Dancer Archive
Thread: Y A POLL: Skill Point Pools
Well seeming with a level system for combat it is now impossible to mix being good at combat with being a crafter or an entertainer I vote for option 3.
Or they could just let everyone have two toons per server, would be easier for them to do then split the skill point pools too.
To be honest, I don't like either one of these.
I think one of the issues that made SWG is also unique is the ability to have seperate xp pools...
So you can't use "CRAFTING xp (non combat)" to become an Entertainer "ENTERTAINER xp" (also non-combat).
And that even CRAFTING is divided into subsections (artisan, de, chef and so on) makes it even more challenging. Same for COMBAT.
However I feel something is wrong with the 3 entertainer professions (not ID).
* Entertainer uses Entertainer XP and or Entertainer Healing XP
* Musicain uses Musician XP and Entertainer Healing XP. First one seems right, but the second?
* Dancer uses Dancer XP and Dancer Healing XP. Same comment.
What do we get for musician?
Tree 1: Techniques: inspiration buff + making instruments
Tree 2: Wound healing
Tree 3: Knowledge (songs + insturments)
Tree 4: Healing (bf)
What do we get for dancer?
Tree 1: Techniques: inspiration buff (no difference from musicain)
Tree 2: Wound healing (same comment)
Tree 3: Knowledge: Dances
Tree 4: Healing (bf)
I see too many similarities here...
Instead of generalizing all the XP why not have the dancer/musician become 1 profession: Carbaretier (or something):
Tree 1: Techniques: inspiration buff + instruments
Tree 2: Healing (bf +wound)
Tree 3: Dancing Knowledge: Dances
Tree 4: Musician Knowledge: Songs + instruments
Master: combined both master boxes...
And then use the Entertainer XP/Entertainer Healing XP to fill them
The 2 professions have come too much together in their abilities and options, it has become a ridicilous sp drain.
Message Edited by Dariane_Kamutsovy on 04-28-2005 05:38 PM
Esharra wrote:
Which of the following would most closely match your preference?
3. Two skill point pools; one for combat professions and one for non-combat professions.
I'd like to see a system where there are two sets of skill points (so option 3 is my vote) but with a twist.
You have to specialise.
You can either specialise in combat or none combat. This affects how many points you are given per pool.
You have 2 pools, the original 250 for whichever side you specialise in and another pool of say 125 points to keep things neat n tidy.
This would mean that if you choose to specialise in combat you still get some points, albeit less, to do a social or crafting profession just to keep things fresh.
Message Edited by --Qilue-UCW-- on 04-28-2005 10:27 AM
Esharra wrote:
Which of the following would most closely match your preference?
1. One skill point pool for all professions.
2. Two skill point pools; one for entertainer professions and one for all other professions.
3. Two skill point pools; one for combat professions and one for non-combat professions.
4. Three skill point pools; one for entertainer professions, one for crafting professions and a third for combat professions.
Message Edited by Esharra on 04-27-2005 01:18 PM
I will vote for 1 here.
3 or 4
As a master tailor, master merchant and dancer 0040,I would really be heart broken if I had to give up any dancing skills! I love dancing at parties and weddings and it fits nicely with my tailor/merchant professions... so please do not make me choose between crafting or dancing! That would be unfair!