Dancer Archive

Thread: No more 30-second buff

Groovymarlin
Thu Apr 22, 2004 7:44 am
#40

Talk about a slap in the face...this SUCKS!


I just don't get it. I mean, if they implement the forced 15 second pause between /stopdance and /startdance, then there's no way to do the 30 second "exploit" buff, and they don't NEED to add the two minute burden on top of it.


PLEASE Panthu get them to listen!



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Drygo
Thu Apr 22, 2004 9:24 am
#41

Let me throw in yet another voice that thinks the added 2 minutes is outrageous. We have a hard enough time as it is. This only makes our ONE and ONLY money making ability in this game worth even less than it already is. I have yet to see one person who sees any advantage in this whatsoever...from dancers, to each and every profession that has nothing to do with dancing. Dancers and clients alike, every single one of them seem to think this is an astoundingly terrible idea. There just aren't that many issues that 99.99% of the population agrees on. This seriously has to be looked at.



- I support hawtpants
Morrigania
Thu Apr 22, 2004 10:13 am
#42

Adding 2 minutes to buffing time makes about as much sense as giving a fish a bicyle - by all means stop the exploit, but what is the reasoning for for adding more to an already lengthy buffing period? IS there a reason for this change? I mean, a really good reason?


I didn't think so.....



So'fe Sose

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although not always what I pleased.

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Panthu
Thu Apr 22, 2004 12:40 pm
#43

It looks like buffs work the same as before (excluding start/stop), but they don't start building up until two mins have passed.


So what would have been 10 will now be 12, 8 is now 10, and so on. It looks like you can /setper before they watch you still, it just doesn't start adding until 2 mins have passed. Those first two minutes just don't count at all for buffing now.


Soooo, still testing... but that's what it's looking like right now. Music buffs appear to need some tweaking too *cough* broken *cough* so they might still be playing with dance as well.


We'll keep you posted.




P A N T H U Y GlitterUsagi
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Panthu
Thu Apr 22, 2004 1:53 pm
#44

I've passed this along... I'm not sure that they are willing to budge on this. *shrug* I'm not nuts for another two minutes myself.


I think I've done as much as a correspondent can (ok, so I threw a tantrum )... you may want to go try to rally support in other forums if this is really something you feel needs to be changed.


I will continue to support you from the corr side!


*wonders how to explain this in the new buffing guide* hmmm...






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
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Ilooli
Thu Apr 22, 2004 2:02 pm
#45

Panthu


Would it be possible to raise with the developers allowing dancers to self-med without a stop dance? Using a stim after running down your action bar was not so burdensome when you could start up again, but is going to be a nuisance now. I also wonder why they chose to fight the 30 second buff by not allowing the dancer to restart dancing. At least as currently written, it would also defeat the macro if a dancer had to continue dancing for 15 seconds after starting. It seems to me that if the real target is the macro, why make life hard for dancers when there is an alternative way to fight the problem. I have had lots of instances where hitting the wrong key has accidentally stopped a dance. I would prefer not to be barred from restarting for so long if that should happen. And how about shortening the time for the mind buff and giving system messages. Why should we be the only buffing professionsthat hs to buy a stopwatch? And please, do not vary the length of the buff by watch time. It just strains relations between dancers and customers when you get in arguments over an a tip or pay because of buff duration.






Eiloo'li Ze-Zasu
Twi'lek of Eclipse
Master Of Dancing and Fencing
NJ62
Thu Apr 22, 2004 2:26 pm
#46

I'm hoping that things will pan out in a few days (i.e. debug) and we'll get a concrete picture of how this all is working. Music buffs aren't even working. WIth everything new on TC, you gotta roll with the punches for a few days during the tweaksuntil you're sure that it's working the way it will work on live.

Edit: of course, this is my perspective as a TC player, not a correspondent, I have no idea what's going on with this (Yes, they don't discuss everything in the executive washroom). It could be set in stone. Then, eh, we'll see how it works in practice.

Message Edited by NJ62 on 04-22-2004 02:44 PM



n'Jessi
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Lesia
Thu Apr 22, 2004 4:17 pm
#47

hehe I came here to check the exploitmacro for the 30 second buff because peer pressure was finally getting to me, and I find this thread.Maybe I shouldjust wait for them to shorten the buff time or give us a pre-made buff macro.


Just to make sure I understand, once this goes live then it'll add another 2 minutes to the ten minute buff as well? If that's the case thenI'll need a copy of the new exploitmacro, please.


