Dancer Archive

Thread: Pro/Anti AFK/Bot/Macro All Purpose Sticky

Panthu
Thu Oct 28, 2004 3:52 pm
#391

Oh no no no! I didn't mean to slap hands for talking about this or for this being anyone's biggest Issue. Honestly, it's hard for it not to be! All I meant was, I see a lot of interest in Dancer... from a lot of different kinds of players. Debate and discussion are good things! At some point though, one does hope for resolution.


To me, the obvious end of everyone's rants, pleads, and so on should be in sight. The announcement is out, I can say this now. My motivation is to get an active voice for Dancer and Ent Healing/Buffing in the Sandbox Beta. I love all of the passion we have in this prof! It's just time that we all get past this thing pitting us against each other and start giving the Devs some real incentive to fix our plan in this game! To fix Ent Healing!


I read everything. I still pass on everything. I just want everyone to remember why we care about this and talk about it so much. I pass on whatever the community gives me, I'd just like to see us rally as a whole playerbaseduring this time of change.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Panthu
Thu Oct 28, 2004 5:02 pm
#392

Ok, I've seen things in the CU having to do with Medical healing, roles, buffs, so on that you guys need to see too. I think most of you will react like I have been. You need to see this stuff. Questions need to be asked about Ent Healing. Decisions need to be made now while all other Combat Support/Healing/Buffing is being looked at. We need to help the Devs decide what to do with Ent Healing. Ignoring it is not the right answer.


It affects the whole game, let's all deal with this as a whole player base! Then when our revamp comes, we can just talk about Prof Specific fun things like our Dances and Props and maybe some cool missions and mini games and ....




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

picklesSW
Thu Oct 28, 2004 5:21 pm
#393

Unless the "upgrade" does something about buffbots, then any changes are academic to me, since I'll not profit by them in any way. They could adjust our buffs or healing any way they wish to make them more appropriate, but if everyone continues to get those things from a bot, what difference does it make? Why should I get excited?

Maybe you know something I do not. I recall our correspondent getting all excited about player cantinas too, last year around this time, saying they were the answer to the AFKers. They weren't. I'm telling you right now, I'm in the trenches, I see what's going on, I'm not blind, and until they give us back our purpose and our dignity by eliminating or marginalizing bots, there's absolutely no reason to get excited by a combat revamp that will mostly enhance the gameplay of combat folks and the bots they treasure so much.

By all means, help them define the place of entertainers by tweaking our buffs and healing and our place in the grander scheme. It'll be important in a year or so when I can actually try to make a living providing such services. But I fail to see why I should be excited by something that in the near term is only going to enhance the gameplay of the combat folks and the bots they love to support.

If you believe otherwise, Panthu, then you either know something about the 'cu' that's under wraps and going to change the dynamic of the entertainment community, or you're simply out of touch with the profession you purport to represent.

Forgive me if I'm coming off harsh. I'm depressed to hear that things have been pushed off again and under the weather to boot.




Schardour
Thu Oct 28, 2004 5:26 pm
#394






picklesSW wrote:
and until they give us back our purpose and our dignity by eliminating or marginalizing bots, there's absolutely no reason to get excited by a combat revamp that will mostly enhance the gameplay of combat folks and the bots they treasure so much.





I apologize for interrupting the regularly scheduled rant ( ), but.....


Should our purpose really be to prep a combat class for battle? Or should we be a bit more focused on the post-battle timeline and the points at which the "social" aspects of our profession can really shine? Or perhaps even some other point in the combat players gaming timeline?


There are alot of possibilities for entertainer integration into the combat systems. We should be willing to look at these various other opportunities.




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

Padtai
Thu Oct 28, 2004 5:45 pm
#395






Naish wrote:
99% of the people want dependable mind buffs. So i'm giving it to them. Oddly enough I'm on your side of the argument. The dancer prof is totally messed up. Bot's aren't the best way to provide the service, but right now, it's the only way.

Maybe it gets fixed in the combat re-balance. Maybe it gets fixed with holodiscs.

