Dancer Archive
Thread: Cool Non-Combat Buff Ideas
Panthu wrote:
Jutewr wrote:
I think my only concern would be new inspiration buffs treading on the territory of other professions. I have no idea what other professions can do, ...
I think Chefs are probably going to feel the same way. I think some overlap is probably fine as long as they stack, like Brandy used to stack with Mind Buffs. Clothes and Foods will probably always be staples of any buff though because they are portable and not service linked.
I also think focusing on crafter support will really help. So, we could buff Tailors and Chefs to make even stronger bonuses on their items. Then they can hook up with a Dancer or Musician before making their next schematic. We could also have inspirations for BE tissue making so that if an inspiration is used from the very beginning, you end up with a very strong bonus item.
With the +25 cap on mods though, this may usually only be useful for saving resources... unless the Devs are open to increasing the cap if an inspiration is used in the process.
Anyway, I think we should probably get the word out in the non-combat prof forums and ask other profs what they would like to see.
this is tough to comment on. what one would wanna see, and what is realistic, is tough to be honest. i think that...an inspriation buff should be a luxury and a bonus, however, not a necessity. by increasing stats, bonuses, then it would really make it mandatory that one does indeed get a buff to craft. while i am all for supporting increased traffic to entertainers, im not sure if almost "forcing" a crafter to do so is a good idea by making it so one must have a buff to make competetive wares.
crafter buffs...are seriously seriously tough to think of. im not sure, right now, as to what woudl be the best idea to "enhance" a crafter. then again, it is july 2nd and im working on beer 9 or 10 lol.
*licks panthu*
I posted this before on the Muscian forum. I think both dancers and muscians should be able to buff a person our group in every way a chef can make food. The buffs should be shorter like 5 mins or so and would require the msucian or dancer to be with the group. This would allow us non afk msucians and dancers to get out and have some fun. It would also require we be given some combat skills so our combat level would raise above 1 so that we may arm ourseves with something other then a cdef weapon. The buffs should have a clear and visable impact so that groups would want to hire a muscian or dancer to take on thier trips. This would also allow us to earn a living in some other form other then afk dancing for tips.
Anow Master Muscian (corbantis server)
Interior Decoratior Special:
Allow a person to "Paint" the inside and outside of their house. I know I hate looking at the same exact houses over and over (in game and in RL, ever been to Vegas?). Small color palette added to the game to change the skin colors of the house, maybe no more then 256 colors (my guess would be that only 16 would be viable for the database to handle)
Crafter's Special: Coloring:
Allow crafters to change the color of crafted items that have a default color (i.e. crafting tool and stations, weapons, etc.). Again would allow people to have custom tools lying around.
Crafter's Special: Texturing
Along the same lines as the coloring, but allowing the color to have a "gloss" or "matte" look. Would be especially cool for the painting schematics.
Surveyors Special: Increased Sampling:
Someone has already mentioned this but it was on my list as well.
Scout Special: Increased Harvesting:
Someone mentioned as well, still on mine too.
Smugglers Special: Slicing Knowledge:
Allows smugglers to break max slice on tier 1 and 2 slices.
Smugglers Special: Spicey:
Allows crafting of spices with a longer duration.
Smugglers Special: Avoid Downer:
Allows a spice user to avoid downer effect of spice for 45 minutes.
Combat Specials and Related Type Specials
While I know this was for non-combat specials, these are kinda combat, kinda not.
Luck: Loot Hog
Ability to find better loot (i.e. items) from NPC's.
Cannot stack with Credit Hog.
Luck: Credit Hog
Ability to find more credits (works like FS Luck branch).
Cannot stack with Loot Hog.
Persuasion: Penny Pincher
Allow purchase of skills to be cheaper, and the selling of loot to to be more.
Persuasion: Bazaar Buster
Allows a person with non-merchant skills to get reduced bazarr fees and allow to break sales amount cap.
Persuasion: Mission Impossible
Allow double payout for 2 missions from any terminal. Must be taken within 5 minutes of the buff being applied. Mission must be completed within 30 minutes. Cannot be used with space missions or ground quests.
Combat Buffs
Avoidance: States
Allows a resist to states.
Cannot be stacked with other avoidance buffs.
Avoidance: Reflect
Allows damage to be reflected back at attacker.
Cannot be stacked with other avoidance buffs.
