Dancer Archive
Thread: Make dancers like Politicians...
PoetDancer wrote:Why would SOE give you a reason to cancel your second account, because you could do everything you wanted to on one account?
im cancelling it regardlss. i already have cancelled a third account, wich was a tailor smuggler on galaxy and a dancer id on another.
therye not keeping me paying for 2 with any of their current actions
and be that as it may, it's not really the point. if dancing was something everyone could do, evne if they couldnt master it.... if tey could jsut partake of it and still be able to enjoy combat, i think that would be a lot of fun. and that IS what gaming is about, isnt it?
i saw a post with a good idea about a an inspiration buff that would give some dancing skills for a brief amount of time. which would be truly cool
Jessalyn_Bohicat wrote:
PoetDancer wrote:
Why would SOE give you a reason to cancel your second account, because you could do everything you wanted to on one account?
im cancelling it regardlss. i already have cancelled a third account, wich was a tailor smuggler on galaxy and a dancer id on another.
therye not keeping me paying for 2 with any of their current actions
and be that as it may, it's not really the point. if dancing was something everyone could do, evne if they couldnt master it.... if tey could jsut partake of it and still be able to enjoy combat, i think that would be a lot of fun. and that IS what gaming is about, isnt it?
i saw a post with a good idea about a an inspiration buff that would give some dancing skills for a brief amount of time. which would be truly cool
What the CU did was entirely remove hybridity from the game. Now, you need to be level 80 to experience most 'content' and especially PvP. They should never have made level 80 the cap and rewarded dual-combat-masters above hybrid templates. I would like to see levels readjusted to level 54 as a cap to allow more flexibility again.
Ylis wrote:
I just wanted to add that I have always enjoyed juggling my skill points to accomodate master dancer or musician, and having a hybrid template. And when I came back to this game recently from eq2, I was excited to have a flexible 'template' again (since eq2 allows no fliexibility at all : once you decide your class, you are stuck with it).
What the CU did was entirely remove hybridity from the game. Now, you need to be level 80 to experience most 'content' and especially PvP. They should never have made level 80 the cap and rewarded dual-combat-masters above hybrid templates. I would like to see levels readjusted to level 54 as a cap to allow more flexibility again.
tehre shouldnt be any levels at all
If you for example know very well how to use food drink and spice very well, you can get advantages way beyond the difference worth thirty or forty combat levels.
Message Edited by Rabenschwinge on 09-01-2005 02:00 PM
Rabenschwinge wrote:
Combat levels are overestimated. Especially when it comes to PvP. And it is not a reward, it is a measure to consider the overall combat strength of anything that has a combat level. Don't let a number tell you who you are - or how powerful you are. There are lots of aspects to a character that are not considered in combat level.
If you for example know very well how to use food drink and spice very well, you can get advantages way beyond the difference worth thirty or forty combat levels.Message Edited by Rabenschwinge on 09-01-2005 02:00 PM
Sorry thats pretty much rubbish. lvl 55 has 1000 less health so 1 vs 1 your dead, in group PVP you could be a rear guard fighter or healer but otherwise youll be killed alot quicker. In PVE level 54/55 characters are mincemeat unless part of a group, they cant tank, they get agroed by a level 80 they will often die alot faster unless they have decent healing.
Until then, a level cap of 80 for me takes hybrid tenplates out of the action.
And actually, I think we need CL levels post CU -- I like to know how bad something is going to beat me up :d
Oblox wrote:
Rabenschwinge wrote:
Combat levels are overestimated. Especially when it comes to PvP. And it is not a reward, it is a measure to consider the overall combat strength of anything that has a combat level. Don't let a number tell you who you are - or how powerful you are. There are lots of aspects to a character that are not considered in combat level.
If you for example know very well how to use food drink and spice very well, you can get advantages way beyond the difference worth thirty or forty combat levels.Message Edited by Rabenschwinge on 09-01-2005 02:00 PM
Sorry thats pretty much rubbish. lvl 55 has 1000 less health so 1 vs 1 your dead, in group PVP you could be a rear guard fighter or healer but otherwise youll be killed alot quicker. In PVE level 54/55 characters are mincemeat unless part of a group, they cant tank, they get agroed by a level 80 they will often die alot faster unless they have decent healing.
Here is one example of food one could use at once if you watch out (it is close, you gotta watch out for low filling - and it is from ememory, I don't have the stats I actually use in mind):
Drink:
Vasarian Brandy, Melee accuracy ~100, filling ~50
Accarragm, Health regen and Action regen ~200, Mind Regen ~50, filling ~40
Food:
Piketta Pie, dodge ~30, filling ~25
Syntsteak, damage mitigation ~ 20, filling ~40
Vegeparsine, Melee Defence ~ 60, filling ~45
Spice:
Neutron Pixie, health, health regen, action regen +20%, mind regen -10%
This is a relatively general set up. If you know what you're up against I wouldn't use it.
