Dancer Archive

Thread: Pro/Anti AFK/Bot/Macro All Purpose Sticky

Nacoa
Wed Sep 15, 2004 9:19 am
#261


Hvzeda wrote:
Here is a different approach.
1. What caused this problem of buffbots/afk entertainers to flourish? (no pun intended)


This has been covered over and over and over and over and over again.

Holos. When holos came out, 2 things happened: Many entertainers left to follow the blue box, and a ton of non-entertainers showed up to afk grind. Live entertainers don't find it very interesting to be the one entertainer among a pile of zombies, so they left. Also, the grinders wanted the most XP possible which requires the largest group possible. So the grinders only staffed Coronet and Theed.

With the ranks of real entertainers thus decimated, there was a lack of entertainers to provide buffs. After all, a holo grinder was only going to be a master for about 10 minutes. So some players started buffbots. This decimated the ranks of real entertainers more, leading to more buffbots which then continued the vicious cycle.


2. What do we do to remedy this problem so that they are no longer needed?


Get rid of holos and buffbots. That will turn entertainers from being spat upon by the playerbase to a valuable class. Since entertainers become economically viable and desirable to have in a guild/city, more people will play entertainers.





I'm baaaaaack
And it looks like I'll be going again.

Dreamland
Wed Sep 15, 2004 11:57 am
#262


*Pointing to post yet again*


http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=34989#M34989


Come on buffbots, all you arguments have been shot down a hundred times can't you come up with something valid....


And if isendel is the best representative of the buffbot cause that can be put forth, Then i definately don't hold out much hope for your future.




Side note: When live dance advocates such as Kyrie have to take up the role of devils advocate to try and provide a convincing argument for the buffbot camp, because they are completely incapable of doing so, It's pretty telling.

Message Edited by Dreamland on 09-15-2004 12:18 PM

Dreamland
Wed Sep 15, 2004 5:16 pm
#263






Merc93 wrote:


Recursive Macros are Going Away Pt. 2



"We’ve been reading the previous thread (link back) and all of your feedback. Right off the top, I’d like to say that while this is In Development, it won’t be happening until some time after Publish 10 goes to live servers. We’ll be doing our best to address your concerns and here is where we’re at...


There certainly are pros and cons to removing recursive macros from the game. Generally speaking, the positive side of the argument revolves around promoting a virtual world where players are playing active roles and are encouraged to play "at the keyboard". The negatives are ultimately removing some of the gameplay solutions that players use to enjoy and enhance their game play.


We have chosen to move the game to a state where players actually play the game, not simply run virtual robots by means of macros. At the same time, we want to ensure that we address those valid gameplay areas which are most impacted by the loss of recursive macros. " -Thunderheart


Most of us are sick of the Devs taking away more and more game features, and since the Devs have made up their mind mind, we have made up our mind. Most people I know are quitting this game and cancelling our subscription after this goes into effect. The Devs don't seem to care what we think about this matter, and have decided to eliminate yet another key feature of this game in the interest of extending play time and forcing us to continue to buy subscriptions through cheap tricks rather than keep our interest with great content. I know understand why so many I've talked to that used to play have droppedout of this game, and it's a shame, because I really enjoyed the game's design features. Since most of these features have been eliminated already, this ongoing trend shows no sign of arrest. Understand perfectly well, that you will no longer be able to loop macros for anytthing. we can expect SOE to stand by it's decisions so long as it holds a commercial interest for them, and to back peddle on their promises when they realize players are doing too well against their game. None of us have the hours and weeks and months to push buttons to complete even the most nominal tasks so we'll be quitting. There are other games out there we can spend our money on. I encourage you to take a look at the "In Development" forum and read this thread under the title Recurisve Macros are Going Away, Pt. 2.







If you think that your going to be able to play a MMOG and be able to be on the same level as those who play 20 hours a day by playing 1 hour a day your only fooling yourself. Adding the ability to do it unatended doesn't help anybody but the person that wants to do it in that 1 hour a day. It takes away from the atmosphere, and it takes away from the acomplishment of the player that does put in the time to make thier character a success. If you don't have the time to put into it, sorry to say but maybe you shouldnt be playing it, because thats the way it's been designed. I'd love it if there was tons of content for all to enjoy, but they've stated from the begining that this is the kind of game where they expect the players to create thier own content, so i realy dont expect that to change.


In the end its not the socialiser thats responsible for this, its the achiever, the fact that theres people that will sit and grind something out in a matter of hours that would otherwise take someone casual months to do will always exist.

