Dancer Archive

Thread: Y A POLL: Skill Point Pools

Vorpaks
Fri Apr 29, 2005 10:51 am
#40

Just to clear up, I think this poll means you would have a full 250 points in each pool. So you would have 250 combat points to spend, 250 crafting points to spend, and 250 Ent points to spend.

If you split the current pool into pieces it wouldnt work because it would be imposssible to master professions like Ranger which require 140 skillpoints.

I still don't agree for other reasons, but I think some people were not agreeing under a misconception.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Esharra
Fri Apr 29, 2005 10:57 am
#41

Or maybe as Serae suggested (somewhere..I *think* it was she); multiple pools, 1 of 250 sp..let's call it the specialization pool and 1 or more pools of 150 xp..hobby pools? Semantics..but I think something along the lines of this idea might be worth considering. It still leaves plenty of room for making those "hard choices" for those who are just into "template angst" (and yes..I'm sure template angst is a design concept).



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


CandiDance
Fri Apr 29, 2005 11:36 am
#42






Esharra wrote:


Which of the following would most closely match your preference?


3. Two skill point pools; one for combat professions and one for non-combat professions.





I vote three.


I want to play a game where I can be both a dancer and a combat player. I don't want to be a slave to a cantina nor be told that I can't dance because I want to play the combat portion. I don't want to be denied content or told I have run on other servers to have a combat character and then a non-combat character on another server.


I think dancer has been and is seriously nerfed as a profession. It doesn't mean I want to stop being a dancer, however, this CU is forcing me to be a slave in a cantina unless I give up my master rating.


Voting 3 above address my biggest issue to where I can wait for dancer itsel to be made better at some long distance future date.
Isleh
Fri Apr 29, 2005 10:54 pm
#43






Isleh wrote:





Proposal for a new Profession Category

It has been proposed that the Entertainer professions being reduced to 0 skill points. If that is done, I would like to propose a new profession category of "Social Professions".

Starting Professions
Artisan
Brawler
Marksman
Medic
Scout

Elite/Hybrid Professions
Architect
Armorsmith
Bio-engineer
Bounty Hunter
Carbineer
Chef
Combat Medic
Commando
Creature Handler
Doctor
Droid Engineer
Fencer
Merchant*
Pikeman
Pistoleer
Ranger
Rifleman
Smuggler
Squad Leader
Swordsman
Tailor
Teras Kasi Artist
Weaponsmith

Social Professions
Dancer
Entertainer
Image Designer
Merchant*
Musician
Politician

Social Professions cost 0 skill points for the first master. 77 skill points to master additional.
(In this proposed system, Master Dancer, M Image Designer, M Musician, M Politician at 231 skill points will give the same abilities as M Dancer, M Entertainer, M Image Designer, M Musician, M Politician does now at 250 skill points.)

Dancer and Musician get all dances and songs/instruments respectfully. Dancer and Musician will get different buff sets so being a complete Entertainer with Dancer and Musician actually means something.

The Entertainer profession becomes the "jack-of-all-trades" profession with the "Entertainer Healing" tree replaced with "Public Speaking". This would give the Entertainer some limited ID, Dancing, Musician and Politician abilities. Entertainers can only give inspirational buffs.

Merchant is a special case simply because, while I think it belongs in the Social Professions, there is the whole artisian Business tree. It's why it is currently listed in both Social and Elite/Hybrid Professions. I don't know where it should go yet.

For Merchant, Lots of things could be done:

Don't change it and keep it how it is.

Keep the Business skill tree in Artisan and keep it as a requirement for Merchant. While a lot of elite crafters would be happy with getting merchant for free, Alot of players who identify themselves *as* Merchants won't.


Message Edited by Isleh on 04-27-2005 06:08 PM




GOD, I had a huge post detailing this futher and I hit submit and I get an authentication fail... I hit back to try to copy what I had and I get the log in screen


Okay, in short if anyone cares.


Move Merchant to Social Professions and File 13 the Business tree in Artisan and make it more Artisan-ey. Change it to Electronics and give articans some electronic toys to make.


Give the "jack-of-trades" Entertainer the old business line vendor and skills.


Reward players who actually spend skillpoints on Social Professions with unique skills based off the number of skillpoints invested and what professions the have.

Loranna
Sat Apr 30, 2005 12:54 am
#44






Isleh wrote:





Proposal for a new Profession Category

It has been proposed that the Entertainer professions being reduced to 0 skill points. If that is done, I would like to propose a new profession category of "Social Professions".

Starting Professions
Artisan
Brawler
Marksman
Medic
Scout

Elite/Hybrid Professions
Architect
Armorsmith
Bio-engineer
Bounty Hunter
Carbineer
Chef
Combat Medic
Commando
Creature Handler
Doctor
Droid Engineer
Fencer
Merchant*
Pikeman
Pistoleer
Ranger
Rifleman
Smuggler
Squad Leader
Swordsman
Tailor
Teras Kasi Artist
Weaponsmith

Social Professions
Dancer
Entertainer
Image Designer
Merchant*
Musician
Politician

Social Professions cost 0 skill points for the first master. 77 skill points to master additional.
(In this proposed system, Master Dancer, M Image Designer, M Musician, M Politician at 231 skill points will give the same abilities as M Dancer, M Entertainer, M Image Designer, M Musician, M Politician does now at 250 skill points.)

Dancer and Musician get all dances and songs/instruments respectfully. Dancer and Musician will get different buff sets so being a complete Entertainer with Dancer and Musician actually means something.

The Entertainer profession becomes the "jack-of-all-trades" profession with the "Entertainer Healing" tree replaced with "Public Speaking". This would give the Entertainer some limited ID, Dancing, Musician and Politician abilities. Entertainers can only give inspirational buffs.

