Dancer Archive
Thread: POLL: Skill Point Investment [RESULTS]
2. I would like for the Skill Point requirement to be reduced.
I would like to see the skill points removed from the Dancer Wound Healing tree untill such a time as it is made a viable branch again.. If not then change dancer(and musician) into a 3x4 Profession
Etdentarie wrote:
I vote for #1 with the strong, strong hope that we get our entertainer revamp as soon as the CU is out so that they can add functionality to all our trees.
There has never been a design concept to make Entertainers functional. In fact, we are deliberately designed not to be functional. Yes, I had a slightly hysterical reaction to this when it was first passed down to me too, but after taking the time to really understand its meaning, it's really not so bad.
To become truly functional, we'd have to have (most likely) uptime combat support abilities (read Bard) or (perhaps) Crafting abilities. Either method effectively "gives up" on the initial concept of a Social Profession and turns us into already known and understood game concepts.
Yes, this would justify our skill points, but, is it worth it? Is it even what we really want? Goodness knows I've supported asking for these things in the past. I pitched everything from crafted dance shoes to uptime combat abilities (limited, because I know most people hate this idea)... but the Devs always resisted these pitches continuing to point out that we are supposed to be Social based and totally unique.
The other way of viewing this hold out for function is for an Entertainer Game that basically simulates normal PvE (or PvP or Crafting) gameplay but is "Performance Flavored." We talk about this a lot in our forums and I do think it would be neat personally, but the fact is this simply is not going to happen right now.
The market isn't in place for that at this time and the Devs will not dedicate the amount of resources needed to do a concept of this scope right now. It wouldn't be the right thing for the game over all and we don't have the numbers to justify it. It will not happen right now and we are only shooting ourselves in the foot if we try to hold out for it.
In short, there is no way in heck an Ent Revamp will look anything like a full blown Entertainer Gameplay even if it does happen.
Message Edited by Warryyr on 04-04-2005 03:59 PM
Panthu wrote:
There has never been a design concept to make Entertainers functional. In fact, we are deliberately designed not to be functional. Yes, I had a slightly hysterical reaction to this when it was first passed down to me too, but after taking the time to really understand its meaning, it's really not so bad.
To become truly functional, we'd have to have (most likely) uptime combat support abilities (read Bard) or (perhaps) Crafting abilities. Either method effectively "gives up" on the initial concept of a Social Profession and turns us into already known and understood game concepts.
Yes, this would justify our skill points, but, is it worth it? Is it even what we really want? Goodness knows I've supported asking for these things in the past. I pitched everything from crafted dance shoes to uptime combat abilities (limited, because I know most people hate this idea)... but the Devs always resisted these pitches continuing to point out that we are supposed to be Social based and totally unique.
The other way of viewing this hold out for function is for an Entertainer Game that basically simulates normal PvE (or PvP or Crafting) gameplay but is "Performance Flavored." We talk about this a lot in our forums and I do think it would be neat personally, but the fact is this simply is not going to happen right now.
The market isn't in place for that at this time and the Devs will not dedicate the amount of resources needed to do a concept of this scope right now. It wouldn't be the right thing for the game over all and we don't have the numbers to justify it. It will not happen right now and we are only shooting ourselves in the foot if we try to hold out for it.
In short, there is no way in heck an Ent Revamp will look anything like a full blown Entertainer Gameplay even if it does happen.
Slight derailment of the poll for me here but Panthu is there a reason they don't include this in the description of the profession when you first purchase the game then? From the descriptions given and the method used to create your character, the entertainer professions seem like a viable profession with an actual purpose. And not just"chatting". Perhaps I'm not actually understanding your description but it sure sounds like from the very beginning, entertainers were designed to be different. I'd have liked to have had that information when I made the selection. But perhaps they found it difficult to make the professions sound exciting if they served no real purpose.... "unlike the other professions in the Star Wars Galaxies, the entertainer professions have no real function other than to provide stimulating conversation while performing dance and music animations. When choosing this profession be aware that your ability to partake of certain game content areas such as loot, consumables, etc.. will be severely restricted." I don't imagine too many people would have jumped on the profession if that were the description.
I still vote for option 2 given the information we have at the moment.
Etdentarie wrote:
Ohh that's not what I meant, Pan. Sorry to confuse. All I meant was that I want to keep all the skill point requirements for the profession, but I want for the trees that will be made usless in the CU to be changed to something else. I don't know what else. I, sadly, don't have any ideas right now, but I just don't want for them to be left like they are. I just meant for the tree to be functional as opposed to usless like now. Not functional in the way of the GCW or combat. If I wanted to be a bard I'd play my hubby's DAOC account.
Yeah, I know, but my point was that the things in those lines were never meant to be "functional" in the first place. There's a reason why they never improved EH. There'sa reason why we never got Ent Droids for wound healing or other things that technically make sense... and it's not because some people in the community were opposed to it.
It's because the Devs don't want us to be functional. They are effectively taking something away from us that we never really had any claim on. It was a boo boo what happened with our blue duties. It was purely a side effect of the old HAM system.
They won't be replacing that ever.