Whatever happens, fix it by providing an alternative solution that is dependable. Don't fix it by making it hard to get mind buffs again.

Ok, time to go home and blow stuff up with my combat toon.




Ok, I kind of knew I would have to say one more thing. 99% of people want to use solo groups to get the highest paying mission they can. That doesn'tmean 99% of the peole feel that these things should continue, although there are some who do. Most players who use your bot probably would like to see some improvements made so they didn't "have" to use it. Some even might feel it would be niceif those playing dancers could have fun doing their thing too. Some would disagree, but then, there are also those players who feel solo groups aren'ta sign of things being wrongand are just the way the game should function. Go figure.Well anyway, I might go blow stuff in GTA...less lag, more mayhem, no buffs.



Panthu
Thu Oct 28, 2004 6:00 pm
#396

Til gets points for asking questions! Yay!




picklesSW wrote:

If you believe otherwise, Panthu, then you either know something about the 'cu' that's under wraps and going to change the dynamic of the entertainment community, or you're simply out of touch with the profession you purport to represent.



Now you sick one... yes, I am saying I have seen things you haven't. No, I do not believe the CU will help us at this time. That's my point! You can not get to Novice Dancer with outdoing combat healing. You can not get to Master Dancer with out doing combat healing. We have not been given any income plan other than doing combat healing and buffing for tips. Ent Healing and Buffing has created bots that make us insane and miserable in our own area!


I don't have one right answer I'm married to... there are many, and I pitch them all the time! You have to see that it's our connection to the heal cycle that is causing all of these problems with the Botting and the fact that we aren't considered healers. Dancer needs to be considered in the CU. Not just how our buffs and heals fit into the game, but also how we as players do! What are we getting in return for our connection to combat? Is it good for us? Is it bad for us? Do people like it? Will people do it?


Does BF improve the game? For who? Ents? Non-Ents? Does taking Mind Wound Healing and Buffing away from Medical Healers still make sense? Are we benefiting from it as Ent Players? Are Non-Ents benefiting from it? Are Medics? Does it improve the game?


How well are we leveling with our combat dependent XP? Is it good for us? Is it good for others? Does it enhance anyone's game experience?


Look beyond the suckfest that is our AFK leveling and Botting and remember what the point of Ent Healing was supposed to be. It was supposed to be a reward for Ents. Our Social game was a given, they were going to let us have that no matter what, the Ent Healing was our reward. So being Social could be made to function like other Professions. So we could fit into the larger game while we did something to make us money and a role in the game at large.


How's Ent Healing working out for you? Would the Bots be there if there were no Ent Healing? Would we have another way to make money? Who are we supposed to interact with? What is our worth? What other profs should we "stack with" and enhance? What is the point of Ent Healing? Is it fun? Could it be?


Bots are an effect, not a cause. Macros are a tool, we used to know them better than anyone else. It might be the time to break our tie completely with combat. It might be the time to save our weird marriage with combat. Either way, it's time for people to step up and fight for something to be done about it so we can all get back to what we really want to be doing in this game.


What has combat given you as a Dancer? Do we want half of our XP based on something we aren't even considered a part of and have no control over? Are we ok with our only plan for income being 100% combat dependent? Are we ok with servicing an area of the game that gives us no perks?


There's a lot to talk about. There's a lot to ask the Devs about as a Dancer in the CU. They don't ignore numbers.... I need back up. *shrug*






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Drygo
Thu Oct 28, 2004 6:38 pm
#397

Erm


Well, as most of you know, I want to be part of the interdependency. But, as I've also said before I am not absolutely tied to the idea of buffing and healing. It just so happens to be that is what we have right now, so that is what I work with. And, as such, the botting has to stop.


