Dancer Archive
Thread: Read about the upcoming CU
Chessack wrote:
Panthu wrote:
I was clued into the whole "Ents aren't Healers" plan a long time ago when I was a corr... and I ran right back here and shared that.
If "Ents aren't healers" then why the hell does a master dancer have to spend 42 skill points and waste 12 boxes (betwen Entertainer and Dance) on entertainer healing skills? I'm sorry but that is functionally the equivalent of saying that smugglers were never meant to slice things. They have an entire 4-box discipline called slicing... what's it there for if they aren't supposed to slice? Same thing with dancing... we have 8 skill boxes in dance called "__________ healing", and we have to obtain over 500,000 HEALING XP to master our profession. If "Ents aren't supposed to be healers" how about they drop those 12 skill boxes and give me the damn skill points back, and stop making me have to get healing XP to master?
I'm completely down with "Ents aren't healers." That's fine. If you strip out the 8 boxes from music and dance, you could merge the two into one elite prof ("Performer", say) and I'd be able to play every song, every instrument, and do every dance in the game, and still have SPs left over to do other things (oh yeah and I'd save another 14 from the now-not-needed healing line in Entertainer, presumably). They're welcome to go ahead and change the vision so that entertainers are pure eye/ear candy, but then don't make me pay all these skill points for it, and don't make me get HEALING XP and buy HEALING SKILL BOXES when I am "not a healer."
For that matter, aren't 4 of our boxes useless now anyway? We can't heal mind wounds any more so, um... what exactly do things like "Mind Wound Healing III" do under CURB? Just sit there being a useless box to force me to get more XP to master?
Personally, I think they should make Entertainer, Musician, and Dancer 0 SPs like Mayor, take all forms of ent healing out of the game, and let us just be entertainers for fun. I'd be totally down with that.
What I am NOT down with is that I have to get 600,000 or so XP worth of HEAL XP and dedicate 42 skill points and 12 boxes to ENTERTAINER HEALING skiklls, and then the devs (no offense to Panthu who is just communicating "the vision")turn around and tell me "Oh you aren't supposed to be a healer."
Next they will tell rifelman "Oh you have rifle skills but you are supposed to be using swords in combat."
C
Cindal wrote:
It appears as though SOE plans to address the entertainer issues but making the profession so unpalatable that the players will leave in droves. No player base, no need to expend any quality time/resources dedicated to fixing, enhancing the profession.
I have suspected this is the case for a very long time. They have no idea what to do with entertainers so maybe the easiest thing is to just make it so bad they can say, "Hey, according to our statistics only 0.001% of players are entertainers so let's take them out of the game."
C
Eaca wrote:
I will lose the ability to equip most of my prized posessions, including 2 Night Sister Energy Lances, a set of RIS, and quite possibly lose the ability to equip my Night Sister Armor Bicep. Not only will I be reduced to mearly skill animating with no benefit to the rest of the game, I won't even be able to look my best doing it.
THAT is a big thing that is annoying me. We wont even be able to equip a good looking weapon to dance with ![]()
Overall, Im just not happy with the changes....
I do believe people will start to pay closer attention to thier BF, because a high BF will mess with their stims.
shadowdefender wrote:
Anoewyn wrote:
On the upside, I have my fingers crossed that these changes are not set in concrete - and hope that Dev Blair's progress journal will dispel any of these horrifying outcomes that these changes propose.
How can they be anything "but" set in concrete? I am a software developer... I have a 7 week deadline from the higher ups that this CU has to go live - about same time as Movie hits the theater... 7 weeks is NOT alot of time to do this massive programming change - test it - get it to beta - bug fix (coughs) and push out the door... from my understanding this thing has to be live in May - correct me please if I am wrong. If I was a developer on this task and I had someone coming back and saying... well we have a whole scope of changes... I would say ok bucko then you push out that deadline because this is out of scope with what we already agreed to.
And yeah docs got it hard too - imagine all those docs that spent millions on resources to make buffs and heal packs and those that spent millions buying buff packs worthless.
A good friend of mine just made Master Armorsmith this week - he said there is no sense of making armor - what we have now is all worthless to be thrown out at CU (you might not be the right level to wear it)
A friend of mine Master Musician - Master TKM and some ID - upset last night she will obviously have to drop something off ent line to pick up 2 handed weaponry to keep TKM.
