Dancer Archive

Thread: FOCUS: Skill Point Cost

Aysoru
Wed Jun 15, 2005 9:05 am
#27

Funny.... I'm a master Dancer - master Combat Elite and I'm only a level 54. =/ Must depend on what profession you choose.


Again....fix us please. I hate seeing a good thing destroyed by complacency.


Belle-LAguilar ~ Master Dancer/Master Pistoleer


Esharra
Wed Jun 15, 2005 9:07 am
#28






Aysoru wrote:

Funny.... I'm a master Dancer - master Combat Elite and I'm only a level 54. =/ Must depend on what profession you choose.


Again....fix us please. I hate seeing a good thing destroyed by complacency.


Belle-LAguilar ~ Master Dancer/Master Pistoleer






You are correct. It is 54. Edited my post.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Mause
Wed Jun 15, 2005 10:01 am
#29

In my view a skill point reduction is warranted because at present much of our skill boxes are in essence worthless combined with the fact that dancer or musician is the most costly non-combat profession.

A crafting profession takes 92 sp and ID takes 74 sp while dancing still takes 106 sp.

I was a Master Dancer/Master Fencer for well over a year (closer to 2) pre CU and that setup worked very well. Was I not only capable of dancing the night away but I was also welcome on raids as I could hold my own in combat and help to heal the troops in the bases. Post CU the healing aspect was removed and most of the rest of Master dance was marginalized. This in turn caused me to drop most of my beloved dancer just to be able to survive.

While I do understand some of the statements earlier about having skill points lowered marginalizing the profession I can no longer agree with that point of view. Until I see something on TC or in Live I can no longer stand to get my hopes up just to be dashed and strung along.

In the meantime since the CU has added so many quirky effects for all of the combat profession I see no reason to keep the Tech branch as everyone has effects now, and the Wound and Fatigue branches are just as bad as even without those as a Choreagrapher I still can heal quickly. Since I still know all of the dances I used to with the exception of Exotic 3&4 and Lyrical2 I can still be involved in one of my most favorite activities which happens to be putting on a great show as part of a dancing group organized with bandflo's. Just wish they'd add a command to be able to organize dance flo's with musician flo's which would make that even better.



Mause Darkmist Master Fencer/Retired Master Dancer, still dance though
Maci Darkmist - Master Chef/Master Artisan/Master Merchant and a bit of a musician to boot!
Drygo
Wed Jun 15, 2005 11:09 am
#30

As many have said, it depends what the devs intend to do with us in regards to content and usefulness. Of course, in my own perfect world, we'd get enough content to justify the skill point usage and have no reduction.


However, when all is said and done, even with a revamp, I just haveserious doubts, for awhole slew of reasons that I won't get into,that we'll actually get that content. So, I'd probably say reduce the skill point requirements to a level that matches how useful we are. I don't want to make skill point requirement 0 because I still would like to keep it where people have to make at least *some* sacrifice to be an entertainer with all the bells, whistles, dances and effects. I don't want to see everyone be a triple master entertainer. But, I'm thinking that to put our skill points in line with our usefulness, I think 1 skill point per box is appropriate.





- I support hawtpants
menyou
Wed Jun 15, 2005 12:16 pm
#31



--Qilue-UCW-- wrote:


PoetDancer wrote:

There are two real "combat engame templates" today: Level 57 (master non combat, master combat), and Level 80 (master combat, negligable non-combat).



I Don't Mean to nit- pick but its...
CL 80 (Double Combat Master)
CL 60 (Master Non-combat, Master Combat, 1 Branch in another Combat Profession)
CL 54 (Master Non-combat, Master Combat)
But PoetDancer makes a good pioint.. If our combat levle was increased by being Master Dancerthen I would be ok even as justEye Candy
Aslo, Someone mentioned Smugglers, and that brought to mind an intresting point.. ONLY one branch of smuggler is combat related. yet the professon is granted a full CL bonus..
I could see dancers and Musician being more agile, and fit then some smugglers... perhaps the answer is in making that useless barnch of our skill sets into Defensice moves that can be used in combat, andit could be that we learn how to use our Visual affects in combat..
Dazzle as astun
Smoke Bomb to cause confuson (Dancer)
Ventriloquism as a form of taunt (Musician)





On the subject of nitpicking

If you use the remaining point left over from Master Dancer/Master combat elite in combat you should hit CL57 so the OP was correct .

