Dancer Archive
Thread: Brainstorm Topic Improving Mind Buff Accessibility
Dreamland wrote:
I'm not talking about the buffbot sticky panthu. Im talking about the interesting idea to revamp the buffing process thread. There are a great deal of ideas in there and no arguing.
PoetDancer wrote:
Our three mechanical functions are all the same function, albeit with different effects. This is how it was intended to be at launch. The only thing that makes buffing different is that it requires an authorization either in terms of a /setperform or invite.
The problem that exists as I see it is that we can only buff via /setperform one at a time, or /invite buff up to 19 at a time.
I would rather have these buff protocols taken away entirely. We never had them at launch, and it seems we were all quite happy back then. This will make buffing more available than now because:
1) Players will know exactly what to do to get a buff. No "wonks" because the two did not coordinate their commands. Simply /watch. This makes both patrons and performers lighten up and enjoy the experience for what it is and what it was meant to be. This will increase the availability for buffs, because there will be less "wonked" buffs, as well as an INCREASE IN TIPS due to the fact that we will be better able to service more patrons in an error free process.
No!
This would only make it even more easier for buffbots
It would not increase tips cause people would even more take our buffs and service for granted. They tip sh*t for healing already, if they can just start watching without even asking us to type a /setperform then they'll just take getting a buff for as granted, and tip us as "generously".
I like to know who i buff, I want to decide who I buff and when. You don't just walk up to a doc who has a med droid out type /buffd you're buffed. The doc has to do it, and it should be the same with dancers.
Galjoss wrote:
I think you should be allowed to perform mind buffs in a camp allowing for buffs to be performed on the feild, this would also have the benefit of making scout/ranger usefull, prehaps the buff could be more successfull in better tents.
We can already mind buff in camps.
Message Edited by PoetDancer on 09-10-2004 12:15 PM
Thats not realy a minimum, its pretty sweeping. I perform for sheer entertaiment myself and not just to buff, and i don't want to see us loose our control over buffs. And quite simply not every entertainer can get tips of 100k doing basic 2 as you do, buffs were, or at least they should have beenmeant to be an alternative means of income not a sole means, in my opinion. Theres room for buffing if it's implemented right.
PoetDancer wrote:
I am not going to get into an argument about this thing, Coreena. I'll save it for another post. Saying that entertainers who do not have the buff do not get tipped is self-evidently false. I received tips as high as 100k as an apprentice dancer on Bria doing basic 2.
This thread is about accessibility. Not how to make money as a dancer. And I can say that my proposals will improve the accessibility with a minimum of change.
Message Edited by PoetDancer on 09-10-2004 12:15 PM
Message Edited by Dreamland on 09-10-2004 10:22 AM
Message Edited by Dreamland on 09-10-2004 10:25 AM
Message Edited by Ravenmist on 09-10-2004 01:36 PM
Ternque01 wrote:
I have a good solution idea.
One problem with buff accessibility is the hastle you have to go through to add someone to a group to get a buff. A dancer should get a radial menu option on all persons watching him/her regardless if they are grouped. After the dancer gets a tip he/she could select a "Give Buff" command from the radial menu to start a buff timer for that person.
Make a dancer have the capability to buff more than 19 other people at a time and without the complicated hastle of getting them in group. More customers.. more money... easier to use for both parties. Plus the dancer can get the real feel like they are actually attending their watchers.
Actualy this is the exact same idea i posted with no interface, i disagree on there being more than 20 and in fact im rethinking the 20 i proposed in my post,I think maybe more like 5 or10 as a max is a more reasonable number. If one dancer can buff more than 20 people at a time it removes opertunities for the other dancers in the cantina.
I also like the idea of a dancer/musician with buff capabilities have the option to put up a world-map flag when they feel like doing business. This way combatants won't have to scour cantina after cantina either to find them empty or to find themselves with extremely poor communication channels to find a particular dancer out of a large group who is actually buffing.
This is good and should be expanded to include doctors as well, if a player could put up some offering enhancements tag it would go a long way to making spam unnecesary both in the cantinas and for buffing doctors as well.
I can't tell you the number of times my combat team has to /examine the bios, read the titles,and do profession searches just to find the one dancer/musician that is buffing out of a crowd of 30 entertainers. Some combatants resort to trying to spam "Who can buff here?" just to find one.... I know how annoying that is to you guys and gals. It's not that they are being rude, it's that there are poor communication channels to find buffing entertainers and when faced with this disparity people can do some pretty desperate stuff.
With a "I'm buffing" flag that can be selected to view on the world map, people would be able to easily find working entertainers... I personally dislike traveling 2-3k from town to town just to find empty cantinas or cantinas so full you don't know who is buffing... it sucks!
I think alot of this can be covered by having registration fixed and possibly working better, perhaps when someone that has their buff tag on is registered a little icon indicating buffs available apears next to the cantina too.
Dreamland wrote:
Here is a repost of my idea:
I think maybe just speed them up a bit, maybe make it so you can do a 3 minute buff with regular flourishing instead of mad 1 second flourishing. I also think the group buff needs to go at least in its current form.
The trouble to me with the group buff is 1: it enables buffbots and 2: it creates a situation where the entertainer has to leave their group in order to to buff, and even when buffbots in their current form are gone this creates a situation where the buffing entertainer should they be out there just to buff, is still acting as an xp sop to the main group as they cannot be a part of it and group buff as many will no doubt choose to use as their choice method of buff.
What id propose instead is a new interface with the same principles as image designer:
: There would be a window interface that is basicaly a list with an add, apply andkickbutton. it would open upon the first use of /setperform on a target.
: The window would be visible to entertainer and to the customer as well.
: The entertainer would add customers to the list by targeting and clicking add up to a maximum of 20
: Upon being added the customer gets a system message that says "(entertainersname) has invited you for a mind enhancement please begin watching or listening now."
: Once the customer starts watching a blue progress bar appears next to thier name indicating the completion of the buff.
: Once the buff is compete it does NOT take effect til the dancer highlights the customers name and clicks apply, if they click on kick at this point or at any point the customer is removed without a buff. This allows the entertainer a way to enforce payment.
: A checkbox toggle would be available for autoapply on completion for entertainers that wish to buff on a tips only system.
: Upon pressing the apply button the customer gets a system message that says "you have recieved a mind enhancement from (entertainersname) enjoy."
: On pressing the kick button the customer is informed via system message as well.
The only problem i see with this sytem is recieving musician and dancer buffs at the same time which used to be a possibility before it was bugged, as the complexity of a second window would make it confusing to the customer and harder to implement. In this case its something i've often thought of that musicians and dancers should be put on even ground and be able to apply both primary and secondary stat buffs. This would make it easier for the customer whono longer has to search out both a master musician and a master dancer to get a full set of buffs.
YUCK! This is exactly the kind of thing that would drive me from the professions. I am the distraction.