Dancer Archive
Thread: Y A POLL: Skill Point Pools
If you split the current pool into pieces it wouldnt work because it would be imposssible to master professions like Ranger which require 140 skillpoints.
I still don't agree for other reasons, but I think some people were not agreeing under a misconception.
Esharra wrote:
Which of the following would most closely match your preference?
3. Two skill point pools; one for combat professions and one for non-combat professions.
Isleh wrote:
Proposal for a new Profession Category
It has been proposed that the Entertainer professions being reduced to 0 skill points. If that is done, I would like to propose a new profession category of "Social Professions".
Starting Professions
Artisan
Brawler
Marksman
Medic
Scout
Elite/Hybrid Professions
Architect
Armorsmith
Bio-engineer
Bounty Hunter
Carbineer
Chef
Combat Medic
Commando
Creature Handler
Doctor
Droid Engineer
Fencer
Merchant*
Pikeman
Pistoleer
Ranger
Rifleman
Smuggler
Squad Leader
Swordsman
Tailor
Teras Kasi Artist
Weaponsmith
Social Professions
Dancer
Entertainer
Image Designer
Merchant*
Musician
Politician
Social Professions cost 0 skill points for the first master. 77 skill points to master additional.
(In this proposed system, Master Dancer, M Image Designer, M Musician, M Politician at 231 skill points will give the same abilities as M Dancer, M Entertainer, M Image Designer, M Musician, M Politician does now at 250 skill points.)
Dancer and Musician get all dances and songs/instruments respectfully. Dancer and Musician will get different buff sets so being a complete Entertainer with Dancer and Musician actually means something.
The Entertainer profession becomes the "jack-of-all-trades" profession with the "Entertainer Healing" tree replaced with "Public Speaking". This would give the Entertainer some limited ID, Dancing, Musician and Politician abilities. Entertainers can only give inspirational buffs.
Merchant is a special case simply because, while I think it belongs in the Social Professions, there is the whole artisian Business tree. It's why it is currently listed in both Social and Elite/Hybrid Professions. I don't know where it should go yet.
For Merchant, Lots of things could be done:
Don't change it and keep it how it is.
Keep the Business skill tree in Artisan and keep it as a requirement for Merchant. While a lot of elite crafters would be happy with getting merchant for free, Alot of players who identify themselves *as* Merchants won't.
Message Edited by Isleh on 04-27-2005 06:08 PM
GOD, I had a huge post detailing this futher and I hit submit and I get an authentication fail... I hit back to try to copy what I had and I get the log in screen ![]()
Okay, in short if anyone cares.
Move Merchant to Social Professions and File 13 the Business tree in Artisan and make it more Artisan-ey. Change it to Electronics and give articans some electronic toys to make.
Give the "jack-of-trades" Entertainer the old business line vendor and skills.
Reward players who actually spend skillpoints on Social Professions with unique skills based off the number of skillpoints invested and what professions the have.
I totaly agree with this
Isleh wrote:
Proposal for a new Profession Category
It has been proposed that the Entertainer professions being reduced to 0 skill points. If that is done, I would like to propose a new profession category of "Social Professions".
Starting Professions
Artisan
Brawler
Marksman
Medic
Scout
Elite/Hybrid Professions
Architect
Armorsmith
Bio-engineer
Bounty Hunter
Carbineer
Chef
Combat Medic
Commando
Creature Handler
Doctor
Droid Engineer
Fencer
Merchant*
Pikeman
Pistoleer
Ranger
Rifleman
Smuggler
Squad Leader
Swordsman
Tailor
Teras Kasi Artist
Weaponsmith
Social Professions
Dancer
Entertainer
Image Designer
Merchant*
Musician
Politician
Social Professions cost 0 skill points for the first master. 77 skill points to master additional.
(In this proposed system, Master Dancer, M Image Designer, M Musician, M Politician at 231 skill points will give the same abilities as M Dancer, M Entertainer, M Image Designer, M Musician, M Politician does now at 250 skill points.)
Dancer and Musician get all dances and songs/instruments respectfully. Dancer and Musician will get different buff sets so being a complete Entertainer with Dancer and Musician actually means something.
The Entertainer profession becomes the "jack-of-all-trades" profession with the "Entertainer Healing" tree replaced with "Public Speaking". This would give the Entertainer some limited ID, Dancing, Musician and Politician abilities. Entertainers can only give inspirational buffs.
Merchant is a special case simply because, while I think it belongs in the Social Professions, there is the whole artisian Business tree. It's why it is currently listed in both Social and Elite/Hybrid Professions. I don't know where it should go yet.
For Merchant, Lots of things could be done:
Don't change it and keep it how it is.
Keep the Business skill tree in Artisan and keep it as a requirement for Merchant. While a lot of elite crafters would be happy with getting merchant for free, Alot of players who identify themselves *as* Merchants won't.
Message Edited by Isleh on 04-27-2005 06:08 PM
While the new combat system (from here on I'm refusing to call it an "upgrade") has drastically changed things and has essentially handicapped anyone not a double combat master, I would much rather see templates be effective with just one combat profession.
#3 I think. I have to agree with Drygo (as always hehe).
I guess I'll cast my vote for 3. Right now I can't even function in the game because of a technical problem that SOE seems "unable" to fix
so I don't even know what Kirah or Shianne would/could experience, but I agree with the reasons and suggestions that Lilo and Serae offered. I don't understand why SOE felt the need to completely change the game. This doesn't make it more Star Warsy - it makes it more like every other game out there. It might as well be a single player PCgame for all the changes the CU has brought. They can claim all they want that SWG isn't about levels,but the CU has made it about levels - levels that are limited by Skill Points.
BTW, our plight is being noticed by others. I am part of a cross-game guild and several of the members (some who stopped playing SWG months ago and were looking forward to the possibilities of the CU) started bemoaning what entertainers (and crafters)are going through even without my prompting. And a certain former correspondent sounds thoroughly disgusted (I suspect that if he could talk me into taking over the guild on Galaxies he'd cancel his account - which is why I won't do it! /snicker).
I would say 3 or 4, but then everyone would be a crafter, and the devoted crafter-only people would be out of business. Same to an extent for #2, but nearly so much. So, #2 for me.
OR, #5: One skill point pool for all professions, and reduce the points needed for entertainer based professions to the same progression that the village quests use: 0 for novice, 0 for master, 1 for everything in between. Making a Master ID/Dancer/Musician/Entertainer a 64 point character. Which leaves enough points for them to grab another profession for when they aren't gettingcredit sticksshoved down theirwastebands lol.
Because face it, without mind wounds/battle fatigue, there is going to be less tips for entertainers. Politician is a 0 point profession, but since entertainers do have buffs still, the 16 point per profession for it would still deter characters focused on combat from taking it (eats into their combat skill boxes / combat level), but keeps it low enough for entertainers to at least have a some personal defense/crafting skills of their own.
Esharra wrote:
Or maybe as Serae suggested (somewhere..I *think* it was she); multiple pools, 1 of 250 sp..let's call it the specialization pool and 1 or more pools of 150 xp..hobby pools? Semantics..but I think something along the lines of this idea might be worth considering. It still leaves plenty of room for making those "hard choices" for those who are just into "template angst" (and yes..I'm sure template angst is a design concept).