Message Edited by Dreamland on 09-15-2004 05:22 PM

Nacoa
Wed Sep 15, 2004 5:36 pm
#264



Merc93 wrote:
Understand perfectly well, that you will no longer be able to loop macros for anytthing.

What, exactly, do you need to loop? CoB? You'll be able to apply that a whole bunch of times before you have to restart the macro. Crafting? Doesn't require looping, especially since you're ATK to click on the resources. Hitting the button every so often to start the macro again really isn't a big deal (just like I did to grind Weaponsmith). Shuttles? Repeat this 10 times: "/ui action toolbarSlot#;/pause 30"

What looping macro is going to cripple your gameplay?





I'm baaaaaack
And it looks like I'll be going again.

DanceRulez
Wed Sep 15, 2004 6:35 pm
#265


Isendel wrote:
I understand english very well thank you Reachwind... So please tone down the personal attacks. Ok? Thanks.
Buff bots are not an exploit, and there is no dev post callign them such. The devs have proposed removing th eability to run them due to a minority out cry, not because its some magicly discovered design flaw. the way they work is very simple and could not have been th eresuly of a bug. They are a legitimate use of an in game macro supplied by the devs. Whats happening here is that the devs are giving ground to the incesent whineing on a few, and may end up doing something that will hurt the game play and enjoyment of the majority. You people attacking owners of afk entertainer and those who choose to enjoy their services, are not the only ones with musicians/dancers, and consequently should not be the sole voice dictating policy on how our class is run. The devs should query all dancer/musician characters before making any kind of change to our fine profession. Further they should be asking the rest of the player base to weigh in. Its very important that a minority group of malcontents not be allowed to harm the game play and dictate the games policy of the majority of players.




Let me make this clear for those who aren't paying attention. The word "exploit" can have more than one meaning, though they are similar. There is the meaning of using of a game mechanism, possibly intended, but likely not, to gain a substantially unfair advantage in the game or over other players to the point that it threatens game play at some significant level or violates a usage agreement.This is called an "exploit" (noun), and is a more specialized use of the word. The credit duping problem recently would be an example. I don't know the mechanism involved, but it could affect the entire economy of any server where this exploit was used and would allow those who used it to have a tremendous advantage over other players and could potentially affect all players in some way. There has been much discussion in general about buffbots being an exploit, but most of us know by now that the devs have not declared bots to be an exploit. Probably because it does use intended game mechanisms in the general way that they were designed to be used, and they don't actually violate the EULA. While they certainly have harmed many entertainers' gameplay experience, their effects on the game as a whole are arguable. Issues about bots vs. live entertainers aside, in general they don't give any one person or any one group an unfair advantage as all more or less have access to them by their nature (although there is a rather humorous discussion of bot hogs and people trying to control access to "public bots" in the Flurry forum...). There is also the simple fact that even if they did decide that bots were a kind of "exploit", it would probably be nearly impossible to enforce: first they would probably have to modify the EULA to be more prohibitive of AFK play, and second it could be difficult to identify all the exploiters short of having CSR's spend all their time querying people to make sure that someone's there. So, ok, bots are not an "exploit".

That is sort of the game usage of the term, but there is also the general meaning of making use of meanly or unfairly for one's own advantage. It is certainly possible to 'exploit' (verb) a game mechanic without it being an "exploit" in the same way that a cat is an animal, but an animal need not be a cat. It is this latter meaning that I have seen most (or perhaps all) of the anti-AFK posters use in reference to bots, but for some reason, posters like Isendel keep missing the point and switching to the former meaning and thus changing the argument. Either they don't know the difference and need to pay closer attention to what they're replying to, or they are intentionally trying to confuse the issue. If it's the former, then they should try to read the posts more carefully and use context clues or perhaps look at its usage as either a noun or verb form to discern the difference. If it's the latter, then they should know that despite their efforts, it's not working. We still know what they're talking about whether they do or not. I hope that clears things up.

