Dancer Archive

Thread: Top Five to Ten Issues for Dancer

Panthu
Fri Sep 10, 2004 7:54 pm
#27

Oki, keep them coming people!




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Coreena
Sun Sep 12, 2004 11:22 am
#28

You're right Tralmek, a way to control some limited movement while dancing would be nice. I could actually live with drifting if i could correct it without stopping to dance (this 15 second timer really is annoying in those cases)

Make it a very very slow movement. Perhaps like crawl speed without Terrain Negotiation or even slower.

But give us some way to do minor corrections to our positions.






Coreena Telios
Master Dancer
Starsider Galaxy
AtheneNoctua
Sun Sep 12, 2004 1:44 pm
#29

1.) Registration. Fix /register, and provide an /unregister command, so we can unregister before actually leaving the venue. Auto-unregister when going LD.

2.) AFK. Make extended unattended "play" against the TOS. Enforce the TOS!
A technical solution to get rid of AFKers would be nice as well, but as players find always a way around such guards, such behavior must be against the TOS or the whole point becomes moot.

3.) Falling. It is useless, and makes us look stupid (either falling or holding a knife, although the knife can come handy to ward of some patrons).

4.) Fix the broken base dances. They make us look stupid and/or drunk.

5.) Missing/borked flourishes. Add a full set of 8 unique, motion captured flourishes to every dance. The hand-animated flourishes added later on are truly horrible.

6.) Fix buff bugs. This includes but is not limited to issues like: self buffing, simultaneous dance/music buffs, buffs breaking because of meditating customers...

7.) Increase payout for entertainer missions, and scale it according to skill level (and distance, they should always cover transportation cost). Since everybody seems to be afraid of the availability of buffs without bots, add new mission types like "fly to ___ and buff 5 people." Still not too exciting but comparable to other profession's missions.

8.) Content. New dances, rebuilt cantinas in some NPC cities, entertainer quests, something in regular intervals.

9.) Fix that huge list of bugs that are known and annoy us every single day since beta.




Yso'met - certified entertainer quest helper (Starsider)
Cinod Agewiv - cantina crawler (Bria)
iMaul - Sith Lord for the rest of us (Eclipse, name nicked from here)

-I support ATK people and playstyles.
nvoigt
Wed Sep 15, 2004 4:51 am
#30

Bugs:



  1. Outlaw all unattended gameplay

  2. Fix seemingly random Heal XP generation stop

  3. Fix minor bugs like %TT in buffing format string ( it's a shame that this is still in there )

  4. Fix registration bugs

  5. Fix musician/dancer dual buff bug

  6. Fix Lyrical and Formal

Nice to have:



  1. Less falls

  2. Weapons should have no influence on falls


Drygo
Wed Sep 15, 2004 4:27 pm
#31


1. Everyone on this forum is well aware that recursive macros are going away.


2. Most people on this forum are happy that recursive macros are going away.


3. While you may know a lot of people who are cancelling because of this, I, and many others resubscribed because of it.


4. Spamming every single thread with the same message is against forum policy.


5. I hope you don't care about posting much, because while I haven't reported you, someone will soon enough.

Message Edited by Drygo on 09-15-2004 04:28 PM



- I support hawtpants
Zashina
Thu Sep 16, 2004 5:59 am
#32

I would LOVE to see the following added to the profession:


1) some kind of "group start" for dancers

2) a way that all dancers in a group could start a same named Macro ((/macro group.jaztime; all dancers with Jaztime start that macro)))



This is not earth shattering, just something that would be AWSOME for troup performances....



Peace
SunsetSam
Thu Sep 16, 2004 10:28 pm
#33






Tralmek wrote:





Coreena wrote:




7)Drifting. Some dances are drifting horribly, a perfect lineup looks horrible after a few minutes of doing some dances. Why can't you just "anchor" a dancer to the spot he/she started? Once a flourish is done you end on that spot again. A flourish starts on that spot. (Dances where the auto-dance moves around a lot, like Formal/Lyrical would perhaps need a special treatment here, since it would look strange if you warp over the dancefloor when starting a flourish, but dances like Popular 2 or some other with drifting would profit from it.





