Dancer Archive

Thread: Focus: Inspiration Buffs

Drygo
Thu Apr 07, 2005 10:46 am
#53

I think we have a winner!!


LOL



- I support hawtpants
Einhinder
Thu Apr 07, 2005 11:00 am
#54

did you go post that in the in concept thread





Fainora Sarrasri

F K O D | S A G E
Nouva
Thu Apr 07, 2005 11:46 am
#55








  • They are not going to effect combat performance. We are still in the pre-combat prep department but our product can be viewed as an expendible bonus rather than a necessity. Nice to have but you can (literally) live without them. (I think this will eliminate a lot of the feeling of urgency that has spawned a lot of the bot population)


  • It will require personality for me to get the patrons attention and their tips. I have a distinct advantage over the bots in this regard.


  • We can provide Inspirations without spamming flourishes or otherwise deviating from our performance of choice.





  • This sounds very "PoetDanceresque," and it frightens me. I know you want positive comments but there are few positive things to say about a poorly implemented system. So instead I will give constructive criticism that you, as a correspondant should take to heart and relay to the development team as our voice.


    Inspirational Buffs: A very nice idea, in fact, its what we can do already as entertainers with the new exception that we can assist crafters now. There, something positive... You know what's bad about it? The only thing that distinguishes my buff as a master dancer, as opposed to a fresh novice, is time. That's right, time. Now I'm not about alienating the novices from the community, but I was there to myself once. It used to be my driving goal to be a master was to get that next cool dance and heal better. But with buffs, my goals, like the game, have changed. Subsequently changed to the point where if I am a master, I should perform better in all areas than a novice, which include buffs. A novice should not be able to grant the same buff as a master, I am sorry but that is ludicrous, and will lead to not only more bots, but more multi-purpose bots. It will lead to live dancers being exploited more, novice dancers without a clue of the service they provide and so dearly deserve payment as a reward. All the personality in the world will not stop the people who could care less about our "social" game, watch us for free, and leave without a thank you. For every nice respectful tipper out there, there are at least 4 or 5 pre-teen 1337 d00D$ who just jeer and exploit our services.


    Solution: A pop-up window that cannot be macroed to "accept" payment. In this window not only should there be an "acceptance" to perform, but a field to type in a required payment for services rendered. I am a Master ID, and with the implementation of our payment window our profession became 100% better tenfold. A fair and decent solution that will kill buff-bots and eliminate exploitation for our services is a payment/accept/deny service window that pops up when we are being watched. I'll say it again and use bold letters to reinforce my message: a payment/accept/deny service window that pops up when we are being watched...


    You also make mention that our inspirational buffs "will not affect combat performance..." Now I will not have myself believe that you bought this line from development. If our buffs do not affect combat performance, why would we even get a buff in the first place? You say they will be an expendible bonus rather than necessity. Guess what? So are doctor buffs. You don't need buffs of any sort to go out and fight rancors in a decent group, but you know what? Those "expendible necessities," actually become valuable "must haves" to experience high level content without dying/having excessive amounts of downtime. So where does that leave us? Back to being a valuable commodity, trust me. With that in mind, we need a solution... answer... a payment/accept/deny service window that pops up when we are being watched... Do not let the profession become exploited by a army of new buff-bots.


    Now there is the idea of having novices grant the same bonus as a master. Great idea, in a world of instant gratification. Do you know what? I worked hard for my title, and so should a novice. So we come to the question, "Why would someone watch a novice then?" If our buffs are truely "expendible," should it matter if a novice buff lasts 15 minutes with less power if it can indeed be recharged? Let a master have a longer duration, more powerful buff for those who see the need for a better "necessity," as opposed to a short term "expendable." This way if you need a short buff, just enough to get you through a mission or a short craft session, ala casual player, you would see a novice, longer sessions would require you to see a master for your buff. Do not make master buffs "rechargable." Let them run their course. This will encourage more "novice buff." services over all.


    Future of Inspirational buffs:


    From Novice Dancer to Master there should be a different kind of inspirational buff, 6 unique buffs, soem ideas for example:


    1.) Better aim/melee focus 2.) Damage mitigation 3.) Cure/Prevent long term mental affects (add long term mental affects in game like fear, insanity, shock and mindwipes) 4.) Force Power buffs 5.) Speed/Action delay buffs 6.) Force of Will buff (if incapped, the buff would make a check and bring you to your feet) 7.) Buff Mind 8.) Buff Focus 9.) Buff Will Power


    You can spread out the buffs as such:


    Entertainer: Buff Focus: Music 3, Buff Will Power: Dance 3, Buff Mind: MasterEntertainer


    Dancer: Speed/Action Delay Buff: Novice Dancer, Force ofWill Buff: Dance Wound Healing 3, Force Power Buff: Master Dancer


    Musician: Better Aim/Melee Focus Buff: Novice Musician, Cure/Prevent LongTerm Mental Affects BuffBuff: Music Wound Healing 3,Damage Mitigation Buff: MasterMusician


    In this kind of set up, you spread teh buffs out evenly and Novices contribute as much as masters in thier field withouta false sense of accomplishment amongst masters or a lack of usefulness for novice professions. It also encourages Entertainers to master the profession to get a very decent buff and continue in an advanced Entertainer performingcareer of their choice.