Figure yourself what difference that makes.
BTW: I tank better than at least most level 70 charcters with my level 59 character, alone because I use a relatively good armor (6530 kinetic & energy resistance). (PS: Well, center of being and sword flurry might have something to do with it, too)
Message Edited by Rabenschwinge on 09-01-2005 03:44 PM
Rabenschwinge wrote:
Oblox wrote:
Rabenschwinge wrote:
Combat levels are overestimated. Especially when it comes to PvP. And it is not a reward, it is a measure to consider the overall combat strength of anything that has a combat level. Don't let a number tell you who you are - or how powerful you are. There are lots of aspects to a character that are not considered in combat level.
If you for example know very well how to use food drink and spice very well, you can get advantages way beyond the difference worth thirty or forty combat levels.Message Edited by Rabenschwinge on 09-01-2005 02:00 PM
Sorry thats pretty much rubbish. lvl 55 has 1000 less health so 1 vs 1 your dead, in group PVP you could be a rear guard fighter or healer but otherwise youll be killed alot quicker. In PVE level 54/55 characters are mincemeat unless part of a group, they cant tank, they get agroed by a level 80 they will often die alot faster unless they have decent healing.
Here is one example of food one could use at once if you watch out (it is close, you gotta watch out for low filling - and it is from ememory, I don't have the stats I actually use in mind):
Drink:
Vasarian Brandy, Melee accuracy ~100, filling ~50
Accarragm, Health regen and Action regen ~200, Mind Regen ~50, filling ~40
Food:
Piketta Pie, dodge ~30, filling ~25
Syntsteak, damage mitigation ~ 20, filling ~40
Vegeparsine, Melee Defence ~ 60, filling ~45
Spice:
Neutron Pixie, health, health regen, action regen +20%, mind regen -10%
This is a relatively general set up. If you know what you're up against I wouldn't use it.
Figure yourself what difference that makes.
BTW: I tank better than at least most level 70 charcters with my level 59 character, alone because I use a relatively good armor (6530 kinetic & energy resistance). (PS: Well, center of being and sword flurry might have something to do with it, too)Message Edited by Rabenschwinge on 09-01-2005 03:44 PM
That is virtually the set up I use, but booster blue more as a spice genrally, and I am sorry to say there is no way I can as a level 60 Dancer /Pikewoman with some TK beat a level 80 rifleman.
Not trying to go off topic, but just trying to point out the cons of being a dancer /combatant post CU.
Ylis wrote:
Rabenschwinge wrote:
Oblox wrote:
Rabenschwinge wrote:
Combat levels are overestimated. Especially when it comes to PvP. And it is not a reward, it is a measure to consider the overall combat strength of anything that has a combat level. Don't let a number tell you who you are - or how powerful you are. There are lots of aspects to a character that are not considered in combat level.
If you for example know very well how to use food drink and spice very well, you can get advantages way beyond the difference worth thirty or forty combat levels.Message Edited by Rabenschwinge on 09-01-2005 02:00 PM
Sorry thats pretty much rubbish. lvl 55 has 1000 less health so 1 vs 1 your dead, in group PVP you could be a rear guard fighter or healer but otherwise youll be killed alot quicker. In PVE level 54/55 characters are mincemeat unless part of a group, they cant tank, they get agroed by a level 80 they will often die alot faster unless they have decent healing.
Here is one example of food one could use at once if you watch out (it is close, you gotta watch out for low filling - and it is from ememory, I don't have the stats I actually use in mind):
Drink:
Vasarian Brandy, Melee accuracy ~100, filling ~50
Accarragm, Health regen and Action regen ~200, Mind Regen ~50, filling ~40
Food:
Piketta Pie, dodge ~30, filling ~25
Syntsteak, damage mitigation ~ 20, filling ~40
Vegeparsine, Melee Defence ~ 60, filling ~45
Spice:
Neutron Pixie, health, health regen, action regen +20%, mind regen -10%
This is a relatively general set up. If you know what you're up against I wouldn't use it.
Figure yourself what difference that makes.
BTW: I tank better than at least most level 70 charcters with my level 59 character, alone because I use a relatively good armor (6530 kinetic & energy resistance). (PS: Well, center of being and sword flurry might have something to do with it, too)Message Edited by Rabenschwinge on 09-01-2005 03:44 PM
That is virtually the set up I use, but booster blue more as a spice genrally, and I am sorry to say there is no way I can as a level 60 Dancer /Pikewoman with some TK beat a level 80 rifleman.
