Dancer Archive
Thread: Y A POLL: Skill Point Pools
Einhinder wrote:
Esharra wrote:
Or maybe as Serae suggested (somewhere..I *think* it was she); multiple pools, 1 of 250 sp..let's call it the specialization pool and 1 or more pools of 150 xp..hobby pools? Semantics..but I think something along the lines of this idea might be worth considering. It still leaves plenty of room for making those "hard choices" for those who are just into "template angst" (and yes..I'm sure template angst is a design concept).
I like this idea it would enable me to specilize in combat and actually let my toon move up and xp a jedi and yet still keep my favorite profession dancer which only takes 106 sp's plus id be able to kick idiots butt who are level 80 in the cantina
One thing that struck me about this concept was that, with the two differently sized pools, one would have to make choices. A player could choose to "specialize" innon-combat andcould apply all 250 xp from the "specialization" pool to entertainer professions if they chose, or to dancer/ent/tailor. They would still have the 150 sp from the "hobby" pool to apply to a combat or scout combination. 150 sp would be enough to enable a (primarily ent or crafting) player to be just viable enough in combat-type stuff to participate in guild events and do things with more combat oriented friends and contribute, rather than being an insta-death liability. Conversely, if a player put their specialization pool into combat, they could apply the hobby pool to ent or crafting.
The question I could see devs having about such a setup would be "what mechanism do you employ to prevent a player from applying all of the two pools in such a waythat they would have an unreasonable advantage over others"? The most immediate answer would be to divide the professions into combat and non-combat..some have some mildly blurry lines and opinions seem to vary dependent upon the desires/needs of the person to whom you're speaking.
Any ideas?
Esharra wrote:
Einhinder wrote:
Esharra wrote:
Or maybe as Serae suggested (somewhere..I *think* it was she); multiple pools, 1 of 250 sp..let's call it the specialization pool and 1 or more pools of 150 xp..hobby pools? Semantics..but I think something along the lines of this idea might be worth considering. It still leaves plenty of room for making those "hard choices" for those who are just into "template angst" (and yes..I'm sure template angst is a design concept).
I like this idea it would enable me to specilize in combat and actually let my toon move up and xp a jedi and yet still keep my favorite profession dancer which only takes 106 sp's plus id be able to kick idiots butt who are level 80 in the cantina
One thing that struck me about this concept was that, with the two differently sized pools, one would have to make choices. A player could choose to "specialize" innon-combat andcould apply all 250 xp from the "specialization" pool to entertainer professions if they chose, or to dancer/ent/tailor. They would still have the 150 sp from the "hobby" pool to apply to a combat or scout combination. 150 sp would be enough to enable a (primarily ent or crafting) player to be just viable enough in combat-type stuff to participate in guild events and do things with more combat oriented friends and contribute, rather than being an insta-death liability. Conversely, if a player put their specialization pool into combat, they could apply the hobby pool to ent or crafting.
The question I could see devs having about such a setup would be "what mechanism do you employ to prevent a player from applying all of the two pools in such a waythat they would have an unreasonable advantage over others"? The most immediate answer would be to divide the professions into combat and non-combat..some have some mildly blurry lines and opinions seem to vary dependent upon the desires/needs of the person to whom you're speaking.
Any ideas?
So how do we prevent exploiters who we know will do anytihnto get an edge from finding a work around and using all or most of the skill points in one set.
maybe make it so once you choose which specization you want its permanint unless you drop all of your skills for instance lets say you start out with one basic sp pool wit these basic skill points you can experiment a little with the novie proeffesion to see what playsatyle you like so you can decide what you want your specilization to be.at a certain point say when youve used up all your base skill points (which will be much smaller than the normal skillpoint amount jsut enough to novie dabble really) you have to choose a specilization combat or non combat at that point once you choose you gain acess to the other skill point pools depending on how youve specialized and used skill points are already deducted from the appropriate pool.
so lets say I'm new to the game no skills i start as an entertainer and get say the one line of dancer in entertainer and one line in pikeman in brawler then i have to choose to specialize. I choose to specialize in combat becasue while I lvoe dancer I am not a musicion or image designer and have no desire to be. So now im a combat sppecialist since i already have a row of polearms stuff trained at nocve level those skill points are deducted from the full 250 and the dance sp used are deducted from the 150.
ok now lets say down the road you want to change your specilization in order to do so you have to drop your skills in your specialized catagory to below 150 inorder to change it then and only then will you be given the option to change your specilization pool.
I already voted 3, but I would add:
You should be able to master three professions:
One in Combat
One in Non-combat
One in your choice combat or non-combat
Esharra wrote:
One thing that struck me about this concept was that, with the two differently sized pools, one would have to make choices. A player could choose to "specialize" innon-combat andcould apply all 250 xp from the "specialization" pool to entertainer professions if they chose, or to dancer/ent/tailor. They would still have the 150 sp from the "hobby" pool to apply to a combat or scout combination. 150 sp would be enough to enable a (primarily ent or crafting) player to be just viable enough in combat-type stuff to participate in guild events and do things with more combat oriented friends and contribute, rather than being an insta-death liability. Conversely, if a player put their specialization pool into combat, they could apply the hobby pool to ent or crafting.