    In summary, the inpirational buffs, while a great idea, were very poorly implemented and do not address theconcerns of the community. While new content is welcome, it should reflect the desires of the communityas a whole, not just a vocal minority.Better solutions should be implemented before this monstrosity goes live.


    Message Edited by Nouva on 04-07-2005 02:48 PM

    Message Edited by Nouva on 04-07-2005 02:51 PM



    Oh, and fix the entertainer profession....

    The Illustrious Lady China 
    Crimelord of Bestine, Leader of the ORCA
    The Galaxy’s First Master Image Designer
    Entertainer Extraordinaire 
    NomAnor1987
    Thu Apr 07, 2005 2:40 pm
    #56

    I agree completely with Nouva! I am myself Master Musician, dancer, entertainer and ID... And if the "master" title suddenly means nothing I would be fairly unhappy..



    Defensor Fortis

    I'm Back!
    Einhinder
    Thu Apr 07, 2005 3:27 pm
    #57




    Schardour wrote:






    Nouva wrote:



    I know you want positive comments but there are few positive things to say about a poorly implemented system.


    ....


    Better solutions should be implemented before this monstrosity goes live.





    A few things....




    • This is a Novice Entertainer ability, and not the bulk of our future skills. Devs have stated that more than this is "In Development."

    • The movement from a pre-combat prep profession to a multi-functional Inspirational profession is most certainly a "positive" thing that can be commented on.

    • WE HAVE THE DEVELOPERS IN A FREAKIN' DIALOGUE WITH US, NOW ACT LIKE NORMAL PEOPLE AND SPEAK TO THEM, INSTEAD OF SCREAMING, LIKE I'M DOING NOW!!! DO YOU LIKE IT!? DO YOU LIKE THE FACT THAT I'M TELLING YOU TO S.T.F.U., THAT YOU'RE COMPLETELY WRONG IN YOUR APPROACH? NO YOU DON'T!

    Maybe you can see how they feel now?












    Fainora Sarrasri

    F K O D | S A G E
    masterim-doublea
    Thu Apr 07, 2005 3:50 pm
    #58

    it would be cool if Image designers played a role in this new buff kind



    ININININININININININININI
    NININININININININININININ Muscar Krone, Master Elder Commando, Rebel Major, Mr.Bria
    ININININININININININININI
    NININININININININININININ -Muscar Krone, Crafter
    ININININININININININININI
    NININININININININININININ Vendor / Drop off, LOK, NI, -595, 4555
    ININININININININININININI
    NININININININININININININ NI

    ININININININININININININI
    NININININININININININININ Sig Photo

    ININININININININININININI
    NININININININININININININ
    Jagii
    Thu Apr 07, 2005 4:03 pm
    #59



    Einhinder wrote:
    did you go post that in the in concept thread





    No, I haven't posted it in the "In Concept" thread. The system I described isn't really about buffs, but entertainer payment (and non-payment, in the case of bots). Of course, patrons are still able to add any /tip they wish.

    I'm glad that people like my suggestion. By the way, I'm finally a novice entertainer.

    = Andrew
    Chilastra.Palacek



    "There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
    Esharra
    Thu Apr 07, 2005 4:51 pm
    #60






    Jagii wrote:

    By the way, I'm finally a novice entertainer.

    = Andrew
    Chilastra.Palacek



    It's about time Pal




    Esharra ěsh-äŕ-rä, noun
    1. Entertainer
    2. Bounty Hunter
    3. Smuggler

    "One man's oddity is another man's routine." -Bertos Goodner (a dancer)


    kirah_ashlin
    Thu Apr 07, 2005 6:54 pm
    #61






    Jagii wrote:





    Einhinder wrote:

    did you go post that in the in concept thread




    No, I haven't posted it in the "In Concept" thread. The system I described isn't really about buffs, but entertainer payment (and non-payment, in the case of bots). Of course, patrons are still able to add any /tip they wish.

    I'm glad that people like my suggestion. By the way, I'm finally a novice entertainer.

