Dancer Archive

Thread: Inspirations and Bots: Time Investment

Warryyr
Tue Apr 05, 2005 8:56 am
#27


Exactly, Panthu. I couldn't agree more.


Here's the deal, from my point of view.


Let's say they put some mechanic in that lets any random person to request inspiration from an Entertainer, via a "request inspiration" command. This pops up a window saying that person wants to be inspired, will you do it? If you say "yes" then the buff begins. The default button would be "no" so that this action couldn't be macro'd. There would also be a /setinspire off command that would prevent you from seeing these boxes (to deactivate while performing at a gig, or when you don't want to buff). The person requesting inspiration sees, "They don't look very inspiring, perhaps you should try another Entertainer."


Do NOT misread that statement as the Entertainer not being entertaining based on the performance they're giving, this is merely flavor informing the player that this particular Entertainer is not doing Inspiration buffs.


Now - on to my point (I'll get back to the "request Inspiration" mechanic in a bit).


A combat player who runs a bot will likely just want to "provide the benefits" with the least amount of time dedicated. Why bother keeping a character totally dedicated to Entertainer professions when they don't play it? Drop to Novice Entertainer, give buffs in 6 minutes, and play the character you're paying for. Eventually it will dawn on them- why am I paying all this money just to give FASTER buffs? "I want a (insert other profession besides Entertainer here) to play with, I'll just drop to Novice so the guild still gets buffs." This was NOT an option before, because dropping meant no one would want your buffs at all.


ATK Entertainers WILL be Masters because they enjoy doing what they do. Those who want to get buffed fast and get back in the field will seek out Masters.


Now, what about the buffbots who retain their Master professions and still AFK (going back now to the "request Inspiration" mechanic I'd like to see)?


A combat player who runs a buffbot could still AFK and provide healing, but they'll need to stop what they're doing and switch to the bot to select "yes" on the buff request. This means their buffs are running out and their grinding time is hampered by dealing with their alt.


Once the "request inspiration" function is in place for awhile, just as people have been "trained" to run into a cantina, find a circle around a buffbot and say "invite plz" they will learn to run into a cantina and select "request inspiration" from every Entertainer present. The first to respond wins. Some may take longer than others to give the buff, but when you've got 5 AFK alts and 1 ATK Novice, the Novice will get them where they're going without waiting for the combat person to switch to their alt (if they switch to them at all in the first place). The first responder wins.


Convenience was the #1 driving force for running an Entertainer bot. That would be a thing of the past with a "request inspiration" function, in a UI, with a requested payment feature. Now they MUST "interact" with other people to some minimal degree in order to give buffs. Remember, we're talking about the same people who are paying $15 per month because they didn't WANT to interact with ANYONE to ANY degree. Bots are easy now. Interacting with each person's request while they're trying to get to missions and grind some good xp will become nothing but a hassle. If they bot, they'll be healers, and nothing more. Unless they actually play their Entertainer character like they should be in the first place (and be present to hit "Yes" to the request for inspiration).


The difference here is the time it takes to provide the buff, NOT the power. This means nobody is more "uber" due to getting a buff from a rich buffbot with skilltapes. It means that the combat player's alt who has skilltapes can buff faster, but they're being a pain and they're not around to accept the request for inspiration buffs. The Novice who is ATK and quickly responds wins, the combat player takes a little longer getting a buff, but the PROCESS STARTED almost immediately. In the time it takes to get the combat person to switch to their alt, you'd already be at 25 to 50% of a Novice buff (not like combat people can just drop what they're doing in the middle of a mission...they'll want to at least finish the lair and then find someplace to go AFK and switch to their alt, or risk dying and having to rebuff and all that hassle).


The complete passive nature proposed (and then paragraphs later contradicted, eh..) for inspiration buffs needs tweaking in my opinion, but I seriously feel this could save our professions and change people's perspective on Entertainers and getting benefits from them. Provided the buffs are considered valuable, with the implementation of a simple non-macroable UI buffing interface, instigatable by the buff requester, and able to be auto-denied by the Entertainer if they so choose (for performances and to avoid being harassed or something), we could end the concept of a 24 hour buffbot like we see now, we can have Novices feel like they can provide buffs that people will really appreciate, and we might regain a bit of respect in the public's eye. Heck, more people may play Entertainers. Wouldn't that be a good thing?


It all rests with the Devs to do the right thing. This may take time, but I really feel it will make the game better.