Avoidance: Detection
Allows combatants and special forces personal to be able to be hidden by the opposing faction NPC's and PC's.
Cannot be stacked with other avoidance buffs.
There is my list. Hope you like...
Esharra wrote:
I'm really enjoying the ideas in this thread. Here's a few that pop immediately to my mind:
- A temporary increase in combat level/health level or temporary armor use so we and crafters can check on harvesters without being vrelt fodder.
- Anything for BEs! BEs have no profession specific bonuses available to them and they would be overjoyed to have them! (can you say Secret Research Data?)
- Vehicular control. I could Really use this. Maybe my friends would be willing to let me drive once in a while.
- Luck that affected non-professionrelated things like fishing. Pappi caught a leaf one time. It would be cool to catch something that had value in the economy. It would be fun to search a lair and find something besides eggs or creepy things too. Maybe this would get people into the hotels and special cantinas to play the jubilee wheels.
Keep them coming everyone. I'll toss a list together in a few days.
Message Edited by Esharra on 07-02-2005 04:08 PM
Yay Eshie!!!! BEs are not considered crafters. We do receive a bonus to sampling from the current inspiration buffs but that's about all, perhaps a little help on success rate but that's difficult to judge since we are taking food and drink to augment that as well.
BEs get crit fails on the assembly of DNA and loose the DNA - this is a real pain so a buff that helps us keep our DNA (throwing it back into our inventory) would be great.
Now that we have to craft meds, a buff that adds an extra exp point would be great as many BEs do not have the 12 pt Doc suits.
Anything that would augment our ability to mask/camo would help greatly as well or perhaps a buff that prevents decay upon death. We die so much, especially those who have no combat.
Oops!!! Forgot this:
/cheer Panthu
Message Edited by Cindal on 07-03-2005 08:31 AM
I was thinking specifically about the crit fails on assembly for DNA and tissues(but it was hand assembly of pet stims before we could use factories which made me certifiably insane). Especially with the med crafting added lately (which I've not done any of..I never did it with my doc either), anything for BEs would rock!
Cindal wrote:
Esharra wrote:
I'm really enjoying the ideas in this thread. Here's a few that pop immediately to my mind:
- A temporary increase in combat level/health level or temporary armor use so we and crafters can check on harvesters without being vrelt fodder.
- Anything for BEs! BEs have no profession specific bonuses available to them and they would be overjoyed to have them! (can you say Secret Research Data?)
- Vehicular control. I could Really use this. Maybe my friends would be willing to let me drive once in a while.
- Luck that affected non-professionrelated things like fishing. Pappi caught a leaf one time. It would be cool to catch something that had value in the economy. It would be fun to search a lair and find something besides eggs or creepy things too. Maybe this would get people into the hotels and special cantinas to play the jubilee wheels.
Keep them coming everyone. I'll toss a list together in a few days.
Message Edited by Esharra on 07-02-2005 04:08 PM
Yay Eshie!!!! BEs are not considered crafters. We do receive a bonus to sampling from the current inspiration buffs but that's about all, perhaps a little help on success rate but that's difficult to judge since we are taking food and drink to augment that as well.
BEs get crit fails on the assembly of DNA and loose the DNA - this is a real pain so a buff that helps us keep our DNA (throwing it back into our inventory) would be great.
Now that we have to craft meds, a buff that adds an extra exp point would be great as many BEs do not have the 12 pt Doc suits.
Anything that would augment our ability to mask/camo would help greatly as well or perhaps a buff that prevents decay upon death. We die so much, especially those who have no combat.
Oops!!! Forgot this:
/cheer Panthu
Message Edited by Cindal on 07-03-2005 08:31 AM
Esharra wrote:
I was thinking specifically about the crit fails on assembly for DNA and tissues (but it was hand assembly of pet stims before we could use factories which made me certifiably insane). Especially with the med crafting added lately (which I've not done any of..I never did it with my doc either), anything for BEs would rock!
Cindal wrote:
Esharra wrote:
I'm really enjoying the ideas in this thread. Here's a few that pop immediately to my mind:
- A temporary increase in combat level/health level or temporary armor use so we and crafters can check on harvesters without being vrelt fodder.
- Anything for BEs! BEs have no profession specific bonuses available to them and they would be overjoyed to have them! (can you say Secret Research Data?)
