Dancer Archive
Thread: WHOA! Look at all the changes!
Xyrdre wrote:
On the other hand, I'm guessing that those combat players whodo enjoy coming into the cantina to hang out, socialize, relax, etc., will still do so even if their BF heals right up more quicklyalong with wounds. Those that feel like it's already some chore, and/or resent that they have to go to cantinas at all, will be happily on their way just that much faster. Maybe not such a bad thing either way then?
I agreefaster healingis a positive change,I have never thought "forced" interraction was a good thing. People who want to hang out with us still will, people who don't will happily jet when they are taken care of.
If they don't adjust the amount of entertainer healing xp that is required for entertainer professions, levelling in any of those professions is going to take a lot longer.
This is my only concern. I was also wondering how they were decreasing buff times, since we know that buff duration is tied to number of flourishes and not the time spent dancing or playing. But it sounds like they have done the logical thing and decreased the number of flos required for a full duration buff.
Groovymarlin wrote:
If they don't adjust the amount of entertainer healing xp that is required for entertainer professions, levelling in any of those professions is going to take a lot longer.
Healing xp comes in with the number of wounds you heal, not the length of time spent healing those wounds. (As far as I know.)
Drygo wrote:
Removal of app xp: I never got why this was such a big deal. Maybe it's because I am an entertainer, and I cap out on this stuff within days if I ever actually use it.
Schardour wrote:
Drygo wrote:
Removal of app xp: I never got why this was such a big deal. Maybe it's because I am an entertainer, and I cap out on this stuff within days if I ever actually use it.
Even earlier in the game when I wasn't training young dancers and musicians, if you hunted with friends, actually played with people, and walked through a busy city on occassion, you would fill up with app xp rather quickly. Solo groups and AFK play are the only reasons players can't seem to have enough app xp by the time they master their profession.
First, thanks for the post above clarifying the mind wound thing. If you're right about it being based on the number of wounds you heal, then I'm ok with the change. I'd stick in my "neutral" category.
As for the ap xp. Yeah, I know what you mean, it used to be even easier to get ap than it is now. And, it's because people played together. And, that's my concern with it's removal. The devs are catering to the solo player, and I hate to see that trend continue because it's one of the main reasons I love this game so much...the groups. In fact, when I first started playing back in July of 2003, I actually tipped people for training me. People tipped me when I trained them. It was a service that was in demand. Now, it's exactly the opposite because of the afk and solo grouping. Which just continues to confirm my theory that afk should never have been allowed in the first place in order to promote a healthier game environment. ![]()
Message Edited by PoetDancer on 01-29-2005 08:17 PM
However, what's interesting to me is that there is no mention of battle fatigue healing. If battle fatigue takes just as long to heal as it does now, then cutting the time to heal mind/focus/willpower wounds (which already heal much quicker than battle fatigue) is pretty meaningless.
The sky is not falling. Taking a little of the down time associated with our profession is not gointg to hurt us it's going to get the people who realy do not want to interact with us up and out the door in the ammount of time that doesn't leave them frustrated and looking to put that anger on a another player (most often us).
I know it's easy to say that anyone who doesn't agree with you is one kind of dancer and one type of player. I know you really want to see it as us vs them thing, but it really isn't. Removing down time from the way our profession works isn't going to ruin your game play, you can still ignore everyone around you and treat them like crap because you assume that they are staring at thier experince bar or are so busy talking to each other in group chat that they don't see how great you are as a dancer (see I can throw out generalizations about you too... Doesn't make either of us anywhere near right.)
Maybe a big part of your problem is that you have been in the cantina too long, try playing the other role for a while. Look at the game the other point of view. Things that speed up the game play are never bad. People that only have 20 minutes or an hour to play need every second they can get to have the some fun. If that means I only 30 seconds to entertain someone so be it. I know one of my biggest problems with th role of combatant is the terrible time investment in prep and in wind down after the combat. Taking out the time invested in star port waits, healing down time and enhancing down time means that players who normally wouldn't have the time to go out and kill something might just be able to. This means more players playing, more players needing healing, more players needed crafted items (cause they'll use more if they are out adventuring more) more players taking the time to come in for enhancements. In short, it is good for the economy of the game which means it is good for us.