Dancer Archive

Thread: POLL: Skill Point Investment [RESULTS]

eldiablo2k3
Mon Apr 04, 2005 9:51 am
#27

#2

Personally I would like to see all the entertainer professions moved from elite to basic level. Frees up29 skill points by changing master dancer from 106 points to 77.



IGN: Anieso
Mayor of Crimson Flats, Talus
Owner/Operator of Club Silais, Eclipse's premiere gentleman's club.
Roleplayer.
Ikewe
Mon Apr 04, 2005 11:34 am
#28

I'm just curious what makes people say that reducing skill point cost equals reduced professional respect. For as long as I have been playing now TKM took less skill points than Master Dancer or Master Musician. Same with Master Rifles, Master pistols, etc.. But I never heard anyone say or even imply that our profession was worth more or deserved more respect than those professions. Am I missing something? I understand the concern believe me. But I think there's a proven track record here that shouldn't be ignored. If I'm missing something please tell me. Even though my reason for choosing the reduced skill point option is because I'm a hybrid entertainer/combatant profession, I'm not going to blindly support that option if it's not really what's best for the profession as a whole. So please, if I'm missing a part of the puzzle, fill me in.



Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


Alphessa
Mon Apr 04, 2005 12:48 pm
#29

At thismoment in timewe have been diminished in role to the point where we can hold 3 Elite professions ID Dance and Music it will do us no good to allow a further lessening of our importance in this game. I for one dont play this game other than to be an entertainer and would not be spending any extra points on any combat skills. What we do need is functionallity tho and I fear for the survival of this game style after the curb and have no faith in SOE even considering us to be of any significance in the future of this game. We are treated by outcasts and makers of Lag by a large number of the combat community and well what use are we now anyway when 1 buffbot can heal the bf on the whole server.


I would love these professions to have a role to play but place a vote of no confidence in any of the devs even considering us ever



Alphessa





Master Musician Master Dancer Flurry
--Qilue-UCW--
Mon Apr 04, 2005 1:24 pm
#30




2. I would like for the Skill Point requirement to be reduced.


I would like to see the skill points removed from the Dancer Wound Healing tree untill such a time as it is made a viable branch again.. If not then change dancer(and musician) into a 3x4 Profession



Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

TangledMyth
Mon Apr 04, 2005 1:28 pm
#31

1. I would like for our Skill Point requirement to stay the same.








Konii ² Rapa ² Pedra
______________________________________
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Schardour
Mon Apr 04, 2005 1:34 pm
#32


Message Edited by Schardour on 04-05-2005 04:35 AM




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

RX8
Mon Apr 04, 2005 1:35 pm
#33

#2
Cendatinea
Mon Apr 04, 2005 1:42 pm
#34

I abstain from voting until I see what the devs have planned for those skill boxes that are presently viewed as useless.


I know, as a smuggler, we have a tree that is effectively useless as well. We're not sure what will come of it either. Doctors and Combat Medics also have skill boxes that are fairly useless given the changes. Until the elite profession are enabled on TC5, we will not know what those boxes will become.


So, just as I am in regards to my smuggler boxes that are virtually useless at this point in time, I am waiting to see what happens before deciding if I am in favor of or opposed to the change. What becomes of those boxes will determine if I believe the skill point investment is worthwhile for the profession tools gained from them.


Thank you.



Lady Derianadai Hirunmil
"If you're happy and you know it, clap your hands."
Passing out tackle hugs to the whole galaxy!


Panthu
Mon Apr 04, 2005 1:45 pm
#35






Etdentarie wrote:
I vote for #1 with the strong, strong hope that we get our entertainer revamp as soon as the CU is out so that they can add functionality to all our trees.






There has never been a design concept to make Entertainers functional. In fact, we are deliberately designed not to be functional. Yes, I had a slightly hysterical reaction to this when it was first passed down to me too, but after taking the time to really understand its meaning, it's really not so bad.


To become truly functional, we'd have to have (most likely) uptime combat support abilities (read Bard) or (perhaps) Crafting abilities. Either method effectively "gives up" on the initial concept of a Social Profession and turns us into already known and understood game concepts.


Yes, this would justify our skill points, but, is it worth it? Is it even what we really want? Goodness knows I've supported asking for these things in the past. I pitched everything from crafted dance shoes to uptime combat abilities (limited, because I know most people hate this idea)... but the Devs always resisted these pitches continuing to point out that we are supposed to be Social based and totally unique.


The other way of viewing this hold out for function is for an Entertainer Game that basically simulates normal PvE (or PvP or Crafting) gameplay but is "Performance Flavored." We talk about this a lot in our forums and I do think it would be neat personally, but the fact is this simply is not going to happen right now.


The market isn't in place for that at this time and the Devs will not dedicate the amount of resources needed to do a concept of this scope right now. It wouldn't be the right thing for the game over all and we don't have the numbers to justify it. It will not happen right now and we are only shooting ourselves in the foot if we try to hold out for it.


