Dancer Archive
Thread: Pro/Anti AFK/Bot/Macro All Purpose Sticky
Arryth wrote:
I have been in this game sence the begining and there have never been enough entertainers until buff bots, also... the fact that mind pool is un healable makes the mind buff essential, it does not "hurt" the game. What hurts the game is the loss of the greater part of the gcw, no working battle firlds, no feelign that something is going on around the characters. Removing buff bots will hurt the play experience of the majority for the sake of the small minoraty.
you are almost right. There are not enough entertainers. That is a fact. Buff bots are not the appropriate solution. Making the class that applies mind buffs a desirable class to play is a much better solution. The social proffessions are unique to this game and have done thier job in pulling a social demographic and, in my opinion, has added a kind of diversity to the player base that is not found in any other game. The problem we keep running into is that with the current combat system there is no way to really blend social and crafting proffessions with combat proffessions. The Dancers who want to be performers generallydon't make very good buffers because social interaction and a good performance have nothing to do with a decent buff. In fact it's the exact opposite. The gamers who want to dance for it's functionality will eventually find that there are more usefull things to spend the skill points on and leave the proffession or they'll create a buff bot. If the proffession had a functionality that was useful TO THE DANCER, the market for buff bots would probably disappear but then so would the $15 a month for all those alt accounts.
My suggestions to solve the problem would include alowing dancers to buff thier own minds, include some defense mods in the tech and knowledge lines,add some new dances, fix the dances that we have,and give us some props and other interesting things to play with. Liven up the cantina sceneand make buffing and heailng possible at any location, via droid/camp/whatever.
Message Edited by Tonko on 09-20-2004 10:44 AM
Tonko wrote:
Man,
I got a kick out of this entire thread, and will only say some you definately take you fun seriously. Maybe in addition to solving world hunger, a few chill pills can be swallowed. :-)
My two cents worth:
In my opinion, AFK Macro bufbots are looking to make a ton of credits. Supplying buffs to those that can't find a live entertainer is secondary on their agenda-- if at all because I have yet to EVER receive a thank you for the 10k I always tip for a dancer/musician buff. I almost always receive a THX or :-) from a live entertainer. Nevertheless, on the occassion when I want to hunt tough critters-- and the are no Master Dancers/Musicians around-- a buffbot is very convenient and appreciated.
Non-perfect Solution: Allow AFK buffbots to buff at 100%-- and no higher, for 2 hours, while non-afk entertainers can buff at a maximum of 120% (with the proper bio-enhanced clothing). Plus-- their buffs last 3 or 4 hours which bring them in line with the medical buff durations!
With this, there would be a realreason to use the non-AFKer if available. If none are available, use a buffbot, and come back in two hours to a non-AFKer if available.
I called that the non-perfect solution because there is no perfect solution. But-- it's something most could live with easily.
Message Edited by Tonko on 09-20-2004 10:44 AM
Ok so how do you detect that someone is actualy a buffbot? There a a ton of ways to overcome afk detection, and there never will be a foolproof way to detect if someone is afk that cant be overcome with a real world object to move the mouse for example. Is a csr going to walk up to every entertainer and ask are you a buffbot?
Secondly little to no live entertainers have +25 skill tapes, because the buffbots are the only ones that can afford to buy them. This is an extremely cumbersome and impossible to implement idea that would crash and burn in about 45 minutes when the first buffbot logs on and puts thier mouse on something to shake it that keeps them in the game.
No matter what you say or how you come up with ways to reward atended play, unatended play is wrong and its is contributing to the fast aproaching death of this game.
Tonko wrote:
One way to detect a buffbot is to have a random number generated that the dancer/musician enters on the screen to unlock the 120% buff and 3 to 4 hour buff duration.
For example, when the client does a /watch this number is generated and the dancer unlocks the added power and duration by repeating at some point during the buff. If buffing a group, all numbers are added so the dancer only enters it once. I'm sure there are some pretty good coders that could make it VERY difficult to macro AFK for an extended period of time.
And if there are a few macro-genius people that figure out a way to AFK it--may they be reported by those that currently work so hard to gripe about buffbots.
Message Edited by Tonko on 09-20-2004 11:48 AM
Message Edited by Dreamland on 09-20-2004 12:35 PM
Tonko wrote:Buffbots at 75% and ATK Dancers/Musicians at 100%?
Hmmmm do I need to point out the fact that if it were so easy to automatically (as in, from the client or server side on its own with no CSR or other human help) distinguish bots from live players they might have done something about that already? If it were that easy, I'm sure they wouldn't be taking out looping macros.
Message Edited by Tonko on 09-20-2004 02:47 PM
My guess would be no. Buffbots mark out a location and tend to stay there. This is one of the reasons that it's not acceptable for them to be removed from only static city cantinas. They will still build up a customer base, and they will still always be in the same place, and players will go there where they have to spend no effort to 'figure it out' instead of looking for live players, even if it's on the corner of the map. Any player who goes to a buffbot is one that doesn't go to a live entertainer.
Message Edited by Oqua on 09-20-2004 03:14 PM