Dancer Archive

Thread: Pro/Anti AFK/Bot/Macro All Purpose Sticky

LyteFoot
Fri Oct 29, 2004 6:19 am
#404

Enterainer involvement isn't working because its too easy to macro, not because it needs to go away. I think the interdependency is critical. I still look at doctor, a profession that is respected. That profession has to craft or purchase crafted items and for the most part has remained an ATK profession. People seek them out because nothing, but nothing can replace what they offer. People moan but still travel over multiple planets looking for them and sit in line for many minutes to get the buff.


We need that kind of non-passive interactive interface for our buffs. If they are so critical then they need our active involvement. Also foods that can totally replace us need to die. I did PvE for months before becoming an entertainer and I've had one dancer buff. Brandy and canape completely replace anything anenterainer paircan provide in 80+ percent of the situations.


I see people complaining all the time because they cannot find a doctor to heal their wounds while they sit in the med center for long periods using the building to heal them. They complain that they even have to go to the cantina to heal mind wounds when there is always some AFK entertainer there to fix them. So why the difference? Why is it ok to run around looking for a doctor but the mere fact that they have to swing by an always populated cantina for 30 seconds is a bad thing? It is because we are too easily played AFK not because of our tie to combat.


If the CU is not removing AFK play then those in the sand box need to insure that combat is more tightly bound to us not less bound to us.Yes AFK will continue to flourish until the dev's decide to fix it but when they do fix it I want people begging for my services not able to ignore them completely because we don't matter.


I will also tell you that ATK players do still matter, maybe not as much as you would like, but we do. I have gotten a fairly decent clientelle on corbantis and it is because I am ATK and playinga number of songs instead of a big group generating noise and macro spam. There are still people who enjoy the cantina and the ATK performers. Get out of the player cities, get back in to small groups in the cantinas, be ATK, and ignore the others. You will still have fun chatting with each other, performing, and you WILL get an appreciative audience. Your audience may only be 10 percent of the people who run through the cantina but so what. I've had my night made by something as simple as having one person who stayed logged on a little longer than normal and well past being healed becuase he liked my music. That is what we are about and just like in the real world a very tiny percentage of people go to ballet, in this world a very tiny but appreciative percentage of people still enjoy what we do.



Elwyn LyteFoot - Corbantis server
Panthu
Fri Oct 29, 2004 6:45 am
#405






Esharra wrote:

1 Make entertainer buffs like doc buffs; quick, portable and expensive/time consuming to prepare. While quick and portable would effect the resentment factor, it would not hinder unattended animation. Expensive and time consuming to prepare would likely make them more hassle than what most bot owners would want to invest their time & effort in. Of course this has the downside of effecting us in the same way.


2 Remove the impact of the mind pool on the combat game while providing us with other buffs, similar to those provided by chef foods and be enhanced clothing. While a variety of options (& the UI interface with which to control them) would likely hinder botting, it would also run the risk of somewhat reducing the feasibility of chefs, tailors and bio engineers.


3 Remove entertainer healing & buffs while increasing mission payout to a more equitable level and providing us with another means of profession interdependency and GCW involvement. Maybe a revamp of the mission system that would foster profession interdependency (of course a revamp of a core system is very unlikely). I'm not sure which is the biggest SWG enigma for me; that we have this incredible world with all these professions intertwined and no tools to encourage player created content or the mission system which is mind-numbingly dull and most efficiently utilized by oxymoronic "solo groups".




Yeah, this is pretty much the main break down I see too.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Naish
Fri Oct 29, 2004 8:43 am
#406

Well guys, this thread has been good. At this point I feel like the bot side of the story has been heard. So, I'll make this my last post on the subject.

My buffbot will be there until her services are no longer needed or become impossible to provide. Whether that be through combat rebalance or the nerfing of looping macros and aliases.

It's been fun. No hard feelings. Good luck with your chosen profession and I hope that regardless of the outcome that you will eventually find the enjoyment you are looking for.

