Dancer Archive
Thread: Poll: BF Ranger/Scout Camps
Knight776
Tue Aug 03, 2004 6:46 am
#27
Amida_Enterprises wrote:
Esharra, you are brilliant ^^
should be limited to ranger camps imho, like ents possible to heal BF in ranger camp 1-2, and possible to buff in ranger camps 3-4
Rangers get 3 camps on the way to Master.
Novice: High Quality Camp (0.85 heal modifier)
Frontiering 2: Field Base Kit (0.95 heal modifier, Food and Chemical Crafting Station)
Frontiering 4: High Tech Field Base: (1.0 heal modifier, Food and Chemical Public Crafting Station, Weapon, Droid, and General Item Public Crafting Station)
Just make the BF healing efficacy use the heal modifier of the camp. For these camps, they take quite a few resources to construct, so I don't think we are going to see any of the possible abuses (especially right now, with the very low population of Master Ranger)
ArgentWulf
Tue Aug 03, 2004 6:58 am
#28
With some trepidation I would vote for option #2 and only for upper Ranger classes with at least Novice Dancers/Musicians present. I really am leary of drawing away from the Cantinas, I dont want to see them go like hospitals. Still lugging-the-house-around-idea-thingy has been around for ages so maybe it wouldn't be that bad. Still it is with certain qualms I would vote for #2.
Kreistor
Tue Aug 03, 2004 8:27 am
#29
Zilod wrote:option 4
remove entertainers
Social play is obsolete for this game with most player that just want to kill the most uber critters to get the most uber loot as fast as possible, entertainers are a problem! They have to travel on most remote cantinas or try to find these hidden behing (they are more rare than jedi!) and this is a severe downtime, also they have to pay them! for buffs and maybe for healing, not to say that the entartainer can speak to him or hail him when he enter in the cantina! so here the solution, remove all entertainers, put buffing and healing npcs in all cantinas and why not make camps heal bf and mind wounds faster than an actual master entertainer
Wow Zilod, not only do you get a one star, but you get a very special f%#^ off from me, and I never usually go that far.
Option 2 without question if I'm forced to make a decision.
Option 1, if I understand it, would give camps the ability to heal BF and mind wounds as by a Novice Entertainer without an entertainer being around. My question is why would combat types ever go to a cantina again for healing? And hence, where would real entertainers get their Healing XP from?
As for Option 2, it would definitely have to be in high level Ranger camps.
I'm sorry, not being able to find an entertainer to heal BF is NOT a serious issue, combat guys. Some of you suck up the points to be a Novice Medic to heal your own damage and wounds. Suck up another 15 points is you want to cure your own BF and mind wounds, honestly.
Coreena
Tue Aug 03, 2004 8:33 am
#30
Honestly I don't like either option. I don't want cantinas to further empty...
But if only those 2 options? Option 2 then...
And if Option 1 should be realized: Don't make the healing faster than a Novice Entertainer could do
Goldy_Lhim
Tue Aug 03, 2004 8:58 am
#32
#2 PLEASE
Sheesh they try to help us with therecursive macro thing and then try to take it back away by letting a CAMP do our job?
Taewyn
Tue Aug 03, 2004 9:37 am
#33
Ok, if this is a dev idea, then they need to relize that this is a slippery slope...
One of the strong points of social interaction in this game is cantinas....With player cantina's and "cantinas houses" ect, that interaction point has already been sevearly dispersed....
If the devs want a way to heal people in off peak hours, then, they should add a slow BF healing in allcantinas, much like how wounds are slowly healed in hospitals..
This would still allow players to heal in off peak hours, without disturbing the social centers of the game even further..
Schardour
Tue Aug 03, 2004 10:30 am
#34
It would be nice if they removed the ability to buff and heal Battle Fatiguefrom personal homes and shifted it directly to camps. As it is, buffbots may still hide in their homes and use third-party macros to continue with their "profession." Cantinas were specifically designed to be used in BF healing and buffing. I'm not quite certain why a standard home should provide the same 'bonuses' to our profession.
Also, why give the ability to a Master Ranger when it only takes a Dancer with a house to do the same job?
Aladine
Tue Aug 03, 2004 1:15 pm
#35
I'd pick option 1. With the new ban on recursive macros looming over our heads it will be all but impossible to get your BF healed...and if I have to hunt the galaxy for an hour to get my BF healed, that means SOE loses my 45 dollars (3 accounts) a month.
If this was put in with it, then there would be at least SOME way for me to heal my BF, and if it did so at a decent rate then my 45 dollars a month would be saved. Although I still don't agree with the recursive macro nerf...
SmedleyLlama
Tue Aug 03, 2004 1:34 pm
#36
Kreistor wrote:
Option 2 without question if I'm forced to make a decision.
Option 1, if I understand it, would give camps the ability to heal BF and mind wounds as by a Novice Entertainer without an entertainer being around. My question is why would combat types ever go to a cantina again for healing? And hence, where would real entertainers get their Healing XP from?
As for Option 2, it would definitely have to be in high level Ranger camps.
