Dancer Archive

Thread: Brainstorm Topic Improving Mind Buff Accessibility

Dreamland
Fri Sep 10, 2004 10:45 am
#27











PoetDancer wrote:




YUCK! This is exactly the kind of thing that would drive me from the professions. I am the distraction. Too many bars, windows, procedures, and things to distract a patron's attention from my performance. Not only that, it does not make buffs any more available than the current system. Its still a limit of 20. That's unacceptable to me who wants to service the 21st patron to the best I am capable of when both I and the patron wants it to be done.




One of the other dancers standing next to in the cantina could service the 21'st patron alowing them an opertunity to make money too.


It's too unbalancing to the game for 100 people to walk into a cantina and get a passive mind buff all at the same timefrom one dancer in 3 minutes and walk out.




And yes it does make buffs far more available if you read the part at the bottom about musicians and dancers both being able to apply all three stat buffs rather than it being split between the two.


Its not distracting with image designer i might add, all you have to do is press the ALT key and the window is gone, if you have your autoapply box checked the people that you buff will be automaticaly removed when they are done, this is clear and understandable for them, and for me it would not hinder my ability to turn in a good performance at all, in fact it would enhance it because i now dont have to stop and group with someone else or flourish like crazy i can keep dancing in my synchro group and buff as many people as i want while im doing it.

Message Edited by Dreamland on 09-10-2004 10:46 AM


Message Edited by Dreamland on 09-10-2004 10:51 AM

Message Edited by Dreamland on 09-10-2004 10:53 AM

Reachwind
Fri Sep 10, 2004 10:47 am
#28

Well lets take it from Joe Combat's point of view. Joe wants;



  • Mind buff at max % (125%)

  • Mind buff when he is ready to playand without hassle

  • As little down time as possible

Now your typical entertainer wants;



  • People to talk to

  • Credits and items

  • People to want to talk to them

Any solution we come up with should meet both sets of needs. So my proposal is this....



  • Buff strength should be determined by entertainer group size

  • Buffs should be 100% passive and not require an entertainer to authorize

  • All entertainer income should come from NPC entertainer missions based on group size and dancer level.
Dreamland
Fri Sep 10, 2004 10:57 am
#29






Reachwind wrote:



  • Buff strength should be determined by entertainer group size

  • Buffs should be 100% passive and not require an entertainer to authorize

  • All entertainer income should come from NPC entertainer missions based on group size and dancer level.




One question i have about this point that several people have been proposing, is what about entertainers that want to feel like there a part of the GCW. If buffs are totaly passive any imperial can stroll in and get his 20 man group buffed to go raid ancorhead, off of a rebel dancer. While this may not be a big thing to some, it may be a very big thing to some who do not wish to buff the enemy.

PoetDancer
Fri Sep 10, 2004 10:59 am
#30






Dreamland wrote:

It's too unbalancing to the game for 100 people to walk into a cantina and get a passive mind buff all at the same timefrom one dancer in 3 minutes and walk out.





You see, I wonder excactly if mind buffs were meant to be limited like doctor buffs. The options to heal mind statistics are not readily available, and therefore, the options to increase them must be more available.


That is why they are so needed now, and why its so troublesome to get them.


I also do not believe that the developers would think that entertainers would be common. In fact, I would argue that they originally designed these professions with the understanding that they would be rather rare.


Which is why the availability of buffs is a problem, and always will be as long as we cannot service the entire cantina to our potential.



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
PoetDancer
Fri Sep 10, 2004 11:00 am
#31









Dreamland wrote:


One question i have about this point that several people have been proposing, is what about entertainers that want to feel like there a part of the GCW. If buffs are totaly passive any imperial can stroll in and get his 20 man group buffed to go raid ancorhead, off of a rebel dancer. While this may not be a big thing to some, it may be a very big thing to some who do not wish to buff the enemy.






/Deny is always an option...especially with enhancements to its functionality.

Message Edited by PoetDancer on 09-10-2004 01:03 PM



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Reachwind
Fri Sep 10, 2004 11:01 am
#32








Dreamland wrote:


One question i have about this point that several people have been proposing, is what about entertainers that want to feel like there a part of the GCW. If buffs are totaly passive any imperial can stroll in and get his 20 man group buffed to go raid ancorhead, off of a rebel dancer. While this may not be a big thing to some, it may be a very big thing to some who do not wish to buff the enemy.






