Dancer Archive

Thread: entertainer revamp part 2

D3ViL-Begger
Wed May 18, 2005 7:04 am
#40

2 - complete 8 flourishes for every dance (a lot of requests for this one, would it be considered a "top issue?")
3 - entertainer specific clothing

4 - props (this one covers a lot of ground, from tiaras and snakes, to weapons and armor, we should have another thread just for it)

5 - new dances/songs/pallette options (released in a regular and timely manner)

13 - entertainer specific items,loot, and abilities

15 - customizable flourishes


20 - seperate skill point groups for combat and non-combat skills or reduced skill point costs


21 - since combat people got "new and exciting" visual effects, we want some too


30- transitory flourishes for dance and song changes

31 - couples dancing



Moki Ogile/Ensei Hellios
1 Cancelometer:
Satisfied Customer ----------------------------------------------| Accounts Cancelled
Vaygirl
Sun May 22, 2005 9:21 am
#41




2 - complete 8 flourishes for every dance (a lot of requests for this one, would it be considered a "top issue?")


4 - props (this one covers a lot of ground, from tiaras and snakes, to weapons and armor, we should have another thread just for it)


5 - new dances/songs/pallette options (released in a regular and timely manner)


7 - larger groups (but how large is large enough?)


8 - better enhancement abilities (gotta be careful with these though, imo, they may relegate us back to pre-combat support and leave us there)


10 - group commands for dancers like the ones musicians have


11- alternate forms of income, that can't be afk'ed (i'm going to call that one as a top issue)


12 - entertainer specific quests and theme parks for....


30- transitory flourishes for dance and song changes


31 - couples dancing


There's my two cents!





"I have a bad feeling about this."
tsunez
Sun May 22, 2005 1:32 pm
#42


2 - complete 8 flourishes for every dance (a lot of requests for this one, would it be considered a "top issue?"

4 - props (this one covers a lot of ground, from tiaras and snakes, to weapons and armor, we should have another thread just for it)

5 - new dances/songs/pallette options (released in a regular and timely manner)

12 - entertainer specific quests and theme parks for....

13 - entertainer specific items,loot, and abilities

20 - seperate skill point groups for combat and non-combat skills or reduced skill point costs

23 - species specific songs and dances

29 - a Fame system, similar to the FRS system or the faction point system

30- transitory flourishes for dance and song changes

31 - couples dancing

----------

here's my 10.



- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Page 4 of 4