Dancer Archive
Thread: Focus: Inspiration Buffs
Secondly, I agree that the current implementation idea won't cut it.
After thinking about it myself, I came up with my own idea for implementation. I'm not saying it's the best or even doable, but I just want to throw it in for consideration. Maybe it'll lead to something good. Let it be known that I dislike pop-ups and favor passive mechanics. The following idea is a compromise between the active/passive and pop-up/no-pop-up mechanics for ensuring that entertainers are paid for buffing.
1.) You are a musician. You set your buff price to a flat fee of 2000 credits.
2.) You /start a song in the Mos Eisley cantina.
3.) Joe Blow /listens to you.
4.) Joe will recieve a system message when he is elibigle for a full buff.
5.) Joe can /beinspired at any time.
6.) When he chooses to /beinspired, a window pops up for him. It states your price and asks if he still wants to /beinspired.
7a.) If Joe selects "no," then he is not buffed.
7b.) If Joe selects "yes," then 2,000 credits are deducted from his inventory and/or bank account. He is buffed for however much he was eligible for when he decided to /beinspired.
8.) The money goes to a temporary bank account in your name that exists for 1 hour. When money goes into this temp. account, you receive a GREEN system message stating the current balance in your account and that the timer has been reset to 1 hour. You will be notified via green system messages when the timer has gone down to 10, 5, and 1 minute.
9a.) If you do not cash the money in your temporary account before the timer runs out, the money is lost. (Blame Wuher.) If you attempt to leave the cantina or use the /logoff command, you will recieve a green system message stating that there is money in your temp. account.
9b.) You may transfer the money in your temp. account to your real bank account any time before the timer expires. Activate the radial menu on the cantina terminal, select "cash tips," and enter the security code.
That's the best I could do so far. All the details in the steps are quite deliberate (except naming the command /beinspired) so if you need further explanation, I'll be glad to give it. The biggest problem I see with this system is the temporary bank accounts; I don't know if they are feasible.
Anyway, have at it.
= Andrew
Chilastra.Palacek
Message Edited by Jagii on 04-05-2005 06:22 PM
In addition, I have seen a call for a differentiation between the buff a dancer provides and the buff a musician provides. Now I understand where that desire comes from but my concern is that, dependng upon the type of enhancements being provided, making a distinction between who supplies them may end up eliminating our ability to provide a service to an entire profession. (e.g only dancers can buff crafters). It also means that on smaller servers like Shadowfire where there aren't as many musicians, we'll run into the same problem of people complaining they can't find an entertainer and the subsequentgrowth of the "alt bot" market. I'd much rather see us able to enhance the very same things but grant a duration bonus for a dancer and musician who are grouped together to provide the buff and a bonus for those who are double and triple entertainer prof masters. (note that until the ID prof gets a unique service to replace the loss of stat migration I think we need to include them in this enhancement buff idea)
Message Edited by Anoewyn on 04-05-2005 11:45 PM
But I was sort of thinking that if our "base" buff was the 3 already listed with a 15% to them. And any new buffs could be added to the musician and dance trees that would have to be chosen some how either through playing a certain song/dance or even just having to use a radial to pick.(I would want to limit those kind of "targeted" buffs to one per person. So they could come in get the 3 at +15% and then a 4th buff to what ever at maybe a 20% or if it's like defense mods or something at like +10 ect.)
DarkY0da wrote:
Most certainly more kinds of buffs would be great. But as far as buffs go there is Spice and I'm not sure but I think different kinds of spice would be interesting for smugglers(different types of buffs), Chefs and any new content in food form would likely be some sort of buff.
But I was sort of thinking that if our "base" buff was the 3 already listed with a 15% to them. And any new buffs could be added to the musician and dance trees that would have to be chosen some how either through playing a certain song/dance or even just having to use a radial to pick.(I would want to limit those kind of "targeted" buffs to one per person. So they could come in get the 3 at +15% and then a 4th buff to what ever at maybe a 20% or if it's like defense mods or something at like +10 ect.)
Alot of chef buffs are inspirational buffs - http://www.swgcraft.com/chefbuffs.php
So, unless both have the same effect, one will not be used.
Message Edited by Isleh on 04-06-2005 05:25 PM
Jagii wrote:
First off, I agree that the idea sounds good.
Secondly, I agree that the current implementation idea won't cut it.
After thinking about it myself, I came up with my own idea for implementation. I'm not saying it's the best or even doable, but I just want to throw it in for consideration. Maybe it'll lead to something good. Let it be known that I dislike pop-ups and favor passive mechanics. The following idea is a compromise between the active/passive and pop-up/no-pop-up mechanics for ensuring that entertainers are paid for buffing.
1.) You are a musician. You set your buff price to a flat fee of 2000 credits.
2.) You /start a song in the Mos Eisley cantina.
3.) Joe Blow /listens to you.
4.) Joe will recieve a system message when he is elibigle for a full buff.
5.) Joe can /beinspired at any time.
6.) When he chooses to /beinspired, a window pops up for him. It states your price and asks if he still wants to /beinspired.
7a.) If Joe selects "no," then he is not buffed.
7b.) If Joe selects "yes," then 2,000 credits are deducted from his inventory and/or bank account. He is buffed for however much he was eligible for when he decided to /beinspired.
