Dancer Archive
Thread: FOCUS: Skill Point Cost
Before responding to this thread everyone should read Esharra's brand new thread on upcoming changes. If you have already responded to this thread, I'd suggest you read upcoming changes and then respond again.
The upcoming change for dancers is that all healing function are being removed from dancers. The only role they would serve is the very minor inspriation buff role.
Bearing in mind that our "new" function is basically nothing, I change my input on skill points to be that Dancer and Entertainer should be ZERO skill points just like politician.
Message Edited by CandiDance on 06-20-2005 10:45 AM
CandiDance wrote:
Bearing in mind that our "new" function is basically nothing, I change my input on skill points to be that Dancer and Entertainer should be ZERO skill points just like politician.
Message Edited by Jagii on 06-20-2005 12:07 AM
Which was kind of my point -- the devs like to do everything in one fell swoop, and it is impossible when they change 20 variables at once, to say a problem is caused by any ONE variable.
C
Wow, Zina! Getting all fancy with the formatted reply. ![]()
I have no problem with a careful slow tweaking of our SP investment. That's already been done once with ID and I think it's gone pretty well. I still support taking us down a few points asap, maybe just one box each at firstlike C said.
I don't think that removing SP investment means removing Dev interest or commitment to our prof. The Pilot profs cost nothing and they will be getting new content in pretty much every EP for the life of the game it sounds like: new ships, new flight zones, new missions, etc.
Pol, sadly, they never intended to do anything with at all beyond what they put in at first. Other than new songs and dances, that's pretty much the same thinking they had for us at launch. It's been a bumpy road to earn attention beyond what they had planned to trickle down to us (new songs and dances), but we have and I think there is a chance Pols could too if they ever get any significant numbers in their player segment.
Anyway, I think we are much more in the boat with Pilots now and not with Pols even if we did go to zero SP, but I see nothing wrong with baby steps so if we feel like we need to try to call off that plan, we could have a chance to ask for that.
Panthu wrote:
Wow, Zina! Getting all fancy with the formatted reply.
I have no problem with a careful slow tweaking of our SP investment. That's already been done once with ID and I think it's gone pretty well. I still support taking us down a few points asap, maybe just one box each at firstlike C said.
I don't think that removing SP investment means removing Dev interest or commitment to our prof. The Pilot profs cost nothing and they will be getting new content in pretty much every EP for the life of the game it sounds like: new ships, new flight zones, new missions, etc.
Panthu, formatting is my life![]()
Seriously tho, I'd rather see dancer/entertainer/musician keep the current skill point build for the time being, and hopefully be "revamped" to equate to the current skill point build. If then its not satisfactory, by all means, start subtracting points. While the dev interest, and commitment might always be there, the degree of severity with respect to various fixes could be effected by a profession with less SP...
Panthu for teh win![]()
*loves panthu*
I do believe investing skill points does equal some degree of worth. Everybody can be a pilot. I'm not sure I want everyone being a dancer. Maybe that's selfish, I dunno. But, despite everything we've been through, I like being known as one of the few dancers from launch. It's really a source of pride for me. Not pride in a negative way, but that I'm proud to be a dancer, one that has sacrificed the skill points and is still here. It shows my true dedication to the profession.
I don't want us to be zero skill points, I really, really don't. And, it has nothing to do with developers investing time and resources into improvements. And, even with BF being gone, I really do think that the inspiration buffs are very useful, I love 'em. However, I still do think that what we have is not on par with the skill point cost. And, if in the end, it does become on par, then we can keep the skill points as they are. But, one of the HUGE reasons I am now advocating a decrease in skill points, moreso than I have before, is because of combat levels. I hate them. I wish they would go. But, they probably won't and because of that, I would like to see skill points reduced because I like this game as a whole. I enjoy the entertaining AND the fighting. And, I now feel severely gimped with the combat levels. ![]()
NJ62 wrote:
My feeling is that the current arrangement is unfair. The skill point cost is not justified by profession abilities, and something's gotta give.
1. Beef up content to match SP cost. Make dancer and musician functionally, not just aesthtetically, different. The solution I prefer.
2. Lower skill point cost to match our content. This will be kind of like giving up, but if it becomes clear that new content is not forthcoming, I'd rather have the SP costs lowered than keep them as they are with little content.
Word
CandiDance wrote:
... Bearing in mind that our "new" function is basically nothing, I change my input on skill points to be that Dancer and Entertainer should be ZERO skill points just like politician.
The function of a skill shall have something to do with the amount of skillpoints we have to invest to learn the skill. The only entertainer skills that will have a "real" functionin future with the upcomming changes are "novice entertainer" , all ID skills and the skills that make insp buffing faster. From my point of view the skillpoints on that skills shall stay like they are now, all other only nice to have to look nice entertainer/dance/music skills shall only cost zero skill points.
I vote for a partial reduction in skill point costs... How about, -1 skill point per box, and see how it goes.
One of the real problems with the dev team is they do not do small, well tested, incremental changes. They always go for the big "patch bomb" and then they have to spend months cleaning up after themselves.
So I would say, tell the players "we will give a a small skill point reduction and see how that works." Do we get a bunch more AFK zombies? Or less? Do the entertainers like it, or hate it? How does it work for a few months? If it works OK, leave it. If the indications are we need a further reduction, do another -1 point reduction (which would end up cutting the total cost in half). And so on.
Test, try out, see how it goes... that is my recommendation. Small, thought out changes, NOT giant untested bombs for which we have no way of knowing what the consequences will be.
C
They should change the pre-req for novice dancer and have just ONE line to get to novice dancer. The healing tree requirement should go away, I hate having my sp tied up in that stupid branch. So that you only need one line of ent to get novice dancer. Just like tailoring, I only need one line of artisan to get novice tailor. I have no problem with the other requirements but to me having 2 lines in ent seems rediculous if you just want dancer 0040.
I don't care for making props and with the changes, I don't see why you would need 2 lines in the entertainer profession to get novice dancer.
Message Edited by Akaara on 06-21-2005 07:41 AM
Akaara wrote:
They should change the pre-req for novice dancer and have just ONE line to get to novice dancer. The healing tree requirement should go away, I hate having my sp tied up in that stupid branch. So that you only need one line of ent to get novice dancer. Just like tailoring, I only need one line of artisan to get novice tailor. I have no problem with the other requirements but to me having 2 lines in ent seems rediculous if you just want dancer 0040.
I don't care for making props and with the changes, I don't see why you would need 2 lines in the entertainer profession to get novice dancer.
Message Edited by Akaara on 06-21-2005 07:41 AM
I agree that they should pre-req only one line. Heck, look at so many other professions...the req's were changed...
However, that leaves the "entertainement healing" line as a totally undesirable line unless one is going master entertainer. What if they added a 4th entertainer profession branching off from that? Just a few thoughts...