Dancer Archive
Thread: entertainer revamp part 2
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D3ViL-Begger
Wed May 18, 2005 7:04 am
#40
2 - complete 8 flourishes for every dance (a lot of requests for this one, would it be considered a "top issue?")
3 - entertainer specific clothing
4 - props (this one covers a lot of ground, from tiaras and snakes, to weapons and armor, we should have another thread just for it)
5 - new dances/songs/pallette options (released in a regular and timely manner)
13 - entertainer specific items,loot, and abilities
15 - customizable flourishes
20 - seperate skill point groups for combat and non-combat skills or reduced skill point costs
21 - since combat people got "new and exciting" visual effects, we want some too
30- transitory flourishes for dance and song changes
31 - couples dancing
Vaygirl
Sun May 22, 2005 9:21 am
#41
2 - complete 8 flourishes for every dance (a lot of requests for this one, would it be considered a "top issue?")
4 - props (this one covers a lot of ground, from tiaras and snakes, to weapons and armor, we should have another thread just for it)
5 - new dances/songs/pallette options (released in a regular and timely manner)
7 - larger groups (but how large is large enough?)
8 - better enhancement abilities (gotta be careful with these though, imo, they may relegate us back to pre-combat support and leave us there)
10 - group commands for dancers like the ones musicians have
11- alternate forms of income, that can't be afk'ed (i'm going to call that one as a top issue)
12 - entertainer specific quests and theme parks for....
30- transitory flourishes for dance and song changes
31 - couples dancing
There's my two cents!
tsunez
Sun May 22, 2005 1:32 pm
#42
2 - complete 8 flourishes for every dance (a lot of requests for this one, would it be considered a "top issue?"
4 - props (this one covers a lot of ground, from tiaras and snakes, to weapons and armor, we should have another thread just for it)
5 - new dances/songs/pallette options (released in a regular and timely manner)
12 - entertainer specific quests and theme parks for....
13 - entertainer specific items,loot, and abilities
20 - seperate skill point groups for combat and non-combat skills or reduced skill point costs
23 - species specific songs and dances
29 - a Fame system, similar to the FRS system or the faction point system
30- transitory flourishes for dance and song changes
31 - couples dancing
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here's my 10.
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