Yeah, it's actually not the flourishes themselves that cause drift, it's where you start them from. Every flourish I've tested has ended exactly where it started. The drift happens when a flourish starts while the core dance has moved you out of position. Personally I dislike drift, but there are a lot of dancers who find it useful in their perfomances...controlling it so they can move around the room to customers, dancing around objects, that sort of thing. A solution, I suppose, could be to make the core dance a flourish in and of itself, so you can only start a flourish at the point where the core dance loops. But, that would lead to the dances just turning ugly IMHO. I can deal with drift if that was the only other option.





Two thoughts come to mind on this. The anchor would work, but have the anchor be to the original starting position. Currently as it is implemented, the anchor resets itself to the point where the most recent flourish starts. If the anchor remained a constant, then once the flourish ends, the drift should auto-correct back to the original start point. One of the reasons I think the anchor moves is that when a flourish is initiated, it interupts the base dance, does the special routine, and then the base dance restarts. It's almost as if the dance is being restarted in the background at that point. Rather than interupting the base dance entirely, have the flourish pause the base dance, do the special routine, and then pick the base dance backup at the point it was "paused". I don't know how ugly that would be in practice.


A secondary idea to stack on top of this would be to allow for a toggle on drift. I, and many other dancers, can and do use the inherent drift to control movement around the dance area. Just as you can toggle bandflourishes on and off, why not be able to toggle the drift as well. Or, as Coreena also posted in response to this as well, allow for "dancer movement" very slow, but allow us to move while dancing in a way that doesn't stop the performance all together.


Just some brainstorming on current ideas.Between all of the posts, someone or another has hit on any ideas/bugs/wishes that I might post out there.





==++==++==++==++==++==++==++==
Shiobi Raghta -- Temenos, Naboo and New Aldera, Talus (Ket)
Proprietor of Mockingbird's, a community pub, New Aldera, Talus
==++==++==++==++==++==++==++==
RSF Ace Pilot, Master Image Designer, Master Entertainer, Master Carbineer
(Dancer/Musician Wannabe)
Panthu
Fri Sep 17, 2004 1:34 pm
#34







Rabenschwinge wrote:


Drag the whole crappy stuff from the holocron into the garbage can, buy the "Sultrina's dancing school" and "An invitation to dance" threads from their authors and put them in.




For real, we are so lucky to have two very awesome guides in here! /cheer Lei /cheer Sultrina *nods*


Ok, time for the break down?






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Rabenschwinge
Sat Sep 18, 2004 12:22 am
#35

hm... hard to get a free mind with all the oppinions already here. Most of my top five was already discussed over and over.
  1. Full sets of motion captured flourish sets for all dances.
  2. Fix lyrical / formal dances

  3. Make dancer missions pay at least as well as recon mission and let something spawn at the target location that fits to the type of the mission.

  4. Bring these quests live and improve, add detail or add even more on a regular basis - and while this is done add some nice items, as a exquisite leotard equivalent for males into them.

  5. Drag the whole crappy stuff from the holocron into the garbage can, buy the "Sultrina's dancing school" and "An invitation to dance" threads from their authors and put them in.

hm... just a minor thing that didn't fit in: Give newbies better starting clothing. I keep loosing outfits to newbies.

EDIT 2004-09-20: Replaced "exploration missions" with "recon missions"

Message Edited by Rabenschwinge on 09-20-2004 01:20 PM




Lt. Sharven Figohic - Infinity
Wardancer & Space Beast Of Prey

Moonshadow Wiki & ForumsMoonshadow info on swg-wiki

nurTsunami
Sun Sep 19, 2004 11:21 pm
#36

1. fix bugs with the buffing system, and give a way to know when the buff has been successfully applied, and to whom.

