Dancer Archive
Thread: New insp buffs .... 1st impression
Still, what is the alternative? I am not sure making these all passive would lead to *less* AFKing. In fact we know that having it be 100% passive leads to tons of AFKing.
C
It may not end AFKing,
But at least it wouldn't make us worthless to patrons if we weren't the ones to type /inspire, and sort through the stupid menu.
So my question to you is, Chessak, is why do we even have to bedancing to give this? Why do we have to maintain a dancing state? Why do patrons have to /watch us for a given time?
Because I'd bet you that if it were up to our customers, they'd rather us just give them the buff, and forget the requirement to view the dance.
But you see, I still don't understand though, Chessak.
Why do we have to be dancing to do this?
A player still cannot get the buff unless we do /inspire, and click the menu. We are still in control.
And we can still dance, and have players appreciate us for dancing.
But why do we "have" to force players to watch a dance they do not want to watch, and waste their time, when all they want is for us to buff them?
... the same reason they have to waste their time doing missions from a terminal, when all they want is to gain money or XP.
... the same reason they have to go to a vendor and buy an item when all they want is to have the item.
... the same reason they have to find a doctor to heal their wounds, or have doctor skill, when all they want is to be at 100% health.
... the same reason they have to find the right resources to craft an item when all they want is perfect resources in unlimited supply so crafting the desired item with the desired stats would be easy.
We are dancers. That is what we do. The inspiration buff window is a game mechanic to get certain things to work under the limitations of the game engine and all the other stuff in the game. That's all. It's just a game mechanic, the same way rolling 1d20 is in D&D.
C
Why do we want to waste a crafters time like that?
I thought we wanted to give them something nice. Not waste their time.
How much do I owe them, for wasting their time?
When they yell at me for wasting their time, just for them to get the only thing they want, what will I say?
Will I say, "I wish it didn't have to be like this, but dancers didn't want you to get the buff without suffering through a dance?"
C
If I could give it instantly, and not be dancing to give it, they'd pay me just as much--if not more--than if they had to /watch a dance for a set time.
That's no platform for performance.
That's just another reason to hate mefor needing to perform.
Message Edited by PoetDancer on 08-31-2005 05:38 PM
PoetDancer wrote:
Will I say, "I wish it didn't have to be like this, but dancers didn't want you to get the buff without suffering through a dance?"
For example, no one could really carry a nalargon with them wherever they go anymore than a street musician could drag around a grand piano with him to put on a show at any spot of his choosing. Instead a musician is allowed a "cheat" of being able to store and call it from our magical datapad and have the luxury of playing the nalargon anywhere anytime. It allows the musician to have it when and where he or she needs it, it makes it more fun, and it allows a musician to be a musician.
Now the doctor profession is generally patterned after realistic mechanisms as in healing, enhancing (such as using hormones or steroids or some such to enhance body functions or attributes), even resurrecting to a degree (it is possible to revive someone who's body is clinically dead if acted on fast enough), now the mechanics are certainly simplified and varied, but in general these functions "make sense".
Dance and music buffs would be another example of something that is patterned after a realistic mechanism. The point being that in real life you might listen to music or watch an artisitic performance such as dance to relax your mind or even to inspire your soul but you have to experience the performance to receive such a benefit. This is what the game mechanics are trying to model in some sense. The character in game must experience the performance either through /watch'ing or /listen'ing to receive a benefit, buff, from it. You could argue that the player just wants the buff and should be granted it instantly in some way, but then you've negated the need for the entertainer to provide it at all. You might as well give it to the spice dealer instead as some "mind enhancing drug" because then you don't need the entertainer anymore.
I think the devs want players to get a benefit from spending time with entertainers, and I hope that you would probably support that as well, Sirii. The thing is, the reason people in real life see entertainers, actors, dancers, musicians, comedians, athletes, etc., is generally to get a break from the every day routine and be entertained for a while, and if they're very lucky, maybe even inspired. In game, though, the game itself is intended to be the medium of entertainment, and there is no need for "entertainers". If you want to include an entertainer profession in the game, then they need something to do - a reason to be there at all. There needs to be some mechanic that makes at least some players need or want to see us at some point, because there is simply no way that limited in game tools (limited due to technological as well as any potential legal considerations) could ever adequately represent the variations, complexities or entertainment value of a real performer doing a real performance (not to mention that not all players who might want to be a musician or dancer in game have the talent to create unique and interesting performances on their own). This mechanic used to be mind wounds, BF, and mind buffs, now it's inspiration buffs and the way to deliver them is for the patron to spend some amount of time /watch'ing or /listen'ing. To argue that patrons should be able to get these buffs instantly somehow rather than spending time with us, is to argue that patrons should not get any tangible benefit (i.e. a game mechanic) from spending time with us and essentially to argue that we should not exist at all.
I know you wouldn't want that, and I'm sure you want a purpose in the game as much as probably the rest of us. We could argue till the bols come home on what the best purpose for us is, but the devs are the ones who actually get to set it. While I, too, would have favored an improved BF system based on what we had before, we have instead been given this buff system, so this is what we have to work with. Now it's our turn to make it work the best we can and use our skills to the best of our ability to make that time with customers as pleasant as possible.
I've had the pleasure of performing with you before, Sirii, and I know that you were good at performing when working with the mind wound and BF system. I would hope that you could find your way to working the new profession buff system equally well.
I am playing on borrowed time.
My game died on August 30th. My account runs dry on September 16th.
I do not see the point of answering a "can u buff me" /tell.
I can't buff them. Nobody here can buff them. Not then, not now, not ever. They have to do the /watching.
So why do I need to sort through this stupid /inspire, and buff window? That's not fun. That takes no talent. The worst performer in the world can do that. And now, the developers are telling me that I am only as good to patrons as the buttons I push?
Sorry, I want no part of it.
Now I am here, hoping for a miracle. Hoping they can give me something worthy of being played. Mashing buttons just to do some "silly gimmick" that has nothing to do with performance is not satisfying to me.
They can't give me what I need by Sepember 16th. So it is a lost cause. Self-buffing at least would pique my interest perhaps to complete my mastery in fencing, and piloting, since I'd be able to have an XP enhancement wherever I need it, at any hour. But even the whole of Panthu and Esharra put together cannot make it happen before September 16th.
But at least I have to try.
I don't want to dance today. I don't even want to put up my tags. Because I don't want to hear, "can u buff me" ever again. There was a time recently that I didn't, and I was happy.
The end result was ultimately mastering musician just because I end up playing music far more often than dancing, as there are rarely any other entertainers around to play music for me.
I think this will change with the new buffing system. The main people wanting buffs will be AS, WS, and SWs, and musicians do those. So we will see more musicians showing up shortly.
C