Peace
Naish



Support your local ATK Entertainers
Isleh
Fri Oct 29, 2004 10:13 am
#407






Panthu wrote:





Naish wrote:
99% of the people want dependable mind buffs. So i'm giving it to them. Oddly enough I'm on your side of the argument. The dancer prof is totally messed up. Bot's aren't the best way to provide the service, but right now, it's the only way.

Maybe it gets fixed in the combat re-balance. Maybe it gets fixed with holodiscs.

Whatever happens, fix it by providing an alternative solution that is dependable. Don't fix it by making it hard to get mind buffs again.

Ok, time to go home and blow stuff up with my combat toon.






I don't care if you bot. I don't care if it's the best thing to do right now for your purpose. I don't care at all as the Dancer Corr. I care that all you people in this thread wake up and realize that it can and should be better. I care that the people playing a Dancer in any form stop tearing each other apart and start petitioning the Devs together. I spend about 99% of my time in these forums trying to tell the Devs that this is a worthwhile profession and many different kinds of players are interested in it. It just isn't giving enough back yet.


They won't do anything just listening to me though. They need to be hearing this from the whole player base. The combat changes are going to rock. Sadly, we aren't really going to see any improvements. Dancer doesn't need to be the first priority, but it's time for people to say "yes, this is worth fixing and we expect you to fix it" to the Dev team.


All they see or hear about is this stupid AFK/Bot fight which shouldn't even be happening. Everyone should want Dancer fixed, because everyone should want a better game. What you do until we get fixed I don't care, but if you are going to be this vocal about Dancer, you need to be helping to make us more fun for everyone. Period.


Not just Naish, everybody. Complacency with mediocrity is a bad habit.


It just really bums me out to see all of this fighting over a game element that I've been craving in all other games... there is so much that is cool about Dancer in this game, why can't everyone just get it together and start trying to help that along? How on earth can this thread still be going on with out people seeing that this needs to happen? *le sigh*






The big problem is that entertainers have no interaction with the environment and it's not required. Entertainers can be information gatherers in the GCW. The classic example is Madi Hari. An example of what I want to see is:


One the many NPC that wander in and out of the cantina stops and watches a random entertainer.


That NPC requests a couple of flos and dances/songs.


If the player satisfies the NPC's requests, then through accident or generosity, the NPC gives the player some useful information and then departs. The player would see in a system message


"System Message: SomeNPC discreetly whispers some words to you and hands you a datadisk"


When the player reads the disk in their inventory, there would be such messages as:


"(drunk) SomeNPC slurs to you 'Hey, I'm kinda short on cash for a tip but I've heard that Jabba's men have just taken payment for a shipment of spice near Anchorhead. When I come back, I'll pay you back big time'. You look around and see you're the only one who caught SomeNPC's slip of the tongue." - What this would translate to in game terms is that there are a group of Jabba's men a spawning with higher payout and loots than normal and gives a waypoint.


"(sly) SomeNPC whispers to you 'I really like your style. I would hate to see something bad happen to you so here's my tip. I would suggest that you get out of town within the next 2 hours. Something big is being planned by the Trade Federation.'" - What this would translate into in this case is advance warning of a droid attack by the Trade Federation.


What the entertainer does with this information could vary and have varying results. The information about the increased loot drops could be sold. The information about the droid invasion of the city could be brought to local law enforcement (maybe corsec) and maybe prevent it or cause a corsec/trade federation battle. Same thing for an imperial/rebel raid on a city. Impending imperial raid? take the datadisk to a rebel recruiter and cause a huge imperial and rebel battle. Take it to an imperial recruiter and the attack is canceled because of the leak.



Schardour
Fri Oct 29, 2004 12:03 pm
#408

Lessening a direct impact on combat preparation doesn't necessarily mean that our services need to be useless or unwanted. I understand the need for interdependency. But our current level of involvement, as Panthu said in one of these threads, simply isn't working.