- Vehicular control. I could Really use this. Maybe my friends would be willing to let me drive once in a while.
- Luck that affected non-profession related things like fishing. Pappi caught a leaf one time. It would be cool to catch something that had value in the economy. It would be fun to search a lair and find something besides eggs or creepy things too. Maybe this would get people into the hotels and special cantinas to play the jubilee wheels.
Keep them coming everyone. I'll toss a list together in a few days.
Message Edited by Esharra on 07-02-2005 04:08 PM
Yay Eshie!!!! BEs are not considered crafters. We do receive a bonus to sampling from the current inspiration buffs but that's about all, perhaps a little help on success rate but that's difficult to judge since we are taking food and drink to augment that as well.
BEs get crit fails on the assembly of DNA and loose the DNA - this is a real pain so a buff that helps us keep our DNA (throwing it back into our inventory) would be great.
Now that we have to craft meds, a buff that adds an extra exp point would be great as many BEs do not have the 12 pt Doc suits.
Anything that would augment our ability to mask/camo would help greatly as well or perhaps a buff that prevents decay upon death. We die so much, especially those who have no combat.
Oops!!! Forgot this:
/cheer Panthu
Message Edited by Cindal on 07-03-2005 08:31 AM
what's a BE?
I'm heading to work, then doing more nongame-related things. I'll post anything that comes to mind when I get back.
I appreciate the support. a lot. right now, I'm hoping some of our critical issues can be fixed, so we can start wishing for things.
Bionic wrote:
A lot of these expanded color pallete type things, though...I want to see those given to ID's, not to the performing entertainers. Call me crazy for suggesting someone else get love than strictly me, but spreading the wealth would be a great thing considering how many amazing ideas are being put forth.
I think including IDs is a wonderful idea too! In an early discussion of inspirations, the Devs did plan to give this ability to IDs as well. The method we've ended up with though is very different than the method of employment that was going to be used back then. So, I'm not sure exactly how that would work now, but I'd think they could just apply buffs something like they do with the Holo Emote interface.
I'm sure the thinking here is that Performance Ents need Inspirations as a marketable service, where as IDs already have a marketable service in their basic function - making people over. Still though, I think it would be nice to say that our Performance for Hire equals their actual Image Design - while this ability could be the one that links all Ents as a shared service offering.
As a Dancer and an ID, I'd really like to see us have a common skill set and section of the economy. We could each have our own third of these buff types or we could all offer the same -either wayID would no longer be the Ent odd man out. I think it would be better for all Entertainers.
I wonder if it's possible in this round of updates? If the Devs could stillfit this in?
***
Also, I agree with Cin and Eshie! BEs do for everyone else, it would be a treat to do for them! ![]()
Adding the color palette to the ID prof makes sense to me as well but since we can self buff I'd like to see the ID get custom colors from the buff.
I get asked by players if it's possible to do a two-tone color on hair. If we could frost or adda streak or two of a different color that would give us additional marketability.
"Not only a euphoric psychotropic drug beneficial in therapeutic uses, the photoactive fibrous strands imbue a user with a temporary increase in latent telepathy" -Starwars.com
WesBelden wrote:
How would Entertainers in general feel about spices that helped them spice things up a bit with their shows?
Message Edited by Panthu on 07-03-2005 09:38 PM
But yeah, as to what Pan mentioned, side effects might have to be adjusted a little...puking on stage doesn't do good things for popularity.
Lol! Soemthing similarhappened to Sianonce duringbase defense when downers used to be muuuuch longer. That was the end of spice during raidsfor meeeeeeee, I was horrified.
Panthu wrote:
WesBelden wrote:
How would Entertainers in general feel about spices that helped them spice things up a bit with their shows?
Heh, cheeseball.
Personally, I'm dying to have a Cantina tie in between Ents and Smugglers. It just feels right! I don't object to spice usage by Ents, but I also don't see my prissy butt throwing up on patrons. I was always just horrified when I saw some Dancer flirting with patrons and dancing when all of a sudden it came across in spatial that she was ralphing from a spice downer... ew!
Edit: Oh, I wouldn't mind taking spice while performing as long as it had a different downer. Put me in a daze and lock me down for 30 secs... but don't make me be sick on the dance floor please!
Message Edited by Panthu on 07-03-2005 09:38 PM