If you are a factioned dancer you should be performing in your faction's cantina, overt. Also you overlooked an important concept I was putting forth... The combat types wouldn't even be looking for lone rebel dancer they would be looking for a big group of entertainers 'cause that is where the buff is going to be best.

Dreamland
Fri Sep 10, 2004 11:06 am
#33






PoetDancer wrote:









Dreamland wrote:


One question i have about this point that several people have been proposing, is what about entertainers that want to feel like there a part of the GCW. If buffs are totaly passive any imperial can stroll in and get his 20 man group buffed to go raid ancorhead, off of a rebel dancer. While this may not be a big thing to some, it may be a very big thing to some who do not wish to buff the enemy.






/Deny is always an option...especially with enhancements to its functionality.


Message Edited by PoetDancer on 09-10-2004 01:03 PM





Thats just shifting convenience though. It makes it more convinent for everyone except the dancer that wants control over their buff. Now id have to pick through the crowd and target and deny all the people that i don't want to watch me, this is a needless hassle to me.
Dreamland
Fri Sep 10, 2004 11:08 am
#34






Reachwind wrote:



If you are a factioned dancer you should be performing in your faction's cantina, overt. Also you overlooked an important concept I was putting forth... The combat types wouldn't even be looking for lone rebel dancer they would be looking for a big group of entertainers 'cause that is where the buff is going to be best.







If that were the case, why do we have the ability to go covert? if you should be overt to help faction members why aren't factioned players permanently overt? And why do doctors and medics get a tef for helping an over faction member?
Reachwind
Fri Sep 10, 2004 11:12 am
#35






Dreamland wrote:



If that were the case, why do we have the ability to go covert? if you should be overt to help faction members why aren't factioned players permanently overt? And why do doctors and medics get a tef for helping an over faction member?




A factioned dancer who is overt in a faction cantina is supposed to gain bonuses to healing effects n junk. Don't know if they ever fixed it... If it's not working then that's a topic for the bug list

Dreamland
Fri Sep 10, 2004 11:17 am
#36






Reachwind wrote:





Dreamland wrote:



If that were the case, why do we have the ability to go covert? if you should be overt to help faction members why aren't factioned players permanently overt? And why do doctors and medics get a tef for helping an over faction member?




A factioned dancer who is overt in a faction cantina is supposed to gain bonuses to healing effects n junk. Don't know if they ever fixed it... If it's not working then that's a topic for the bug list







Well regardless i disagree totaly. I don't want to see my ability to offer buffs as a service thrown out the window for passive buffing. And never will.

Message Edited by Dreamland on 09-10-2004 11:17 AM

Reachwind
Fri Sep 10, 2004 11:20 am
#37

Iobea, we are merely putting forth ideas in this thread not debating their goodness value. You don't like that thought then propose something better. No need to attack the ideas you don't like.
Dreamland
Fri Sep 10, 2004 11:25 am
#38







Reachwind wrote:

Iobea, we are merely putting forth ideas in this thread not debating their goodness value. You don't like that thought then propose something better. No need to attack the ideas you don't like.






I did put forth my idea, its posted above. I am not attacking your ideas any more than sirii atacked mine by saying YUCK that would drive me out of the game in response to mine. I simply asked a valid question about one of your points.

Message Edited by Dreamland on 09-10-2004 11:29 AM

Message Edited by Dreamland on 09-10-2004 11:29 AM

Warryyr
Fri Sep 10, 2004 11:52 am
#39



Droid Performance Modules


Remember how R2-D2 did the holo-projection of Princess Leia?


I would like to see Musicians/Dancers have the option to record our performances onto droids. You could have droids with a special"performance" module installed in them (gives Droid Engineer's a new module to play with, too) that would let the customer use a "charged" droid whenever is most convenient for them.


No more losing 15-20 minutes or more waiting on shuttles or groupmates, and finding your mind buff nearly 1/4 gone or more. You could use it when you wanted - even group with your friends and buff all of them at once.


These modules can only be recorded onto by Master Musicians and Master Dancers. Thus, receiving entertainer healing xp from these is inconsequential - Masters don't need Healing xp. A customer could obtain the "performance charge" anytime that's convenient...then their droid is loaded and ready to go.


