Dancer Archive

Thread: Cool Non-Combat Buff Ideas

Flatfingers
Sun Jul 03, 2005 11:51 pm
#53

Great thread, Panthu!


Putting on my Core Systems hat,it's good to see people thinking about howthe different professions can interact usefully.Features thatencourage players to want to get better acquaintedwith each otherimproves SWGfor everyone.


To that end, I'd like to offer a couple of suggestions for this thread.


1. Universal Inspiration Buffs


Although it's very tempting to come up with specific buffs for specific abilitiesin specific professions, that takes us down a road we may not want to go.Suppose we create specificinspiration buffs for (let's say)surveying, weaponsmithing, and wild creature taming -- how is that fair to those who enjoy, say, being a Merchant, or making armor, or sampling DNA? If we make inspiration buffs for abilities in one profession, doesn't that imply that we really ought to have inspiration buffs of some kind that affect every profession, including the combat professions, so that no one gets excluded from the system?


There's an alternative: look for inspiration buffs that anyone can use. That way we don't have to worry that someone's going to get slighted. If inspiration buffs apply to everyone, thenno one will say things like, "Dancers are only useful if you happen to be a [Profession X]."


Taking this "universal buff"approach has another big advantage: it should beeasier for the developers to code and test. Instead of having to come up with 30 different kinds of specific buffs (and test all the possible ways those buffs could unbalance the game), they can just come up with, say, 5-10 kinds of buffs that can beapplied to anyone. That not only cuts down on the initial codingworkload, it minimizes the number ofpotentially unbalancing effects thatimpose additional testing and tweaking time.


Some examplesof this kind ofinspiration buffhave already been suggested -- things like improved vehicle handling, "luck" that applies to things anyone can do, attribute buffs (have to be careful with this one), anddance lessons (what a greatidea!).


2.Different Buffs for Dancers and Musicians


Like the title says: why not have different kinds of inspiration buffs for Dancers and Musicians? This would give a little extra flavor to the inspiration buff system. (Theadditional focusmight also make it easiertogeneratemoreideas for inspiration buffs.)


For example, maybe inspiration buffs from Dancers (whofocus on phsyical control)tend to be improvements related to physical attributes and abilities, while buffs from Musicians (who are concerned with compositional structure) tend to improve mental attributes and abilities.


Thus, Dancer buffs could be things like improved vehicle control or a briefly improved terrain negotiation rate -- things that rely on the physical control thatDancers need to have. "Dance lessons" that confer a short-lived ability to join the current dance in a basic style would also fit perfectly in this category.


Similarly, examples ofMusician buffs could be Perception ("luck") that grants a small improvement to a wide range of actions related to resource extraction (looting, sampling, fishing, etc.), orEmpathy that briefly sets any negative faction rating (chosen by the person receiving the buff)to 0. And what about "music lessons?" Maybe there's a "voice" instrument that non-Musicians could play (allowing them to "sing along" with basic songs).


You get the idea. Let's help Musicians and Dancers offer different (but equally valuable) services so that both of theseelite entertaining professions are desirable!


--Flatfingers

TheSillyOne
Mon Jul 04, 2005 2:53 am
#54

the color pallet and weapon skins idea is awsome.


Reduction of resources used (I'd limit this to a single use per buff so that it would only be practical for hand crafted items where you use your absolute best stuff )


Terrain Negotiation buff would be cool (probably has been mentioned)


Luck Buff -would work similar to Jedi Luck


Some kind of buff that would increase mission pay outs (similar to smugglers slicing the terminal)


Surveying buff








-silly-


Save your breath. You'll need it later to blow up your date.
NJ62
Mon Jul 04, 2005 7:26 am
#55

As a tailor, I have to say that the color palette ideas do not appeal to me. One reason I play a crafter is so that I can have something to do on "off hours." Crafting is something I can do if I have insomnia, or want to sneak in some play ridiculously early before work. To have to find an entertainer to make certain colors, to me, is an un-fun burden.