With Smuggler the specials are now spread throughout the tree. Therefore there are 4 lines which provide combat boosts now.

As for Skillpoints - no I'd like to see more usefull stuff but not keep the SP costs as is.




Katier Rax
"Blueberry" Entertainer to the masses
Testcenter Mistress plastic surgeon, Mistress Dancer, Mistress Entertainer, Musician
Starsider Mistress Dancer and Live entertainment supporter


Xoreshear
Wed Jun 15, 2005 12:39 pm
#32


The reason I only have dancer xx4x now is the CU.


Now I buff slower and so what. I do miss my flashing effects and they are nothing but show. I reflected on the actual dances I could do and thought,"Why waste 13 boxes so I can do exotic 3 and 4?". Not to mention, how many unique flos between those two dances? Four total, and only three I like.


They need to kill the freakin' belly dancer shimmy and actually fully flesh out exotic 1-4. IMO in the state they are now they should be compressed into one dance.


The state dancer, musician, image designer are in now I think they should just make them like pilot, costing zero skill points and requiring xp. I love dancer for RP and I like the prof if I didn't I'd drop it altogether as now all it serves to do is gimp a combat template.

Message Edited by Xoreshear on 06-15-2005 03:44 AM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
Schardour
Wed Jun 15, 2005 2:15 pm
#33

I'm viewing Contentand Skill as two very different things when making the following statements:



As a Profession, it is unlikely that Entertainers will ever again have Skills regarded as "crucial to gameplay." Mind buffs were a Skill that was crucial, but was regarded by the community and developers as a gate to combat. I don't believe we'll see (or want to see) another Skillset like that in our professions tree. They simply don't view us in the role of combat preparation or combat support characters. (Neither do I.) Our effect on crafters is also minimal at the moment, and any skills they may give us later would likely be achieved by other means as well. (SEA's and foods, both of which are more convenient.)


Based solely on this observation, I would recommend a reduction in Skill Point costs. Regardless of future Content additions, our profession has very few real ties to the rest of the community. Just like Politician, there's no way to make it well-integrated into the core aspects of the game. With current views of our profession by both developers and a large portion of the comunity, we can only become a new, well-developed facetof the game, hopefully witnessing additional Content included for Performers. New combat-centered Content could also include side-quests and mini-games for Performers deep within the lair, for example. Focus could be shifted from development of our "core Skills" to actually enhancing our gaming experience through Content additions.If reducing our Skill Points cost means the rest of the community also has easier access to our Content... I'll be happy. Ingame content should not be heavily restricted by Skill point investmentor ability. (Some restriction is acceptable, but not all content should require full templates of any sort. A large majority of Content should be available to the casual gamer.)


Hopefully, that action would draw more players into our ranks. If reducing Skill Point costs hastens the addition of content for our profession, I would be ecstatic.






T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

YuriaTayde
Wed Jun 15, 2005 8:45 pm
#34


I think I agree with Schar, reduce the skill point cost reguardless of changestoEntertainment based skills.That would definately at leastraise the population of entertainers of all kinds, which is what we need about now by my oppinion.The status title of "Master Dancer" may not be as rare, but it wouldn't be so hard for people to find a dancer whenpeopleneed one. Or for that matter, for a dancer to find another dancer to dance with.


This won't help solve the afk entertainer problem, if anything it would make it worse, but I think it's more important to help our reputation and popularity before we get selective about who can join us. And for every 20 combat class people who think "I wanna dance!" you can bet at least one will be atk after the initial grind! Yay! We'll fix the afk-tainer problem later, when we're not such a minority.
Petronela
Thu Jun 16, 2005 4:12 am
#35



I still don’t like the idea of lowering SP, but maybe following compromise would be something to make both sides of the fence happy.