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

Padtai
Sat Oct 30, 2004 12:01 am
#409


I have some thoughts on what could be changed in the plan to make entertainer a more viable and funclass to play.


First let me sketch what my vision of dancer is: A socializer, healer, money-maker but most of all, a performer. If you weren't a performer, then all those dance skills and such wouldn't matter at all andthere would be no need for a *profession* if all you wanted to do was chat about random stuff. The game needs to give context to your in-game identity as a performer, and as a performer in the Star Wars Galaxy.


Second, what am I trying to fix? The current mess of the profession is due tothe fact buffs are too easy to make andviewed as a necessity, not a luxury item,not the timing. Maybe a few people go into cantinas "post combat" then log, but many just go in whenever the fatigue is too high, whether that's before or after or for many, in between.And ultimately,as long as dancers and musicians provide anything with a functional benefit that doesn't have an additional cost to the skill, people will want to automate even if it is just a sort of luxury item. If you made your "interaction" bonus unimportant, that would cut you out of the game to a large extent and I think that is why ID's were given stat migrations. Architects make fun stuff, but they also have harvesters. I think every class needs something "Functional" in some sense to tie to the rest of the game, but in a sort of optional way for the social classes. That is, architects could choose to make just furniture and paintings if they wanted. Tailors could avoidmaking high socket clothing and special stat based things and instead just make special outfits they feel look good. There's a choice to how one wants to play and no pressure to be one way or the other since the product isn't generally provided face to face. This of course is the trouble for entertainers. If someone isn't happy with your choice of function to fun, they are right there in your face to tell you. But that's just something you'll have to live with being in a service profession...doctors have to deal with that too.


Third, previous suggestions to make gameplay active have failed because they would destroy that which entertainers like--a soical and performance focus to the class. When you have a live audience, you want to choose what you show them so you can interact and perform for them. You want nothing to distract you from that as that is primarily why you play. Yet without active play somewhere in the process, the "live play" becomes substituted with inactive play to provide the functional benefit. And some people play this class for thefunctional benefit, with all the "fun" stuff being a bonus. So to cut the function out would remove the incentive to play the class for many who enjoy actually playing it...many entertainers like to buff and heal, its not just an activity done by bots.


I do have an answer to how to require active play to create functional things and gain experience, without ramming it down the throats of those who like the inactive, "fun" side to the class. Just don't require it at the same time.


I. Phased Active and Passive Game Play:


In real life, performers dont' just grab the stage. They practice. Often, hard and they choreograph too (or arrange). Then they are able to go perform.


So, if you get on stage without rehearsing, you can't do anything functional. No healing, no buffs no experience.


If and only ifyou are willing to spend the time to "rehearse" (that is do the active play mini-game), you can gain a measured right to buff, heal and get experience. This is the idea I laid out in the in-concept thread awhile back, tweaked a bit. It was based on a suggestion to have "charges" to your buffs that you generate by doing what you do now--dancing. Layered on top is a requirement that you do something requiring thought in response to the game itself, so that it cannot be done completely passively as it is now. And as it is "rehearsal" time, not "performance", you are free to choose when you engage in the game, leaving you free during real performances to concentrate on your own thing, not on doing the game thing.


Will it completely stop all bots or mules? No, but it would enforces the intended cost to what you do--player time. I think it would reduce those who afkbot, but allow those who are dedicated to muling because they need the buffs to continue, as they do for doctor right now. Now some of you worry this active gameplay would be too difficult or time consuming, but that isn't what I have in mind. It doesn't have to require much activity to be more than what is there now since really, there's nothing required of you now besides being logged in.