I can just imagine, even on peak hours, a customer telling me "I want a bustier in blah blah color." "Oh expletive," I say, "my buff from last night wore off. Hmmm, where can I find a dancer?" At this point I would probably find a guildie to buff me, if they weren't busy, or prance to a cantina in the hopes of finding anyone atk. And eventually, when the constant rebuffing got too annoying, I would probably take on the skills myself, just those needed for the additional colors I needed for my business.

In this game, where 12-point whatever is the expected norm, nobody buys from someone who is not 12-point. The same with additional colors. To be a fully-functional tailor, you would have to have consistent access to a color buff. Saying "I can't do that right now" loses a customer. Therefore, as "optional" as a color buff would seem, it is not optional at all. Anything that raises the bar for a crafter quickly becomes the norm, and you're left out in the cold without your own access to it.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

deHenares
Mon Jul 04, 2005 7:51 am
#56

Hello there,




since we are just brainstorming a couple of ideas:


Bio-Engineer love:
* enhance DNA-sampling, maybe enhance the chance of success or the quality of the sample
* better results for pet-crafting
(Well, a real BE might say it better but BEs need some love )



Artisans:
* better sampling, i.e. less of "you failed to locate" messages while sampling



Smugglers:
* better slicing
* if there is ever something like actual "smuggling" entertainers could enhance the smugglers' chance to escape detection from the local
security forces


Doctors:
* reduced mind-cost for applying heals/buffs (sounds like a mindbuff )




So far I have seen nothing regarding JTL. Wouldn't it be great to have some buffs for space like
* better yields in space mining
* offensive/defensive bonuses (guns that do more damage, shields that can take more damage)
* less decay on eject
* maybe a pilot xp bonus stacking with the general inspiration bonus?






~ ~ ~

Brielle Zorren ~ Chimaera ~ Master Swooper of Team Thrax Swoop Racing

Brielle ~ Bria ~ Cantina crawler of the Gypsy Court, Miss September 2005


Jutewr
Mon Jul 04, 2005 1:37 pm
#57

/bonk self Just thought of this one.


More sockets on clothing/armor when crafting.





Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

Ani_cul
Mon Jul 04, 2005 2:06 pm
#58

*sigh* I had all these ideas in my head but as I started posting to explain them, they fell apart.
Why? because all the things I would as buff bonus' I would truely perfer to be in the profession anyways
{such a more better colors, textures, patterns, sockets- for Tailors and fancy fonts and color -for Merchants and master crafters}


It came down to what would I really want a performance to do for me, what would be the bonus of watching and listening..
and sadly It came down to XP, Experimentation, and Healing. {how original huh?}


But
I do not need XP as I do not turn in anything to village {two yr player who doesn't glow?!?! *Gasp*}
I do not need experimentation, Tailor here I make exquisite clothes from crud
And Healing...Crafter..noncombat...my 7BF is healed by walking into a cantina


So what do I have to input on this...Well


I would love to walk away from listening to musician with a bounce in my step,
stroll out from watching Dancers and look like Iam glowing,
So yup effects, something akin to holoemotes but full body nonactivated limited time
Sure pointless and fun, but that's me.


I think something needs to be brought into the game that includes ambiance, something near status points.
Let us who go to cantinas and chat and party and enjoy performances gain a community rank that can be used for odd items {a schem or decor item}
Let the points be earned by time we spend watching and listening, with interaction {we must clap and speak their names, truely be an audiance}
Performers who have the most repetitive business earn a bonus themselves.


