Dancer Archive
Thread: Pro/Anti AFK/Bot/Macro All Purpose Sticky
Isleh wrote:
Regarding Resources:
But as you pointed out, and I agree with, is that the ultimate resource is real life time. All the materials and steps you mentioned to get from novice Artisan to master Architect are to make the artisan invest real life time.
Mastering dancer and musician is basically free, in game. But look how long SOE tries to make it take to do. SOE wanted to enforce the investment of real life time. SOE tried to do so without requiring in game resources.
After all, whatever profession, they should all take about the same amount of time to master. Someone willing to play a 46hr marathon over the weekend should progress just as far as someone wanting to play only 2hrs a night for 23 days.
That brings me to the Macro system:
It's a necessary evil because for the most part, it's master of nothing for the crafting professions and grinding out a profession is boring. Macros do help. I mastered Droid Eng. with them. But even with macros, I had to do it ATK (it was actually faster trimming out some of the macros after a while). The macro system reduces the investment of real life time.
This is where the breakdown begins. SOE wants people to invest real life ATK time into building our characters. It makes the player feel like we've accomplished something worthwhile and the game worth playing. If that wasn't the case, we would have all started out as masters in our chosen profession. The macro system bypasses the real life ATK time for dancers and musicians.
Back to the Ultimate Resource, Real life time:
Crafting professions, despite the macro system, still have to invest real ATK life time. Resources shift, taking up harvesters, finding a good resource spots by surveying, placing harvesters, Maintaining harvesters, Creating schematics to run in a factory, loading materials into factories, etc. all take up real ATK life time. In the end, it is the real life ATK time that the good Crafter invests in finding and collecting good resources that beats out the crafter who just grabs the finds whatever resources are available with minimal effort. The macro system has no effect on them and actually helps them. It is how it should be. the amount of effort a player puts in ATK will give them a reward proportional to their effort.
Dancer/Musician professions, because of the macro system, do not have to invest real ATK life time. The macro system has actually helps them (I've seen 2 entertainers cerograph a duet using macros). But the amount of effort a player puts in ATK has little or no reward proportional to their effort. In fact, buffbots reap most of the benefits because they simply build up a bigger client base just by being 23/7 and people are creatures of habit. The term 'Bass ackwards' comes to my mind when it comes to reward proportional to the effort.
Now we get to play style and the reason why I made the artisan comparison:
What if Artisans who prefer to play on Naboo get to bypass all the hassle of gathering resources. While Artisans who prefer to play on Corellia and other planets do not?
From what I gather, your answer would be to simply move to Naboo. It is just a matter of play style after all. Am I correct?
My answer on the other hand is that there is a fundamental flaw in the system that contradicts the design and it needs to be addressed.
I will concur, most of the statements you made are just and true. Most of the other professions require ATK at some point to be able to progress and eventually master. Even at masteralmost all professions still require you to be ATK to use your skills.
Entertainer profession do not require this, except logging, training, and hitting the macro button. Perhaps thats what developers intended though, to make a profession that can have an impact on other professions with very little mechanical effort involved. Perhaps they thought most people that play entertainers will have one of two objectives: 1.To be Social (a live game chat) and 2.To Heal andBuff. If being social was not their primary objective, then buffbotswouldnt be an issue. Most of the buffbots you see have their own social click, and runpurely for their secondary objective.
I dont know if I am hitting the buttons, but from what I get of your thinking, you are looking for something totally different than what the game has to offer at this point. Simply "remove" the primary objective. People can still socialize with whom they want to. From what I can gather, you seem to be looking for an Entertainer profession that has the factors of the crafting and combat professions in a way. An entertainer that has to invoke in game resources of some kind as well as time. An entertainer that has to be subject to in game mechanics of some kind to be able to progress, and once master must still be subject to various mechanics to be able to perform at their peak level.An entertainer class that dosent care about macros because its far more deep than whatit offers now.
If they made an Entertainer class that devoted to the mechanics as the other professions are, then macros wouldnt be a problem. So, Ill go as far as saying macros are not really your problem now, it is the way the Developers have made the /flourish professions.
Reachwind wrote:
akothas: If the developers had intended for entertainer to be played 100% AFK they would not have removed experience from band flourishes just prior to launch (the way AFK skill gain was done). Also they wouldn't have made repeated comments that the macro system is NOT working as intended.
I dont think they actually intended entertainers to be played afk, but they knew the possability was there for sure. Also, with as many buffbots that are about, we know for a fact they endorse this kind of play at this time.
As for the macro system, it is working as intended. They even had a friday feature on it. Some developers may not like the "afk" play aspect, but most dont mind and turn a blind eye to it. Weather you personally like it or not, alot of players in alot of different classes play AFK in one way or another. Perhaps if they come up with a way to fix the entertainer profession and not make it a /flourish class there would be no need for afk macros so much, kind of like doctor. Doctors can buff AFK, but still require ATK play to get the resources needed for buffs. Entertainers can be played totally AFK. I personally dont have a problem with it as you may well know, but I do see it upsets alot of people. I would certainly endorse an idea that required more ATK play while not completely taking away the ability to AFK buff.
Message Edited by akothas on 12-14-2004 05:14 PM
akothas wrote:
I will concur, most of the statements you made are just and true. Most of the other professions require ATK at some point to be able to progress and eventually master. Even at masteralmost all professions still require you to be ATK to use your skills.