Now as to the argument about the devs taking away an ability based on "the incesent whineing on a few" (sic) or "a minority group of malcontents", this is an incredibly insulting generalization that patronizes those who speak up and presumes that any such claims have little or no merit as well as trivializing the number of those who have experienced problems. I thought you didn't intend to be insulting, Isendel. Even with that, let's just take a look at the validity of your assertion: that the devs are "giving in" to a minority. How often do the devs show their interest in our issues by posting here in our forums? How many or our top issues have the devs addressed since the beginning of the game? How many new songs or dances have been introduced since launch? Do we even have a complete set of existing dance flourishes? Can entertainers self buff as doctors can? Have we received entertainer missions that pay more than about 300 credits for 5 or 10 minutes of performing? With that in mind, given the amount of attention that entertainers have received from the devs thus far, how could you or anyone possibly think they would make such a sweeping change to the entire game based solely on requests to do something about buffbots? Even among those of us who have requested that something be done about buffbots, very few of us have called for an end to repeating macros. Most of us have suggested simply disabling /join or auto-logouts based on inactivity or even interfaces requiring active participation. It's absurd to blame the removal of looping macros on entertainers in general or even a "whining few". In his own words, TH describes a macroable AFK environment as "an environment where players can set up bots, AFK play for their main characters and other sorts of activities that are less than optimally conducive to playing in an online world". Perhaps people like you, Isendel, wish to simply play the blame game and accuse a "whining minority" of causing this change because that's all you can imagine, but there is a larger picture that goes beyond entertainer buffbots to other problems such as AFK spammers, artificially increased server usage and lag, even players leveling their characters and running through content too quickly and easily. There are even other reasons you could name, and the devs and many of us can see them, even if you and others like you can't or won't. I've heard this argument before, and I said the same thing then.

You've also suggested a few times before that the devs should poll users before making changes to the game. That might be a nice idea in theory, but in reality this is a corporate controlled game, not a democracy. The fact is that the game owners and developers are going to make whatever changes they deem fit at any time for any reason. Part of our agreement of even playing the game is acknowledging that the gameplay experience may change over time. They may choose to release a survey to get user opinions on selected issues if they so choose, but they don't have to nor do they even have to make changes to correspond to the popular opinion. They're going to make changes that they feel will make the most sense for the long term health of the game whether that corresponds to "popular opinion" or not. Even so it's not impossible for an intended developer change to get derailed even up to the last minute, as we saw a little while back with, I think it was, the crafting changes, but I think that took a significant outcry from a large portion of the user base as well as some well thought out arguments as to why that would be a bad change. In this particular case I think plenty of people have weighed in their opinions on both sides, and you can pick whichever ones you like. Thus far, in spite of it all the devs don't seem to have changed their mind about the merits of this change. Maybe that's because when it comes down to it, in the end there are more ways for AFK to harm play over all than to help it. As much as you say that we haven't convinced you, Isendel, despite all our efforts, apparently your arguments and others like yours haven't convinced the devs either...



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

Drygo
Wed Sep 15, 2004 9:16 pm
#266







Isendel wrote:


The things many of you entertainers are advocating will not help you much. It will turn already high degrees of player dislike toword entertainers into outright hatered of the class. You think people dont like us now, wait untill the mind buffs become much more scarce and it becomes harder to get healed....







I was wondering about this. I was thinking about how we came to be "hated" and when. I was also thinking about the Image Designers when they were given the stat migration thing, which was fairly controversial. I've realized that even though some people complain about the lack of ID's and the game mechanic, I very rarely find a person who actually hates Image Designers. In fact, when I do the ID thing on Tarquinas, I find a lot of people who are practically worshipping me and falling over their own feet to get to me because they appreciate so much that I'm there to take care of them. I've noticed nothing but a lot of love...at least towards myself, when I'm doing the ID thing.


I kinda think it'll be similar when only live players can give buffs.


I missed a lot. I mean,last year I played from launch until the end of September. Then, I had to stop due toa laggy computer and and real life issues. I came back in February, and have been playing since then. So, basically, I missed out on about 4 months of transition. So, I readily admit that I'm coming into this particular argument lacking the full knowledge of what went on during those 4 months. But, I can say, that when I first started playing, I didn't really find a lot of hostility towards entertainers. The worst thing anyone ever did were uber leet male players who called me a homo for dancing. Whatever. I ceased to let anything like that bother me a long time ago.


Regardless, it doesn't appear to me that people hated or resented us. I got tipped, I got conversation, I got entertainer lurve. (get your minds out of the gutter!) When I came back in February, I did notice that things were different and that people were afk a lot. But, for the most part it didn't seem so bad. I realize part of my perception may have been due to the fact that I was excitedly getting back into the game and there wasn't a whole lot that fazed me because I was having such a good time.


I noticed the entertainer "hate" when the hologrind got progressively worse and the buffbots began to take over. I noticed a stark devaluation of our profession by the non-entertainer community. I noticed a severe drop off in tips. I think really the entertainer "hate" started to surface when we finally started to stick up for ourselves and demand that our profession become playable again. And, for many of us, playability has a lot to do with buffbots and afk. One might think that if we had simply kept our mouths shut and let the afk and buffbots ruin our playability we may not have garnered the high degree of hate that we have right now. In essence, one could consider this backlash to be our faults because we decided to take a stand. One could naturally assume that when/if afk/buffbotting is done away with a lot of people will direct their anger towards us. You're probably right on that one. So, what is worse, to be hated or to be unable to enjoy the game and our professions?