What if the Elite Ent professions stayed the way they are (SP wise) but the basic Entertainer was gutted down to 1SP per box?


Personally I really am not sure how I would like it, but it would definitely be preferable to them just gutting all ent professions while pretending they are doing us this huge favor.




~Deli'ah~
Eshka
Thu Jun 16, 2005 8:07 am
#36

I agree with most everyone here. My first ever character was a dancer, and still can't believe that it takes as much skill points to get Master Rifleman than it does for Master Dancer or Master Musician. When you become an entertainer, there isn't much else you can do. *sigh*. I suggest to lessen the skillpoints for the entertainer professions since the game is going for a more combat oriented way of life.


Just my 2 credits..



Fighting Fashion Crime... One Thug at a Time.
Eshka Arr'dren ~Tiniest Tailor on Starsider~
Sandstorm City, Tatooine.

Upia
Thu Jun 16, 2005 8:50 am
#37


I haven't read everything because I'm far too lazy for that

So I apologize if this has been said before and I'll just keep it short:


Right now the mind enhancement tree is worthless, there is no mind enhancement so the only thing you get is light effects. And the other day I saw dancers doing some sort of heal or shield (or smth.. I couldn't tell what it was) instead of light effects and to tell you the truth, it looked a lot cooler.


The wound healing tree, gives faster inspiration buffs.. I can live without it, it's not often that people watch me for inspiration anyway.


The knowledge tree, all the dances. This is the one that brings joy to all of us.


The battle fatigue healing tree, sure, it takes a while to heal bf so it might be nice to have it.. but really you can still heal it without having that tree it just takes a while longer.


So right now, all I want is the knowledge tree. I'm keeping master dancer because my favorite dance is Lyrical2 (and exotic4 is nice to have too) but those 2 dances are costing me 36 skill points that I really would rather spend on smth I can enjoy.


So yes, a skill point reduction seems to be in order. If it also gets more people to take up dancing then that's fine by me. I don't like the idea of 0 skill points but it would be nice if it costed less. Of course if the trees are filled with more functionality/content then it shouldn't be reduced. I wasn't bothered by the sp cost pre-CU.


Hm.. I wanted to write an explanation for my opinion but it did seem a bit like ranting.. sorry



lUpia Dinelil

«RoH - better than sex.»


Hvzeda
Sat Jun 18, 2005 12:04 am
#38

Don't lower SP cost. To do so will minimize the profession even further. If you don't believe that lowering or eliminating SP cost will do that, ask any politician that is trying to get content for their cities or their profession.


Replace the Wound Healing tree with Carousing tree. Add small amount of innate armor (even entertainers get caught up in a bar fight). Add unarmed attacks or specific melee attacks that are tied with props/instruments related to that specific profession. These trees wouldn't give them a high combat level, but enough of a combat level to survive against some low level combat level critters/npcs. This will give the entertainment profession some defensive abilities, a bit more health pool and some functionality in combat.


Or replace the Wounding Healing tree with Props Construction tree. The entertainer can craft props for their performances or assist in player events with events props having a timer placed on it so it is basically used for the duration of the event.





Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Ramona_Garcia
Mon Jun 20, 2005 3:00 am
#39

If we lower the skill points to zero like pilot or politician, then we kill the entertainer profession. It means everyone will get dancer just to do it/get the badge, and the few entertainers who actually want to entertain will have to compete with the combat monsters who dance on the side for content in game - meaning on the occasions we could have a dance gig we may see that job go to combat characters with
dance skills. In other words - the pure entertainers will be even worse off.


I'd say that we should get some functionality as entertainers, be it CL level, or mods, or new inspiration buffs, or just some really nice efects or options - pole dances, juggling, pair dances and so on.


Alternatively a slight reducton in skill point cost like for ID may be in order.

But anything that makes it possible to master dancer without sacrificing something will end up hurting the entertainer profession and especially the pure entertainers.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
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