8.) The money goes to a temporary bank account in your name that exists for 1 hour. When money goes into this temp. account, you receive a GREEN system message stating the current balance in your account and that the timer has been reset to 1 hour. You will be notified via green system messages when the timer has gone down to 10, 5, and 1 minute.
9a.) If you do not cash the money in your temporary account before the timer runs out, the money is lost. (Blame Wuher.) If you attempt to leave the cantina or use the /logoff command, you will recieve a green system message stating that there is money in your temp. account.
9b.) You may transfer the money in your temp. account to your real bank account any time before the timer expires. Activate the radial menu on the cantina terminal, select "cash tips," and enter the security code.
That's the best I could do so far. All the details in the steps are quite deliberate (except naming the command /beinspired) so if you need further explanation, I'll be glad to give it. The biggest problem I see with this system is the temporary bank accounts; I don't know if they are feasible.
Anyway, have at it.
= Andrew
Chilastra.Palacek
Message Edited by Jagii on 04-05-2005 06:22 PM
So far, THIS is the system I think I will pull for.
I don't mind the idea of a pop up. But it's obvious that a lot of people do, and I don't not-mind it enough to push for it. But I will -not- back down from a desire to control WHO I BUFF.
Right now, I can at least pretend I have some control over who I heal. If someone annoys me, I can /deny them, and pretend I don't know it will go away tomorrow. I can choose to dance somewhere else. With this new system, I have no choice. I dance, and be used as a buff-sponge, or I do not dance, thereby negating nearly two years of work I have put into learning my job. That isn't acceptable.
With this sytem, I don't have a popup. I can at least make a cursory attempt at getting paid for my services (even if I only put 100 credits into the darn box) if I want to. I like the temp account. Maybe it would be similar to when you loot a cred chip in space?
The only thing this system is missing is my biggest issue with this. We need a static, permament, VISABLE /denyservice list. I need to be able to manage that list like I manage my ignore list. That deny list needs to prevent people from even being eligible to be inspired. If they try to get a buff from me, they need to just know right away, "No. This person won't offer you any services."
In short, this is an AWESOME suggestion. PLEASE!!! Someone make note of this guy's idea!
Add a permanent /denyservice to this, and I think you'd have an amazing system in place!! Address the question of why the heck novice ent can do my job as well as I can, and I think I'd probably die of shock and joy! ![]()
I'm all for getting rid of the buffbots, and personally, I don't mind clicking a popup box, seeing as I'm ATK 98% of the time anyway. Or at least I try to be.
However, like ChiiTWINS said, it's obvious that a lot of people find the idea of a popup box invasive and RP unfriendly.
And this system is unmacroable... no more bots! /confetti!
Just one question, this 'cantina terminal', this is used to set the price in step 1?
/thumbsup Jagii
Message Edited by kirah_ashlin on 04-07-2005 07:40 AM
Jagii wrote:
First off, I agree that the idea sounds good.
Secondly, I agree that the current implementation idea won't cut it.
After thinking about it myself, I came up with my own idea for implementation. I'm not saying it's the best or even doable, but I just want to throw it in for consideration. Maybe it'll lead to something good. Let it be known that I dislike pop-ups and favor passive mechanics. The following idea is a compromise between the active/passive and pop-up/no-pop-up mechanics for ensuring that entertainers are paid for buffing.
1.) You are a musician. You set your buff price to a flat fee of 2000 credits.
2.) You /start a song in the Mos Eisley cantina.
3.) Joe Blow /listens to you.
4.) Joe will recieve a system message when he is elibigle for a full buff.
5.) Joe can /beinspired at any time.
6.) When he chooses to /beinspired, a window pops up for him. It states your price and asks if he still wants to /beinspired.
7a.) If Joe selects "no," then he is not buffed.
7b.) If Joe selects "yes," then 2,000 credits are deducted from his inventory and/or bank account. He is buffed for however much he was eligible for when he decided to /beinspired.
8.) The money goes to a temporary bank account in your name that exists for 1 hour. When money goes into this temp. account, you receive a GREEN system message stating the current balance in your account and that the timer has been reset to 1 hour. You will be notified via green system messages when the timer has gone down to 10, 5, and 1 minute.
9a.) If you do not cash the money in your temporary account before the timer runs out, the money is lost. (Blame Wuher.) If you attempt to leave the cantina or use the /logoff command, you will recieve a green system message stating that there is money in your temp. account.
9b.) You may transfer the money in your temp. account to your real bank account any time before the timer expires. Activate the radial menu on the cantina terminal, select "cash tips," and enter the security code.
That's the best I could do so far. All the details in the steps are quite deliberate (except naming the command /beinspired) so if you need further explanation, I'll be glad to give it. The biggest problem I see with this system is the temporary bank accounts; I don't know if they are feasible.
Anyway, have at it.
= Andrew
Chilastra.Palacek
Message Edited by Jagii on 04-05-2005 06:22 PM
Like it ![]()
I don't see a problem with temp bank accounts. We already have them because credits can be held in escrow when you tip someone offline. That can be used as a base to set up a second escrow account for this
Message Edited by Isleh on 04-07-2005 08:39 AM