Dancer Archive
Thread: Y A POLL: Skill Point Pools
Proposal for a new Profession Category
It has been proposed that the Entertainer professions being reduced to 0 skill points. If that is done, I would like to propose a new profession category of "Social Professions".
Starting Professions
Artisan
Brawler
Marksman
Medic
Scout
Elite/Hybrid Professions
Architect
Armorsmith
Bio-engineer
Bounty Hunter
Carbineer
Chef
Combat Medic
Commando
Creature Handler
Doctor
Droid Engineer
Fencer
Merchant*
Pikeman
Pistoleer
Ranger
Rifleman
Smuggler
Squad Leader
Swordsman
Tailor
Teras Kasi Artist
Weaponsmith
Social Professions
Dancer
Entertainer
Image Designer
Merchant*
Musician
Politician
Social Professions cost 0 skill points for the first master. 77 skill points to master additional.
(In this proposed system, Master Dancer, M Image Designer, M Musician, M Politician at 231 skill points will give the same abilities as M Dancer, M Entertainer, M Image Designer, M Musician, M Politician does now at 250 skill points.)
Dancer and Musician get all dances and songs/instruments respectfully. Dancer and Musician will get different buff sets so being a complete Entertainer with Dancer and Musician actually means something.
The Entertainer profession becomes the "jack-of-all-trades" profession with the "Entertainer Healing" tree replaced with "Public Speaking". This would give the Entertainer some limited ID, Dancing, Musician and Politician abilities. Entertainers can only give inspirational buffs.
Merchant is a special case simply because, while I think it belongs in the Social Professions, there is the whole artisian Business tree. It's why it is currently listed in both Social and Elite/Hybrid Professions. I don't know where it should go yet.
For Merchant, Lots of things could be done:
Don't change it and keep it how it is.
Keep the Business skill tree in Artisan and keep it as a requirement for Merchant. While a lot of elite crafters would be happy with getting merchant for free, Alot of players who identify themselves *as* Merchants won't.
Message Edited by Isleh on 04-27-2005 06:08 PM
Serae wrote:
I think they still need to keep things as diverse as possible whilst remaining fair to both combat and none combat classes.
I'd like to see a system where there are two sets of skill points (so option 3 is my vote) but with a twist.
You have to specialise.
You can either specialise in combat or none combat. This affects how many points you are given per pool.
You have 2 pools, the original 250 for whichever side you specialise in and another pool of say 125 points to keep things neat n tidy.
This would mean that if you choose to specialise in combat you still get some points, albeit less, to do a social or crafting profession just to keep things fresh.
If you specialised in none combat then you could still be a crafter-merchant etc but still have enough skill points to grant you at least a fighting chance whist exploring or maintaining harvestors.
Message Edited by Tralmek on 04-27-2005 10:40 PM
Tralmek wrote:
/sigh
Sorry about this, guys!
Message Edited by Tralmek on 04-27-2005 10:40 PM
Esharra wrote:
1. One skill point pool for all professions.
2. Two skill point pools; one for entertainer professions and one for all other professions.
3. Two skill point pools; one for combat professions and one for non-combat professions.
4. Three skill point pools; one for entertainer professions, one for crafting professions and a third for combat professions.
Message Edited by Esharra on 04-27-2005 01:18 PM
Message Edited by Petronela on 04-27-2005 12:20 PM