Not trying to go off topic, but just trying to point out the cons of being a dancer /combatant post CU.
Well, that doesn't suprise me because Pikes is crowd control and TK is (would be) tank. I am master fencer/swordsman 0022. I deal considerably more damage with my puped (though not yet sliced, shame on me) blade and can suffer more damage than one with this template.
TK generally stacks horribly, because all bonuses are half unarmed and half general. Swordsman has the advantage that bonuses from the last two branches are all general. If you want just a little additional defence, swordsman is the way to go. TK is only good if you don't wanna effort an armor or that is your only combat prof imho.
The most "powerful" template in one-on-one combat is probably swordsman with a little
PS: Of course a double master is better. What I am saying is that I could defeat a level 80 rifleman, if he does only use medium equipment and relatively low set of food. Especially if he is in recon armor.
Message Edited by Rabenschwinge on 09-01-2005 07:08 PM
Shaizann wrote:
I would be all for an inspiration buff that allowed us to give dance lessons to folks for tempoary dance abilites. Beyond that permanantly giving entertainer abilites to folks that are not interested in being entertainers as a profession in and of itself would lead to more problems, not less. I'm sure it would be fun for folks such as yourself that enjoy Dance enough to invest the points, but there is too much grief opprotunity present in zeroing out the skill points. Furthur, zeroing out the points makes us no longer special and is an admission that we need nothing else in the way of content/fixes.
The dance lesson idea just makes more sense. Why should they make dance 0sp and cheapen the profession just because people want to keep their full combat template and still be able to dance. For that matter why don't they make pistoleer 0sp too so when I need to blow off steam I can go on gurk/picket missions. Don't get me wrong I have both a combat char and an aspiring entertainer char, but by making dance 0xp you really cheapen the profession.
Jessalyn_Bohicat wrote:
#4 now im not positive about this one point, but i have heard and form my own experience felt it may be correct, that you also get less inherent defensive and offensive bonuses that are not actually seen in your mods screen, but are factored merely by your number in relation to the number of the mob you are fihgting. there is no food or spice that will help you with that, im sorry.
about #1 My health may 750 lower. In the content of the game system and all the modifiers left, the 2250 left give me still a lot room to act. It does not all depend on the health.
about #2 Not everyone. I loose most PvP fights But sometimes I still win; against level 80 warriors. Sometimes it happens that people use completely wrong tactics against me, making me immobile but staying close (often a Jedi mistake), underestimating the protection my armor and PSG offers and trying to apply damage at once... My PvP rating isn't even that bad... about 1200. Ok, let it 15% of the fights I win. That is enough to prove that it ain't impossible. And I am not a regular PvPer. A lot of people have those food templates but hardly ever use them all at once. (I have aliases to do this for me).
about #3 It is completely wrong that a master dancer was restricted from any high level PvE content. She will have to fall back to a group sooner than a double combat master, but you need a group for real high level content anyway. I don't know what you do, but I am master dancer, I am combat level 59, and I am not restricted from any combat related game content.
about 4# That factor has been removed a few patches ago... maybe publish 21, maybe 20, I don't know. Otherwise it wouldn't be that easy for me to defeat enemies 11 levels higher than me.
It is true that others are better. But hardly anyone uses really all the food I listed, especially not macroed and at once. By my experience, though I will loose in most cases against level 80 warriors, it is still possible to win now and then, being master dancer. If you do want to be the best warrior on server you shouldn't be dancer. But it is untrue to say that being master dancer would restrict you from any PvE or PvP content. You just have to dare it.
Message Edited by Rabenschwinge on 09-01-2005 10:40 PM
Message Edited by Rabenschwinge on 09-01-2005 10:43 PM
and perhaps they changed the offense/defense in relation to your cl vrs a mob cl, i dont know. i actually jsut recently came back to swg from a 2 month break, so if they changed it, then thats great.
still, i tried combat as a hybrid and found it singularly unrewarding, where as pre-cu i was a hybrid and found it very rewarding and enjoyable.
i personally, don't consider 15% wins to be satisfactory pvp. i pvp every day - as often as i used to dance. they were 50/50 of my game time. if i only won 15% of the time, ive no doubt i would quit pvp all together
and i have yet to fight a single person in pvp who was not fully equipped with spices, armor, foods, and the very best of all.
but to each their own i reckon. i am very happy to hear that you have found a good niche and are satisfied with the current level system.