Dancer Archive
Thread: No more 30-second buff
I've passed this along... I'm not sure that they are willing to budge on this. *shrug* I'm not nuts for another two minutes myself.
I think I've done as much as a correspondent can (ok, so I threw a tantrum
)... you may want to go try to rally support in other forums if this is really something you feel needs to be changed.
I will continue to support you from the corr side! ![]()
*wonders how to explain this in the new buffing guide* hmmm... ![]()
Panthu
Would it be possible to raise with the developers allowing dancers to self-med without a stop dance? Using a stim after running down your action bar was not so burdensome when you could start up again, but is going to be a nuisance now. I also wonder why they chose to fight the 30 second buff by not allowing the dancer to restart dancing. At least as currently written, it would also defeat the macro if a dancer had to continue dancing for 15 seconds after starting. It seems to me that if the real target is the macro, why make life hard for dancers when there is an alternative way to fight the problem. I have had lots of instances where hitting the wrong key has accidentally stopped a dance. I would prefer not to be barred from restarting for so long if that should happen. And how about shortening the time for the mind buff and giving system messages. Why should we be the only buffing professionsthat hs to buy a stopwatch? And please, do not vary the length of the buff by watch time. It just strains relations between dancers and customers when you get in arguments over an a tip or pay because of buff duration.
Message Edited by NJ62 on 04-22-2004 02:44 PM
hehe I came here to check the exploitmacro for the 30 second buff because peer pressure was finally getting to me, and I find this thread.Maybe I shouldjust wait for them to shorten the buff time or give us a pre-made buff macro.
Just to make sure I understand, once this goes live then it'll add another 2 minutes to the ten minute buff as well? If that's the case thenI'll need a copy of the new exploitmacro, please.
To be completely honest, since I can't buff myself, I've never had a mind buff, and I'm a MasterDancer/Pistoleer. I carry cases of brandy. I think I actually liked being a dancer better before we had the ability to buff, when we weren't competing with buff bots and people didn't mind coming to the cantinas for healing. But I'll adjust to the changes and keep on dancin' /flourish
We really do need some clarification on just when the buff will be applied. Are they actually tacking on an additional 2 minutes to our already lengthy buffs (which is unacceptable as far as most of us are concerned) or do they mean that buffs will be effective in no less than 2 minutes (thereby effectively nerfing the questionable 30 second buff macro)?
I can only assume that the lack of response to this question (in various forms) on several threads in different forums means that the devs have not decided on the answer themselves . . . Panthu, I know you can only do so much and if TH isn't being cooperative there is little you can do, but please let us know as soon as you can what the deal is here. Because as far as I can see, if they nerf entertainer buffs we might as well act as though they don't even exist for us any more (yes, I mean the buffs AND the devs . . .) because other players will refuse to endure 10-12 minute buff-times in favor of instant brandy and food substitutes and we will be back to just providing BF healing in cantinas only . . . . along with our witty personalities and shows, of course!
It been bugging me, but they seemed to have put two fixes in. The 15 second delay and the 2 minute minute "dead zone". Well there is an old marketing ploy that says if you want to sell someone something they dont want push something even worse on them and they will take the lesser of the two evils. These two smack of that reasoning. We really hate the 2 minute added time so we are ignoring the 15 second delay, which I don't care for either from a healing standpoint. So we get up in arms over this and ignore the 15 second delay. They drop the 2 minute delay keep the 15 second start delay and we thank them profusely. Again maybe if we had clearer info on what the 2 minutes means we would feel better. I wouldnt mind if it was just 2 minutes minimum that a patron had to watch. (Meaning buff is applied during these 2 minutes , but if the patron stops watching before the "dead zone' is up they get no buff, but after its up everything continues as normal.I dont mind taking time to buff I always go for a minimum of 6 minutes. (Lei is REALLY getting jaded and cynical in her old age.) Answers would be kindly welcomed.
Panthu wrote:
Ok, I'm asking... on test, 30 sec work around is no longer working regardless... we now have a 15 sec delay before we can /startd after a /stopd.
No more quickie stops to stim yourself I guess, how do we feel about that part?
while the 15 second timer may be in it, the easiest way around that is do a flo then a 2 sec pause then another flo and another 2 sec pause and do this like made, the game then try to catch up and you end up getting xp for all the prior flo's
this negates the need to start/stop all time
FrostBrimstone wrote:
while the 15 second timer may be in it, the easiest way around that is do a flo then a 2 sec pause then another flo and another 2 sec pause and do this like made, the game then try to catch up and you end up getting xp for all the prior flo's
this negates the need to start/stop all time
a. That quote of mine was taken out of context... I was talking about healing yourself through a buff, not leveling. ![]()
b. The 2 sec pauses just burnaction faster... you may see "You perform a flourish" 5 times during a 10 sec period, but you only get xp for one.
c. Most likely what you are seeing is 10 "You perform a flourish" in a row, and then you get a double XP system message, but it is usually 20 secs from your last XP system message.
d. If there is a magic pause amount that really can trick the system, I haven't seen it yet... I've tested all of them I've ever heard of on TC this week.
The start/stop exploit (yes, we know the Devs say it's an exploit now) worked because it really did trick the system. That's why we have a 15 sec delay coming downnow. ![]()
It was a dumb exploit for leveling anyway, EHalready is so out of whack with dance XP gain. A lot ofbuff only Dancersstarted using it for buffing, which led to normal non-exploiting Dancers doing it to compete, which led to a lot of confusion about how legit it was to use the system this way.
We weren't sure if the Devs cared, we always guessed it was a bug and not intended, now we know for sure. Cool?
We will be much better off sticking to our Issues Requests asking for an approved, Dev implemented, no-way-ever-could-it-be-an-exploit solution to both improving our Leveling Experience and our Buffing Process. I'm not sure our poor Dancer corr can live through trying to decipher another Dance Exploit fix. hehe /faint
Message Edited by Panthu on 04-24-2004 02:59 AM