Dancer Archive
Thread: Brainstorm Topic Improving Mind Buff Accessibility
PoetDancer wrote:
YUCK! This is exactly the kind of thing that would drive me from the professions. I am the distraction.Too many bars, windows, procedures, and things to distract a patron's attention from my performance. Not only that, it does not make buffs any more available than the current system. Its still a limit of 20. That's unacceptable to me who wants to service the 21st patron to the best I am capable of when both I and the patron wants it to be done.
One of the other dancers standing next to in the cantina could service the 21'st patron alowing them an opertunity to make money too.
It's too unbalancing to the game for 100 people to walk into a cantina and get a passive mind buff all at the same timefrom one dancer in 3 minutes and walk out.
Message Edited by Dreamland on 09-10-2004 10:46 AM
Message Edited by Dreamland on 09-10-2004 10:51 AM
Message Edited by Dreamland on 09-10-2004 10:53 AM
Well lets take it from Joe Combat's point of view. Joe wants;
- Mind buff at max % (125%)
- Mind buff when he is ready to playand without hassle
- As little down time as possible
Now your typical entertainer wants;
- People to talk to
- Credits and items
- People to want to talk to them
Any solution we come up with should meet both sets of needs. So my proposal is this....
- Buff strength should be determined by entertainer group size
- Buffs should be 100% passive and not require an entertainer to authorize
- All entertainer income should come from NPC entertainer missions based on group size and dancer level.
One question i have about this point that several people have been proposing, is what about entertainers that want to feel like there a part of the GCW. If buffs are totaly passive any imperial can stroll in and get his 20 man group buffed to go raid ancorhead, off of a rebel dancer. While this may not be a big thing to some, it may be a very big thing to some who do not wish to buff the enemy.
Reachwind wrote:
- Buff strength should be determined by entertainer group size
- Buffs should be 100% passive and not require an entertainer to authorize
- All entertainer income should come from NPC entertainer missions based on group size and dancer level.
Dreamland wrote:
It's too unbalancing to the game for 100 people to walk into a cantina and get a passive mind buff all at the same timefrom one dancer in 3 minutes and walk out.
/Deny is always an option...especially with enhancements to its functionality.
Dreamland wrote:
One question i have about this point that several people have been proposing, is what about entertainers that want to feel like there a part of the GCW. If buffs are totaly passive any imperial can stroll in and get his 20 man group buffed to go raid ancorhead, off of a rebel dancer. While this may not be a big thing to some, it may be a very big thing to some who do not wish to buff the enemy.
Message Edited by PoetDancer on 09-10-2004 01:03 PM
If you are a factioned dancer you should be performing in your faction's cantina, overt. Also you overlooked an important concept I was putting forth... The combat types wouldn't even be looking for lone rebel dancer they would be looking for a big group of entertainers 'cause that is where the buff is going to be best.
Dreamland wrote:
One question i have about this point that several people have been proposing, is what about entertainers that want to feel like there a part of the GCW. If buffs are totaly passive any imperial can stroll in and get his 20 man group buffed to go raid ancorhead, off of a rebel dancer. While this may not be a big thing to some, it may be a very big thing to some who do not wish to buff the enemy.
PoetDancer wrote:
/Deny is always an option...especially with enhancements to its functionality.
Dreamland wrote:
One question i have about this point that several people have been proposing, is what about entertainers that want to feel like there a part of the GCW. If buffs are totaly passive any imperial can stroll in and get his 20 man group buffed to go raid ancorhead, off of a rebel dancer. While this may not be a big thing to some, it may be a very big thing to some who do not wish to buff the enemy.
Message Edited by PoetDancer on 09-10-2004 01:03 PM
Reachwind wrote:
If you are a factioned dancer you should be performing in your faction's cantina, overt. Also you overlooked an important concept I was putting forth... The combat types wouldn't even be looking for lone rebel dancer they would be looking for a big group of entertainers 'cause that is where the buff is going to be best.
A factioned dancer who is overt in a faction cantina is supposed to gain bonuses to healing effects n junk. Don't know if they ever fixed it... If it's not working then that's a topic for the bug list
Dreamland wrote:
If that were the case, why do we have the ability to go covert? if you should be overt to help faction members why aren't factioned players permanently overt? And why do doctors and medics get a tef for helping an over faction member?
Reachwind wrote:
A factioned dancer who is overt in a faction cantina is supposed to gain bonuses to healing effects n junk. Don't know if they ever fixed it... If it's not working then that's a topic for the bug list
Dreamland wrote:
If that were the case, why do we have the ability to go covert? if you should be overt to help faction members why aren't factioned players permanently overt? And why do doctors and medics get a tef for helping an over faction member?
Message Edited by Dreamland on 09-10-2004 11:17 AM
Reachwind wrote:
Iobea, we are merely putting forth ideas in this thread not debating their goodness value. You don't like that thought then propose something better. No need to attack the ideas you don't like.
I did put forth my idea, its posted above. I am not attacking your ideas any more than sirii atacked mine by saying YUCK that would drive me out of the game in response to mine. I simply asked a valid question about one of your points.
Message Edited by Dreamland on 09-10-2004 11:29 AM
Message Edited by Dreamland on 09-10-2004 11:29 AM
Message Edited by Warryyr on 09-13-2004 09:31 AM