Dancer Archive
Thread: Battle Dancers
Again Beery you are using very thin arguments....
"modern warfare" isn't "long ago in a galaxy far far away."
Modern Warfare or "futuristic" warfare is the closest to SWG combat. No one will deny this. We are not talking about Fantasy might and magic. We are talking about Sci Fi. Having dancers and musicians run around and somehow effect group combat isn't part of that.
Oh I know... YOu said, you dont think dancers should effect combat effectivness... but yet you also said they should by enhancing stats of melee combat professions...
As for the high horse of roleplaying - it's all about keeping it true to the lore. I think your example of the gungans is about as thin as everything else. Just like Gungans went out plaid for the masses you TOO can go out and play to your hearts content in a group. You'll get slaughtered and you won't chang ethe tide of battle... just like they didn't... or did I miss something... Did you actually see their music increase their prowess? Aid combat in any way? It was for show
yep for show.
Just like it should be.
"Well, there is one realistic way - make musicians able to rally troops - like bugle calls, and/or bagpipe playing. Have Mastermusicians play some sort of new instrument used only in combat, and have it tend to even out the minddamage of grouped players, like the Squad Leader 'boost morale'commandcan."
then you said,
"Oh dear, well I'm not going to repeat myself other than to say that I DON'T want dancer's tohave some sort of usefulness in a group during combat."
Which is it? or are you just stupid?"
The above ARE TWO SEPARATE ISSUES, which you would understand if you had bothered to read through my posts.
God Almighty, it's like I'm having a conversation with a person who cannot followmore than oneline of independent thought.
Beery you are the one sidestepping... i think though you are starting to see your whole point fall a part. You can't even respond to this whats quoted below. You obviously want enhancements. YOu want to be combat effective. You said it before. But yet you also say you dont want dancers in particular to be combat effective. Just simply explain what you mean below:
This is a better example ---- you said on page 1, "While I agree that Dancer should always be a social profession, I also think that a dancer should have more of an impact as regards dodge moves and in the TKA profession."
then you said on page 2, "Oh dear, well I'm not going to repeat myself other than to say that I DON'T want dancer's tohave some sort of usefulness in a group during combat."
Wait... isn't giving TKA's an advantage because they are also dancers - "combat effectivness"?
You are saying two things... 1. I want dancers to have the ability to enhance other melee profession capabilities in combat. I also want musicians to have combat effectivness as in rallying troops and inspiring troops... 2. Oh wait I didn't say that... Dancers should not have any combat effectiveness in groups.
Which is it? they enhance other professions? or don't they? Then you get upset because people are "missunderstanding you." Wow I wonder why that could be.
Which is it? they enhance other professions? or don't they? Then you get upset because people are "missunderstanding you." Wow I wonder why that could be."
I am saying all of those things.
1: It's a good idea for dancer's agility to transfer over to agility required in combat (only if the dancer has combat skills - i.e. the combat skills are enhanced - the dancer isn't dancing in combat).
2: Musicians should have the ability to learn bugling or bagpiping (some Star Wars related combat music skill), but only if the Star Warscanon can support it.
3: Dancers should not have any effectiveness - as dancers - in combat.
Why is it so difficult for you to understand that these AREN'T mutually exclusive suggestions?
I think you're the one who's confused here. Perhaps if you put as much effort into reading and understanding the points of others as you do in responding to what you THINK they're saying, there would be a real discussion here, rather than endless clarification on my part, and apparentlywillful misunderstanding on yours.
Now I'm not going to respond to any more of your patronizing "I'm the REAL roleplayer", elitist and disrespectful nonsense. If you really can't grasp what I'm trying to say by now, then I can't help you. Maybe someone else can.
"I think deep down you want your profession uberized."
Oh please! You're talking about the most 'unter-ized' profession there is (perhaps apart from Chef). If you think the suggestions I've made would create an uber-dancer that is a battlefield powerhouse, you're further removed from reality than even I previously feared. I do notice, from your response,that it seems you finally see my point, but you're too prideful to admit it, so you depart with a final condescending jibe.
I should say 'thank you', I guess, for at least seeing my point - even though you're not willing to give it a moment's objectiveconsideration.
So if dance training makes us better combatants... why should combat training not make better dancers ? As a master marksman, I think I should be able to do at least one dance of the dancer line. I mean come on, I spend my whole life dodging lethal bullets, how hard can a little dance be ? That's my morning strech practice. As a master markman, I should definetly be a better dancer than a master weaponsmith.
That's a ridiculous idea ? Welcome to this thread.
We are no bards. Battle in SW is not influenced by entertainers.
"So if dance training makes us better combatants... why should combat training not make better dancers ?"
Because combat training does not teach agility. No combat skill (except perhaps that of the Teras Kasi Artist)improves a dancer's ability, whereas a dancer's agility is a bonus in combat.
Weaponsmith - should get a nice fat bonus to damage and speed when using guns. After all, they made the $$ %$# thing and have a perfectly good idea of its workings and what to do to get the most out of it."
Why? Weaponsmiths don't gain any targeting practice through their skill. Dancers train in agility, which is very useful in combat.
"Armorsmith - anything they shoot at should, for damage purposes, have half the protection rating and the armor rating should be one class lighter. After all, they know all about how armor stops damage and how to find and exploit the weak points."
Again, just because they know armour, it doesn't follow that they have the ability to successfullytarget and hit those areas. Sure, if they're a master gunman too, they should get a bonus, but otherwise, no.
"Oh, and both classes should give a group bonus since they can call out helpful advice and direction to others in the group as they fight."
Advice is one thing, being able to use it is another. I think you are clutching at straws here. Dancers are able to use their skills directly in combat, whereas weaponsmiths and armoursmiths need advanced training in shootingin order to capitalize on their trade skills.
What is it about gioving dancers these suggested bonuses that scares you so much? I think some combat types are just deathly afraid of having to learn dancing in order to get the most from their character. Tough! Life is hardif you want to be an overachiever.
"Personally I don't think entertainers should get any sort of combat related skills. After all, they are use to working in a nice indoor place with air conditioning, a nice place to sit down to rest, a bar to get drinks from...you get the idea."
This is pure prejudice. Many dancers I know in the game are also master scouts, pistoleers, and all manner of outdoorsy types. You appear to be prejudiced against the profession, and that appears to be your number 1 reason for posting to this thread.
Beery,
I for one understand what you are trying to say. I think the problem with this thread is that others are not fully reading you points (or are purposefully being obtuse?). They start reading ... read about half way ... and decide that you are saying that you want dancers to have great combat skills. (Which is cleary not what you are saying.)
What I read: Ifyou have aprofession that requies certain abilities (agility, speed, conditioning)and you take up another profession that has some or all of the same required abilities, then that second profession should benefit from those already owned abilities in some meaningful way. If things are logically tied together...(and in your examples they are) then tie them together in SWG. To me, that makes perfect sense.
-Spunk
Master Dancer
Radiant