Maybe I'm just not all that creative, but if I could think of some other way we could be interdependent, I'd certainly be up for "entertaining" the idea. But, what Panthu said made me think about it. Is it absolutely necessary that we be tied to combat? No, not really. I mean, look at the tailors. That can be an absolutely fun profession. I never did any tailoring until I tested the beta and used the frogs. It's fun! (So many profs, so little skill points). And, tailors aren't tied to combat really. But, they're always in demand. Could something similar be done for dancers and musicians? A lot of people thought ID was a fluff prof, and who would want to do that. But, even before the whole stat migration thing, I enjoyed doing what little ID I could. And, when I started C'erulean down the ID path it wasn't so I could do stat migrations. LOL. And, funny thing is, I actually have a lot of customers who want things besides stats migrated. So, you have the tailors and the ID's, they have a lot of similar reasons to exist and be fun that are completely unrelated to combat.


Dancing and playing music does as well. I mean, I have always been one of those people that never had any problem with dancer or musician content or lack thereof. I can almost always find something fun to do with that, a lot of it has to do with the performance aspect. I do wish that was a little more involved within the game. I miss being part of the now defunct Rift Runners. /sniff


But, really, if it were possible to truly make a living doing the band thing, that would be like the tailoring and the ID'ing. And, we really don't have to be related to combat at all. So, I guess the question is, how do we make those fun things that we can do be more"in demand" by the playerbase...just like clothes and new hairstyles? How can we truly expect, and have the playerbase expect to pay us for these things?


I dunno the answer to this question...I dunno if it means we really do need more amazing content that "wows" the audience. Maybe we need more group content...things you can't do solo...things people really *want* to see and will pay us for?


I dunno...just something I thought I'd throw out there.


And, I know totally didn't even answer Panthu's questions, nor am I at all on topic. Sue me.



- I support hawtpants
picklesSW
Thu Oct 28, 2004 6:50 pm
#398

Ok, Panthu, fair enough. You bring up good points.

I'm going to go try to reduce my fever, get some sleep. I'm probably half out of my mind anyway. You've got my support, you've always had it.

I get frustrated so easy lately.




Dreamland
Thu Oct 28, 2004 7:16 pm
#399

Buffbotting and afk to me is caused by only one thing. The fact that it is easy to do. If you could 100% macro jedi to levelpeople would do it. If you could 100% macro rifleman to level people would do it. Nothing that can possibly be done to the Battle fatigue system can possibly please every single combat player out there that has a problem with it. That is short of completely removing it.


Then what? tie us to crafting classes with crafting fatigue? give us crafting buffs that enhance crafting rolls? No mater what you do to us as long as another class HAS to come to us there will be people who play that classpissed off by that fact. The alternative is to make it so noone has to come to see us unless they want to. In which case they won't come to see us. You can't please everyone.


We have been told its a fact that our gameplay is not going to be improved in any way whatsoever in the combat upgrade. The most i can picture happening is tweaking to the values of our healing and possibly a much lesser sense by the pvp community that they NEED mind buffs for combat. And on that level the best i can offer you is that maybe the rate at which battle fatigue is acumulated could be lowered so that the combat classes do not have to come to us as often as they do now. Coupled with a large increase in the amount of healing xp given per bf point healed to compensate for the problems with healing xp that would result of that and those that already exist.


The plain and simlple fact is i don't even have any idea what kind of feedback you expect here? I dont have any clue as to what we have a chance of getting implemented. I can gather that it isn't a whole hell of a lot. So i could type out some great and wonderous idea that everyone here thinks is great and in the end it gets ignored again because its simply more than they are interested in implementing for entertainers.


You say theres so much we need to see, well is there going to be some kind of focus thread going up that informs us of all these changes coming down the pipe and asking for our input? Cause frankly i'm in the dark, i haven't got a damn clue what they are doing or how we fit into it. Or where it is i'm supposed to be backing you up at. Is this something for me as an average forum posting person or is this something for your handfull that you are taking to the sandbox? It sounds like you are excited and that's great, but frankly i haven't seen what you have. It's pretty hard for me to get excited based on that.


Schardour
Thu Oct 28, 2004 8:22 pm
#400






Dreamland wrote:

No mater what you do to us as long as another class HAS to come to us there will be people who play that classpissed off by that fact. The alternative is to make it so noone has to come to see us unless they want to. In which case they won't come to see us.