Above all I think The performer should have the option to set their buffs , what their performance increases or decreases
Do a dance that helps those who watch run faster, do a jig which increases the experimentation rolls
play the omni box to help them get defenses up, or mandoval{sp I dont do music so do not know proper names} to encourage XP gain
or turn of all buffs for speed fatigue healing


I myself like fun stupid stuff, so effects, shrinking, skin colors {she plays a sad melody and all who listen turn blue}
are things I would enjoy and would like to see, But I know I am in the minority.




stop looking at me
Esharra
Mon Jul 04, 2005 2:14 pm
#59






Ani_cul wrote:

fun






Isn't that the whole point of playing a game? I love your suggestions.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Gothywench
Mon Jul 04, 2005 2:19 pm
#60



Esharra wrote:


Ani_cul wrote:

fun



Isn't that the whole point of playing a game? I love your suggestions.





QFE!!! Exactly.




Gorath: Sti-fi Osp-ro - Domestics Trader
Gorath: Honeewoo - Master Entertainer
Kettemoor: Honeewoo - Master Entertainer
Kettemoor: Yohai Darksun - Master Entertainer

Player Spotlight 6/30/06

Tralmek
Mon Jul 04, 2005 3:08 pm
#61



NJ62 wrote:
As a tailor, I have to say that the color palette ideas do not appeal to me.


Color palettes are seen as essential elements for the professions that use them. However, I don't think things like giving weaponsmiths the ability to change blaster bolt color are out of the question, since it doesn't change stats or anything else "essential" about the product.




Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
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Remember: Only YOU can prevent forum fires
!
Official AFKophobe


NeillM
Mon Jul 04, 2005 3:39 pm
#62






Tralmek wrote:





NJ62 wrote:
As a tailor, I have to say that the color palette ideas do not appeal to me.




Color palettes are seen as essential elements for the professions that use them. However, I don't think things like giving weaponsmiths the ability to change blaster bolt color are out of the question, since it doesn't change stats or anything else "essential" about the product.




I thought blaster colour was now supposed to tell us what type of damage a weapon was doing? They may not want to let players change that to disguise the damage type. Letting them chnge the colour of the gun itself might be kinda cool though.



- Neeill Orkaorchi, Elder Entertainer/Elder Musician, Intrepid
- Nai'ren, Trader, Intrepid
- ATK and enjoy your day

Drop Off Vendor: FOE Canyon, Talus (4408, 2199)

Arrogance is unavoidable. The trick is to find an arrogance you can live with
TheNola
Mon Jul 04, 2005 6:03 pm
#63







QuiJonOz wrote:

The +1 experimentation point is a great idea.





I like that idea



-+*+-+*+-+*+-+*+-+*+-+*+-+(SRNTY)+-+*+-+*+-+*+-+*+-+*+-+*+-
Naia Draven
My own Lowca legend & tailor goddess
(-1324, -6265)
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Shaizann
Mon Jul 04, 2005 6:21 pm
#64

I don't like the idea of color pallet expansion via non-combat buffs for IDs or tailors. As n'Jessi said, it would probably have an adverse effect on these players. Without the buff they would not be able to have all of their abilitties due their Master status at any one time. If a customer had to wait for a tailor to find an entertainer then they would have lost that customer. It's akin to the 'evey advantage is a necesity' aspect of MMO PvP. It turns the entire affair into a black and white issue. Granted it's a perception issue that is prevelent in MMOsdue to the idea that you're either 'uber or not', butit's still there. Either you are a full servicebuffed tailor/ID or you are not. Players will not wait for the tailor to find an entertiner either. They'll move on, and the Tailor/ID gets screwed.



Shailas V. Zann
Elder Grand Master Entertainer



"Guess what!?! I gotta fever!....And the only prescription is more cowbell."
Schardour
Mon Jul 04, 2005 7:13 pm
#65

But people that aren't looking for the fluorescent green slave skirt aren't going to have a problem using a tailor without the buff....


And seriously, how difficult can it be for a tailor to say "Wait 10 minutes and I can get that for you; I just need to drop by Theed really quickly." I guarantee that the customer is not going to move on until they find a tailor that already has the buff....It's just not feasible. You'll run out of tailors before you find one that's pre-buffed and can make the item for you in 2 minutes flat.









T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
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Also...Tayel [PLD]

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