I think many of us, by our actions and posts, have decided it's better to be hated and still enjoy the game. But, even if we hadn't, I think we've passed the point of no return. I have had friends, good friends, be pissed off because of all of the master dancers and musicians who don't buff them. Of course, I always offer to buff. I'll usually go to the Cantina in question and check out these master dancers and musicians who refuse to buff. You know who they are 99% of the time? They're afk'ers who keep their title up but are grinding for holocrons, FS experience (now), a badge, or a future buffbot. These aren't the real entertainers. Yet, their choice to keep their master titles up while afk grinding leaves the impression on the other non-entertainers that we are snobs who are unwilling to buff. Even besides these "masters," I've seen non-entertainers complain aboutall the afk entertainers. But, they do so, not with the awareness that these "entertainers" aren't real entertainers, but with the impression that we're all alike. That we're all asses that just leave our computers and spam the Cantina afk with "heal me, tip me's." The unpleasantness of the Cantinas that drove out the live entertainers also leaves the impression that none of us are around. Yet, another reason to hate us.


What I'm saying is, it appears to me, that the reason people hate the live entertainers is a direct result of the actions of the afk entertainers. These actions leave a distinctly heinous impression on the rest of the non-entertainer community who erroneously assume that all entertainers are to be despised because of the annoying behavior of the afk entertainer. Many people can't seperate the two, and lump us all into the same category. That's when we became despised.


When the resident Buffbot of the Coronet Cantina on Kettemoor went on vacation for a couple of weeks, I spent some time there again because I knew I'd be able to be needed and sell buffs again. All the patrons I had...well, I'm glad to report, they didn't hate me. They loved me, they worshipped me, they thanked me, and they tipped me many many credits because I was there providing a service since their precious buffbot was gone. Just like the people on Tarquinas love me when I'm there to do stat migrations. When the buffbots there, however, it's a completely different story. Those same people who were extremely appreciative and respectful to me when the buffbot was gone, well...I recognize those same names from forum posters who belittled and flamed me a mere two weeks earlier on a thread regarding buffbots on the Kettemoor forums. Funny that when I become unnecessary because of the fully sanctioned afk play, when my job becomes fully automatable, how little respect that I have from certain people. But, when I'm recognized as providing a valuable service...all that changes. The fact that we have been reduced to non entities to be scoffed and scorned...that's what produces the hate.


And, even if the entertainer community as a whole is the subject of derision and hate because people claim they can't find buffs when the recursive macro is gone, that won't apply to me. The reason? Because I'll be there providing buffs, a valuable service that people will need and want. I can only speak for myself, but I will become appreciated and respected for what I do again. I'm not responsible for the actions of the entire entertainer community, or the dancers that are snobby. I'm only responsible for my actions. And, if certain entertainers get a bad reputation because they aren't available to the community or are rude, that *won't* be my reputation. When I'm needed and useful again, when I'm able to happily provide the community with the service that they desire, without any rudeness--because I am not rude--then I will be respected, and tipped, and loved again.

Message Edited by Drygo on 09-15-2004 09:17 PM

Message Edited by Drygo on 09-15-2004 09:19 PM



- I support hawtpants
Dreamland
Thu Sep 16, 2004 10:49 am
#267


I've been thinking about the words "blame" and "hate" alot after reading this, i won't go into hate because drygo has summed up the reason entertainers are "hated" just fine.


But i will talk about blame... Many of the people that are upset and feeling reactionary over the impending loss of their buffbots feel its necessary to pin the blame, and that blame is being pinned on the live entertainer. Or "incessantly whining live entertainer" as some of them choose to call us.


It occurs to me though that the blame for the devs desicion to take such an action falls with all those who have chose to abuse the macro system. You could have used the macros in a way that minimized the harm to other players.. You chose not to. Instead of putting a buffbot up in private where likely noone would have ever noticed your efforts you chose to put one up smack in the middle of each of the most populated cantinas on the server. Your the architects of your own destruction. You could have responded when an entertainer sent you an email saying "could you please not put your buffbot here its making things hard for us" by saying sure no problem, i'll stay away during peak hours so you can have some fun too. But no, instead many of you chose to say "F*** you, you whiny live entertainer, i pay my 15 dollars and ill stay here 23 hours a day whether you like it or not!!!" As many of the buffbots i chose to email about the subject replied to me, with the exception of one out of aboutten that did agree that she had no idea what she was doing was harmful and she would stayaway during peak playtimes.