Someone mentioned it was a Combat Upgrade and our tweaking would come afterwards - but the point we are all upset about is - they are removing almost every interdependency we provide in the game in this CU - they needed to think about our professions along with the CU not as an afterthought to it. As it stands CU will go live and for several weeks afterwards - we will be worthless until they figure out what entertainers do in the game.
Message Edited by shadowdefender on 03-19-2005 07:25 AM
Well, excuse me for trying to stay positive. I don't think the snippy lecture on how these changes are going to effect a huge load of people is warranted.
I am not at all happy about these changes, nor do I truly have in faith in the developers actually picking up their game. But that doesn't mean I don't have the right to keep my fingers crossed - no matter how delusional it really is. Do I really think the devs will post something positive - of course not, I expect them to botch things up even worse in true SOE fashion. But if I want to remain hopeful - that is my choice, and whilst I am the first to admit that I don't know a thing about programming, I don't see why I should be the subject of your condescension.
Truth is, the devs havekicked us in the teeth that many times, we've learnt to take what they say with a grain of salt. I too have friends who are greatly upset that they are going to have to rearrange not only their templates, but also lose their interdependency, but the things they enjoy most because of the CU. I am also - like many people - outraged that they have taken away our viability and usefulness, and that we will be without defined roles over the next couple of months. I have also already taken this issue up with my guild and already written my "War and Peace" version of what I truly think of this "upgrade" - found here: http://www.guildportal.com/Guild.aspx?GuildID=17623&ForumID=80293&TabID=158951&TopicID=955903
Bottom line is, we are all supposed to be on the same side and we are all going through this together. I have been here since before launch, so I am well aware of how devastating this CU is going to be.
Thank you.
Blair wrote
Health, Action, Mind pools
- A character's maximum health will increase with the character's combat level up to 300%. New character health will be 1000, maxed character health will be 3000.
- Players will be able to reference their combat level.
- Short term buffs will modify this health value no more than 20%.
- Long term buffs will modify this health value no more than 10%.
- Species modifiers will affect no more than 10% of a base statistic.
ALL buffs will be minor ladies and gentlemen. Not just ours. We are NOT being minimalized, please calm down and stop paniking.
rayill wrote:
I know that a lot of people are upset at these proposed changes. I, myself, am remaining cautiously optimistic because I want to be able to log into the game and enjoy the game. I may be deluding myself, but I will wait and see more of the documents before I start getting upset.
However, I think one thing that the Entertainer community needs to do is that we need to support one another. Right now, in a lot of these threads, there seems to be a lot of people lashing out at one another over these changes. If we keep fighting amongst ourselves, we won't be able to enjoy our community, let alone the game. Right now, I think the community is what is tying most of us still to this game. Unless you are purposefully trying to undercut your ties to this community, let's at least try and not take it out on each other. I'm not asking everyone to put thing into a positive light, but I am asking that we try and be there for one another.
Thank you - was the point I was trying to make. We are supposed to be supporting each other, not belittling people's small shreds of optimism.
35 *'s for you..
Devil_Tiger wrote:
I'm seriously considering dropping entertainer in favor of becoming a bounty hunter. I have half of the requirement for it already, all I need is to pick up novice scout and get the exploration line. As much as I would hate myself for dropping entertainer and for throwing out all the hard work that went into getting what I have, keeping several skill trees that are utterly useless is a waste.
After the CU the SP needed for BH is dropping
As for dancer or musician they are only wasted skill points if you don't like to dance or play music.
Else-Whira wrote:
Devil_Tiger wrote:
I'm seriously considering dropping entertainer in favor of becoming a bounty hunter. I have half of the requirement for it already, all I need is to pick up novice scout and get the exploration line. As much as I would hate myself for dropping entertainer and for throwing out all the hard work that went into getting what I have, keeping several skill trees that are utterly useless is a waste.
After the CU the SP needed for BH is droppingYou won't need master marksman to master BH, just the ranged support line of marksman. You can be a MBH and still be a master dancer or musician after the CU goes live. As well have the pistols or carbine in marksman.
As for dancer or musician they are only wasted skill points if you don't like to dance or play music.
I'm actually very interested to see how MBH plays out now. I always wanted to try that one out (to the point where I tried to do it with an Alt but ended up not playing that character much). If the CU does it justice, then I may actually leave TK and head over there. I could probably work that into my character's RP better than the TK too.