II. A New Set of Missions with a function:


My idea is to take those defunct entertainer missions and make them the substance of your gameplay from the active, functional side point of view. If you want to be able to gain experience, heal and buff, you go pick up a mission and "rehearse" for an NPC in a random cantina using the code from the first stage of the theater quest (the "do this flourish simon says." Not the "satisfy" the audience part, just the easier but still active bit. You play there in the random cantina for a bit and then earn some cash (about 10x more than it pays now by the way), and experience. The experience could be calculated on the basis of an exchange between time spent entertaining under the old time and an average time to complete such a mission, including travel. So say it takes about twenty minutes to go do a mission like this. And let's say if you were alone playing for 20minutes in the current system, you would have received 200 pts (just making up numbers here) of professsion experience. If you were in a group of three, you would get 600. If you do themission, then it would scale accordingly to how many people were in your band/troupe doing it with you and grant the same relative amount as under the current system. This way the mission system still gives an incentive to go perform gigs as groups. It also reinforces the idea that only active players can help you advance in the profession--my idea is each player would have to do a performance move at some point in the gig. So not quite the way the theater quest works, as that is solo.


Where do other non-entertainer players come into this? Well, once you do the mission you take the charges that you earn during it, and you can then decide when/where you want to use them to gain the healing experience for your class. So you may choose to wait around in a popular cantina, just jamming, until someone comes in. Leave in the two minutes "waiting time" requirement, but after that, if someone wants a buff, or healing, all they have to do is ask you and you can use the /setperformance command to dedicate your performance to them and instantly, they get what they want and can leave, or if they enjoy your performance, they can stay. I would make it so you could use these on yourself for no experience as happens now (but allow self-buffing), I'd leave in the limited performance areas requirement, but add ranger camps to the mix for places where entertainers can heal fatigue.


II.Reclaiming Spatial as a place for conversation:
Now to avoid the "spam" of "I'm buffing" etc. that docs use, I would fix registration so that players could input their names along with a description of what they do that can be accessed from any planet. So you could be on dathomir, check the holonet news for who's performing where, then hop shuttles (or your ship) and go see who you want to see. Because healing is now somewhat limited, its not like one master can monopolize a cantina for three for hours any more, let alone the entire galaxy. They would run out of charges and would have to go do the missionsto get more. Its also not like people could just give free buffs without that costing them anything in return. After all, they have to go do missions to get more buffs, and there is a chance they could fail the missions (if they were completely afk for example). I'd also suggest the developers start having the CSR's enforce the auction tab as the only approved method to advertise. I believe they said 30 second intervals is safe, but why can't they also require people to have any repeated message to advertise a good or service of any sort in auction, and otherwise, risk being warned for spamming? I think if they made an announcement, then warned a few people, it would shut down the bad habit in a hurry. As for barker droids, I say those should speak in auction and word bubbles that appear on screen, but not in the actual chat log for spatial (if that is possible). For entertainers, I'd also suggest they let you have a "marquee" at master to put on the front entrance of the cantina....so your name flashes across (along with other masters performing). Not necessary, but sort of seems like somethingyou'd see (maybe not in eisley but at the crashed ship cantinas).


III. More Options for Interaction and Game Play:

As an additional idea, I think entertainers ought to be able to perform non-stacking buffs identical to the things chef's can do for other mods or skills. I suggest these be non-stacking to avoid what has happened with brandy. Instead of being viewed as only an alternative to entertainers when you can't find one, its turned into something to either completely replace or otherwise not be good enough so one still must have a mindbuff. If you PVE, generally brandy is enough. If you PVP, well you need both because your opponent might have both. So because of the stack, its actually worse than if it didn't stack, since brandy isn't seen as an alternative to what you get when you cant' find an entertainer.. Now its hard to take things *away* from people (nerf, they cry), but if something new were added in, it woudl be easy to set it as non-stacking, and would also appease the chefs about potential lost business.


