Dancer Archive
Thread: entertainer revamp part 2
Allia_Rain
Mon May 09, 2005 5:20 am
#27
2 - complete 8 flourishes for every dance (a lot of requests for this one, would it be considered a "top issue?")
4 - props (this one covers a lot of ground, from tiaras and snakes, to weapons and armor, we should have another thread just for it)
5 - new dances/songs/pallette options (released in a regular and timely manner)
7 - larger groups (but how large is large enough?)
9 - realistic abilities (i.e. higher health, improved dodge, etc, highlighting the performers need to be in top physical condition)
10 - group commands for dancers like the ones musicians have
12 - entertainer specific quests and theme parks for....
13 - entertainer specific items,loot, and abilities
27 - musicians whith a greater variety of songs than the juke box (and not the other way around)
31 - couples dancing
Those are my top 10 from the list
Tangleweb
Mon May 09, 2005 5:25 am
#28
thank you allia, you have brightend my day and brought hope to this thread
Message Edited by Tangleweb on 05-09-2005 05:25 AM
Etdentarie
Mon May 09, 2005 10:42 am
#29
2 - complete 8 flourishes for every dance (a lot of requests for this one, would it be considered a "top issue?")
7 - larger groups (but how large is large enough?) I don't see why we need more than the 20 we had before. I'm sure we'd be good even with just a double of the regular group. ie 16
10 - group commands for dancers like the ones musicians have
12 - entertainer specific quests and theme parks for....
18 - more entertainer player structure (ID tents, alternate layout for cantina's and theaters)
19 - alternate layout for NPC entertainer structures (cantina's, ID tents, hotels, and theaters)
22 - some serious attention payed to and luvvin for male entertainers (but not in a sigfreid and roy way, unless you like white tigers)
27 - musicians whith a greater variety of songs than the juke box (and not the other way around)
29 - a Fame system, similar to the FRS system or the faction point system
31 - couples dancing
These are my ten. They're not in any particular order, but they're what I'd like to see the most.
7 - larger groups (but how large is large enough?) I don't see why we need more than the 20 we had before. I'm sure we'd be good even with just a double of the regular group. ie 16
10 - group commands for dancers like the ones musicians have
12 - entertainer specific quests and theme parks for....
18 - more entertainer player structure (ID tents, alternate layout for cantina's and theaters)
19 - alternate layout for NPC entertainer structures (cantina's, ID tents, hotels, and theaters)
22 - some serious attention payed to and luvvin for male entertainers (but not in a sigfreid and roy way, unless you like white tigers)
27 - musicians whith a greater variety of songs than the juke box (and not the other way around)
29 - a Fame system, similar to the FRS system or the faction point system
31 - couples dancing
These are my ten. They're not in any particular order, but they're what I'd like to see the most.
Llane-Andaril-Lightbringe
Mon May 09, 2005 2:08 pm
#30
31 - couples dancing
3 - entertainer specific clothing
10 - group commands for dancers like the ones musicians have
11- alternate forms of income, that can't be afk'ed
22 - some serious attention payed to and luvvin for male entertainers (but not in asigfreid and roy way, unlessyou like white tigers)
7 - larger groups
2 - complete 8 flourishes for every dance
12 - entertainer specific quests and theme parks for....
13 - entertainer specific items,loot, and abilities
29 - a Fame system, similar to the FRS system or the faction point system
Vorpaks
Tue May 10, 2005 12:00 am
#31
This was hard to pick just 10!!
2 - complete 8 flourishes for every dance
4 - props (this one covers a lot of ground, from tiaras and snakes, to weapons and armor, we should have another thread just for it)
5 - new dances/songs/pallette options
7 - larger groups
10 - group commands for dancers like the ones musicians have
11 - alternate forms of income, that can't be afk'ed
12 - entertainer specific quests and theme parks
21 - new and exciting visual effects
29 - a Fame system, similar to the FRS system or the faction point system
31 - couples dancing
2 - complete 8 flourishes for every dance
4 - props (this one covers a lot of ground, from tiaras and snakes, to weapons and armor, we should have another thread just for it)
5 - new dances/songs/pallette options
7 - larger groups
10 - group commands for dancers like the ones musicians have
11 - alternate forms of income, that can't be afk'ed
12 - entertainer specific quests and theme parks
21 - new and exciting visual effects
29 - a Fame system, similar to the FRS system or the faction point system
31 - couples dancing
AtheneNoctua
Tue May 10, 2005 12:57 am
#32
Quite hard to select only 10...