Message Edited by Warryyr on 04-05-2005 11:08 AM

Ramona_Garcia
Tue Apr 05, 2005 9:05 am
#28

I think instead of a pop up menu - which can be used to annoy entertainers - a simple radial (not / command-able) "inspire" option for the dancer upon targetting a watching character would be better and less hassle.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
Warryyr
Tue Apr 05, 2005 9:17 am
#29






Ramona_Garcia wrote:

I think instead of a pop up menu - which can be used to annoy entertainers - a simple radial (not / command-able) "inspire" option for the dancer upon targetting a watching character would be better and less hassle.





Hmm, yeah. The Entertainer should definitely have an option to start the inspiration process.


But again, we're back at the Entertainer giving no indication they're buffing, and people coming into a cantina yelling "Can any2 buff me plz!!!1!!!11!!" and 10 seconds later running out while you're still responding in a /tell "I'm in the back room, come back here and I'll buff you."


I would really like to see a way for a person to request a buff from an Entertainer without having to spam, beg, and plead. One very distinct thing emerged from the buffbot phenomenon - players LIKED being able to /invite a bot and KNOW the buff process had begun. The /invite put powerto requesta buff in the recipient's hands. No more yelling in a cantina for a buff the moment you walk in a door, staring a Master or5 in the face, and getting no responses. This lets people ask for the buff without being obnoxious.


And, please read what I wrote again. The /setinspire off command would automatically deny any request for inspiration, you'd never see it come up. If you get harassed in a /tell or whatever, or Spatial, /addignore, /denyservice, if it continues file a ticket just as always.


There MUST be a way to automatically reject inspiration requests for this to work. You know how people walk up to you and just do an /invite out of the blue? THEY want to initiate a buffing session and have you respond. What happens if you don't want to deal with this? You set the checkbox in your Options to "automatically reject group invitations." It's the same deal. Give people the power to initiate a buff session, and the first person to respond wins - the first person PLAYING and PAYING attention The ATK Entertainer wins everytime. And if you're performing at a gig, or don't want to buff, /setinspire off and you never know they requested a thing. They see "This Entertainer does not look very inspiring. Perhaps you should try another."


Again, don't take offense to that line, it merely tells the person you're not Inspiration buffing. It does not refer to your entertaining abilities or your performance.





Warryyr
Tue Apr 05, 2005 9:25 am
#30






Chessack wrote:
The problem with radial menus is, as we know, they can be buggy. For example, sometimes radial/watch doesn't work but typing /watch does. Also if you have too many other abilities, the 8 available slots might be used up (with things like heal and diagnose) and you might not even see this option. So while the radial menu is a nice idea, they need to fix radial menus before it can be practical as the ONLY way to give a buff.

C




Good point. They've adjusted droids' radial menus by creating submenus. Perhaps something similar can be achieved to allow all commands to pop up when desired.


There could be a /requestinspiration command from the customer's point of view. However, from the Entertainer's perspective, you'd need to use a radial command - no /inspire command that could be macro'd. Because we're back to buffbots, then.


Perhaps a check to see if we're skill animating, in which case if we are, our radial menus will always have Inspire as the number 2 option or something. Some other command could be bumped from the radial, but the necessary Inspire function would be there.



Panthu
Tue Apr 05, 2005 12:08 pm
#31

All Inspiration Buffs will have the same effect regardless of whether they come from a Novice Entertainer or a Master Dancer. This means that an Inspiration Buff from a Novice Entertainer and Master Dancer will be the same. The maximum duration of an inspiration buff will be 3 hours. The time it takes to get to this maximum will depend on the entertainer's skill level. A novice entertainer may take a minute to give you a 30 minute inspiration, but the same minute spent with a double master dancer/musician with +25 skill tapes will yield a 3 hour buff in that same minute.


Oki, some people seem to be missing this. There is a benefit to being a Master Musician/Master Dancer. It's the same thing we've always had as part of our concept, it's a time investment break.


Why is this good for ATK Ents? Because, the main reason people Bot is for the Full Bonus of a Full Set Mind Buff (that's why all bots are both Master Musician and Master Dancer)... Bots have never been faster than us, that's not their goal. Their goal is Full Bonus.


Why do people Bot if they want Full Bonus Buffs? Why don't they just Play an ATK Entertainer if they want to give Buffs?

They don't want to give buffs, they want to get buffs. They want Full Buffs for their own toons and for their guildmates. If we let them have access to Full Buffs at Novice Ent, they will be able to dabble instead of buy a whole other account to have anytime access to this feature.


Why would anyone watch us then? Why wouldn't they just dabble and do it themselves?