    = Andrew
    Chilastra.Palacek




    It was only a matter of time before you were assimilated . . . . .
    Isleh
    Fri Apr 08, 2005 6:00 am
    #62



    Nouva, I think Jagii's proposed system deals with buffbots with the bank escrow system. The concept is that ifthey never come to the computer to claim their funds in the escrow account, they will never get paid.


    There are still popups, but it is moved the the customer.


    There are onlyone problem.


    Starting the service is still in the hands of the customer with theaccept/decline in their control. The Buffbot can still be tipped and PAs who run buffbots will tell their members to just /tip with the buffbotprice set at 0 for the accept/decline popup.


    Rabenschwinge
    Mon Apr 11, 2005 7:09 am
    #63

    Yesterday I tried out "inspiration buffs" for the first time... I didn't actually now what they are I just wanted to dance a little while my hunting group was camping. I was real great. Not only can I buff myself now and all of us had a slight advantage in this race for XP (since we are supposed to test mid-level combat now but we are hardly mid-level ourselves by now) and a little party by the campfire, I found that the XP output quite OK.
    I got entertainment healing 1 long before I got dancing 1. Seems that answers some of our questions. Given the fact that groups are smaller and tighter now a dancer will have to work to get peoples attention when they want a buff however if they aren't actually part of the combatant group like I was. The speed at which I gained the XP was much higher than at which I gained my one-handed XP, however.
    Personaly I don't have a problem with this though. How those who are pure entertainers will earn their bucks is relatively unclear to me by now, I can only hope that the fact that these buffs are provideable by any entertainer will discourage buffbots, since there is not much point in wasting an account for something that people can have easily anywhere and anytime.




    Lt. Sharven Figohic - Infinity
    Wardancer & Space Beast Of Prey

    Moonshadow Wiki & ForumsMoonshadow info on swg-wiki

    Eaca
    Mon Apr 11, 2005 8:16 am
    #64






    Rabenschwinge wrote:
    Yesterday I tried out "inspiration buffs" for the first time... I didn't actually now what they are I just wanted to dance a little while my hunting group was camping. I was real great. Not only can I buff myself now and all of us had a slight advantage in this race for XP (since we are supposed to test mid-level combat now but we are hardly mid-level ourselves by now) and a little party by the campfire, I found that the XP output quite OK.
    I got entertainment healing 1 long before I got dancing 1. Seems that answers some of our questions. Given the fact that groups are smaller and tighter now a dancer will have to work to get peoples attention when they want a buff however if they aren't actually part of the combatant group like I was. The speed at which I gained the XP was much higher than at which I gained my one-handed XP, however.
    Personaly I don't have a problem with this though. How those who are pure entertainers will earn their bucks is relatively unclear to me by now, I can only hope that the fact that these buffs are provideable by any entertainer will discourage buffbots, since there is not much point in wasting an account for something that people can have easily anywhere and anytime.





    The problem with your analogy between EH xp and 1h XP is that as you advance in fencer, and XP requirements increase, so does the XP you get per kill (to a point). With the EHxp from insp buffs, as you advance in the EH lines and XP requirements increase, the amount of XP you get per buff DECREASES. So yeah, it starts out fast, then takes you 2 months to get the last box.
    Rabenschwinge
    Tue Apr 12, 2005 10:10 am
    #65

    Well, I believe the demand on inspirations buffs will rise. Maybe the old entertainer groups won't work anymore, but they were a missconcept after all. A group of people that are only connected by dancing and chating at the same place just by chance. That is not an actual group or even band of entertainers at all.
    XP will come slower. I can live with that. By the time people will find out what inspiration is and even if they possibly won't look as actively for it as they do now for mind buffs, the fewest will reject one when they get the chance. Since ones buff can be refreshed before it ends there is no need to ever be without for those who want.
    All one has to attract people, entertain people. Even someone who already has two hours might want a third when you meet her or him. I believe that the face of cantinas will change that's true. And it might not be enough to spend all the time in the cantina waiting for people to ask for buffs.

    I never was a friend of blackmailing people to watch us. The secret to dancer is to make people want to watch you, not some kind of unlikely Force we wield. I am not saying that we're done yet, our time will come. But I wouldn't be upset if it wasn't any game functions we get but working theaters, props, flourishes for exotic, new methods of synchronising and predefining shows, such as marks for on the floor and maybe ways to make the mood of characters influence the actual appearance of flourishes slightly and so on...




    Lt. Sharven Figohic - Infinity
    Wardancer & Space Beast Of Prey

    Moonshadow Wiki & ForumsMoonshadow info on swg-wiki

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