Dancer Archive

Thread: Dancers' Top Issues!

Esharra
Wed Apr 13, 2005 4:10 pm
#14

I <3 Excel.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


DanceRulez
Thu Apr 14, 2005 12:28 am
#15


--Qilue-UCW-- wrote:


Esharra wrote:
Between when Tumble, Tumble 2, Breakdance and Breakdance 2 went from TC to Live, their positions in the Dance Knowledge branch was changed. The xp given by these dances was not changed and is inconsistent with xp provided by other dances in the same boxes.

Can you perhaps explain this alittle more?

I have noticed that doing the Tumble/Tumbe2 dances got me more xp then doing Popular2/Poplock2

I'm not sure if this is the same, or diffrent with Breakdance

I would really perfer to do Poplock 2 instead of Tumble 2 but Tumble 2 is alot more xp =[






Qilue, I spelled out the problem in this post.



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

--Qilue-UCW--
Thu Apr 14, 2005 12:32 am
#16






DanceRulez wrote:




--Qilue-UCW-- wrote:





Esharra wrote:






Between when Tumble, Tumble 2, Breakdance and Breakdance 2 went from TC to Live, their positions in the Dance Knowledge branch was changed. The xp given by these dances was not changed and is inconsistent with xp provided by other dances in the same boxes.






Can you perhaps explain this alittle more?


I have noticed that doing the Tumble/Tumbe2 dances got me more xp then doing Popular2/Poplock2


I'm not sure if this is the same, or diffrent with Breakdance


I would really perfer to do Poplock 2 instead of Tumble 2 but Tumble 2 is alot more xp =[









Qilue, I spelled out the problem in this post.




Ooh thanks thats exactly what I was looking for.




Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

Petronela
Thu Apr 14, 2005 5:11 am
#17


~AFK

since it appears the zombies are protectedpets by Devs and are here to stay I would very much like for us to have an easy and actually useful tool to filter them out.

I guess the easiest way would be to dismantle the ability to turnthe automatic AFK pop-up tag off. In addition when one is tagged as AFK not only their messages should remain "silent" but also their emotes.


~Missing Flourishes for Exotic dances.

Hello?!? where are they?


~Income

It is sweet and dandy that the terminal pay-out was "significantly" increased, but in all honesty it needs to go up little more andneeds to be scaled by level of entertainer. Also, each cantina should have one by the front entrance.


~Items Used by Entertainers

If the item is useful to an Entertainer only then the Entertainer should have a way of obtaining it without being forced to have an combat alt or take up combat for a time duration.


~GCW

A way for Entertainers to earn faction pointsand reason for Entertainers to actually choose a faction (beside RP)


~Content

More of it. Diversity of it.


~Group Commands

Same as /bandflo there should be a way for us tochange dance, start and stop dance as a group. Also being able to perform special effects or use holo-emotes as a group would be very nice.


Deli'ah



~Deli'ah~
Ravanne_Esi
Thu Apr 14, 2005 6:41 am
#18






ChiiTWINS wrote:

--Lack of a static /deny list

--Lack of a static /deny list

--Lack of a static /deny list




I try to be concise when I can. This is really one of my top issues. As someone (or someone's sig?) said recently on these forums, similarly to Sirii's sig, "There's a difference between being useful and being used".


I hate being used.





I'd like to see a static GRANT list. Everyone is denied by defualt and if they are nice to me I can add them to my grant list.




Ravanne Esi
Master Dancer, Master Entertainer, Master Musician
Ragin' Rancor Enterprises
New Hope, Naboo
-

DanceRulez
Fri Apr 15, 2005 12:57 am
#19



Petronela wrote:
~Items Used by Entertainers
If the item is useful to an Entertainer only then the Entertainer should have a way of obtaining it without being forced to have an combat alt or take up combat for a time duration.





Deli'ah, I'm pretty much in agreement with you, but on the above point, I think there's more to consider. While I definitely agree that we ought to have way to get rare and useful items for ourselves using our own skills and abilities, I think we also need to continue a sense of interdependence with the combat profs as well. I think most of us like the idea of them wanting to come to us for some kind of in game reason so I think it's still reasonable if there are some Ent. specific items that you would need combat skills to obtain. After all some do like to give such items as gifts or as reward for service. Of course there will still be some who would continue to hold such items and try to extort ... errrr ... sell them for as much as they can possibly get for them. Not much you can do about that. On the other hand, I also think it would be fair if entertainers had the ability to get certain items that might be useful for other professions that we could sell or trade. Say if there was some wealthy collector who enjoys private shows, and if you perform well enough, he might give you some kind of rare powerup that maybe a rifleman would love to have - something like that.



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

CM_Ronin
Sun Apr 17, 2005 3:39 am
#20

Couples Dancing....How many times in real life do you see a nightclub full of people dancing alone?