This leads to the next mini-game--choreography and arrangement. In the theaters there are some npcs named choreography teachers. Let's give them a function. If you perform for them, by matching their moves or their songs (so they actually perform something and don't tell you what it is, you have to 'read" it by listening or watching), then you can earn the right to do 3 special routines. These routines (a "super -charge") would allow the performer to deliver a non-stacking bonus like the chef ones. They would have to pick which ones though, such as you pick damage reduction like synthsteak, or dodge bonuses or a dizzy resistance. The performer next to you could pick wound treatment speed, wound treatment (lure in all the buffing docs), and harvest bonuses.Doesn't matter what, but every performer could be different in functional terms too, the way different crafters can specialize if they want. The limit is to force people to seek out different entertainers or at least, let their be a bonus to seeing a band as opposed to a single performer. Yes this would cut into chef sales somewhat, but in the end, maybe what would happen is players would check to see if live entertainers were around who catered to one thing or another, and if not, use the chef food. I'm suggesting these live bonuses ought to be *higher* than what chefs can currently do. But I'm also suggesting they be limited in scope and amount. So after you use up the "super-charges" you have to go try again to earn more. These missions would not pay anything or grant experience, but the application of the buff itself would give both. And again the limits and the gameplay requirement would prevent the mobbing of a bot we see now, with a bunch of people "grabbing" buffs as an afterthought.



III. Deeper Story Based Quests:


Over time, I'd like to see the developers intorduce gigs for specific NPCs like Jabba, Valarian, the Emperor and Han..most are already ina cantina . These would be "entertainer" friendly themeparks or "adventures", and would require you to go audition for a series of NPCs culminating in a final performance for the SWG charcter (this could work for ID's too... as go dress up Oola and make her pretty for Jabba or some random dancer for him...Valrian wants a little freshening up...that sort of thing). Some of these, the most rewarding ones, could involve requiring you to organize a group *and* get some ID done to pull it off, like everyone must do some holoemotes or something, or if not must, as helpful to a better final score on the performance. Rewards could be a mix of functional items to enhance your skills, as well as lots of fluffy fun things (special insignia clothing, dancing bantha or Jawa dolls, colored instruments, colored "props" like canes, sticks, swords) for the visuals. Some of the artwork for what I had in mind already exists, or the object, its just the only way to get it right now is combat related. The props for example could be weapons with no stats, but special colors so they look cool.


Some of thse quests could result in rewards that actually lead to som enew or existing instanced dungeon combat quests (like you get a vette ticket for example without having to visit the 3 pois), for those who enjoy that sort of thing, and others to special schematics for crafters. Entertainers could sell either item, or usethem to reward those who befriend them and help share their adventures.



I know thse ideas aren't perfect, and would require lots of developement time, even though there's some overlap with existing code. But I feel the answer to the new plan has to be something that requires some active play somewhere that's tied to the functional side of what you do, but in a way that absolutely doesn't force you to do it if you don't want to be functional. I also think it would be nice if there were expanded content in terms of a storyline with the major characters of the starwars world, and the les well known ones, particularly, the entertainer ones in Jabba's palace.


MotherSlip
Mon Nov 01, 2004 6:51 am
#410

Hear hear, Ky'a!


We are on the same server, so I know exactly what you are talking about. I am never AFK--and I don't know how many customers tell me, "You are getting a big tip from me because you don't beg, you don't spam, you talk to me, and you are not AFK." Last night ONE TIP was for 200,000 (and I am only a novice dancer--not even up to buffing yet).


I have found that if I don't treat my customers like furniture, most of them return the favor.


I would also like to add that it is very discouraging to be a group member and suddenly find yourself alone in a sea of AFKers--a cantina can get real quiet when you are in a field of zombies. Sometimes I am not surprised that the customers treat us like furniture.
lovewillkill
Tue Nov 02, 2004 2:33 pm
#411

I think AFK entertainer bots are a wonderful and necessary evil in the game. The bottom line is, there aren't enough people on some servers to entertain everyone at all times. Having AFK entertainers makes up for that.


C



Jahn M. F. Compton
The Pharoah of Talus

The Empire's Hammer: Giving Rebels hell in JTL.