The drawback - performance module droids can only give 75% Entertainer buffs - PERIOD. They should not be a replacement for live Entertainment, only a more convenient way to get some Mind buffs whenever you'd like - i.e. on demand. There should be no duration penalty on the droid buffs - duration is low enough on mind buffs as it is.


So, you either get your group together, hope for a good shuttle hop, and get live Entertainer buffs, or you get your droid charged for whenever you might need a Mind buff in the wild or in case you KNOW some people will take forever to meet up for the hunt. You will have to make do with 75% Entertainer buffs.


Here's an example of a "performance module charge" situation:


Patron visits random cantina (can also be done in camps) and asks Entertainer to buff them. After getting buff (or even without getting a buff) the Patron heads outside and calls their trusty R2 unit. Upon bringing it inside, the Entertainer selects the "Store Performance" option on the droid once grouped with the droid's owner and the droid.A secure transaction window pops up, similar to the ID window. The Entertainer uses the droid's radial menu under Droid Options to select "Load Performance Program." Upon clicking on that, the Entertainer must input a random 6-digit "Programming code" to activate the module, and just like the Playback Module, the Entertainer performs (dances or plays music) for about 1 minute until the recording is complete. A payment is agreed upon in the window, the droid is stored, and the patron runs off with (potentially) a full Entertainer buff less a minute or two, and 1 75% Mind buff set (mind and focus/willpower)stored into their droid.


The Patron goes off to where they need to, meets up with whoever, groups with some friends maybe, and starts their droid. Everyone listens or watches the droid for 3 minutes - this can be done in any cantina or in a camp, as current Entertainer rules dictate. The droid will *not* heal Mind wounds. It will only buff. If the droid is used in a high-enough level Ranger camp, perhaps it would also heal Battle Fatigue - but ONLY in a high level Ranger camp.


Music will be demonstrated by the droid with musical notes (like with the Playback Module). Dance will be demonstrated by the droid with the little shimmies that R-unit droids do, make their heads turn a lot, and some special beeping (R2 in the movies had PLENTY of beeps, we could use some more). Physically making a hologram of the individual entertainer may prove to be too complex, due to the individuality of every character who'd recorda performance on the droid. Probably best to use music notes and the shimmy moves that R-units already do anyways.


Each "performance module" can store 1 music buff, and 1 dance buff.


Mind buffs from multiple Entertainer droids will *not* stack. In other words, you can't listen/watch to 3 different Entertainer performance droids and get multiple Mind buffs stacked onto each other. Anyone who tries to get an additional Mind buff with another droid will waste that droid's recorded performance.


Total time to record both dance and music buffs (which are 75% strength for max duration of 2 hrs.): about 2 minutes or so.

Length of time the performance is stored in the droid: Indefinite.

Cost of said service: Agreed upon in a secure payment interface window just like ID's windows.

AFK'able: NO. This is a benefit of visiting a live Entertainer who can charge your droid with a performance. Preventative measures should be in place to prevent someone from charging other's droids while AFK. The new benefit of visiting a live Entertainer is that you can now store extra mind buffs in your droid - effective "stacking" Mind buffs to use later once your initial ones wear off. Or, you can just get your droid charged up and utilize the buffs when most convenient for you.


I've fixed the font color of the above post. Sorry if it still looks horribly oversized, as it was pointed out in other thread that this posthad gigantic text that made it ignore-worthy. I apologize for annoying anyone, but I still don't see any difference between this font size and that of the paragraph below (on my computer). The above paragraphs have been altered. The one below remains as it was when I first posted. The only difference I see is that the text below is a little lighter and may be very slightly larger. Again, I apologize for any obnoxious text, it does not appear oversized to me at all.


BAM - anyone has access to mind buffs anywhere they go, regardless of whether or not an Entertainer is around at that very moment. it increases the usefulness of Entertainers, Rangers, and Droid Engineers - and makes the life of the combatant a little easier. Players can "plan ahead" for hunts and "charge" their Entertainer droids to get Mind buffs when it's most convenient.


Hop to it, Devs.


See blue text for edit notes. Sorry.

Message Edited by Warryyr on 09-13-2004 09:31 AM

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