Dancers and Musicians need to offer services that are seen as perks, not necessities.


I have two things that come directly to mind: Changing the nature of our buffs from a HAM buff to some other "bonus", and enhancing the ties to professions through economics, rather than skill/survivability bonuses. (High-paying entertainer sponsored missions or something to that effect.)


Will flesh out next week.


Tired tonight.


Long weekend of conferences and parties ahead of me.


See you all soon!




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

Esharra
Thu Oct 28, 2004 8:27 pm
#401






picklesSW wrote:
Ok, Panthu, fair enough. You bring up good points.

I'm going to go try to reduce my fever, get some sleep. I'm probably half out of my mind anyway. You've got my support, you've always had it.

I get frustrated so easy lately.





/hug



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Dreamland
Thu Oct 28, 2004 9:00 pm
#402






Schardour wrote:



Dancers and Musicians need to offer services that are seen as perks, not necessities.


I have two things that come directly to mind: Changing the nature of our buffs from a HAM buff to some other "bonus", and enhancing the ties to professions through economics, rather than skill/survivability bonuses. (High-paying entertainer sponsored missions or something to that effect.)


Will flesh out next week.


Tired tonight.


Long weekend of conferences and parties ahead of me.


See you all soon!






I'm sorry, i just can't get behind that thinking. I want to be an integral part of the rest of the game not just a perk. Lessening our impact so that noone wants to abuse our mechanics because noone realy wants them anyway is not something i support. If everyone wants to unify on that and take this profession in that direction i won't stand in the way but i won't be a part of it either.

Esharra
Fri Oct 29, 2004 6:13 am
#403

Just synopsizing my thoughts here (in no order of priority):


Why there are buff bots:


When our buffs were enhanced to a strength and duration that they became useful, our position in the combat timeline evolved from a post-combat leisure activity to a pre-combat preparation requirement. I have no idea if the developers have even recognized this Giant Black Hole of a design flaw.


No amount of changing the recursive macro code, adding a UI interface, changing section 7 of the EULA or providing us with other abilities is going to repair this design flaw. As long as our contribution to interdependency (mind wound and battle fatigue healing, at this point, have been reduced from primary functions to "things that happen while players are getting a buff") is administered prior to combat, players of combat professions are going to do everything in their power to reduce the time and effort required on their behalfto obtain it.


Considering the negligible in game and out of game expenses of maintaining a buff bot (in game cost = credits to train 2 novice elite boxes, out of game cost = a retired computer, a crossover cable and less than it takes to treat 3 kids to McDonalds once a month), it is no wonder they exist.


Things that *might* improve the situation:


Make entertainer buffs like doc buffs; quick, portable and expensive/time consuming to prepare. While quick and portable would effect the resentment factor, it would not hinder unattended animation. Expensive and time consuming to prepare would likely make them more hassle than what most bot owners would want to invest their time & effort in. Of course this has the downside of effecting us in the same way.


Remove the impact of the mind pool on the combat game while providing us with other buffs, similar to those provided by chef foods and be enhanced clothing. While a variety of options (& the UI interface with which to control them) would likely hinder botting, it would also run the risk of somewhat reducing the feasibility of chefs, tailors and bio engineers.


Remove entertainer healing & buffs while increasing mission payout to a more equitable level and providing us with another means of profession interdependency and GCW involvement. Maybe a revamp of the mission system that would foster profession interdependency (of course a revamp of a core system is very unlikely). I'm not sure which is the biggest SWG enigma for me; that we have this incredible world with all these professions intertwined and no tools to encourage player created content or the mission system which is mind-numbingly dull and most efficiently utilized by oxymoronic "solo groups".


No answers here..just what's going through my brain today. I really want our professions to be more fun. I also want us to "work" with the rest of the game. It would sure be a lot easier to think of things to make all this gel if we had a clue as to how the devs envision us.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


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