flavoredplaystyle slice of the game.
On the other hand, this is screamingly clear if you go through the little interactive tutorial on the LA site. It gives a little description in RP hinting at the gameplay and benefits of each base skill set... but for Ent all it says is "ah, this calls to my social side... when I just want to hang out and relax in a cantina with my friends and talk about the day..." or something else like that which says basically "only do this to chat, no gameplay to see here, move along please gamers." ![]()
Again, the concept isn't offensive once you get used to it... it just hasn't been explained very well, I agree. Also, some things have not turned out to be very practical in play... like the fact that some gamers are attracted to these Profs more than any other and should be allowed to participate with out having to also give up all gamer play experience in the game.
Message Edited by Panthu on 04-04-2005 05:16 PM
But if we aren't getting a revamp, no respec for those skill trees, then reluctantly #2..
Drygo wrote:
(sorry, Panthu, I will *never* get used to the idea of us being non-functional)
Esharra wrote:
1. I would like for our Skill Point requirement to stay the same.
I'd rather not take out all skill points, because I still want people who actually enjoy entertaining to do it.
I know most people will disagree with this, but my character is also a master Smuggler and the CU is really going to screw me if I want to keep some pistols or TK skills with that. I will need to take an extra branch in either marksman or brawler, as it is now, I have no skill points left and don't want to drop master dancer because I have the cantina in my city. So, my reasons for voting 2 maybe selfish, but I think a lot of ents are in a similar situation.
Message Edited by Esharra on 04-04-2005 10:55 PM
Drygo wrote:
The option of combining dancer and musician has been brought up a lot recently. I, for one, am completely against this idea. On the other hand, if you want to give dancer and musician seperate skill trees (say 2 branches each), with the same amount of skillpoints to master both that would be fine. From the viewpoint of how I perceive my characters, this is a very important distinction.
Drygo is a dancer. Yes, he fiddles around on the mandovial from time to time, but he's not a musician. That is not who Drygo is. On the other hand, the alt that I get when I unlock is going to be a Musician, not a dancer. That is who he will be. And, my fear is that if you combine Master Dancer and Master Musician into simply "Master Performer," then those of us who only identify as one or the other, will be required to still invest the same amount of skillpoints as we currently to get all of the benefits of Master Dancer or Master Musician. For example, if the Knowledge and Techniques stay the way they currently are in terms of song, dance, and effects distribution, then someone who only wants to be a Master Dancer, would have to invest an extra 28 skill points in something they don't want just to be able to do exotic3, exotic4, and lyrical2. Vice Versa, someone who only identifies as a Master Musician will have to spend 28 extra points to get the Nalargon and be able to play Virtuoso. Aren't most of our characters either/or? Of course, there are tons of entertainers who are Masters of everything to do with entertaining. But, I think there's a significant portion of us who would still have to spend the same amount of skill points if dancer and musician were combined, and we won't benefit in the slightest from this possible reduction of skillpoints. What we want to do and our abilities would still be completely out of whack with skill point investment.