Dancer Archive
Thread: Poll: Lore Missions
That would fit in with my char really well. I'm all for it. I hope they implement it. This would give me one more reason to look forward to entertaining again.
Utess wrote:
I understand the idea here now. We are Entertainers. The overall goal of our profession is to entertain players. This would be a set of tools allowing us to do just that. We would be able to create missions with RP story lines and goals, and the game system itself would handle the payouts. And the best thing is we would be able to make profession specific missions.
The reasoning behind our ability to do this is "gossip". While we are entertaining in our cantinas, etc, we are going to "overhear" things. The missions we would create would be based on the information we overheard while dancing. So, an example of this would be:
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An imperial commando was overheard talking about his latest assignment by the empire. The poor boy's entire squad was apparantly wiped out by a group of nightsister's while making a prisoner transfer to the Dathomir Imperial prison. He is willing to pay handsomely to anyone who brings back proof that they defeated the group of Nightsister's who killed his squad.
Faction requirement - Imperial
Profession requirement - Commando
Mission Details:
Defeat Nighsister clan at coordinates then
Return to coordinates to speak with Madeupname to receive payment.
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And we would create that. We would have a series of tools that would let us create the story line, any profession of faction requirements, mission requirements, and waypoints for the mission. In other words, we would be able to create missions for players with RP content.
kirah_ashlin wrote:
I have a couplepros and cons for this concept.
Pro - it doesn't have to be limited to destroy/deliver missions. If you haven't used the Explorer Mission Terminal, you wouldn't know about the Recon missions, but they can be interesting if you emmerse yourself in the story. You are given a storyline and your goal is simply to go to the waypoint within a certain time frame in order to collect your reward. No true recon about it, but its fun and safe and has a decent payout from an entertainer's perspective. I would like to seeRecon missionsdeveloped more, but I digress.
Pro - it would indeed "make" a name for specific entertainers who create interesting missions. This is a good thing except . . .
Con - we can't control the payout. Think of the Entertainer Mission payouts. If our player created content missionsdo not give out large or interesting payouts this could actually end up causing even more problems between entertainers and the rest of the playerbase.
Con - how often do we really look into the actual storyline of the mission when we do it? Rarely, right? If we, as the more RPing social group don't get emmersed in the storyline they why would we expect the rest of the playerbase to? All they want is the payout, after all.
Message Edited by kirah_ashlin on 07-15-2004 06:07 PM
1st con. 100% agree with you. Is why I proposed that it would have to be equal or greater rewards other than current rewards via missions.
2nd con The Idea isnt writing the story to go into the description of the mission, but explaining it to them in spatial chat.
FURY_Chaser wrote:
kirah_ashlin wrote:
I have a couplepros and cons for this concept.
Pro - it doesn't have to be limited to destroy/deliver missions. If you haven't used the Explorer Mission Terminal, you wouldn't know about the Recon missions, but they can be interesting if you emmerse yourself in the story. You are given a storyline and your goal is simply to go to the waypoint within a certain time frame in order to collect your reward. No true recon about it, but its fun and safe and has a decent payout from an entertainer's perspective. I would like to seeRecon missionsdeveloped more, but I digress.
Pro - it would indeed "make" a name for specific entertainers who create interesting missions. This is a good thing except . . .
Con - we can't control the payout. Think of the Entertainer Mission payouts. If our player created content missionsdo not give out large or interesting payouts this could actually end up causing even more problems between entertainers and the rest of the playerbase.
Con - how often do we really look into the actual storyline of the mission when we do it? Rarely, right? If we, as the more RPing social group don't get emmersed in the storyline they why would we expect the rest of the playerbase to? All they want is the payout, after all.
Message Edited by kirah_ashlin on 07-15-2004 06:07 PM
1st con. 100% agree with you. Is why I proposed that it would have to be equal or greater rewards other than current rewards via missions.
2nd con The Idea isnt writing the story to go into the description of the mission, but explaining it to them in spatial chat.
Ah . . . okay. I don't remember seeing that explained before (or my little dancer brain didn't grasp it!)
So, if we are to spatially give the mission, how exactly would it be implimented into the overall mission code?
FURY_Chaser wrote:
dunno that would be up to the programers, and you guys. Im just the dirty ol fencer who thought this was a good idea
You're good on the fencer board Fury (my last char was a master fencer so I know) and now you've brought a good idea here.
Yes, there may be lots of details to work out,naturally, but I think the concept is a good one and should be seriously considered for development. If done right, and with some creativity on our part, this has the potential to work.
Message Edited by Esharra on 07-15-2004 06:30 PM
FURY_Chaser wrote:
So if your giving a mission to a commando, it would be commando specific, maybe you overheard a Imperial while in a cantina about a shuttle that would be landing that a rebel commando may want to 'visit'. Or telling that TKM that there has been a guy floating around the cantina's boasting about his fighting skills and been beating all chalengers. To draw attention to this feature I requested that payouts should be matching current payouts from mission terminals
Intriguing idea Fury. I just want to clarify one point, please, if that's alright.
Would we be able to give only faction specific missions if we so choose (not prof specific)? Such as Imperials creating missions for fellowImperials to destroy Rebels. Just like going to an Imp OP to pull missions. Or would it be strictly prof-specific and we could create SOME faction missions.
From my character's view and for RPing purposes, this could be good.
Message Edited by Utess on 07-15-200403:55 PM
Message Edited by Utess on 07-15-2004 03:56 PM