Nacoa
Tue Nov 02, 2004 2:35 pm
#412



lovewillkill wrote:
I think AFK entertainer bots are a wonderful and necessary evil in the game. The bottom line is, there aren't enough people on some servers to entertain everyone at all times. Having AFK entertainers makes up for that.
C



And why do you think that is? Buffbots/AFK Entertainers create the very problem they are "solving". Every buffbot that is created kills off several live entertainers.

You should start a campaign for doctor buffbots. After all, you need their buffs 24/7, right? Oh, you can almost always find a doc when you need one? Hmm...wonder if the same thing would happen to entertainers if AFK and Buffbots were removed.





I'm baaaaaack
And it looks like I'll be going again.

Kareanne
Wed Nov 03, 2004 5:41 am
#413

I disagree with getting rid of buffing and healing for entertainers. Mental stress is a part of combat and entertainers have been there to help relieve that for a long time. Think of the USO/AFE. That's how I look at our roll, so far, in the GCW. We just need to be able to go out and do the healing outside of cantinas.

I would hate to only be able to do missions as my sole source of income. I just don't think they could have enough variety in them to keep them interesting and fun. Endless performing and jumping through hoops for NPCs would be awfull. I love the idea of adding spying to the profesions though, but if that's all the missions were, what's the point of being a performer?


I also don't want recursive macros to go away. I'm atk, but I use one to so I can keep chatting and not get carpal tunnel from giving buffs. If there's a way to get a full buff in a non looping macro...or one that calls another please enlighten me. I've tried several times and the character limit screws it up. If they take recursive macroing away they need to streamline how the buffs work. They would need to add some kind of hot key that has a timer or something, with a system message that both the buffer and the buffee can see. The holo-buff idea is great too.
MotherSlip
Wed Nov 03, 2004 6:05 am
#414


You know, the new yachts just might provide this kind of fun option.


I have had two invitations so far to come and entertain for well-to-do clients aboard their snazzy new yachts for groups of their friends.


Who knows? This might be a starter for band/dancer entertaining.
IdiAmin
Wed Nov 03, 2004 12:31 pm
#415

Posting as requested:


The Entertainer community believes that they are owed time and interaction from the combantants. In fact, many of us would prefer to not interact with you but often times are forced to. A bot is the equivalent of going to Wal-Mart over going to the slower, homely neighborhood mom and pop store. sure you may feel a little bad for them since they were "there first" but over time you realize that round the clock service with a smile is just such a good deal.


This problem never would have occurred had Entertainers made there only real viable product available from the beginning. Everyone had to advertise their wares and make themselves successful to get where they are today....entertainers did not do this. As such combatants were so frustrated they actually spent real life money to get around this road block.


Today entertainers still complain about people "not knowing" about their profession and their availability, yet hardly ever advertise on their galaxy boards or try to educate the general public.


You made your bed, now sleep in it.


There is also this feeling that you are entitled to something. You are entitled to nothing except the ability to compete. A rifleman- CM may beat me 10 out of 10 times because of our differing templates. I don't complain, but instead I accept it and try to work within my abilities...be it finding different mobs to kill, or working in a group to defeat the Rifleman - CM.


You have every oppurtunity to build a base with newer players and with old players who don't like buffbots. You have every oppurtunity to make your case in the cantinas and on the server boards yet you do not. You cannot tell me that if you /tell someone waiting in line for a buffbot "hey, i'll buff you right now for 5k, deal?" the majority wouldn't jump on it. This psuedo-elite attitude of degrading yourself by begging for business is laughable. Good luck though, judging from the posts on here you're going to need it.
Reachwind
Wed Nov 03, 2004 12:37 pm
#416






IdiAmin wrote:

Posting as requested:


The Entertainer community believes that they are owed time and interaction from the combantants.





Sorry, but this is what YOU people think not what we think.


We want a playable game and an important part in the game economy. No more, no less. Every single profession and play style in the game wants the same thing for it's entertainment dollar.
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