In short, there is no way in heck an Ent Revamp will look anything like a full blown Entertainer Gameplay even if it does happen.





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Etdentarie
Mon Apr 04, 2005 1:57 pm
#36

Ohh that's not what I meant, Pan. Sorry to confuse. All I meant was that I want to keep all the skill point requirements for the profession, but I want for the trees that will be made usless in the CU to be changed to something else. I don't know what else. I, sadly, don't have any ideas right now, but I just don't want for them to be left like they are. I just meant for the tree to be functional as opposed to usless like now. Not functional in the way of the GCW or combat. If I wanted to be a bard I'd play my hubby's DAOC account.



Freya
Dancer/Musician/Image Designer
Dancers do it on their toes/Musicians do it with instruments
Image Designers do it with everyone
Warryyr
Mon Apr 04, 2005 1:58 pm
#37


My answer is #3 - remove all skillpoint requirements, that is if they implement a fully passive buff system for us with Inspiration buffs.


This will make buffbots easier to make.


If a macro will my job better than I ever can, and a buffbot's playstyle has actively been improvedby the Dev team, then give me my skillpoints back so that I can still play music and dance for fun, and let me find the fun in the game. Because spending another year fighting against more efficient buffbots isn't my idea of fun.


If the Inspiration buffs are NOT completely passive, my answer is #2 (reduce our skillpoints), unless our now obsolete skills are replaced with something useful. Nobody should spend skillpoints for obsolete skills that the Devs never fixed in the CU conversion.


If our obsolete skills ARE replaced with something useful, AND Inspiration buffs aren't completely passive, then my answer is completely and emphatically #1 - keep our skill point requirements exactly as they are.

Message Edited by Warryyr on 04-04-2005 03:59 PM

Ikewe
Mon Apr 04, 2005 2:02 pm
#38






Panthu wrote:



There has never been a design concept to make Entertainers functional. In fact, we are deliberately designed not to be functional. Yes, I had a slightly hysterical reaction to this when it was first passed down to me too, but after taking the time to really understand its meaning, it's really not so bad.


To become truly functional, we'd have to have (most likely) uptime combat support abilities (read Bard) or (perhaps) Crafting abilities. Either method effectively "gives up" on the initial concept of a Social Profession and turns us into already known and understood game concepts.


Yes, this would justify our skill points, but, is it worth it? Is it even what we really want? Goodness knows I've supported asking for these things in the past. I pitched everything from crafted dance shoes to uptime combat abilities (limited, because I know most people hate this idea)... but the Devs always resisted these pitches continuing to point out that we are supposed to be Social based and totally unique.


The other way of viewing this hold out for function is for an Entertainer Game that basically simulates normal PvE (or PvP or Crafting) gameplay but is "Performance Flavored." We talk about this a lot in our forums and I do think it would be neat personally, but the fact is this simply is not going to happen right now.


The market isn't in place for that at this time and the Devs will not dedicate the amount of resources needed to do a concept of this scope right now. It wouldn't be the right thing for the game over all and we don't have the numbers to justify it. It will not happen right now and we are only shooting ourselves in the foot if we try to hold out for it.


In short, there is no way in heck an Ent Revamp will look anything like a full blown Entertainer Gameplay even if it does happen.






Slight derailment of the poll for me here but Panthu is there a reason they don't include this in the description of the profession when you first purchase the game then? From the descriptions given and the method used to create your character, the entertainer professions seem like a viable profession with an actual purpose. And not just"chatting". Perhaps I'm not actually understanding your description but it sure sounds like from the very beginning, entertainers were designed to be different. I'd have liked to have had that information when I made the selection. But perhaps they found it difficult to make the professions sound exciting if they served no real purpose.... "unlike the other professions in the Star Wars Galaxies, the entertainer professions have no real function other than to provide stimulating conversation while performing dance and music animations. When choosing this profession be aware that your ability to partake of certain game content areas such as loot, consumables, etc.. will be severely restricted." I don't imagine too many people would have jumped on the profession if that were the description.


I still vote for option 2 given the information we have at the moment.





Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


Panthu
Mon Apr 04, 2005 2:04 pm
#39






Etdentarie wrote:
Ohh that's not what I meant, Pan. Sorry to confuse. All I meant was that I want to keep all the skill point requirements for the profession, but I want for the trees that will be made usless in the CU to be changed to something else. I don't know what else. I, sadly, don't have any ideas right now, but I just don't want for them to be left like they are. I just meant for the tree to be functional as opposed to usless like now. Not functional in the way of the GCW or combat. If I wanted to be a bard I'd play my hubby's DAOC account.






Yeah, I know, but my point was that the things in those lines were never meant to be "functional" in the first place. There's a reason why they never improved EH. There'sa reason why we never got Ent Droids for wound healing or other things that technically make sense... and it's not because some people in the community were opposed to it.


It's because the Devs don't want us to be functional. They are effectively taking something away from us that we never really had any claim on. It was a boo boo what happened with our blue duties. It was purely a side effect of the old HAM system.


They won't be replacing that ever.





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

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