For the same reason that people don't do this with BF. The time investment. If leet combat dood Ent-Dabbler walks in to an empty cantina, they will slowly heal their own BF now... but if a Master Dancer is there, they will watch her instead because she can do it faster. Not better, faster.


Stop. Slow down. Think about this.





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

JazzHands
Tue Apr 05, 2005 12:21 pm
#32

/hug Panthu.

The voice of reason. Great point, it makes my impression of the Devs improve after the whole passive buffs fiasco.




Nuula'kuun
Twi'lek Entertainer and Patron Saint of Mittens
- I support ATK people and playstyles.

Doriana
Tue Apr 05, 2005 1:22 pm
#33

My problem is that I remember before the buffing craze and there were 24/7 BF bots...The cantinas were full of AFK masters already, which I think is why the botting hit so hard and fast. They were already there, they just needed new macros.

What about all the ones who spam guild vendor advertisements? "Just stocked today!" They'll stay, because they have more than one function. What about the ones outside of starports that spam vendor locations and sales and already don't heal or buff? They'll still be there too..

Even if we get some sort of anti-AFK manager in NPC cantinas, every guild is still going to have an ent bot in their own cantina. People are still going to put a merchant tent (since bots will be able to have master merchant now too) 1km outside of coronet, theed, dant MO outposts and a spam droid at the starport "Come to BoB's Buff Shack just 1km! Avoid the lag of the cantina and the hassle of live ents!"

I really want to think that this would turn out nice for us to just go along and be passive and that the AFKers will go away. But I don't trust it. I know at least a few bots that don't bot just because they want the benefit of buffs/heals, but because they hate ents and want us out of "their" game, and yes I've been explicitly told that. Those people aren't leaving, they'll be there AFK until they're banned for using 3rd party programs. But why make it easier? Why justify their hate?

I also don't trust SOE to remove AFKing game wide. How possible is it to profit/level combat AFK on TC right now? I suppose I will go try it. I imagine it's darn near impossible. So no, I don't think they changed their mind about removing AFK -- I just think they only ever meant to remove it from combat and that the CU will encompass all the AFK removal they intend to worry about. Otherwise why make people go through two adjustment phases?

Yes, the passive system would work okay (though I still wouldn't really like it much, because I want to know who is watching me.. but I could live with it) if AFKing were removed. But I don't have it in me to blindly step into this with the faith that SOE will remove AFKing. I don't have it in me to miss what might be our only chance to really and truly get AFKing fixed, even if it means having to sacrifice passiveness.

We just need something simple. Like the entertainer window, or perhaps the manager idea IF it's applied to all areas where healing/buffing are possible (that means tents, houses, private cantinas, camps, faction bases, hotels, cantinas, taverns....). Otherwise people are going to just fall into the same routine, and no one will break the bot habit. Because a bot will STILL be more convenient than a live person. It will STILL be in the same spot 24/7 and it will STILL be free and it will STILL service any one and every one, even the little jerk who fondles it and the live novice next to it for good measure.




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



Panthu
Tue Apr 05, 2005 1:29 pm
#34

*twitches*


Ok, look guys, I was ok with these options way back when it was almost what we were getting. I will dance with a buff prompt. I will dance with a buff UI. I will dance and check in with an NPC to get paid. I will dance in a box with a fox! I personally am ok with pretty much anything that allows us to do anything in any way that makes any sense. I personally, am very easy to please.


I just have to say again... these are not new ideas! I have yet to see anyone say anything I haven't personally already discussed with at least one Dev in the past. *twitches*


I don't care if that's what you guys decide to ask for... as long as you don't stop the Devs from helping us at all.


Things to remember:


  • Not all Devs have the same opinions and ideas on how Entertainer should actually work, they do all like us though, this makes us more of a "pet project" and it is important to remember that if you are seeing any thing coming down for us it is because some Dev has fought other Devs and suits to push his own vision of us through. ... This is a nice thing that should earn him a thank you, not name calling.

  • When we say "no" to something the Devs have offered us in the past, they do not say "oh, ok, how can we do that better?" and come back with another proposal the next day and over and over again until we are pleased..... no, no, no, it doesn't work that way for us. When we stop something in an early stage, it stops period. We don't hear about it again. ... Why do we work like this? See above.

We aren't like Combat, there are not universal concepts for us andprovenRight Answers for Social profs. There are many ways we could be improved and it is getting a little silly if we don't start letting some things be done for us when the Devs are willing to do them and can.


Just, please, keep this in mind...





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Drygo
Tue Apr 05, 2005 3:25 pm
#35

Hehe, Panthu.