Merchant is a special case simply because, while I think it belongs in the Social Professions, there is the whole artisian Business tree. It's why it is currently listed in both Social and Elite/Hybrid Professions. I don't know where it should go yet.

For Merchant, Lots of things could be done:

Don't change it and keep it how it is.

Keep the Business skill tree in Artisan and keep it as a requirement for Merchant. While a lot of elite crafters would be happy with getting merchant for free, Alot of players who identify themselves *as* Merchants won't.


Message Edited by Isleh on 04-27-2005 06:08 PM



I totaly agree with this i think its an awsome idea




Loranna Sadora

Y Starsider Y
Master Dancer / Interior Decorator

SpaceCrazy
Sat Apr 30, 2005 12:58 am
#45

1. One skill point pool for all professions.
While the new combat system (from here on I'm refusing to call it an "upgrade") has drastically changed things and has essentially handicapped anyone not a double combat master, I would much rather see templates be effective with just one combat profession.



Mesca Phost - Scylla - Rifleman/Ranger/Pilot
Crem Darkstrider - Wanderhome - Smuggler/TK/Brawler/Pilot
Mesca' Phost - Bria - Grand Master Entertainer
(Master Ent/Music/Dance/ID)

Cancelled 7/27/05 - I joined to play Star Wars, not Jedi-BH Wars. You've ignored/gutted/abused just about every other profession in the game, while spending most of your time working on Jedi and BH as they related to Jedi. You've basically killed the game for anyone who doesn't want the glowstick. Congratulations.
Morwen
Sat Apr 30, 2005 2:24 am
#46

#3
ImajiNashun
Sat Apr 30, 2005 4:47 am
#47

#3 I think. I have to agree with Drygo (as always hehe).



"Now, let's say we have 450 skill points, just for the sake of this example. You are alotted 150 skill points that can only be used in combat. You are alotted 150 skill points that can only be used on non-combat. Then, you have 150 "free" skill points that you can alot to either combat or non-combat. In this scenario, you have the option of focussing on combat or non-combat, without giving up the ability to have a full entertainer template, and without having too much of a borked time at combat. Of course, in this scenario, only the 150 skill points that *have* to be in combat are related to your health bar. The 150 free points, if given to combat, cannot increase your health bar, otherwise we find ourselves in the exact same position that we started."



2 accounts cancelled.

Imaji - Master Dancer/Master Musician/Master Entertainer/Elite Surveyor
Inola - Master Swordswoman/Master Pikewoman/Master Brawler
kirah_ashlin
Sat Apr 30, 2005 4:59 am
#48


I guess I'll cast my vote for 3. Right now I can't even function in the game because of a technical problem that SOE seems "unable" to fix so I don't even know what Kirah or Shianne would/could experience, but I agree with the reasons and suggestions that Lilo and Serae offered. I don't understand why SOE felt the need to completely change the game. This doesn't make it more Star Warsy - it makes it more like every other game out there. It might as well be a single player PCgame for all the changes the CU has brought. They can claim all they want that SWG isn't about levels,but the CU has made it about levels - levels that are limited by Skill Points.


BTW, our plight is being noticed by others. I am part of a cross-game guild and several of the members (some who stopped playing SWG months ago and were looking forward to the possibilities of the CU) started bemoaning what entertainers (and crafters)are going through even without my prompting. And a certain former correspondent sounds thoroughly disgusted (I suspect that if he could talk me into taking over the guild on Galaxies he'd cancel his account - which is why I won't do it! /snicker).

DaveJankins
Sat Apr 30, 2005 6:16 am
#49

I would say 3 or 4, but then everyone would be a crafter, and the devoted crafter-only people would be out of business. Same to an extent for #2, but nearly so much. So, #2 for me.


OR, #5: One skill point pool for all professions, and reduce the points needed for entertainer based professions to the same progression that the village quests use: 0 for novice, 0 for master, 1 for everything in between. Making a Master ID/Dancer/Musician/Entertainer a 64 point character. Which leaves enough points for them to grab another profession for when they aren't gettingcredit sticksshoved down theirwastebands lol.


Because face it, without mind wounds/battle fatigue, there is going to be less tips for entertainers. Politician is a 0 point profession, but since entertainers do have buffs still, the 16 point per profession for it would still deter characters focused on combat from taking it (eats into their combat skill boxes / combat level), but keeps it low enough for entertainers to at least have a some personal defense/crafting skills of their own.




- Baroth - <WRATH>
- Kithbacca - <WRATH>
- Mayor: Scavengers Haven, Lok
Jagii
Sat Apr 30, 2005 9:55 am
#50

Number One.



"There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
Ryal
Sun May 01, 2005 3:30 pm
#51

I choose option 3.


Since Non-coms were not allowed a respec, the developers have obviously already identified that there are two 'classes' of people.... I leave it to you to decide what those classes can be called *grin*

Einhinder
Sun May 01, 2005 3:55 pm
#52






Esharra wrote:
Or maybe as Serae suggested (somewhere..I *think* it was she); multiple pools, 1 of 250 sp..let's call it the specialization pool and 1 or more pools of 150 xp..hobby pools? Semantics..but I think something along the lines of this idea might be worth considering. It still leaves plenty of room for making those "hard choices" for those who are just into "template angst" (and yes..I'm sure template angst is a design concept).






I like this idea it would enable me to specilize in combat and actually let my toon move up and xp a jedi and yet still keep my favorite profession dancer which only takes 106 sp's plus id be able to kick idiots butt who are level 80 in the cantina





Fainora Sarrasri

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