To be completely honest, since I can't buff myself, I've never had a mind buff, and I'm a MasterDancer/Pistoleer. I carry cases of brandy. I think I actually liked being a dancer better before we had the ability to buff, when we weren't competing with buff bots and people didn't mind coming to the cantinas for healing. But I'll adjust to the changes and keep on dancin' /flourish


Ceraphim
Fri Apr 23, 2004 7:41 am
#48

Looks like all the whining and complaining hasfinally paid off.....well done.



Seriously, you guys are getting royally screwed if this, apparantly bugged, fix goes through.

kirah_ashlin
Fri Apr 23, 2004 9:10 am
#49



We really do need some clarification on just when the buff will be applied. Are they actually tacking on an additional 2 minutes to our already lengthy buffs (which is unacceptable as far as most of us are concerned) or do they mean that buffs will be effective in no less than 2 minutes (thereby effectively nerfing the questionable 30 second buff macro)?


I can only assume that the lack of response to this question (in various forms) on several threads in different forums means that the devs have not decided on the answer themselves . . . Panthu, I know you can only do so much and if TH isn't being cooperative there is little you can do, but please let us know as soon as you can what the deal is here. Because as far as I can see, if they nerf entertainer buffs we might as well act as though they don't even exist for us any more (yes, I mean the buffs AND the devs . . .) because other players will refuse to endure 10-12 minute buff-times in favor of instant brandy and food substitutes and we will be back to just providing BF healing in cantinas only . . . . along with our witty personalities and shows, of course!

ArgentWulf
Fri Apr 23, 2004 8:02 pm
#50


It been bugging me, but they seemed to have put two fixes in. The 15 second delay and the 2 minute minute "dead zone". Well there is an old marketing ploy that says if you want to sell someone something they dont want push something even worse on them and they will take the lesser of the two evils. These two smack of that reasoning. We really hate the 2 minute added time so we are ignoring the 15 second delay, which I don't care for either from a healing standpoint. So we get up in arms over this and ignore the 15 second delay. They drop the 2 minute delay keep the 15 second start delay and we thank them profusely. Again maybe if we had clearer info on what the 2 minutes means we would feel better. I wouldnt mind if it was just 2 minutes minimum that a patron had to watch. (Meaning buff is applied during these 2 minutes , but if the patron stops watching before the "dead zone' is up they get no buff, but after its up everything continues as normal.I dont mind taking time to buff I always go for a minimum of 6 minutes. (Lei is REALLY getting jaded and cynical in her old age.) Answers would be kindly welcomed.



Leivi Esava
Galaxy Girl for May 2005
Life is a journey, not a destination, enjoy the ride! A special friend makes it even more fun.
FrostBrimstone
Fri Apr 23, 2004 11:19 pm
#51






Panthu wrote:

Ok, I'm asking... on test, 30 sec work around is no longer working regardless... we now have a 15 sec delay before we can /startd after a /stopd.


No more quickie stops to stim yourself I guess, how do we feel about that part?







while the 15 second timer may be in it, the easiest way around that is do a flo then a 2 sec pause then another flo and another 2 sec pause and do this like made, the game then try to catch up and you end up getting xp for all the prior flo's


this negates the need to start/stop all time




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Panthu
Sat Apr 24, 2004 2:53 am
#52








FrostBrimstone wrote:



while the 15 second timer may be in it, the easiest way around that is do a flo then a 2 sec pause then another flo and another 2 sec pause and do this like made, the game then try to catch up and you end up getting xp for all the prior flo's


this negates the need to start/stop all time





a. That quote of mine was taken out of context... I was talking about healing yourself through a buff, not leveling.


b. The 2 sec pauses just burnaction faster... you may see "You perform a flourish" 5 times during a 10 sec period, but you only get xp for one.


c. Most likely what you are seeing is 10 "You perform a flourish" in a row, and then you get a double XP system message, but it is usually 20 secs from your last XP system message.


d. If there is a magic pause amount that really can trick the system, I haven't seen it yet... I've tested all of them I've ever heard of on TC this week.


The start/stop exploit (yes, we know the Devs say it's an exploit now) worked because it really did trick the system. That's why we have a 15 sec delay coming downnow.


It was a dumb exploit for leveling anyway, EHalready is so out of whack with dance XP gain. A lot ofbuff only Dancersstarted using it for buffing, which led to normal non-exploiting Dancers doing it to compete, which led to a lot of confusion about how legit it was to use the system this way.


We weren't sure if the Devs cared, we always guessed it was a bug and not intended, now we know for sure. Cool?


We will be much better off sticking to our Issues Requests asking for an approved, Dev implemented, no-way-ever-could-it-be-an-exploit solution to both improving our Leveling Experience and our Buffing Process. I'm not sure our poor Dancer corr can live through trying to decipher another Dance Exploit fix. hehe /faint


Message Edited by Panthu on 04-24-2004 02:59 AM




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