Ok, well, this is the way I see it. I will do it however people want it too, I'm not particular. The only thing that I require is the inability to afk this. Because I think with the afk gone, then the "control" will come along with it. If they can't get rid of the ability to afk, then there must be some form of control for the entertainer. Beyond that prerequisite I am not at all hard to please.


Now, if the devs are dead set against getting rid of afk or giving us some form of control. Well, then, I'm not saying this to be bitter. But, I would prefer we not get anything at all except the fluff. There is no point to playing -any- profession in this game if the person playing that profession gets no tangible benefit. Whether it's fighters, crafters, entertainers, whatever. Giving away buffs passively while afk is still rampant gives us absolutely nothing, in my opinion. I don't see the point in having it. It does not benefit me in any way, shape, or form. Why would I care about having it?


So, yes, I'm sorry to say, if they never have any intention of giving us some form of control, or removal of afk, then to that I say...scrap it. Give us the fluff and reduce the skill points to 0.



- I support hawtpants
DanceRulez
Tue Apr 05, 2005 3:32 pm
#36

Ya know, Panthu, you've been shedding more light on the real workings of what's going on behind the scenes of our development than any other dev or correspondent, and I thank you for that. I also wonder how long it's going to be before the folks at SOE put a contract out on you for it.

The problem is that that light is a dim one and this one statement pretty much says it all:




* Not all Devs have the same opinions and ideas on how Entertainer should actually work, they do all like us though, this makes us more of a "pet project" and it is important to remember that if you are seeing any thing coming down for us it is because some Dev has fought other Devs and suits to push his own vision of us through.


Now granted we have often thought that the devs have no real "grand design" for us, but I know that I've always had the hope that there really was some bigger plan they've had in mind, and just haven't had the chance to prioritize it into action. Apprently there is nothing going on behind the scenes for us other than the occasional dev idea that somehow accidentally escapes into actual production. If there's no real plan for what we are to be and what our role is in the game, then it seems to me that all we'll ever be is a mish-mash of random ideas and half-implemented plans. As much as we should appreciate the effort that those devs who do try to come up with ideas to enhance our game (whoever they are) and moreso to those who make them happen, if we're nothing more than a "pet project" then we really are second-class professions and will continue to be until they finally get it together and create a formal plan for us or decide to eliminate us altogether.

(WARNING! - off topic sentimental flashback ahead - feel free to skip to next paragraph)

When I first got this game I had no clue what to expect or what it would be like. I pretty much just liked the idea of Star Wars in a multiplayer online format and decided to dive in despite the fact that none of my other friends seemed interested in trying it. I was initially surprised to find no space component to it whatsoever, and a description of profession choices that to me, at least, didn't sound all that "Star Warsy" except smuggler and the vague promise of Jedi. The rest seemed to be pretty much standard variants on healers, long range fighters, short range fighters and whatnot. One of the ones that did stand out to me as something maybe a little different and I wanted to try though, was Dancer, if for no other reason than my RL hobbies and to see what it was like. I had no idea of any concept of "social professions", had never played "The Sims Online", and my only other MMORPG experience was EQ. As it turned out it was in some ways more than I expected and in others less. 'Less' because the game role was rather limited, not a greatly sought after profession (I don't think I was ever invited into a hunting group for my dance skills), and despite all my expectations and optimism, I realized there was no real Entertainer content in the game. 'More' because despite the shortcomings, it turned out that other players and especially other Entertainer players are very social, friendly, and fun people (I never experienced this in EQ, and never expected it here), our dance/music skills, even if largely 'fluff', are kinda cool, and there are some really great people out there who do appreciate what we try to add to the game even if most players are perfectly happy with their bots or would prefer to see us eliminated altogether. Since then I've become active here on the forums and gotten to know an even larger community of fellow ents. For now, it's that sense of community, and no doubt a sense of stubbornness, that's really keeping me as an entertainer otherwise I think I would have cut my losses long ago and tried becoming something more 'useful' in the game or started my own Jedi grind.

Err ... ummmm ... I suppose that all this has nothing really to do with the point of this thread so ... umm ... In regard to many of the suggestions I have seen in this thread, all this talk of buff windows and radial menu options all just seem to me to be complications on what we already have now - the /setperformance command. Why do we need any more than a /tell or /say from a customer to request a buff? Why do we need more than /setperformance to give it? Maybe a radial option in addition to the /setperformance command would be handy. As far as the bot argument, the bots don't work by using /setperformance, they work by using the passive group option which may or may not still be present with the proposed new buff system (it's simply made irrelevant if buffs become entirely passive). The difference to the current system is that passive group buffs must be removed, and perhaps the /setperformance command should be able to be applied to more than one person at a time. Even if they can automate the /setperformance command, it probably won't work nearly as conveniently as their macros do now (though maybe I'm wrong on this). The only addition I might like to see is a maybe a persistent buff window where we could add or remove (or activate/deactivate) names to control the buffing process. It might be something like the group window where everyone in the window is receiving a buff, and we can selectively add or remove people from it.