7 - larger groups
2 - complete flos
31 - couples dancing
22 - dev love and attention for male entertainers
27 - more variety than the juke box
5 - new dances/music/palette options every now and then
4 - props
10 - group commands like the musicians have
9 - realistic abilities
28 - better dev communication
7 - larger groups
2 - complete flos
31 - couples dancing
22 - dev love and attention for male entertainers
27 - more variety than the juke box
5 - new dances/music/palette options every now and then
4 - props
10 - group commands like the musicians have
9 - realistic abilities
28 - better dev communication
Gothywench
Wed May 11, 2005 7:34 am
#35
Sorry for jumping in so late; this is my first foray into the Dancer's forum. 
1. complete 8 flourishes for every dance
2. entertainer specific clothing
3. props
4. alternate forms of income, that can't be afk'ed
5. entertainer specific quests and theme parks
6. entertainer specific items, loot, and abilities
7. new dances/songs/pallette options
8. musicians whith a greater variety of songs than the juke box (and not the other way around)
9. species specific songs and dances
10. a Fame system, similar to the FRS system or the faction point system
Wow...hard to pick just 10.
1. complete 8 flourishes for every dance
2. entertainer specific clothing
3. props
4. alternate forms of income, that can't be afk'ed
5. entertainer specific quests and theme parks
6. entertainer specific items, loot, and abilities
7. new dances/songs/pallette options
8. musicians whith a greater variety of songs than the juke box (and not the other way around)
9. species specific songs and dances
10. a Fame system, similar to the FRS system or the faction point system
Wow...hard to pick just 10.
Tangleweb
Thu May 12, 2005 3:32 am
#36
ya know, i should prolly pick my 10 favorite too.
2 - complete 8 flourishes for every dance
5 - new dances/songs/pallette options (released in a regular and timely manner)
6 - alternate methods of completing pre-existing quests and theme parks
12 - entertainer specific quests and theme parks for....
13 - entertainer specific items,loot, and abilities
16 - fun ways to incorporate non-combat characters into combat situations, and be effective
18 - more entertainer player structure (ID tents,alternatelayout forcantina's and theaters)
19 - alternate layout for NPC entertainer structures (cantina's, ID tents, hotels, and theaters)
26 - a cool in-game advertising system
29 - a Fame system, similar to the FRS system or the faction point system
i really do love a lot of the ideas in the list, and it was hard to narrow it down to just a few ten. but these are the ones i'd most like to see.
Kiriah
Fri May 13, 2005 8:38 am
#37
2 - complete 8 flourishes for every dance (a lot of requests for this one, would it be considered a "top issue?")
3 - entertainer specific clothing
4 - props (this one covers a lot of ground, from tiaras and snakes, to weapons and armor, we should have another thread just for it)
5 - new dances/songs/pallette options (released in a regular and timely manner)
9 - realistic abilities (i.e. higher health, improved dodge, etc, highlighting the performers need to be in top physical condition)
12 - entertainer specific quests and theme parks for....
19 - alternate layout for NPC entertainer structures (cantina's, ID tents, hotels, and theaters)
27 - musicians whith a greater variety of songs than the juke box (and not the other way around)
29 - a Fame system, similar to the FRS system or the faction point system
31 - couples dancing
CM_Ronin
Fri May 13, 2005 10:44 pm
#38
pick your top ten favorite to move onto round three
4 - props (this one covers a lot of ground, from tiaras and snakes, to weapons and armor, we should have another thread just for it)
7 - larger groups (but how large is large enough?)
10 - group commands for dancers like the ones musicians have + "25 - more group commands"
12 - entertainer specific quests and theme parks for... - entertainer specific items, loot, and abilities + "5 - new dances/songs/pallette options (released in a regular and timely manner)"
15 - customizable flourishes +"30 - transitory flourishes for dance and song changes" + "2 - complete 8 flourishes for every dance (a lot of requests for this one, would it be considered a "top issue?")"
22 - some serious attention payed to and luvvin for male entertainers (but not in a sigfreid and roy way, unless you like white tigers)
23 - species specific songs and dances
26 - a cool in-game advertising system
29 - a Fame system, similar to the FRS system or the faction point system
30 - transitory flourishes for dance and song changes
This is my list. I combined stuff that I thought needed to be combined.
Tangleweb
Tue May 17, 2005 11:23 pm
#39
putting this back up to the top one more time before i calculate the results this weekend after i see episode 3