Soto those of you that say, "but i only buffbot in private why must i lose this ability because of you whiny live ents?" I say, you can send the thanks to those of your ilk that couldn't coexist with us, the ones that felt that they should do everything in thier power to keep the public cantinas buffboted 23 hours a day with no regard whatsoever for anyone else.


I applaude these buffbots, through who's rude and ofensive behavior, helped bring to the atention of everyone how badly the looping macro system was being abused. It is thier efforts and the efforts of everyone that abused a looping macro that the devs feel it neccesary to modify or remove this feature.


Think of this as your crafting your next "whiny ents are to blame" response,

Message Edited by Dreamland on 09-16-2004 10:51 AM

NightSpiryte
Thu Sep 16, 2004 5:03 pm
#268

I am not Anti buff bot....not strongly pro though. But they are fine. They pay.

There is no reason that they Need to be at the kb.Just not following anyone on why it really matters.

Just pretend they are NPC's if it helps?

If you are justlonely and need to talk to someone..go find someone who is not afk. hehe

~~~

So, if we get rid of the AFKer....you are still standing allll alone in a Cantina. Just that now it is much quieter, and you don't have anyone else to giggle at while you watch themdo the goofy Novice dance moves and fall down.

as for the loss of income issue--Fewcare to buff afkers.

and if this is honestly a problem ...try improving how you work with the crowd.

They, come right to the live dancers. ^.^
Dreamland
Thu Sep 16, 2004 8:25 pm
#269

Thank you newest member of the troll ranks, 7 posts and off to a roaring start.
PoetDancer
Thu Sep 16, 2004 9:55 pm
#270

You may not know a lot of our issues, NightSpiryte. But then again, you might and not care. Or maybe you do care and are trying to find solutions that will work for us. But for the record, maybe you can tell us what you like or do not like about these professions? Do you even feel they should be in the game? When you go to the cantina, what to you do generally? What are your tipping habits?



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Altastar
Fri Sep 17, 2004 5:17 pm
#271



So now i have to ask a question in all this. I have 2 computers and 2 accounts. One account is for my combat char, and on the other i have a Master Dancer and Master Musician. I make group and she joins too...of course because i like to have my own mindbuffs at hand.She is AFK while i go fight, but the rest of my group can go and see her, i tell everybody in group , she is my alt, and and she wont answer them, but i can see if they talk to her, then ill answer wtih my other char. And she do buff others outside group, when group is not getting buffed. So here is my question: I do have to play her live, so i dont offend anyone?? She is just another horrible AFK bot??? Im just wondering. Because i should be a *live* entertainer , i dont have much fun with my 2 accounts, so my money is wasted???


Plz come on...u make afk bots sounds like the plague from Hell, sure some afk bots can be annoying i admit it, i met quite a few. But that doesnt mean they are ruining the game complety

Message Edited by Altastar on 09-18-2004 02:34 AM

Message Edited by Altastar on 09-18-2004 02:35 AM

PoetDancer
Fri Sep 17, 2004 8:26 pm
#272

All boils down tohow much you like playing theentertainer. Do you enjoy playing the dancer? Do you enjoy playing the music? If BF healing, mind wound healing, and buffs were eliminated, would you still try and make the profession work for you? Do you enjoy interacting with an audience? If you did not have another character, would you find playing this character satisfactory as a play experience? Do you truly, truly enjoy playing the entertainer, or do you just enjoy the utility of having perpetual BF healing and buffs for your main account?


Because if you don't enjoy playing the entertainer, you shouldn't have to or want to play it. There should be reasonable accomodations for you to save $15 a month to get the things you want. If there isn't now, then that means something has to change to make it so you need not spend $15 to get a leg-up on those who do not have two accounts.


And really. I do question the motives of players who fight so hard for their unattended second instances. Because they shouldn't have to spend more money to get the game they want to play. They should be able to play the game with one character in the game world. I'm not saying that it exists now. It may not. But if you are saying that running a second instance is essential to your enjoyment of the game, it means that:


1) There is something seriously wrong with the game.


2) The player is taking steps to "prop up" his character through the use of alts in a way that was not intended.


It could be either. But either way, players in these types of games have a hard enough time justifying a subscription service. Its even harder to justify to players why they need two accounts to get anywhere.






Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Isendel
Sat Sep 18, 2004 2:14 pm
#273


Dreamland Said: Thank you newest member of the troll ranks, 7 posts and off to a roaring start



Dream what he said is legitimate and does not give you the right to name call. Your really starting to be nasty to people...

Message Edited by Isendel on 09-18-2004 05:22 PM

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