The question I could see devs having about such a setup would be "what mechanism do you employ to prevent a player from applying all of the two pools in such a waythat they would have an unreasonable advantage over others"? The most immediate answer would be to divide the professions into combat and non-combat..some have some mildly blurry lines and opinions seem to vary dependent upon the desires/needs of the person to whom you're speaking.
Any ideas?
what if they named the different pools such as "Combat Skill Points" and "Non-combat Skill Points" then they could add the other pool as "Specialized Skill Points". this could help in restricting where you can place the SP that you are given
The professions that grant bonuses to health should be deemed combat and all others none combat.
One thing that struck me about this concept was that, with the two differently sized pools, one would have to make choices. A player could choose to "specialize" innon-combat andcould apply all 250 xp from the "specialization" pool to entertainer professions if they chose, or to dancer/ent/tailor. They would still have the 150 sp from the "hobby" pool to apply to a combat or scout combination. 150 sp would be enough to enable a (primarily ent or crafting) player to be just viable enough in combat-type stuff to participate in guild events and do things with more combat oriented friends and contribute, rather than being an insta-death liability. Conversely, if a player put their specialization pool into combat, they could apply the hobby pool to ent or crafting.
The question I could see devs having about such a setup would be "what mechanism do you employ to prevent a player from applying all of the two pools in such a waythat they would have an unreasonable advantage over others"? The most immediate answer would be to divide the professions into combat and non-combat..some have some mildly blurry lines and opinions seem to vary dependent upon the desires/needs of the person to whom you're speaking.
Any ideas?
As you seem to need 2 Combat Prof...
2 Pools
1 Combat
2 Noncombat : Craf+Ent
Mentalbug wrote:
I'd vote 3.
In the post-CU system I was happy with the need to make a choice, but the new Combat Level systems made my "half template" MTKA / Master Entertainer, Master Musician quite useless in a group, because I can't fullfill my role as a tank because of my low damage output that isn't allowing me to keep an aggro (/taunt included), as well as the non maxed health that can be a problem for a tank again.
I love the possibility to have some diversity in my play style, hanging around Cantina's for a period, then going out to have a hunt with friends out in the wild... But I have yet to find a real utility in a group as a half combattant (Open to suggestions ^^).
That 3rd choice would finally make me able to test a few more styles that i can't do atm because I don't want to drop my Mandoviol nor my Nalargon, nor leave the server where all people I know are, (and certainly not fall into the buying of a secondary account heh)
I'm still playing with the skills (and the high damage sniper shot is still broken) but you might consider Master Rifles instead of TKM for your hybrid. Just be aware you'll need a group that's on their toes. Tanks need to keep and hold the mob because they will agro healers and ranged every time. And even with the 3K health ranged have little to no defense against direct attack.
If the choices, I would have to pick 3 but would liek to add my own idea to the mix.
Splitting the pools into 250 and 150 points has been discussed, but I'd perhaps like to see more of a hybrid of choices 1 and 3, where there was a non-combat pool of only 50 points. The original 250 could be used for anything, so in our case master dancer would take 50 non-combat and 56 general points, meaning that if we chose, we could have mastery in two elite combat professions and keep dancer. Which is pretty much all we are asking for.
Esharra wrote:
Which of the following would most closely match your preference?
1. One skill point pool for all professions.
2. Two skill point pools; one for entertainer professions and one for all other professions.
3. Two skill point pools; one for combat professions and one for non-combat professions.
4. Three skill point pools; one for entertainer professions, one for crafting professions and a third for combat professions.
Message Edited by Esharra on 04-27-2005 01:18 PM
3 or 4 would be my preferance. 4 better, but 3 would ultimately be more realistic I think, as 4 would allow someone to master combat, AS and/or WS, Dancer and/or Musician, hence making them ultimately self-sufficient, and as a lot of combat people may go that route, could bork the economy. As with 2-4, that'd allow everyone to get entertainer in order to heal and buff themselves, ultimately making entertainer pointless as a main profession...
I think I just talked myself back to 1... >.>; But I'll still say three, what the heck.
/vote option3
But: I'd prefer to see a grey zone between the two pools. Every player should be able to become combatant level 30 and every player should be able to get a single branch in an elite non-combat profession plus its minumem rquirements. But that's it. The grey zone should sum up to 250 skill points with one of the special pools which therefor must be equal in size...
/zap to skill builder
That would mean 63 skill points in both the combat and the non-combat pool and 187 points in the neutral pool.
Though I would still prefer plain option 3 over plain option 1.
EDIT: Medic and combat medic skill points (but not doctor skill points) should only be buyable from the neutral pool.
Message Edited by Rabenschwinge on 05-03-2005 01:04 PM
Nerfherders wrote:If the choices, I would have to pick 3 but would liek to add my own idea to the mix.
Splitting the pools into 250 and 150 points has been discussed, but I'd perhaps like to see more of a hybrid of choices 1 and 3, where there was a non-combat pool of only 50 points. The original 250 could be used for anything, so in our case master dancer would take 50 non-combat and 56 general points, meaning that if we chose, we could have mastery in two elite combat professions and keep dancer. Which is pretty much all we are asking for.
Wow... this idea was quite close to mine... I must clarify that I didn't read it before posting mine... I read only the first few ideas to gather arguments but try to keep an open mind.