Dancer Archive
Thread: FOCUS: Skill Point Cost
Funny.... I'm a master Dancer - master Combat Elite and I'm only a level 54. =/ Must depend on what profession you choose.
Again....fix us please. I hate seeing a good thing destroyed by complacency.
Belle-LAguilar ~ Master Dancer/Master Pistoleer
You are correct. It is 54. Edited my post.
Aysoru wrote:
Funny.... I'm a master Dancer - master Combat Elite and I'm only a level 54. =/ Must depend on what profession you choose.
Again....fix us please. I hate seeing a good thing destroyed by complacency.
Belle-LAguilar ~ Master Dancer/Master Pistoleer
A crafting profession takes 92 sp and ID takes 74 sp while dancing still takes 106 sp.
I was a Master Dancer/Master Fencer for well over a year (closer to 2) pre CU and that setup worked very well. Was I not only capable of dancing the night away but I was also welcome on raids as I could hold my own in combat and help to heal the troops in the bases. Post CU the healing aspect was removed and most of the rest of Master dance was marginalized. This in turn caused me to drop most of my beloved dancer just to be able to survive.
While I do understand some of the statements earlier about having skill points lowered marginalizing the profession I can no longer agree with that point of view. Until I see something on TC or in Live I can no longer stand to get my hopes up just to be dashed and strung along.
In the meantime since the CU has added so many quirky effects for all of the combat profession I see no reason to keep the Tech branch as everyone has effects now, and the Wound and Fatigue branches are just as bad as even without those as a Choreagrapher I still can heal quickly. Since I still know all of the dances I used to with the exception of Exotic 3&4 and Lyrical2 I can still be involved in one of my most favorite activities which happens to be putting on a great show as part of a dancing group organized with bandflo's. Just wish they'd add a command to be able to organize dance flo's with musician flo's which would make that even better.
As many have said, it depends what the devs intend to do with us in regards to content and usefulness. Of course, in my own perfect world, we'd get enough content to justify the skill point usage and have no reduction.
However, when all is said and done, even with a revamp, I just haveserious doubts, for awhole slew of reasons that I won't get into,that we'll actually get that content. So, I'd probably say reduce the skill point requirements to a level that matches how useful we are. I don't want to make skill point requirement 0 because I still would like to keep it where people have to make at least *some* sacrifice to be an entertainer with all the bells, whistles, dances and effects. I don't want to see everyone be a triple master entertainer. But, I'm thinking that to put our skill points in line with our usefulness, I think 1 skill point per box is appropriate.
--Qilue-UCW-- wrote:
PoetDancer wrote:There are two real "combat engame templates" today: Level 57 (master non combat, master combat), and Level 80 (master combat, negligable non-combat).
I Don't Mean to nit- pick but its...CL 80 (Double Combat Master)CL 60 (Master Non-combat, Master Combat, 1 Branch in another Combat Profession)CL 54 (Master Non-combat, Master Combat)But PoetDancer makes a good pioint.. If our combat levle was increased by being Master Dancerthen I would be ok even as justEye CandyAslo, Someone mentioned Smugglers, and that brought to mind an intresting point.. ONLY one branch of smuggler is combat related. yet the professon is granted a full CL bonus..I could see dancers and Musician being more agile, and fit then some smugglers... perhaps the answer is in making that useless barnch of our skill sets into Defensice moves that can be used in combat, andit could be that we learn how to use our Visual affects in combat..Dazzle as astunSmoke Bomb to cause confuson (Dancer)Ventriloquism as a form of taunt (Musician)
On the subject of nitpicking
If you use the remaining point left over from Master Dancer/Master combat elite in combat you should hit CL57 so the OP was correct
With Smuggler the specials are now spread throughout the tree. Therefore there are 4 lines which provide combat boosts now.
As for Skillpoints - no I'd like to see more usefull stuff but not keep the SP costs as is.
The reason I only have dancer xx4x now is the CU.
Now I buff slower and so what. I do miss my flashing effects and they are nothing but show. I reflected on the actual dances I could do and thought,"Why waste 13 boxes so I can do exotic 3 and 4?". Not to mention, how many unique flos between those two dances? Four total, and only three I like.
Message Edited by Xoreshear on 06-15-2005 03:44 AM
I'm viewing Contentand Skill as two very different things when making the following statements:
I still don’t like the idea of lowering SP, but maybe following compromise would be something to make both sides of the fence happy.
What if the Elite Ent professions stayed the way they are (SP wise) but the basic Entertainer was gutted down to 1SP per box?
Personally I really am not sure how I would like it, but it would definitely be preferable to them just gutting all ent professions while pretending they are doing us this huge favor.
Don't lower SP cost. To do so will minimize the profession even further. If you don't believe that lowering or eliminating SP cost will do that, ask any politician that is trying to get content for their cities or their profession.
Replace the Wound Healing tree with Carousing tree. Add small amount of innate armor (even entertainers get caught up in a bar fight). Add unarmed attacks or specific melee attacks that are tied with props/instruments related to that specific profession. These trees wouldn't give them a high combat level, but enough of a combat level to survive against some low level combat level critters/npcs. This will give the entertainment profession some defensive abilities, a bit more health pool and some functionality in combat.
Or replace the Wounding Healing tree with Props Construction tree. The entertainer can craft props for their performances or assist in player events with events props having a timer placed on it so it is basically used for the duration of the event.