I'm sorry, not being able to find an entertainer to heal BF is NOT a serious issue, combat guys. Some of you suck up the points to be a Novice Medic to heal your own damage and wounds. Suck up another 15 points is you want to cure your own BF and mind wounds, honestly.
Sorry to butt in but I thought I'd clear up one misconception.
Camps already cure all HAM wounds and wounds to the sub stats. Very very slowly, but it does heal them. What it does not do is heal BF. Currently, only an Entertainer can do this. No entertainer.. No BF heal.
To date, camps have not put doctors and medics out of business, and they're not about to replace entertainers. But I do believe that there should be some alternative to healing BF, that doesn't invlove being at the mercy of another player.
And BF does have a very serious effect on combat players once it gets high enough. A little compassion in that department might do wonders for inter-profession relations.
Isshochew
Tue Aug 03, 2004 1:38 pm
#37
I vote for option #2 and i think for field bases or htfb only.. why you ask? cause us rangers need something to differentiate ourselves from lowly scouts.. the only things rangers have that scouts don't is tracking (which doesn't work like it should) and camoflage (which my dancer friend tells me doesn't work nearly as good as her own mask scent... and i'm nearly a master ranger.. that's a little messed up).
just a few stray thoughts from the pink wookiee ranger.. pay no mind.
just a few stray thoughts from the pink wookiee ranger.. pay no mind.
StikerRunningfly
Tue Aug 03, 2004 2:00 pm
#38
A couple things here. First off, a player city med center will heal BF over time. It's very slow doing it (heals 3 BF every cycle) so unless you have 9 BF or less, it's really not worth it as it would take hours to heal up a couple hundred BF.
I have no problem using a combination of both of those options as long as the camp heal mod is taken into consideration. All camps will auto heal over time, but at no point should it be more effective than an entertainer of any level, with the basic camp having the slowest heal time, and the high tech field base having the fastest (maybe 1 per tick in the basic, increasing at 1 BF per camp levelranging up to 6 in the high tech).
If there is an entertainer, they should be able to heal BF in a camp, but again as long as the camp's healing mod was taken into consideration. A basic camp with a healing mod of .65 would allow an entertainer to heal at 65% of the capacity that they would be able to in a cantina. A high tech field base with a healing mod of 1 would allow an entertainer to heal with the same capacity that they would in a cantina. Before anyone raises any concerns, let me remind you that the high tech field base is only available at frontiering 4 in the ranger profession. I really don't think anyone is going to burn 97 skillpoints just so they could have a ranger camp for faster BF healing.
Incidently, to my knowledge, entertainer buffs do work in camps with no penalties for being in lower quality camps. I also feel that the camp's healing mod should be taken into consideration for these as well. Yes rangers do need some love (I have a ranger character too) and currently all camp functionality has been severely downgraded due to droid use (healing and buffing is better with a droid than in a camp or med center) and the ability to call pets and droids without a camp. Camps would have a new function with either of these and it would be desireable for people to have a ranger with them if something like this was implimented.
Klayton
Master Entertainer/Musician/Dancer
Shadowfire
Vandilar Darkwave
Master Ranger/Carbineer
Kettemoor
Vorpaks
Tue Aug 03, 2004 2:12 pm
#39
I vote for #2. This is a big request from the Ranger community. You will see it featured in our vision statement - The Outdoorsman Proposal.
The Outdoorsman proposes a complex system of what we call "modular camps." These camps would be constructed similar to droids. Put an Entertainer module in the camp during construction and you would have a camp in which an Entertainer could heal BF.
For greater interdependence between classes some of the modules could be created by other professions. I am not sure if the Entertainer profession was one of those, but if it WAS then an entertainer would create the module and a Ranger would purchase it to make his/her camp with. Sort of like the playback thing you were envisioning.
Here is the short short description from the Outdoorsman:
Entertainment Stage
Module Level: 4
Module Type: Humanoid
Profession: Musician / Dancer
Cost: Expensive (12)
Description: A camp with this module is able to heal Battle Fatique with the aid of a performing Dancer or Musician
Look HERE for the Outdoorsman. Scroll down to the camp section to read the entire idea.
I love, love, LOVE that you guys are thinking the same thing!
The Outdoorsman proposes a complex system of what we call "modular camps." These camps would be constructed similar to droids. Put an Entertainer module in the camp during construction and you would have a camp in which an Entertainer could heal BF.
For greater interdependence between classes some of the modules could be created by other professions. I am not sure if the Entertainer profession was one of those, but if it WAS then an entertainer would create the module and a Ranger would purchase it to make his/her camp with. Sort of like the playback thing you were envisioning.
Here is the short short description from the Outdoorsman:
Entertainment Stage
Module Level: 4
Module Type: Humanoid
Profession: Musician / Dancer
Cost: Expensive (12)
Description: A camp with this module is able to heal Battle Fatique with the aid of a performing Dancer or Musician
Look HERE for the Outdoorsman. Scroll down to the camp section to read the entire idea.
I love, love, LOVE that you guys are thinking the same thing!