Entertainer profession do not require this, except logging, training, and hitting the macro button. Perhaps thats what developers intended though, to make a profession that can have an impact on other professions with very little mechanical effort involved. Perhaps they thought most people that play entertainers will have one of two objectives: 1.To be Social (a live game chat) and 2.To Heal andBuff. If being social was not their primary objective, then buffbotswouldnt be an issue. Most of the buffbots you see have their own social click, and runpurely for their secondary objective.
I dont know if I am hitting the buttons, but from what I get of your thinking, you are looking for something totally different than what the game has to offer at this point. Simply "remove" the primary objective. People can still socialize with whom they want to. From what I can gather, you seem to be looking for an Entertainer profession that has the factors of the crafting and combat professions in a way. An entertainer that has to invoke in game resources of some kind as well as time. An entertainer that has to be subject to in game mechanics of some kind to be able to progress, and once master must still be subject to various mechanics to be able to perform at their peak level.An entertainer class that dosent care about macros because its far more deep than whatit offers now.
If they made an Entertainer class that devoted to the mechanics as the other professions are, then macros wouldnt be a problem. So, Ill go as far as saying macros are not really your problem now, it is the way the Developers have made the /flourish professions.
RE: objective # 1 - being social
Well, you don't have to be ANY profession to be social. Surrender your starting profession and walk around with 250 unspent skill points and talk to people. You don't need to create a profession for that.
RE: objective # 2 - To Heal andBuff
Why create a2 moreprofession when there is already 3 healing ( CM, Doc, Medic) and 1 Buffing ( Doc) profession already?
Most people who play MMORPGs want some degree of social contact, otherwise, why play a game where you can interact with others? From what I understand, the Entertainer professions were intended to draw people together. And they DOthat. But if the developers just wanted Entertainer professionslog, train, and hit the macro button, why develop content for the profession?
The profession is there for the players who choose that profession to be entertained and enjoyed. Don't forget that SOE is Sony Online Entertainment.I don't think that they intend to provide and to be known as to provide the ultimate AFK experience. Acomputer cannot be Entertained.A design goal of creating a profession that can have an impact on other professions with very little mechanical effort involved? In other words creating a profession with very little Entertainment value? The simple answer to that is, No. A Waste of development time and resources thatwould generate very little return on the investment. The frogs in test center would be just as effective.
"An entertainer class that dosent care about macros because its far more deep than whatit offers now."
If a compromise can be reached where both sides of this argument can walk away satisfied and have all their needs & wants addressed? Why not.
Isleh wrote:
I have tried..... I took a step away and cooled off. I brought up the point that Buffbots are the is the same as an crafing profession finding a way to mass produce items at no cost.... point was lost.
Xyrdre wrote:
Been watching this thread for a long time now, and I haven't seen any new discussion or debate in a very long time. Nitpicking over the semantics of post after post is not constructive in any way. I continue to debate the usefulness of this thread at this point.
I will listen to the viewpoints of the participants on this question: Is there any reason to continue to have this thread open and active, or is it a horse 50 times beat dead?
Isleh wrote:
It comes down to this
SOE changes the Entertainer profession to require in game resources. Entertainer buffbots can stay.
SOE does not change the Entertainer profession and only requires real life time. Entertainer buffbots have to go.
It all depends onwhatSOE decides to alter. The design vision of the profession or the mechanics of the macro system ( or the entertainer buff system ).
Message Edited by JenTara on 12-21-2004 06:38 AM
JenTara wrote:
Isleh wrote:
It comes down to this
SOE changes the Entertainer profession to require in game resources. Entertainer buffbots can stay.
SOE does not change the Entertainer profession and only requires real life time. Entertainer buffbots have to go.
It all depends onwhatSOE decides to alter. The design vision of the profession or the mechanics of the macro system ( or the entertainer buff system ).
One problem. SOE doesn't see buffbots as a problem. Until we can get them to see them as a abuse of the system that harms the profession, they will never do anything. My dancer on Bria owns about 400k in outfits, all of which have been purchased by running missions and fighting in space and selling the loot... I am 100% serious when I say I'd be surprised if I've ever gotten 10k total in tips... I am not a master dancer yet, so I don't really do buffs, but I know being a master dancer isn't gonna make the money start rollin' in cause nobody is gonna be paying me for buffs when they can go to a certainstarportcantina and get FREE buffs 24/7 from a certain buffbot that is ALWAYS there (not going to tell anyone who or where... that would be really damn stupid to "support" him/her like that)
Message Edited by JenTara on 12-21-2004 06:38 AM
gera wrote:
I don't think thread will help any kind as long as dancer community is ready to lynch any one that can tell AFK does not kill proffession...
Read back some Gera and about the resource issues. How the macro system bypasses player time invested in the game and how only player time is used to govern the entertainer professions.
Regarding the ability to find Entertainers to buff? There are 130+ player cities on Gorath. Other servers are probably close to that number as well. Most, if not all, probably have cantinas ( and med centers ).Throw in the NPC cities and there is the reason.
Even with register location working.Faced with that, what player wouldn't just go to a cantina where they know a buffbot is 23/7? The reasons are very simple to understand why a buffbot is so attractive. All you have to do is look at some of the questions the player maybe asking themselves when looking for a buff.
- Sure, there isanother entertainer registered in some city. Is there a Master Dancer AND a Master Muscian there?
- Are they both ATK?
- Why bother to look for an hour when I only have 2 hours to play?
- I'm grinding lairs for credits and I'm short on them. The buffbot I go to offers Free buffs.