My other comment would be that a lot of the argument in some of these threads continues to revolve around methods to try to disable or at least inhibit bots. If the devs would honor their promise to eliminate the recursive macros or otherwise eliminate AFK play, we wouldn't be discussing all these various methods to try to adapt our skills to make them bot-proof or bot-resistant or be debating on how useful upcoming changes might be with respect to the "bot factor".

*sigh*

I think I've done enough damage for now...



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

Ihareo
Tue Apr 05, 2005 3:42 pm
#37






Panthu wrote:

Some Devs have said that a Cantina Salary could be placed on Player Cantinas as well. Some say NPC Cantinas only. Some say a limited form could be put on Player Cantinas.


It is stopping the process completely if we don't even get it to a point where they can give this to us on the NPC Cantinas though.





... much like we stopped the Dev process on giving us pop-ups and interactive flo requests to help combat AFK when they offered the first step in that and we said no. Now people are asking for that, something we could have had a year ago. *shakes head* Please, work with the Devs to help us. We are a beloved pet project, it's important to grasp that.







We NEED to give this a chance.


And we need to push for it to apply fully to player cantinas. That way not only will player cantinas be viable again, but more importantly, it hel stop those mega lag sinks in coronet and theed.





Ihareo Imtame--Adept of the Force
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Ihareo
Tue Apr 05, 2005 3:50 pm
#38

Lookpeople, they are just not going to do anything about AFKers, leave it alone. It was a hard pill for me to swallow as well, butgnawing on that old bone is just going to drive away any hope for a better future.


We all read what Panthu said about why the last coorospondant quit. We all read where it was stated that the only DEV who was on board with us about the AFKers ALSO wanted to get rid of entertainers all together along with recursive macros.


The cause is lost. And all we can do is support ATK entertainers any way we can. But if we don't support this, we will cut our own throats. Why do you think so many coors have been in here trying to get us to calmdown andaccept some changes? I'll bet dimes to doughnuts that it's because the DEVs are about fed up with our unwillingness to accept any solution other than the extreme radical, and are gearing up to smack us down if we don't accept SOMTHING.


Also, things cannot change for the better without changing! You like the way it is now? Neither do I, but costantly freaking out and backpeddeling whenever a change is proposed only keeps things in a state of stasis, and we all know that stagnant water soon goes fowl and indrikable.


Everytime somthing changes for the better, it changes somthing. Simple fact of the universe.




Ihareo Imtame--Adept of the Force
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Einhinder
Tue Apr 05, 2005 4:01 pm
#39






Ihareo wrote:

Lookpeople, they are just not going to do anything about AFKers, leave it alone. It was a hard pill for me to swallow as well, butgnawing on that old bone is just going to drive away any hope for a better future.


We all read what Panthu said about why the last coorospondant quit. We all read where it was stated that the only DEV who was on board with us about the AFKers ALSO wanted to get rid of entertainers all together along with recursive macros.


The cause is lost. And all we can do is support ATK entertainers any way we can. But if we don't support this, we will cut our own throats. Why do you think so many coors have been in here trying to get us to calmdown andaccept some changes? I'll bet dimes to doughnuts that it's because the DEVs are about fed up with our unwillingness to accept any solution other than the extreme radical, and are gearing up to smack us down if we don't accept SOMTHING.


Also, things cannot change for the better without changing! You like the way it is now? Neither do I, but costantly freaking out and backpeddeling whenever a change is proposed only keeps things in a state of stasis, and we all know that stagnant water soon goes fowl and indrikable.


Everytime somthing changes for the better, it changes somthing. Simple fact of the universe.





not all of us are freaking out and I dont think its too much to ask to make these new buffs non passive most of us like t he new buff idea we jsut want to be able to control who we buff or elkse the community will still treat us with no respect. and quite honestly if they want us to jsut go along with everything they want then they shouldnt bother asking us for feedback at all just shove it thur because that seems to be what they want anyway. asking for some way to control lthses new buffs is not askign for anything in the extreme





Fainora Sarrasri

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