Breakdancing is incomplete


Tumble is all over the place


Spamtroopers are annoying and disrupt at keyboard entertainers


Bandflourishes for us dancers make us do our flourishes in sync but it would be nice to have our basic loops be able to be put in sync as well.


Give us a Fame System


You have the Faction Point System and the Combat and Force Ranknig System. Develop something like this for entertainers, where we can earn new titles rewards, dances and songs. Get higher paying gigs. All sorts of stuff.





~~~ Signature Start~~~
Very Important NGE Thread Regarding Veteran Transitions.

NGE Thread. Do you agree with me?

Experience the Greatest Star Wars Saga Ever told...?Julios!
Rouge
Wed Apr 20, 2005 1:26 am
#21






CM_Ronin wrote:

Couples Dancing....How many times in real life do you see a nightclub full of people dancing alone?





Matrix Online has interactive emotes....... When you target someone and type /hug for example.....


<<Jack wants to hug Jill>>


SWG:Jack, who initiated the /hug command does the hug action right wherehe is standing


MxO: Jill gets a box saying that Jack wants a hug (yes or no), when Jill responds (yes)he walks over toher and both characters hug eachother



Obviously something like this would have to happen, even if it's just the two characters are the only people in the group




vRhianna Redmoonv
TFirst Human Master Dancer on the Scylla Server T
Est. July 11, 2003

Many patches ago, on a server far, far away....
"Don't start trashing my brother, you cantina rat.
Take that back or I'll smack you so hard your head-tails will pop off!"
- Mission Vao -
Panthu
Wed Apr 20, 2005 3:08 am
#22






Rouge wrote:





CM_Ronin wrote:

Couples Dancing....How many times in real life do you see a nightclub full of people dancing alone?





Matrix Online has interactive emotes....... When you target someone and type /hug for example.....*snip*

Obviously something like this would have to happen, even if it's just the two characters are the only people in the group







The other way to do it would be with a group object. The Sims did this really well, both ways.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Allia_Rain
Wed Apr 20, 2005 4:57 am
#23






Rouge wrote:





CM_Ronin wrote:

Couples Dancing....How many times in real life do you see a nightclub full of people dancing alone?





Matrix Online has interactive emotes....... When you target someone and type /hug for example.....


<>


SWG:Jack, who initiated the /hug command does the hug action right wherehe is standing


MxO: Jill gets a box saying that Jack wants a hug (yes or no), when Jill responds (yes)he walks over toher and both characters hug eachother



Obviously something like this would have to happen, even if it's just the two characters are the only people in the group







I'd like something like that for the kiss and lick emotes, I've ended up creating a dodge kiss macro and aliasing it for easy use.




Allia
Freelance Pilot

Upia
Wed Apr 20, 2005 7:09 am
#24


I really miss group commands to make all the dancers in a group start and stop and the same time, and also change dance at the same time. Groupdancing is what I enjoy the most about dancing and it would be fun to be able to take it to a new level



lUpia Dinelil

«RoH - better than sex.»


Isleh
Mon Apr 25, 2005 11:42 am
#25

The lack of Content


In the Village, there are quests for combat and crafting. Was the question ever asked about adding content for entertaines?


In Rage of the Wookies, there are quests for combat and crafting. Was the question ever asked about adding content for entertainers?


I am so starved for meaningful and inspired content, I would even settle for a Dev saying "Well, we had___ planned where th eentertainer would have to ___, but we couldn't figure out how to impliment it".


Involving Entertainers in the GCW does not make the professions any less social. It just opens up avenues to be social in different ways.


What about inspirational buffs in Ranger and Scout camps?Since this is a base ability and, if I recall correctly, mind wounds could be healed in a camp.


What about a BF buff that ONLY can be given in a Ranger and Scout camp based on the type of camp.The BF Buff only temporarly negates (Master Dancer in a Master Ranger camp)BF or mitigates it ( % based on camp and level of Entertainer )


Look at the combat professions. One could say they have only two abilities. Do damage and avoid taking damage. Look at the crafting professions. One could say they have only one ability. Making things. It's not what the do, it's the choices they are given to do that one ability. Combat professions have different weapons that do different damage to combine with different specials. Likewise, they can use different armors to protect against different weapons. Crafting professions have different materials to use and obtain in different schematics and options to change the result of what they produce.


Where is our variety? We are limited in where we can use our abilityand our "Specials" have no bearing on the outcome ofit's use.
menyou
Thu Apr 28, 2005 2:53 pm
#26

Well we've now got the CU on live so here's a live post CU list to get started :-

1) Group size
2) No income providing Master ability ( i.e. what used to be a buff)
3) EH XP is low.
4) Flo's on some dances missing.

There That'll do for starters.




Katier Rax
"Blueberry" Entertainer to the masses
Testcenter Mistress plastic surgeon, Mistress Dancer, Mistress Entertainer, Musician
Starsider Mistress Dancer and Live entertainment supporter


Page 2 of 5