2. registration so that people can easily find an entertainer

3. more dances - I noticed you can gain more doing the quest (currently in test), but there should be more just in the actual profession. I don't think 1 new dance/song every other month, or every 3 months is really that much to ask? I'd like more modern dances like break beat or hip hop. Also it'd be cool if the tap numbers actually produced a tap noise.

4. Give male dancers outfits (and not just some chipendale outfit please ) and give things that dancers can actually obtain, not have to buy off some gunner for outrageous prices.

5. Make a series of partner dances - like the tango, or waltz, or salsa, etc. Have it so two dancers who have the ability can do it together in sync, and holding each other.Also make it easier for large dance troupes to coordinate their actions.

6. equal up the pay on missions to what is comparable to the elite combaters. They are a second level prof, as are we, and they rake in the cash off jantas and mooks, and we are practically starving! It is a known fact that most watchers do not tip, or if they do, its not nearly enough to support us. Even up the pay so we can buy cool things too, like outfits, houses and decorations, etc.

7. Lighting shows - Have it so cantinas can have a lighting show go along with the dances. You can make it something craftable by architects (light stand) and placed in the cantina.

8. along those lines, we need some kind of performace hall to replace the broken theaters. I suggested elsewhere that an outdoor stadium be made so pvp and pve battles could take place, with seating, food vendors, etc. but this could also double as dancer and musican venues too if done right (stage, lighting available, etc.)

9. Define a roll for entertainers/dancers/musicans in the GCW. I want more of a roll than "I am dancing to help those rebs win". Way too corny. Perhaps something like spy missions, where you can take a job as an entertainer, but try and gain information from the otherside. Anything is better than "Good luck soldier, see you next death!"

10. Closer ties with our tailor friends, by getting more outfits specifically for dancing. I'd like a top hat to go with a white tipped cane, and suit, and tap shoes. Everything from real fancy clothes like top hats and tiaras (sp?) to backwards ballcaps and baggy clothes (street clothes) to match the hopefully included new street dances and formal dances.



__________________________STARSIDER_____________________________

Richelieu - Master Doctor/Master Medic/Master TKA
Amelia - Tailor/Merchant/Architect
Vacationing in Azeroth
Rabenschwinge
Mon Sep 20, 2004 4:02 am
#37



nurTsunami wrote:
5. Make a series of partner dances - like the tango, or waltz, or salsa, etc. Have it so two dancers who have the ability can do it together in sync, and holding each other.Also make it easier for large dance troupes to coordinate their actions



Yeah, I subscribe to that, too.
Problem is, should we ask for that we can for nothing else. That wouldn't just be new "content" or a bit of programming, that would be a completely new module to program. (And I guess JTL goes first *wink*)




Lt. Sharven Figohic - Infinity
Wardancer & Space Beast Of Prey

Moonshadow Wiki & ForumsMoonshadow info on swg-wiki

Rabenschwinge
Mon Sep 20, 2004 4:27 am
#38



Panthu wrote:

Ok, time for the break down?





Yep, but since you are the one who started it, you shall be the one to count. *smirk* *tease*




Lt. Sharven Figohic - Infinity
Wardancer & Space Beast Of Prey

Moonshadow Wiki & ForumsMoonshadow info on swg-wiki

trs1cg11
Wed Sep 22, 2004 7:52 pm
#39

First off, its just stupid for anyone to even bother griping about macros, afk players, multiple accounts on same server, and last but not least how i play or dont play the game. i pay for three accounts so that should, by your standards, mean i get to vote on this three times.
Well sorry guy, i vote for if this were a free server the minority who dont use features like macros and bots should have whatever their geeky little hearts hold true to life.... oh i mean the fictional world of SWG. It's not though and i pay to play. My case is though i have a career, not a job, so i only have time to play a little each day. so if say for instance i want to even make a dime i leave my char going a couple of hours extra which if i were you i wouldnt complain about because the bigger the dance group/ band the better the traffic attending. and also if anyone here thinks its shady of me to say this stuff tough! i have three votes you have one.



Kanemack
TUA Consortium
TUA Talus
TUA For Life!

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